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Searched defs:resolveTarget (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DCommandEncoder.cpp167 const TextureViewBase* resolveTarget = colorAttachment.resolveTarget; in ValidateResolveTarget() local
572 TextureViewBase* resolveTarget = descriptor->colorAttachments[i].resolveTarget; in APIBeginRenderPass() local
DCommands.h80 Ref<TextureViewBase> resolveTarget; member
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DCreatePipelineAsyncTests.cpp793 wgpu::Texture resolveTarget = device.CreateTexture(&textureDescriptor); in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp621 TextureViewBase* resolveTarget = in ResolveMultisampledRenderPass() local