Searched defs:samplerIdx (Results 1 – 5 of 5) sorted by relevance
1002 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++) in deinit() local1213 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture()1220 void SRGBTestCase::activateSampler (const int samplerIdx, const bool active) in activateSampler()1282 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local1706 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local
154 for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++) in buildSamplingPassType() local694 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local712 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local1073 void Renderer::setShaderProgramSamplingType (const int samplerIdx) in setShaderProgramSamplingType()
583 for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++) in reset() local
3643 for (deUint32 samplerIdx = 0; samplerIdx < variables.validDescriptorCount; ++samplerIdx) in createAndPopulateDescriptors() local