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1 /*
2  * Copyright © 2017 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 #include "nir/nir.h"
24 #include "nir/nir_xfb_info.h"
25 #include "radv_private.h"
26 #include "radv_shader.h"
27 
28 #include "ac_nir.h"
29 
30 static void
mark_sampler_desc(const nir_variable * var,struct radv_shader_info * info)31 mark_sampler_desc(const nir_variable *var, struct radv_shader_info *info)
32 {
33    info->desc_set_used_mask |= (1u << var->data.descriptor_set);
34 }
35 
36 static void
gather_intrinsic_load_input_info(const nir_shader * nir,const nir_intrinsic_instr * instr,struct radv_shader_info * info)37 gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
38                                  struct radv_shader_info *info)
39 {
40    switch (nir->info.stage) {
41    case MESA_SHADER_VERTEX: {
42       unsigned idx = nir_intrinsic_io_semantics(instr).location;
43       unsigned component = nir_intrinsic_component(instr);
44       unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
45 
46       info->vs.input_usage_mask[idx] |= mask << component;
47       break;
48    }
49    default:
50       break;
51    }
52 }
53 
54 static void
gather_intrinsic_store_output_info(const nir_shader * nir,const nir_intrinsic_instr * instr,struct radv_shader_info * info)55 gather_intrinsic_store_output_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
56                                    struct radv_shader_info *info)
57 {
58    unsigned idx = nir_intrinsic_base(instr);
59    unsigned num_slots = nir_intrinsic_io_semantics(instr).num_slots;
60    unsigned component = nir_intrinsic_component(instr);
61    unsigned write_mask = nir_intrinsic_write_mask(instr);
62    uint8_t *output_usage_mask = NULL;
63 
64    if (instr->src[0].ssa->bit_size == 64)
65       write_mask = util_widen_mask(write_mask, 2);
66 
67    switch (nir->info.stage) {
68    case MESA_SHADER_VERTEX:
69       output_usage_mask = info->vs.output_usage_mask;
70       break;
71    case MESA_SHADER_TESS_EVAL:
72       output_usage_mask = info->tes.output_usage_mask;
73       break;
74    case MESA_SHADER_GEOMETRY:
75       output_usage_mask = info->gs.output_usage_mask;
76       break;
77    default:
78       break;
79    }
80 
81    if (output_usage_mask) {
82       for (unsigned i = 0; i < num_slots; i++) {
83          output_usage_mask[idx + i] |= ((write_mask >> (i * 4)) & 0xf) << component;
84       }
85    }
86 }
87 
88 static void
gather_push_constant_info(const nir_shader * nir,const nir_intrinsic_instr * instr,struct radv_shader_info * info)89 gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
90                           struct radv_shader_info *info)
91 {
92    info->loads_push_constants = true;
93 
94    if (nir_src_is_const(instr->src[0]) && instr->dest.ssa.bit_size >= 32) {
95       uint32_t start = (nir_intrinsic_base(instr) + nir_src_as_uint(instr->src[0])) / 4u;
96       uint32_t size = instr->num_components * (instr->dest.ssa.bit_size / 32u);
97 
98       if (start + size <= (MAX_PUSH_CONSTANTS_SIZE / 4u)) {
99          info->inline_push_constant_mask |= u_bit_consecutive64(start, size);
100          return;
101       }
102    }
103 
104    info->can_inline_all_push_constants = false;
105 }
106 
107 static void
gather_intrinsic_info(const nir_shader * nir,const nir_intrinsic_instr * instr,struct radv_shader_info * info)108 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
109                       struct radv_shader_info *info)
110 {
111    switch (instr->intrinsic) {
112    case nir_intrinsic_load_barycentric_sample:
113    case nir_intrinsic_load_barycentric_pixel:
114    case nir_intrinsic_load_barycentric_centroid:
115    case nir_intrinsic_load_barycentric_at_sample:
116    case nir_intrinsic_load_barycentric_at_offset: {
117       enum glsl_interp_mode mode = nir_intrinsic_interp_mode(instr);
118       switch (mode) {
119       case INTERP_MODE_SMOOTH:
120       case INTERP_MODE_NONE:
121          if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
122              instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
123              instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
124             info->ps.reads_persp_center = true;
125          else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
126             info->ps.reads_persp_centroid = true;
127          else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
128             info->ps.reads_persp_sample = true;
129          break;
130       case INTERP_MODE_NOPERSPECTIVE:
131          if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
132              instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
133              instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
134             info->ps.reads_linear_center = true;
135          else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
136             info->ps.reads_linear_centroid = true;
137          else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
138             info->ps.reads_linear_sample = true;
139          break;
140       default:
141          break;
142       }
143       if (instr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
144          info->ps.needs_sample_positions = true;
145       break;
146    }
147    case nir_intrinsic_load_local_invocation_id:
148    case nir_intrinsic_load_workgroup_id: {
149       unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
150       while (mask) {
151          unsigned i = u_bit_scan(&mask);
152 
153          if (instr->intrinsic == nir_intrinsic_load_workgroup_id)
154             info->cs.uses_block_id[i] = true;
155          else
156             info->cs.uses_thread_id[i] = true;
157       }
158       break;
159    }
160    case nir_intrinsic_load_frag_coord:
161       info->ps.reads_frag_coord_mask |= nir_ssa_def_components_read(&instr->dest.ssa);
162       break;
163    case nir_intrinsic_load_sample_pos:
164       info->ps.reads_sample_pos_mask |= nir_ssa_def_components_read(&instr->dest.ssa);
165       break;
166    case nir_intrinsic_load_push_constant:
167       gather_push_constant_info(nir, instr, info);
168       break;
169    case nir_intrinsic_vulkan_resource_index:
170       info->desc_set_used_mask |= (1u << nir_intrinsic_desc_set(instr));
171       break;
172    case nir_intrinsic_image_deref_load:
173    case nir_intrinsic_image_deref_sparse_load:
174    case nir_intrinsic_image_deref_store:
175    case nir_intrinsic_image_deref_atomic_add:
176    case nir_intrinsic_image_deref_atomic_imin:
177    case nir_intrinsic_image_deref_atomic_umin:
178    case nir_intrinsic_image_deref_atomic_imax:
179    case nir_intrinsic_image_deref_atomic_umax:
180    case nir_intrinsic_image_deref_atomic_and:
181    case nir_intrinsic_image_deref_atomic_or:
182    case nir_intrinsic_image_deref_atomic_xor:
183    case nir_intrinsic_image_deref_atomic_exchange:
184    case nir_intrinsic_image_deref_atomic_comp_swap:
185    case nir_intrinsic_image_deref_atomic_fmin:
186    case nir_intrinsic_image_deref_atomic_fmax:
187    case nir_intrinsic_image_deref_size:
188    case nir_intrinsic_image_deref_samples: {
189       nir_variable *var =
190          nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
191       mark_sampler_desc(var, info);
192       break;
193    }
194    case nir_intrinsic_load_input:
195       gather_intrinsic_load_input_info(nir, instr, info);
196       break;
197    case nir_intrinsic_store_output:
198       gather_intrinsic_store_output_info(nir, instr, info);
199       break;
200    case nir_intrinsic_load_sbt_base_amd:
201       info->cs.uses_sbt = true;
202       break;
203    case nir_intrinsic_load_force_vrs_rates_amd:
204       info->force_vrs_per_vertex = true;
205       break;
206    default:
207       break;
208    }
209 }
210 
211 static void
gather_tex_info(const nir_shader * nir,const nir_tex_instr * instr,struct radv_shader_info * info)212 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_shader_info *info)
213 {
214    for (unsigned i = 0; i < instr->num_srcs; i++) {
215       switch (instr->src[i].src_type) {
216       case nir_tex_src_texture_deref:
217          mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
218          break;
219       case nir_tex_src_sampler_deref:
220          mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
221          break;
222       default:
223          break;
224       }
225    }
226 }
227 
228 static void
gather_info_block(const nir_shader * nir,const nir_block * block,struct radv_shader_info * info)229 gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info)
230 {
231    nir_foreach_instr (instr, block) {
232       switch (instr->type) {
233       case nir_instr_type_intrinsic:
234          gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
235          break;
236       case nir_instr_type_tex:
237          gather_tex_info(nir, nir_instr_as_tex(instr), info);
238          break;
239       default:
240          break;
241       }
242    }
243 }
244 
245 static void
gather_info_input_decl_vs(const nir_shader * nir,const nir_variable * var,const struct radv_pipeline_key * key,struct radv_shader_info * info)246 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
247                           const struct radv_pipeline_key *key, struct radv_shader_info *info)
248 {
249    unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
250 
251    for (unsigned i = 0; i < attrib_count; ++i) {
252       unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
253 
254       if (key->vs.instance_rate_inputs & (1u << attrib_index)) {
255          info->vs.needs_instance_id = true;
256          info->vs.needs_base_instance = true;
257       }
258 
259       if (info->vs.use_per_attribute_vb_descs)
260          info->vs.vb_desc_usage_mask |= 1u << attrib_index;
261       else
262          info->vs.vb_desc_usage_mask |= 1u << key->vs.vertex_attribute_bindings[attrib_index];
263    }
264 }
265 
266 static void
mark_16bit_ps_input(struct radv_shader_info * info,const struct glsl_type * type,int location)267 mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type, int location)
268 {
269    if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
270       unsigned attrib_count = glsl_count_attribute_slots(type, false);
271       if (glsl_type_is_16bit(type)) {
272          info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
273       }
274    } else if (glsl_type_is_array(type)) {
275       unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
276       for (unsigned i = 0; i < glsl_get_length(type); ++i) {
277          mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
278       }
279    } else {
280       assert(glsl_type_is_struct_or_ifc(type));
281       for (unsigned i = 0; i < glsl_get_length(type); i++) {
282          mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
283          location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
284       }
285    }
286 }
287 static void
gather_info_input_decl_ps(const nir_shader * nir,const nir_variable * var,struct radv_shader_info * info)288 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
289                           struct radv_shader_info *info)
290 {
291    unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
292    int idx = var->data.location;
293 
294    switch (idx) {
295    case VARYING_SLOT_CLIP_DIST0:
296    case VARYING_SLOT_CLIP_DIST1:
297       info->ps.num_input_clips_culls += attrib_count;
298       break;
299    default:
300       break;
301    }
302 
303    if (var->data.compact) {
304       unsigned component_count = var->data.location_frac + glsl_get_length(var->type);
305       attrib_count = (component_count + 3) / 4;
306    } else {
307       mark_16bit_ps_input(info, var->type, var->data.driver_location);
308    }
309 
310    uint64_t mask = ((1ull << attrib_count) - 1);
311 
312    if (!var->data.per_primitive) {
313       if (var->data.interpolation == INTERP_MODE_FLAT)
314          info->ps.flat_shaded_mask |= mask << var->data.driver_location;
315       else if (var->data.interpolation == INTERP_MODE_EXPLICIT)
316          info->ps.explicit_shaded_mask |= mask << var->data.driver_location;
317    }
318 
319    if (var->data.location >= VARYING_SLOT_VAR0) {
320       if (var->data.per_primitive)
321          info->ps.input_per_primitive_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
322       else
323          info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
324    }
325 }
326 
327 static void
gather_info_input_decl(const nir_shader * nir,const nir_variable * var,const struct radv_pipeline_key * key,struct radv_shader_info * info)328 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
329                        const struct radv_pipeline_key *key, struct radv_shader_info *info)
330 {
331    switch (nir->info.stage) {
332    case MESA_SHADER_VERTEX:
333       gather_info_input_decl_vs(nir, var, key, info);
334       break;
335    case MESA_SHADER_FRAGMENT:
336       gather_info_input_decl_ps(nir, var, info);
337       break;
338    default:
339       break;
340    }
341 }
342 
343 static void
gather_info_output_decl_gs(const nir_shader * nir,const nir_variable * var,struct radv_shader_info * info)344 gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
345                            struct radv_shader_info *info)
346 {
347    unsigned num_components = glsl_get_component_slots(var->type);
348    unsigned stream = var->data.stream;
349    unsigned idx = var->data.location;
350 
351    assert(stream < 4);
352 
353    info->gs.num_stream_output_components[stream] += num_components;
354    info->gs.output_streams[idx] = stream;
355 }
356 
357 static struct radv_vs_output_info *
get_vs_output_info(const nir_shader * nir,struct radv_shader_info * info)358 get_vs_output_info(const nir_shader *nir, struct radv_shader_info *info)
359 {
360 
361    switch (nir->info.stage) {
362    case MESA_SHADER_VERTEX:
363       if (!info->vs.as_ls && !info->vs.as_es)
364          return &info->vs.outinfo;
365       break;
366    case MESA_SHADER_GEOMETRY:
367       return &info->vs.outinfo;
368       break;
369    case MESA_SHADER_TESS_EVAL:
370       if (!info->tes.as_es)
371          return &info->tes.outinfo;
372       break;
373    case MESA_SHADER_MESH:
374       return &info->ms.outinfo;
375    default:
376       break;
377    }
378 
379    return NULL;
380 }
381 
382 static void
gather_info_output_decl(const nir_shader * nir,const nir_variable * var,struct radv_shader_info * info)383 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
384                         struct radv_shader_info *info)
385 {
386    switch (nir->info.stage) {
387    case MESA_SHADER_VERTEX:
388       break;
389    case MESA_SHADER_GEOMETRY:
390       gather_info_output_decl_gs(nir, var, info);
391       break;
392    case MESA_SHADER_TESS_EVAL:
393       break;
394    default:
395       break;
396    }
397 }
398 
399 static void
gather_xfb_info(const nir_shader * nir,struct radv_shader_info * info)400 gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
401 {
402    struct radv_streamout_info *so = &info->so;
403 
404    if (!nir->xfb_info)
405       return;
406 
407    const nir_xfb_info *xfb = nir->xfb_info;
408    assert(xfb->output_count <= MAX_SO_OUTPUTS);
409    so->num_outputs = xfb->output_count;
410 
411    for (unsigned i = 0; i < xfb->output_count; i++) {
412       struct radv_stream_output *output = &so->outputs[i];
413 
414       output->buffer = xfb->outputs[i].buffer;
415       output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
416       output->offset = xfb->outputs[i].offset;
417       output->location = xfb->outputs[i].location;
418       output->component_mask = xfb->outputs[i].component_mask;
419 
420       so->enabled_stream_buffers_mask |= (1 << output->buffer) << (output->stream * 4);
421    }
422 
423    for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
424       so->strides[i] = xfb->buffers[i].stride / 4;
425    }
426 }
427 
428 static void
assign_outinfo_param(struct radv_vs_output_info * outinfo,gl_varying_slot idx,unsigned * total_param_exports)429 assign_outinfo_param(struct radv_vs_output_info *outinfo, gl_varying_slot idx,
430                      unsigned *total_param_exports)
431 {
432    if (outinfo->vs_output_param_offset[idx] == AC_EXP_PARAM_UNDEFINED)
433       outinfo->vs_output_param_offset[idx] = (*total_param_exports)++;
434 }
435 
436 static void
assign_outinfo_params(struct radv_vs_output_info * outinfo,uint64_t mask,unsigned * total_param_exports)437 assign_outinfo_params(struct radv_vs_output_info *outinfo, uint64_t mask,
438                       unsigned *total_param_exports)
439 {
440    u_foreach_bit64(idx, mask) {
441       if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER ||
442           idx == VARYING_SLOT_PRIMITIVE_ID || idx == VARYING_SLOT_VIEWPORT ||
443           ((idx == VARYING_SLOT_CLIP_DIST0 || idx == VARYING_SLOT_CLIP_DIST1) &&
444            outinfo->export_clip_dists))
445          assign_outinfo_param(outinfo, idx, total_param_exports);
446    }
447 }
448 
449 void
radv_nir_shader_info_init(struct radv_shader_info * info)450 radv_nir_shader_info_init(struct radv_shader_info *info)
451 {
452    /* Assume that shaders can inline all push constants by default. */
453    info->can_inline_all_push_constants = true;
454 }
455 
456 void
radv_nir_shader_info_pass(struct radv_device * device,const struct nir_shader * nir,const struct radv_pipeline_layout * layout,const struct radv_pipeline_key * pipeline_key,struct radv_shader_info * info)457 radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
458                           const struct radv_pipeline_layout *layout,
459                           const struct radv_pipeline_key *pipeline_key,
460                           struct radv_shader_info *info)
461 {
462    struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
463 
464    if (layout && layout->dynamic_offset_count &&
465        (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
466       info->loads_push_constants = true;
467       info->loads_dynamic_offsets = true;
468    }
469 
470    if (nir->info.stage == MESA_SHADER_VERTEX) {
471       if (pipeline_key->vs.dynamic_input_state && nir->info.inputs_read) {
472          info->vs.has_prolog = true;
473          info->vs.dynamic_inputs = true;
474       }
475 
476       /* Use per-attribute vertex descriptors to prevent faults and
477        * for correct bounds checking.
478        */
479       info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs;
480    }
481 
482    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
483       if (pipeline_key->ps.has_epilog) {
484          info->ps.has_epilog = true;
485       }
486    }
487 
488    /* We have to ensure consistent input register assignments between the main shader and the
489     * prolog. */
490    info->vs.needs_instance_id |= info->vs.has_prolog;
491    info->vs.needs_base_instance |= info->vs.has_prolog;
492    info->vs.needs_draw_id |= info->vs.has_prolog;
493 
494    nir_foreach_shader_in_variable (variable, nir)
495       gather_info_input_decl(nir, variable, pipeline_key, info);
496 
497    nir_foreach_block (block, func->impl) {
498       gather_info_block(nir, block, info);
499    }
500 
501    nir_foreach_shader_out_variable(variable, nir) gather_info_output_decl(nir, variable, info);
502 
503    if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
504        nir->info.stage == MESA_SHADER_GEOMETRY)
505       gather_xfb_info(nir, info);
506 
507    struct radv_vs_output_info *outinfo = get_vs_output_info(nir, info);
508    if (outinfo) {
509       /* These are not compiled into neither output param nor position exports. */
510       uint64_t special_mask = BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) |
511                               BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) |
512                               BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
513       uint64_t per_prim_mask =
514          nir->info.outputs_written & nir->info.per_primitive_outputs & ~special_mask;
515       uint64_t per_vtx_mask =
516          nir->info.outputs_written & ~nir->info.per_primitive_outputs & ~special_mask;
517 
518       /* Mesh multivew is only lowered in ac_nir_lower_ngg, so we have to fake it here. */
519       if (nir->info.stage == MESA_SHADER_MESH && pipeline_key->has_multiview_view_index) {
520          per_prim_mask |= VARYING_BIT_LAYER;
521          info->uses_view_index = true;
522       }
523 
524       /* Per vertex outputs. */
525       outinfo->writes_pointsize = per_vtx_mask & VARYING_BIT_PSIZ;
526       outinfo->writes_viewport_index = per_vtx_mask & VARYING_BIT_VIEWPORT;
527       outinfo->writes_layer = per_vtx_mask & VARYING_BIT_LAYER;
528       outinfo->writes_primitive_shading_rate = per_vtx_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE;
529 
530       /* Per primitive outputs. */
531       outinfo->writes_viewport_index_per_primitive = per_prim_mask & VARYING_BIT_VIEWPORT;
532       outinfo->writes_layer_per_primitive = per_prim_mask & VARYING_BIT_LAYER;
533       outinfo->writes_primitive_shading_rate_per_primitive = per_prim_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE;
534 
535       /* Clip/cull distances. */
536       outinfo->clip_dist_mask = (1 << nir->info.clip_distance_array_size) - 1;
537       outinfo->cull_dist_mask = (1 << nir->info.cull_distance_array_size) - 1;
538       outinfo->cull_dist_mask <<= nir->info.clip_distance_array_size;
539 
540       int pos_written = 0x1;
541 
542       if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer ||
543           outinfo->writes_primitive_shading_rate)
544          pos_written |= 1 << 1;
545 
546       unsigned num_clip_distances = util_bitcount(outinfo->clip_dist_mask);
547       unsigned num_cull_distances = util_bitcount(outinfo->cull_dist_mask);
548 
549       if (num_clip_distances + num_cull_distances > 0)
550          pos_written |= 1 << 2;
551       if (num_clip_distances + num_cull_distances > 4)
552          pos_written |= 1 << 3;
553 
554       outinfo->pos_exports = util_bitcount(pos_written);
555 
556       memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
557              sizeof(outinfo->vs_output_param_offset));
558 
559       unsigned total_param_exports = 0;
560 
561       /* Per-vertex outputs */
562       assign_outinfo_params(outinfo, per_vtx_mask, &total_param_exports);
563       if (outinfo->writes_layer)
564          assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
565       if (outinfo->export_prim_id)
566          assign_outinfo_param(outinfo, VARYING_SLOT_PRIMITIVE_ID, &total_param_exports);
567 
568       outinfo->param_exports = total_param_exports;
569 
570       /* Per-primitive outputs: the HW needs these to be last. */
571       assign_outinfo_params(outinfo, per_prim_mask, &total_param_exports);
572       if (outinfo->writes_layer_per_primitive)
573          assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
574       if (outinfo->writes_viewport_index_per_primitive)
575          assign_outinfo_param(outinfo, VARYING_SLOT_VIEWPORT, &total_param_exports);
576 
577       outinfo->prim_param_exports = total_param_exports - outinfo->param_exports;
578    }
579 
580    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
581       uint64_t per_primitive_input_mask = nir->info.inputs_read & nir->info.per_primitive_inputs;
582       unsigned num_per_primitive_inputs = util_bitcount64(per_primitive_input_mask);
583       assert(num_per_primitive_inputs <= nir->num_inputs);
584 
585       info->ps.num_interp = nir->num_inputs - num_per_primitive_inputs;
586       info->ps.num_prim_interp = num_per_primitive_inputs;
587    }
588 
589    info->vs.needs_draw_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
590    info->vs.needs_base_instance |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
591    info->vs.needs_instance_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
592    info->uses_view_index |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VIEW_INDEX);
593    info->uses_invocation_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INVOCATION_ID);
594    info->uses_prim_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
595 
596    /* Used by compute and mesh shaders. */
597    info->cs.uses_grid_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_WORKGROUPS);
598    info->cs.uses_local_invocation_idx = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) |
599                                         BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SUBGROUP_ID) |
600                                         BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_SUBGROUPS);
601    switch (nir->info.stage) {
602    case MESA_SHADER_COMPUTE:
603    case MESA_SHADER_TASK:
604       for (int i = 0; i < 3; ++i)
605          info->cs.block_size[i] = nir->info.workgroup_size[i];
606       info->cs.uses_ray_launch_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_RAY_LAUNCH_SIZE_ADDR_AMD);
607 
608       /* Task shaders always need these for the I/O lowering even if
609        * the API shader doesn't actually use them.
610        */
611       if (nir->info.stage == MESA_SHADER_TASK) {
612          /* Needed to address the IB to read firstTask. */
613          info->vs.needs_draw_id |=
614             BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID);
615 
616          /* Needed to address the task draw/payload rings. */
617          info->cs.uses_block_id[0] = true;
618          info->cs.uses_block_id[1] = true;
619          info->cs.uses_block_id[2] = true;
620          info->cs.uses_grid_size = true;
621 
622          /* Needed for storing draw ready only on the 1st thread. */
623          info->cs.uses_local_invocation_idx = true;
624       }
625       break;
626    case MESA_SHADER_FRAGMENT:
627       info->ps.can_discard = nir->info.fs.uses_discard;
628       info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
629       info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
630       info->ps.depth_layout = nir->info.fs.depth_layout;
631       info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading;
632       info->ps.writes_memory = nir->info.writes_memory;
633       info->ps.has_pcoord = nir->info.inputs_read & VARYING_BIT_PNTC;
634       info->ps.prim_id_input = nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID;
635       info->ps.layer_input = nir->info.inputs_read & VARYING_BIT_LAYER;
636       info->ps.viewport_index_input = nir->info.inputs_read & VARYING_BIT_VIEWPORT;
637       info->ps.writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
638       info->ps.writes_stencil = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
639       info->ps.writes_sample_mask = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
640       info->ps.reads_sample_mask_in = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
641       info->ps.reads_sample_id = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID);
642       info->ps.reads_frag_shading_rate = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_SHADING_RATE);
643       info->ps.reads_front_face = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
644       info->ps.reads_barycentric_model = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL);
645       break;
646    case MESA_SHADER_GEOMETRY:
647       info->gs.vertices_in = nir->info.gs.vertices_in;
648       info->gs.vertices_out = nir->info.gs.vertices_out;
649       info->gs.output_prim = nir->info.gs.output_primitive;
650       info->gs.invocations = nir->info.gs.invocations;
651       info->gs.max_stream =
652          nir->info.gs.active_stream_mask ? util_last_bit(nir->info.gs.active_stream_mask) - 1 : 0;
653       break;
654    case MESA_SHADER_TESS_EVAL:
655       info->tes._primitive_mode = nir->info.tess._primitive_mode;
656       info->tes.spacing = nir->info.tess.spacing;
657       info->tes.ccw = nir->info.tess.ccw;
658       info->tes.point_mode = nir->info.tess.point_mode;
659       break;
660    case MESA_SHADER_TESS_CTRL:
661       info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
662       break;
663    case MESA_SHADER_VERTEX:
664       break;
665    case MESA_SHADER_MESH:
666       info->ms.output_prim = nir->info.mesh.primitive_type;
667       break;
668    default:
669       break;
670    }
671 
672    if (nir->info.stage == MESA_SHADER_GEOMETRY) {
673       unsigned add_clip =
674          nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4;
675       info->gs.gsvs_vertex_size = (util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
676       info->gs.max_gsvs_emit_size = info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
677    }
678 
679    /* Compute the ESGS item size for VS or TES as ES. */
680    if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
681        (nir->info.stage == MESA_SHADER_TESS_EVAL && info->tes.as_es)) {
682       struct radv_es_output_info *es_info =
683          nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
684       uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
685                                         ? info->vs.num_linked_outputs
686                                         : info->tes.num_linked_outputs;
687       es_info->esgs_itemsize = num_outputs_written * 16;
688    }
689 
690    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
691       bool uses_persp_or_linear_interp = info->ps.reads_persp_center ||
692                                          info->ps.reads_persp_centroid ||
693                                          info->ps.reads_persp_sample ||
694                                          info->ps.reads_linear_center ||
695                                          info->ps.reads_linear_centroid ||
696                                          info->ps.reads_linear_sample;
697 
698       info->ps.allow_flat_shading =
699          !(uses_persp_or_linear_interp || info->ps.needs_sample_positions ||
700            info->ps.writes_memory || nir->info.fs.needs_quad_helper_invocations ||
701            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
702            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
703            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
704            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
705            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN) ||
706            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_HELPER_INVOCATION));
707 
708       info->ps.spi_ps_input = radv_compute_spi_ps_input(pipeline_key, info);
709    }
710 }
711