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Searched defs:setBaseLevel (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.cpp345 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
DVertexProcessor.cpp668 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor
DPixelProcessor.cpp513 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor
DRenderer.cpp2558 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DTextureNULL.cpp197 angle::Result TextureNULL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureNULL
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTexture.cpp210 bool TextureState::setBaseLevel(GLuint baseLevel) in setBaseLevel() function in gl::TextureState
1011 angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) in setBaseLevel() function in gl::Texture
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.hpp97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTextureGL.cpp1625 angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureGL
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp192 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1973 angle::Result TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp653 angle::Result TextureD3D::setBaseLevel(const gl::Context *context, GLuint baseLevel) in setBaseLevel() function in rx::TextureD3D