Searched defs:samplerBinding (Results 1 – 11 of 11) sorted by relevance
23 uint32_t samplerBinding = 0; member
92 ShaderSpec createShaderSpec (deUint32 samplerBinding, const std::vector<vk::VkSamplerYcbcrModelConv… in createShaderSpec()214 deUint32 samplerBinding; member220 deUint32 samplerBinding) in createDescriptorSetLayout()277 deUint32 samplerBinding) in createDescriptorSet()490 deUint32 samplerBinding, in evalShader()1366 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1407 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1472 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1506 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1677 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local[all …]
60 void addSamplerBinding(const std::string &name, size_t samplerBinding) in addSamplerBinding()
646 for (const auto &samplerBinding : getSamplerBindings()) in save() local778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers() local
4029 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform() local
685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc() local1752 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet() local
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations() local
1152 const auto& samplerBinding = simpleBindings[samplerIndices[index % samplerIndices.size()]]; in glslOutputVerification() local1203 const auto& samplerBinding = simpleBindings[imageIndex - firstImageIndex]; in glslOutputVerification() local
3979 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler() local