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Searched defs:resourceState (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DBuffer.cpp23 D3D12_RESOURCE_STATES* resourceState, in make_d3d_buffer()
67 D3D12_RESOURCE_STATES resourceState; in Make() local
83 sk_sp<GrD3DAlloc> alloc, D3D12_RESOURCE_STATES resourceState) in GrD3DBuffer()
DGrD3DTypesMinimal.cpp37 void GrD3DBackendSurfaceInfo::setResourceState(GrD3DResourceStateEnum resourceState) { in setResourceState()
DGrD3DTexture.cpp114 D3D12_RESOURCE_STATES resourceState) { in MakeAliasingTexture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBufferD3D12.cpp43 D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; in D3D12BufferUsage() local
DTextureD3D12.cpp38 D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON; in D3D12TextureUsage() local