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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25 
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/macros.h"
31 #include "util/u_rect.h"
32 #include "util/format/u_format.h"
33 #include "nine_helpers.h"
34 
35 struct cso_context;
36 
37 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
38 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
39 
40 void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
41 void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
42 void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
43 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
44 
45 #define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
46 
47 static inline void
rect_to_pipe_box(struct pipe_box * dst,const RECT * src)48 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
49 {
50     dst->x = src->left;
51     dst->y = src->top;
52     dst->z = 0;
53     dst->width = src->right - src->left;
54     dst->height = src->bottom - src->top;
55     dst->depth = 1;
56 }
57 
58 static inline void
pipe_box_to_rect(RECT * dst,const struct pipe_box * src)59 pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
60 {
61     dst->left = src->x;
62     dst->right = src->x + src->width;
63     dst->top = src->y;
64     dst->bottom = src->y + src->height;
65 }
66 
67 static inline void
rect_minify_inclusive(RECT * rect)68 rect_minify_inclusive(RECT *rect)
69 {
70     rect->left = rect->left >> 2;
71     rect->top = rect->top >> 2;
72     rect->right = DIV_ROUND_UP(rect->right, 2);
73     rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
74 }
75 
76 /* We suppose:
77  * 0 <= rect->left < rect->right
78  * 0 <= rect->top < rect->bottom
79  */
80 static inline void
fit_rect_format_inclusive(enum pipe_format format,RECT * rect,int width,int height)81 fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
82 {
83     const unsigned w = util_format_get_blockwidth(format);
84     const unsigned h = util_format_get_blockheight(format);
85 
86     if (util_format_is_compressed(format)) {
87         rect->left = rect->left - rect->left % w;
88         rect->top = rect->top - rect->top % h;
89         rect->right = (rect->right % w) == 0 ?
90             rect->right :
91             rect->right - (rect->right % w) + w;
92         rect->bottom = (rect->bottom % h) == 0 ?
93             rect->bottom :
94             rect->bottom - (rect->bottom % h) + h;
95     }
96 
97     rect->right = MIN2(rect->right, width);
98     rect->bottom = MIN2(rect->bottom, height);
99 }
100 
101 static inline boolean
rect_to_pipe_box_clamp(struct pipe_box * dst,const RECT * src)102 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
103 {
104     rect_to_pipe_box(dst, src);
105 
106     if (dst->width <= 0 || dst->height <= 0) {
107         DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
108         dst->width = MAX2(dst->width, 0);
109         dst->height = MAX2(dst->height, 0);
110         return TRUE;
111     }
112     return FALSE;
113 }
114 
115 static inline boolean
rect_to_pipe_box_flip(struct pipe_box * dst,const RECT * src)116 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
117 {
118     rect_to_pipe_box(dst, src);
119 
120     if (dst->width >= 0 && dst->height >= 0)
121         return FALSE;
122     if (dst->width < 0) dst->width = -dst->width;
123     if (dst->height < 0) dst->height = -dst->height;
124     return TRUE;
125 }
126 
127 static inline void
rect_to_pipe_box_xy_only(struct pipe_box * dst,const RECT * src)128 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
129 {
130     user_warn(src->left > src->right || src->top > src->bottom);
131 
132     dst->x = src->left;
133     dst->y = src->top;
134     dst->width = src->right - src->left;
135     dst->height = src->bottom - src->top;
136 }
137 
138 static inline boolean
rect_to_pipe_box_xy_only_clamp(struct pipe_box * dst,const RECT * src)139 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
140 {
141     rect_to_pipe_box_xy_only(dst, src);
142 
143     if (dst->width <= 0 || dst->height <= 0) {
144         DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
145         dst->width = MAX2(dst->width, 0);
146         dst->height = MAX2(dst->height, 0);
147         return TRUE;
148     }
149     return FALSE;
150 }
151 
152 static inline void
rect_to_g3d_u_rect(struct u_rect * dst,const RECT * src)153 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
154 {
155     user_warn(src->left > src->right || src->top > src->bottom);
156 
157     dst->x0 = src->left;
158     dst->x1 = src->right;
159     dst->y0 = src->top;
160     dst->y1 = src->bottom;
161 }
162 
163 static inline void
d3dbox_to_pipe_box(struct pipe_box * dst,const D3DBOX * src)164 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
165 {
166     user_warn(src->Left > src->Right);
167     user_warn(src->Top > src->Bottom);
168     user_warn(src->Front > src->Back);
169 
170     dst->x = src->Left;
171     dst->y = src->Top;
172     dst->z = src->Front;
173     dst->width = src->Right - src->Left;
174     dst->height = src->Bottom - src->Top;
175     dst->depth = src->Back - src->Front;
176 }
177 
178 static inline D3DFORMAT
pipe_to_d3d9_format(enum pipe_format format)179 pipe_to_d3d9_format(enum pipe_format format)
180 {
181     return nine_pipe_to_d3d9_format_map[format];
182 }
183 
184 static inline boolean
fetch4_compatible_format(D3DFORMAT fmt)185 fetch4_compatible_format( D3DFORMAT fmt )
186 {
187     /* Basically formats with only red channel are allowed (with some exceptions) */
188     static const D3DFORMAT allowed[] = { /* TODO: list incomplete */
189         D3DFMT_L8,
190         D3DFMT_L16,
191         D3DFMT_R16F,
192         D3DFMT_R32F,
193         D3DFMT_A8,
194         D3DFMT_DF16,
195         D3DFMT_DF24,
196         D3DFMT_INTZ
197     };
198     unsigned i;
199 
200     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
201         if (fmt == allowed[i]) { return TRUE; }
202     }
203     return FALSE;
204 }
205 
206 /* ATI1 and ATI2 are not officially compressed in d3d9 */
207 static inline boolean
compressed_format(D3DFORMAT fmt)208 compressed_format( D3DFORMAT fmt )
209 {
210     switch (fmt) {
211     case D3DFMT_DXT1:
212     case D3DFMT_DXT2:
213     case D3DFMT_DXT3:
214     case D3DFMT_DXT4:
215     case D3DFMT_DXT5:
216         return TRUE;
217     default:
218         break;
219     }
220     return FALSE;
221 }
222 
223 static inline boolean
depth_stencil_format(D3DFORMAT fmt)224 depth_stencil_format( D3DFORMAT fmt )
225 {
226     static const D3DFORMAT allowed[] = {
227         D3DFMT_D16_LOCKABLE,
228         D3DFMT_D32,
229         D3DFMT_D15S1,
230         D3DFMT_D24S8,
231         D3DFMT_D24X8,
232         D3DFMT_D24X4S4,
233         D3DFMT_D16,
234         D3DFMT_D32F_LOCKABLE,
235         D3DFMT_D24FS8,
236         D3DFMT_D32_LOCKABLE,
237         D3DFMT_DF16,
238         D3DFMT_DF24,
239         D3DFMT_INTZ
240     };
241     unsigned i;
242 
243     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
244         if (fmt == allowed[i]) { return TRUE; }
245     }
246     return FALSE;
247 }
248 
249 static inline unsigned
d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)250 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
251 {
252     switch (format) {
253     case D3DFMT_D32:
254     case D3DFMT_D15S1:
255     case D3DFMT_D24S8:
256     case D3DFMT_D24X8:
257     case D3DFMT_D24X4S4:
258     case D3DFMT_D16:
259     case D3DFMT_D24FS8:
260         return PIPE_BIND_DEPTH_STENCIL;
261     case D3DFMT_D32F_LOCKABLE:
262     case D3DFMT_D16_LOCKABLE:
263     case D3DFMT_D32_LOCKABLE:
264         return PIPE_BIND_DEPTH_STENCIL;
265     case D3DFMT_DF16:
266     case D3DFMT_DF24:
267     case D3DFMT_INTZ:
268         return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
269     default: unreachable("Unexpected format");
270     }
271 }
272 
273 static inline enum pipe_format
d3d9_to_pipe_format_internal(D3DFORMAT format)274 d3d9_to_pipe_format_internal(D3DFORMAT format)
275 {
276     if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
277         return nine_d3d9_to_pipe_format_map[format];
278     switch (format) {
279     case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
280     case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
281     case D3DFMT_DF24: return PIPE_FORMAT_X8Z24_UNORM;
282     case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
283     case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
284     case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
285     case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
286     case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
287     case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
288     case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
289     case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
290     case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
291     case D3DFMT_NV12: return PIPE_FORMAT_NV12;
292     case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
293     case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
294     case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
295     case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
296     case D3DFMT_Y210: /* XXX */
297     case D3DFMT_Y216:
298     case D3DFMT_NV11:
299     case D3DFMT_NULL: /* special cased, only for surfaces */
300         return PIPE_FORMAT_NONE;
301     default:
302         DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
303                  format, (char)format, (char)(format >> 8),
304                  (char)(format >> 16), (char)(format >> 24));
305         return PIPE_FORMAT_NONE;
306     }
307 }
308 
309 #define format_check_internal(pipe_format) \
310     screen->is_format_supported(screen, pipe_format, target, \
311                                 sample_count, sample_count, bindings)
312 
313 static inline enum pipe_format
d3d9_to_pipe_format_checked(struct pipe_screen * screen,D3DFORMAT format,enum pipe_texture_target target,unsigned sample_count,unsigned bindings,boolean srgb,boolean bypass_check)314 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
315                             D3DFORMAT format,
316                             enum pipe_texture_target target,
317                             unsigned sample_count,
318                             unsigned bindings,
319                             boolean srgb,
320                             boolean bypass_check)
321 {
322     enum pipe_format result;
323 
324     /* We cannot render to depth textures as a render target */
325     if (depth_stencil_format(format) && (bindings & PIPE_BIND_RENDER_TARGET))
326         return PIPE_FORMAT_NONE;
327 
328     result = d3d9_to_pipe_format_internal(format);
329     if (result == PIPE_FORMAT_NONE)
330         return PIPE_FORMAT_NONE;
331 
332     if (srgb)
333         result = util_format_srgb(result);
334 
335     /* bypass_check: Used for D3DPOOL_SCRATCH, which
336      * isn't limited to the formats supported by the
337      * device, and to check we are not using a format
338      * fallback. */
339     if (bypass_check || format_check_internal(result))
340         return result;
341 
342     /* fallback to another format for formats
343      * that match several pipe_format */
344     switch(format) {
345         /* depth buffer formats are not lockable (except those for which it
346          * is precised in the name), so it is ok to match to another similar
347          * format. In all cases, if the app reads the texture with a shader,
348          * it gets depth on r and doesn't get stencil.*/
349         case D3DFMT_INTZ:
350         case D3DFMT_D24S8:
351             if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
352                 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
353             break;
354         case D3DFMT_DF24:
355         case D3DFMT_D24X8:
356             if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
357                 return PIPE_FORMAT_Z24X8_UNORM;
358             break;
359         /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
360          * X8L8V8U8 is commonly supported among dx9 cards.
361          * To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
362          * however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
363         case D3DFMT_X8L8V8U8:
364             if (bindings & PIPE_BIND_RENDER_TARGET)
365                 return PIPE_FORMAT_NONE;
366             if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
367                 return PIPE_FORMAT_R32G32B32X32_FLOAT;
368             break;
369         /* Fallback for YUV formats */
370         case D3DFMT_UYVY:
371         case D3DFMT_YUY2:
372         case D3DFMT_NV12:
373             if (bindings & PIPE_BIND_RENDER_TARGET)
374                 return PIPE_FORMAT_NONE;
375             if (format_check_internal(PIPE_FORMAT_R8G8B8X8_UNORM))
376                 return PIPE_FORMAT_R8G8B8X8_UNORM;
377         default:
378             break;
379     }
380     return PIPE_FORMAT_NONE;
381 }
382 
383 /* The quality levels are vendor dependent, so we set our own.
384  * Every quality level has its own sample count and sample
385  * position matrix.
386  * The exact mapping might differ from system to system but thats OK,
387  * as there's no way to gather more information about quality levels
388  * in D3D9.
389  * In case of NONMASKABLE multisample map every quality-level
390  * to a MASKABLE MultiSampleType:
391  *  0: no MSAA
392  *  1: 2x MSAA
393  *  2: 4x MSAA
394  *  ...
395  *  If the requested quality level is not available to nearest
396  *  matching quality level is used.
397  *  If no multisample is available the function sets
398  *  multisample to D3DMULTISAMPLE_NONE and returns zero.
399  */
400 static inline HRESULT
d3dmultisample_type_check(struct pipe_screen * screen,D3DFORMAT format,D3DMULTISAMPLE_TYPE * multisample,DWORD multisamplequality,DWORD * levels)401 d3dmultisample_type_check(struct pipe_screen *screen,
402                           D3DFORMAT format,
403                           D3DMULTISAMPLE_TYPE *multisample,
404                           DWORD multisamplequality,
405                           DWORD *levels)
406 {
407     unsigned bind, i;
408 
409     assert(multisample);
410 
411     if (levels)
412         *levels = 1;
413 
414     /* Ignores multisamplequality */
415     if (*multisample == D3DMULTISAMPLE_NONE)
416         return D3D_OK;
417 
418     if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
419         if (depth_stencil_format(format))
420             bind = d3d9_get_pipe_depth_format_bindings(format);
421         else /* render-target */
422             bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
423 
424         *multisample = 0;
425         for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES &&
426             multisamplequality; ++i) {
427             if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D,
428                     i, bind, FALSE, FALSE) != PIPE_FORMAT_NONE) {
429                 multisamplequality--;
430                 if (levels)
431                     (*levels)++;
432                 *multisample = i;
433             }
434         }
435     }
436     /* Make sure to get an exact match */
437     if (multisamplequality)
438         return D3DERR_INVALIDCALL;
439     return D3D_OK;
440 }
441 
442 static inline const char *
d3dformat_to_string(D3DFORMAT fmt)443 d3dformat_to_string(D3DFORMAT fmt)
444 {
445     switch (fmt) {
446     case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
447     case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
448     case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
449     case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
450     case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
451     case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
452     case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
453     case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
454     case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
455     case D3DFMT_A8: return "D3DFMT_A8";
456     case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
457     case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
458     case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
459     case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
460     case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
461     case D3DFMT_G16R16: return "D3DFMT_G16R16";
462     case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
463     case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
464     case D3DFMT_A8P8: return "D3DFMT_A8P8";
465     case D3DFMT_P8: return "D3DFMT_P8";
466     case D3DFMT_L8: return "D3DFMT_L8";
467     case D3DFMT_A8L8: return "D3DFMT_A8L8";
468     case D3DFMT_A4L4: return "D3DFMT_A4L4";
469     case D3DFMT_V8U8: return "D3DFMT_V8U8";
470     case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
471     case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
472     case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
473     case D3DFMT_V16U16: return "D3DFMT_V16U16";
474     case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
475     case D3DFMT_UYVY: return "D3DFMT_UYVY";
476     case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
477     case D3DFMT_YUY2: return "D3DFMT_YUY2";
478     case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
479     case D3DFMT_DXT1: return "D3DFMT_DXT1";
480     case D3DFMT_DXT2: return "D3DFMT_DXT2";
481     case D3DFMT_DXT3: return "D3DFMT_DXT3";
482     case D3DFMT_DXT4: return "D3DFMT_DXT4";
483     case D3DFMT_DXT5: return "D3DFMT_DXT5";
484     case D3DFMT_ATI1: return "D3DFMT_ATI1";
485     case D3DFMT_ATI2: return "D3DFMT_ATI2";
486     case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
487     case D3DFMT_D32: return "D3DFMT_D32";
488     case D3DFMT_D15S1: return "D3DFMT_D15S1";
489     case D3DFMT_D24S8: return "D3DFMT_D24S8";
490     case D3DFMT_D24X8: return "D3DFMT_D24X8";
491     case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
492     case D3DFMT_D16: return "D3DFMT_D16";
493     case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
494     case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
495     case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
496     case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
497     case D3DFMT_L16: return "D3DFMT_L16";
498     case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
499     case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
500     case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
501     case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
502     case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
503     case D3DFMT_R16F: return "D3DFMT_R16F";
504     case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
505     case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
506     case D3DFMT_R32F: return "D3DFMT_R32F";
507     case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
508     case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
509     case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
510     case D3DFMT_A1: return "D3DFMT_A1";
511     case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
512     case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
513     case D3DFMT_DF16: return "D3DFMT_DF16";
514     case D3DFMT_DF24: return "D3DFMT_DF24";
515     case D3DFMT_INTZ: return "D3DFMT_INTZ";
516     case D3DFMT_NVDB: return "D3DFMT_NVDB";
517     case D3DFMT_RESZ: return "D3DFMT_RESZ";
518     case D3DFMT_NULL: return "D3DFMT_NULL";
519     case D3DFMT_ATOC: return "D3DFMT_ATOC";
520     default:
521         break;
522     }
523     return "Unknown";
524 }
525 
526 static inline unsigned
nine_fvf_stride(DWORD fvf)527 nine_fvf_stride( DWORD fvf )
528 {
529     unsigned texcount, i, size = 0;
530 
531     switch (fvf & D3DFVF_POSITION_MASK) {
532     case D3DFVF_XYZ:    size += 3*4; break;
533     case D3DFVF_XYZRHW: size += 4*4; break;
534     case D3DFVF_XYZB1:  size += 4*4; break;
535     case D3DFVF_XYZB2:  size += 5*4; break;
536     case D3DFVF_XYZB3:  size += 6*4; break;
537     case D3DFVF_XYZB4:  size += 7*4; break;
538     case D3DFVF_XYZB5:  size += 8*4; break;
539     case D3DFVF_XYZW:   size += 4*4; break;
540     default:
541         user_warn("Position doesn't match any known combination.");
542         break;
543     }
544 
545     if (fvf & D3DFVF_NORMAL)   { size += 3*4; }
546     if (fvf & D3DFVF_PSIZE)    { size += 1*4; }
547     if (fvf & D3DFVF_DIFFUSE)  { size += 1*4; }
548     if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
549 
550     texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
551     if (user_error(texcount <= 8))
552         texcount = 8;
553 
554     for (i = 0; i < texcount; ++i) {
555         unsigned texformat = (fvf>>(16+i*2))&0x3;
556         /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
557          * meaning we can just do this instead of the switch below */
558         size += (((texformat+1)&0x3)+1)*4;
559 
560         /*
561         switch (texformat) {
562         case D3DFVF_TEXTUREFORMAT1: size += 1*4;
563         case D3DFVF_TEXTUREFORMAT2: size += 2*4;
564         case D3DFVF_TEXTUREFORMAT3: size += 3*4;
565         case D3DFVF_TEXTUREFORMAT4: size += 4*4;
566         }
567         */
568     }
569 
570     return size;
571 }
572 
573 static inline void
d3dcolor_to_rgba(float * rgba,D3DCOLOR color)574 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
575 {
576     rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
577     rgba[1] = (float)((color >>  8) & 0xFF) / 0xFF;
578     rgba[2] = (float)((color >>  0) & 0xFF) / 0xFF;
579     rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
580 }
581 
582 static inline void
d3dcolor_to_pipe_color_union(union pipe_color_union * rgba,D3DCOLOR color)583 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
584 {
585     d3dcolor_to_rgba(&rgba->f[0], color);
586 }
587 
588 static inline unsigned
d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)589 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
590 {
591     switch (prim) {
592     case D3DPT_POINTLIST:     return PIPE_PRIM_POINTS;
593     case D3DPT_LINELIST:      return PIPE_PRIM_LINES;
594     case D3DPT_LINESTRIP:     return PIPE_PRIM_LINE_STRIP;
595     case D3DPT_TRIANGLELIST:  return PIPE_PRIM_TRIANGLES;
596     case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
597     case D3DPT_TRIANGLEFAN:   return PIPE_PRIM_TRIANGLE_FAN;
598     default:
599         assert(0);
600         return PIPE_PRIM_POINTS;
601     }
602 }
603 
604 static inline unsigned
prim_count_to_vertex_count(D3DPRIMITIVETYPE prim,UINT count)605 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
606 {
607     switch (prim) {
608     case D3DPT_POINTLIST:     return count;
609     case D3DPT_LINELIST:      return count * 2;
610     case D3DPT_LINESTRIP:     return count + 1;
611     case D3DPT_TRIANGLELIST:  return count * 3;
612     case D3DPT_TRIANGLESTRIP: return count + 2;
613     case D3DPT_TRIANGLEFAN:   return count + 2;
614     default:
615         assert(0);
616         return 0;
617     }
618 }
619 
620 static inline unsigned
d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)621 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
622 {
623     switch (func) {
624     case D3DCMP_NEVER:        return PIPE_FUNC_NEVER;
625     case D3DCMP_LESS:         return PIPE_FUNC_LESS;
626     case D3DCMP_EQUAL:        return PIPE_FUNC_EQUAL;
627     case D3DCMP_LESSEQUAL:    return PIPE_FUNC_LEQUAL;
628     case D3DCMP_GREATER:      return PIPE_FUNC_GREATER;
629     case D3DCMP_NOTEQUAL:     return PIPE_FUNC_NOTEQUAL;
630     case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
631     case D3DCMP_ALWAYS:       return PIPE_FUNC_ALWAYS;
632     case D3DCMP_NEVER_ZERO:   return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
633     default:
634         assert(0);
635         return PIPE_FUNC_NEVER;
636     }
637 }
638 
639 static inline unsigned
d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)640 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
641 {
642     switch (op) {
643     case D3DSTENCILOP_KEEP:    return PIPE_STENCIL_OP_KEEP;
644     case D3DSTENCILOP_ZERO:    return PIPE_STENCIL_OP_ZERO;
645     case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
646     case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
647     case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
648     case D3DSTENCILOP_INVERT:  return PIPE_STENCIL_OP_INVERT;
649     case D3DSTENCILOP_INCR:    return PIPE_STENCIL_OP_INCR_WRAP;
650     case D3DSTENCILOP_DECR:    return PIPE_STENCIL_OP_DECR_WRAP;
651     default:
652         return PIPE_STENCIL_OP_ZERO;
653     }
654 }
655 
656 static inline unsigned
d3dcull_to_pipe_face(D3DCULL cull)657 d3dcull_to_pipe_face(D3DCULL cull)
658 {
659     switch (cull) {
660     case D3DCULL_NONE: return PIPE_FACE_NONE;
661     case D3DCULL_CW:   return PIPE_FACE_FRONT;
662     case D3DCULL_CCW:  return PIPE_FACE_BACK;
663     default:
664         assert(0);
665         return PIPE_FACE_NONE;
666     }
667 }
668 
669 static inline unsigned
d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)670 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
671 {
672     switch (mode) {
673     case D3DFILL_POINT:     return PIPE_POLYGON_MODE_POINT;
674     case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
675     case D3DFILL_SOLID:     return PIPE_POLYGON_MODE_FILL;
676     case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
677     default:
678         assert(0);
679         return PIPE_POLYGON_MODE_FILL;
680     }
681 }
682 
683 static inline unsigned
d3dblendop_to_pipe_blend(D3DBLENDOP op)684 d3dblendop_to_pipe_blend(D3DBLENDOP op)
685 {
686     switch (op) {
687     case D3DBLENDOP_ADD:         return PIPE_BLEND_ADD;
688     case D3DBLENDOP_SUBTRACT:    return PIPE_BLEND_SUBTRACT;
689     case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
690     case D3DBLENDOP_MIN:         return PIPE_BLEND_MIN;
691     case D3DBLENDOP_MAX:         return PIPE_BLEND_MAX;
692     default:
693         assert(0);
694         return PIPE_BLEND_ADD;
695     }
696 }
697 
698 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
699  * Drivers may check RGB and ALPHA factors for equality so we should not
700  * simply substitute the ALPHA variants.
701  */
702 static inline unsigned
d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)703 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
704 {
705     switch (b) {
706     case D3DBLEND_ZERO:            return PIPE_BLENDFACTOR_ZERO;
707     case D3DBLEND_ONE:             return PIPE_BLENDFACTOR_ONE;
708     case D3DBLEND_SRCCOLOR:        return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
709     case D3DBLEND_INVSRCCOLOR:     return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
710     case D3DBLEND_SRCALPHA:        return PIPE_BLENDFACTOR_SRC_ALPHA;
711     case D3DBLEND_INVSRCALPHA:     return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
712     case D3DBLEND_DESTALPHA:       return PIPE_BLENDFACTOR_DST_ALPHA;
713     case D3DBLEND_INVDESTALPHA:    return PIPE_BLENDFACTOR_INV_DST_ALPHA;
714     case D3DBLEND_DESTCOLOR:       return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
715     case D3DBLEND_INVDESTCOLOR:    return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
716     case D3DBLEND_SRCALPHASAT:     return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
717     case D3DBLEND_BOTHSRCALPHA:    return PIPE_BLENDFACTOR_SRC_ALPHA;
718     case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
719     case D3DBLEND_BLENDFACTOR:     return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
720     case D3DBLEND_INVBLENDFACTOR:  return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
721     case D3DBLEND_SRCCOLOR2:       return PIPE_BLENDFACTOR_ONE; /* XXX */
722     case D3DBLEND_INVSRCCOLOR2:    return PIPE_BLENDFACTOR_ZERO; /* XXX */
723     default:
724        DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
725        return PIPE_BLENDFACTOR_ZERO;
726     }
727 }
728 
729 static inline unsigned
d3dblend_color_to_pipe_blendfactor(D3DBLEND b)730 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
731 {
732     switch (b) {
733     case D3DBLEND_ZERO:            return PIPE_BLENDFACTOR_ZERO;
734     case D3DBLEND_ONE:             return PIPE_BLENDFACTOR_ONE;
735     case D3DBLEND_SRCCOLOR:        return PIPE_BLENDFACTOR_SRC_COLOR;
736     case D3DBLEND_INVSRCCOLOR:     return PIPE_BLENDFACTOR_INV_SRC_COLOR;
737     case D3DBLEND_SRCALPHA:        return PIPE_BLENDFACTOR_SRC_ALPHA;
738     case D3DBLEND_INVSRCALPHA:     return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
739     case D3DBLEND_DESTALPHA:       return PIPE_BLENDFACTOR_DST_ALPHA;
740     case D3DBLEND_INVDESTALPHA:    return PIPE_BLENDFACTOR_INV_DST_ALPHA;
741     case D3DBLEND_DESTCOLOR:       return PIPE_BLENDFACTOR_DST_COLOR;
742     case D3DBLEND_INVDESTCOLOR:    return PIPE_BLENDFACTOR_INV_DST_COLOR;
743     case D3DBLEND_SRCALPHASAT:     return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
744     case D3DBLEND_BOTHSRCALPHA:    return PIPE_BLENDFACTOR_SRC_ALPHA;
745     case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
746     case D3DBLEND_BLENDFACTOR:     return PIPE_BLENDFACTOR_CONST_COLOR;
747     case D3DBLEND_INVBLENDFACTOR:  return PIPE_BLENDFACTOR_INV_CONST_COLOR;
748     case D3DBLEND_SRCCOLOR2:       return PIPE_BLENDFACTOR_SRC1_COLOR;
749     case D3DBLEND_INVSRCCOLOR2:    return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
750     default:
751        DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
752        return PIPE_BLENDFACTOR_ZERO;
753     }
754 }
755 
756 static inline unsigned
d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)757 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
758 {
759     switch (addr) {
760     case D3DTADDRESS_WRAP:       return PIPE_TEX_WRAP_REPEAT;
761     case D3DTADDRESS_MIRROR:     return PIPE_TEX_WRAP_MIRROR_REPEAT;
762     case D3DTADDRESS_CLAMP:      return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
763     case D3DTADDRESS_BORDER:     return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
764     case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
765     default:
766         assert(0);
767         return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
768     }
769 }
770 
771 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)772 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
773 {
774     switch (filter) {
775     case D3DTEXF_POINT:       return PIPE_TEX_FILTER_NEAREST;
776     case D3DTEXF_LINEAR:      return PIPE_TEX_FILTER_LINEAR;
777     case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
778 
779     case D3DTEXF_NONE:
780     case D3DTEXF_PYRAMIDALQUAD:
781     case D3DTEXF_GAUSSIANQUAD:
782     case D3DTEXF_CONVOLUTIONMONO:
783     default:
784         assert(0);
785         return PIPE_TEX_FILTER_NEAREST;
786     }
787 }
788 
789 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)790 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
791 {
792     switch (filter) {
793     case D3DTEXF_NONE:        return PIPE_TEX_MIPFILTER_NONE;
794     case D3DTEXF_POINT:       return PIPE_TEX_FILTER_NEAREST;
795     case D3DTEXF_LINEAR:      return PIPE_TEX_FILTER_LINEAR;
796     case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
797 
798     case D3DTEXF_PYRAMIDALQUAD:
799     case D3DTEXF_GAUSSIANQUAD:
800     case D3DTEXF_CONVOLUTIONMONO:
801     default:
802         assert(0);
803         return PIPE_TEX_MIPFILTER_NONE;
804     }
805 }
806 
nine_format_get_stride(enum pipe_format format,unsigned width)807 static inline unsigned nine_format_get_stride(enum pipe_format format,
808                                               unsigned width)
809 {
810     unsigned stride = util_format_get_stride(format, width);
811 
812     return align(stride, 4);
813 }
814 
nine_format_get_level_alloc_size(enum pipe_format format,unsigned width,unsigned height,unsigned level)815 static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
816                                                         unsigned width,
817                                                         unsigned height,
818                                                         unsigned level)
819 {
820     unsigned w, h, size;
821 
822     w = u_minify(width, level);
823     h = u_minify(height, level);
824     if (is_ATI1_ATI2(format)) {
825         /* For "unknown" formats like ATIx use width * height bytes */
826         size = w * h;
827     } else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */
828         size = w * h * 4;
829     } else {
830         size = nine_format_get_stride(format, w) *
831             util_format_get_nblocksy(format, h);
832     }
833 
834     return size;
835 }
836 
nine_format_get_size_and_offsets(enum pipe_format format,unsigned * offsets,unsigned width,unsigned height,unsigned last_level)837 static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
838                                                         unsigned *offsets,
839                                                         unsigned width,
840                                                         unsigned height,
841                                                         unsigned last_level)
842 {
843     unsigned l, w, h, size = 0;
844 
845     for (l = 0; l <= last_level; ++l) {
846         w = u_minify(width, l);
847         h = u_minify(height, l);
848         offsets[l] = size;
849         if (is_ATI1_ATI2(format)) {
850             /* For "unknown" formats like ATIx use width * height bytes */
851             size += w * h;
852         } else {
853             size += nine_format_get_stride(format, w) *
854                 util_format_get_nblocksy(format, h);
855         }
856     }
857 
858     return size;
859 }
860 
861 #endif /* _NINE_PIPE_H_ */
862