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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2015 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31 
32 enum
33 {
34    SI_COPY =
35       SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36 
37    SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38 
39    SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40 
41    SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43 
si_blitter_begin(struct si_context * sctx,enum si_blitter_op op)44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46    util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
47    util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
48    util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
49    util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
50    util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51                                 (struct pipe_stream_output_target **)sctx->streamout.targets);
52    util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53 
54    if (op & SI_SAVE_FRAGMENT_STATE) {
55       struct pipe_constant_buffer fs_cb = {};
56       si_get_pipe_constant_buffer(sctx, PIPE_SHADER_FRAGMENT, 0, &fs_cb);
57       util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
58       pipe_resource_reference(&fs_cb.buffer, NULL);
59       util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
60       util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
61       util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
62       util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
63       util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
64       util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
65       util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
66                                           sctx->num_window_rectangles, sctx->window_rectangles);
67    }
68 
69    if (op & SI_SAVE_FRAMEBUFFER)
70       util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
71 
72    if (op & SI_SAVE_TEXTURES) {
73       util_blitter_save_fragment_sampler_states(
74          sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
75 
76       util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
77                                                sctx->samplers[PIPE_SHADER_FRAGMENT].views);
78    }
79 
80    if (op & SI_DISABLE_RENDER_COND)
81       sctx->render_cond_enabled = false;
82 
83    if (sctx->screen->dpbb_allowed) {
84       sctx->dpbb_force_off = true;
85       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86    }
87 
88    sctx->blitter_running = true;
89 }
90 
si_blitter_end(struct si_context * sctx)91 void si_blitter_end(struct si_context *sctx)
92 {
93    sctx->blitter_running = false;
94 
95    if (sctx->screen->dpbb_allowed) {
96       sctx->dpbb_force_off = false;
97       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
98    }
99 
100    sctx->render_cond_enabled = sctx->render_cond;
101 
102    /* Restore shader pointers because the VS blit shader changed all
103     * non-global VS user SGPRs. */
104    sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
105 
106    if (sctx->gfx_level >= GFX11)
107       sctx->gs_attribute_ring_pointer_dirty = true;
108 
109    /* Reset SI_SGPR_SMALL_PRIM_CULL_INFO: */
110    if (sctx->screen->use_ngg_culling)
111       si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
112 
113    unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
114    sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
115                                        sctx->num_vertex_elements >
116                                        num_vbos_in_user_sgprs;
117    sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0 &&
118                                           num_vbos_in_user_sgprs;
119    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
120 }
121 
u_max_sample(struct pipe_resource * r)122 static unsigned u_max_sample(struct pipe_resource *r)
123 {
124    return r->nr_samples ? r->nr_samples - 1 : 0;
125 }
126 
si_blit_dbcb_copy(struct si_context * sctx,struct si_texture * src,struct si_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)127 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
128                                   struct si_texture *dst, unsigned planes, unsigned level_mask,
129                                   unsigned first_layer, unsigned last_layer, unsigned first_sample,
130                                   unsigned last_sample)
131 {
132    struct pipe_surface surf_tmpl = {{0}};
133    unsigned layer, sample, checked_last_layer, max_layer;
134    unsigned fully_copied_levels = 0;
135 
136    if (planes & PIPE_MASK_Z)
137       sctx->dbcb_depth_copy_enabled = true;
138    if (planes & PIPE_MASK_S)
139       sctx->dbcb_stencil_copy_enabled = true;
140    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
141 
142    assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
143 
144    sctx->decompression_enabled = true;
145 
146    while (level_mask) {
147       unsigned level = u_bit_scan(&level_mask);
148 
149       /* The smaller the mipmap level, the less layers there are
150        * as far as 3D textures are concerned. */
151       max_layer = util_max_layer(&src->buffer.b.b, level);
152       checked_last_layer = MIN2(last_layer, max_layer);
153 
154       surf_tmpl.u.tex.level = level;
155 
156       for (layer = first_layer; layer <= checked_last_layer; layer++) {
157          struct pipe_surface *zsurf, *cbsurf;
158 
159          surf_tmpl.format = src->buffer.b.b.format;
160          surf_tmpl.u.tex.first_layer = layer;
161          surf_tmpl.u.tex.last_layer = layer;
162 
163          zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
164 
165          surf_tmpl.format = dst->buffer.b.b.format;
166          cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
167 
168          for (sample = first_sample; sample <= last_sample; sample++) {
169             if (sample != sctx->dbcb_copy_sample) {
170                sctx->dbcb_copy_sample = sample;
171                si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
172             }
173 
174             si_blitter_begin(sctx, SI_DECOMPRESS);
175             util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
176                                               sctx->custom_dsa_flush, 1.0f);
177             si_blitter_end(sctx);
178          }
179 
180          pipe_surface_reference(&zsurf, NULL);
181          pipe_surface_reference(&cbsurf, NULL);
182       }
183 
184       if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
185           last_sample >= u_max_sample(&src->buffer.b.b))
186          fully_copied_levels |= 1u << level;
187    }
188 
189    sctx->decompression_enabled = false;
190    sctx->dbcb_depth_copy_enabled = false;
191    sctx->dbcb_stencil_copy_enabled = false;
192    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
193 
194    return fully_copied_levels;
195 }
196 
197 /* Helper function for si_blit_decompress_zs_in_place.
198  */
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct si_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)199 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
200                                                   struct si_texture *texture, unsigned planes,
201                                                   unsigned level_mask, unsigned first_layer,
202                                                   unsigned last_layer)
203 {
204    struct pipe_surface *zsurf, surf_tmpl = {{0}};
205    unsigned layer, max_layer, checked_last_layer;
206    unsigned fully_decompressed_mask = 0;
207 
208    if (!level_mask)
209       return;
210 
211    if (planes & PIPE_MASK_S)
212       sctx->db_flush_stencil_inplace = true;
213    if (planes & PIPE_MASK_Z)
214       sctx->db_flush_depth_inplace = true;
215    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
216 
217    surf_tmpl.format = texture->buffer.b.b.format;
218 
219    sctx->decompression_enabled = true;
220 
221    while (level_mask) {
222       unsigned level = u_bit_scan(&level_mask);
223 
224       surf_tmpl.u.tex.level = level;
225 
226       /* The smaller the mipmap level, the less layers there are
227        * as far as 3D textures are concerned. */
228       max_layer = util_max_layer(&texture->buffer.b.b, level);
229       checked_last_layer = MIN2(last_layer, max_layer);
230 
231       for (layer = first_layer; layer <= checked_last_layer; layer++) {
232          surf_tmpl.u.tex.first_layer = layer;
233          surf_tmpl.u.tex.last_layer = layer;
234 
235          zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
236 
237          si_blitter_begin(sctx, SI_DECOMPRESS);
238          util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
239                                            1.0f);
240          si_blitter_end(sctx);
241 
242          pipe_surface_reference(&zsurf, NULL);
243       }
244 
245       /* The texture will always be dirty if some layers aren't flushed.
246        * I don't think this case occurs often though. */
247       if (first_layer == 0 && last_layer >= max_layer) {
248          fully_decompressed_mask |= 1u << level;
249       }
250    }
251 
252    if (planes & PIPE_MASK_Z)
253       texture->dirty_level_mask &= ~fully_decompressed_mask;
254    if (planes & PIPE_MASK_S)
255       texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
256 
257    sctx->decompression_enabled = false;
258    sctx->db_flush_depth_inplace = false;
259    sctx->db_flush_stencil_inplace = false;
260    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
261 }
262 
263 /* Helper function of si_flush_depth_texture: decompress the given levels
264  * of Z and/or S planes in place.
265  */
si_blit_decompress_zs_in_place(struct si_context * sctx,struct si_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)266 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
267                                            unsigned levels_z, unsigned levels_s,
268                                            unsigned first_layer, unsigned last_layer)
269 {
270    unsigned both = levels_z & levels_s;
271 
272    /* First, do combined Z & S decompresses for levels that need it. */
273    if (both) {
274       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
275                                             first_layer, last_layer);
276       levels_z &= ~both;
277       levels_s &= ~both;
278    }
279 
280    /* Now do separate Z and S decompresses. */
281    if (levels_z) {
282       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
283                                             last_layer);
284    }
285 
286    if (levels_s) {
287       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
288                                             last_layer);
289    }
290 }
291 
si_decompress_depth(struct si_context * sctx,struct si_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)292 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
293                                 unsigned required_planes, unsigned first_level, unsigned last_level,
294                                 unsigned first_layer, unsigned last_layer)
295 {
296    unsigned inplace_planes = 0;
297    unsigned copy_planes = 0;
298    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
299    unsigned levels_z = 0;
300    unsigned levels_s = 0;
301 
302    if (required_planes & PIPE_MASK_Z) {
303       levels_z = level_mask & tex->dirty_level_mask;
304 
305       if (levels_z) {
306          if (si_can_sample_zs(tex, false))
307             inplace_planes |= PIPE_MASK_Z;
308          else
309             copy_planes |= PIPE_MASK_Z;
310       }
311    }
312    if (required_planes & PIPE_MASK_S) {
313       levels_s = level_mask & tex->stencil_dirty_level_mask;
314 
315       if (levels_s) {
316          if (si_can_sample_zs(tex, true))
317             inplace_planes |= PIPE_MASK_S;
318          else
319             copy_planes |= PIPE_MASK_S;
320       }
321    }
322 
323    if (unlikely(sctx->log))
324       u_log_printf(sctx->log,
325                    "\n------------------------------------------------\n"
326                    "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
327                    first_level, last_level, levels_z, levels_s);
328 
329    /* We may have to allocate the flushed texture here when called from
330     * si_decompress_subresource.
331     */
332    if (copy_planes &&
333        (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
334       struct si_texture *dst = tex->flushed_depth_texture;
335       unsigned fully_copied_levels;
336       unsigned levels = 0;
337 
338       assert(tex->flushed_depth_texture);
339 
340       if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
341          copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
342 
343       if (copy_planes & PIPE_MASK_Z) {
344          levels |= levels_z;
345          levels_z = 0;
346       }
347       if (copy_planes & PIPE_MASK_S) {
348          levels |= levels_s;
349          levels_s = 0;
350       }
351 
352       fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
353                                               last_layer, 0, u_max_sample(&tex->buffer.b.b));
354 
355       if (copy_planes & PIPE_MASK_Z)
356          tex->dirty_level_mask &= ~fully_copied_levels;
357       if (copy_planes & PIPE_MASK_S)
358          tex->stencil_dirty_level_mask &= ~fully_copied_levels;
359    }
360 
361    if (inplace_planes) {
362       bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
363       bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
364 
365       /* Don't decompress if there is no HTILE or when HTILE is
366        * TC-compatible. */
367       if (has_htile && !tc_compat_htile) {
368          si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
369       } else {
370          /* This is only a cache flush.
371           *
372           * Only clear the mask that we are flushing, because
373           * si_make_DB_shader_coherent() treats different levels
374           * and depth and stencil differently.
375           */
376          if (inplace_planes & PIPE_MASK_Z)
377             tex->dirty_level_mask &= ~levels_z;
378          if (inplace_planes & PIPE_MASK_S)
379             tex->stencil_dirty_level_mask &= ~levels_s;
380       }
381 
382       /* We just had to completely decompress Z/S for texturing. Enable
383        * TC-compatible HTILE on the next clear, so that the decompression
384        * doesn't have to be done for this texture ever again.
385        *
386        * TC-compatible HTILE might slightly reduce Z/S performance, but
387        * the decompression is much worse.
388        */
389       if (has_htile && !tc_compat_htile &&
390           /* We can only transition the whole buffer in one clear, so no mipmapping: */
391           tex->buffer.b.b.last_level == 0 &&
392           tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
393           (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
394          tex->enable_tc_compatible_htile_next_clear = true;
395 
396       /* Only in-place decompression needs to flush DB caches, or
397        * when we don't decompress but TC-compatible planes are dirty.
398        */
399       si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
400                                  tc_compat_htile);
401    }
402    /* set_framebuffer_state takes care of coherency for single-sample.
403     * The DB->CB copy uses CB for the final writes.
404     */
405    if (copy_planes && tex->buffer.b.b.nr_samples > 1)
406       si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
407 }
408 
si_decompress_sampler_depth_textures(struct si_context * sctx,struct si_samplers * textures)409 static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
410                                                  struct si_samplers *textures)
411 {
412    unsigned i;
413    unsigned mask = textures->needs_depth_decompress_mask;
414    bool need_flush = false;
415 
416    while (mask) {
417       struct pipe_sampler_view *view;
418       struct si_sampler_view *sview;
419       struct si_texture *tex;
420 
421       i = u_bit_scan(&mask);
422 
423       view = textures->views[i];
424       assert(view);
425       sview = (struct si_sampler_view *)view;
426 
427       tex = (struct si_texture *)view->texture;
428       assert(tex->db_compatible);
429 
430       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
431                           view->u.tex.first_level, view->u.tex.last_level, 0,
432                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
433 
434       if (tex->need_flush_after_depth_decompression) {
435          need_flush = true;
436          tex->need_flush_after_depth_decompression = false;
437       }
438    }
439 
440    return need_flush;
441 }
442 
si_blit_decompress_color(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress,bool need_fmask_expand)443 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
444                                      unsigned first_level, unsigned last_level,
445                                      unsigned first_layer, unsigned last_layer,
446                                      bool need_dcc_decompress, bool need_fmask_expand)
447 {
448    void *custom_blend;
449    unsigned layer, checked_last_layer, max_layer;
450    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
451 
452    if (!need_dcc_decompress)
453       level_mask &= tex->dirty_level_mask;
454    if (!level_mask)
455       goto expand_fmask;
456 
457    /* No color decompression is needed on GFX11. */
458    assert(sctx->gfx_level < GFX11 || need_dcc_decompress);
459 
460    if (unlikely(sctx->log))
461       u_log_printf(sctx->log,
462                    "\n------------------------------------------------\n"
463                    "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
464                    first_level, last_level, level_mask);
465 
466    if (need_dcc_decompress) {
467       custom_blend = sctx->custom_blend_dcc_decompress;
468 
469       assert(vi_dcc_enabled(tex, first_level));
470 
471       /* disable levels without DCC */
472       for (int i = first_level; i <= last_level; i++) {
473          if (!vi_dcc_enabled(tex, i))
474             level_mask &= ~(1 << i);
475       }
476    } else if (tex->surface.fmask_size) {
477       custom_blend = sctx->custom_blend_fmask_decompress;
478    } else {
479       custom_blend = sctx->custom_blend_eliminate_fastclear;
480    }
481 
482    sctx->decompression_enabled = true;
483 
484    while (level_mask) {
485       unsigned level = u_bit_scan(&level_mask);
486 
487       /* The smaller the mipmap level, the less layers there are
488        * as far as 3D textures are concerned. */
489       max_layer = util_max_layer(&tex->buffer.b.b, level);
490       checked_last_layer = MIN2(last_layer, max_layer);
491 
492       for (layer = first_layer; layer <= checked_last_layer; layer++) {
493          struct pipe_surface *cbsurf, surf_tmpl;
494 
495          surf_tmpl.format = tex->buffer.b.b.format;
496          surf_tmpl.u.tex.level = level;
497          surf_tmpl.u.tex.first_layer = layer;
498          surf_tmpl.u.tex.last_layer = layer;
499          cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
500 
501          /* Required before and after FMASK and DCC_DECOMPRESS. */
502          if (custom_blend == sctx->custom_blend_fmask_decompress ||
503              custom_blend == sctx->custom_blend_dcc_decompress)
504             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
505 
506          si_blitter_begin(sctx, SI_DECOMPRESS);
507          util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
508          si_blitter_end(sctx);
509 
510          if (custom_blend == sctx->custom_blend_fmask_decompress ||
511              custom_blend == sctx->custom_blend_dcc_decompress)
512             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
513 
514          /* When running FMASK decompresion with DCC, we need to run the "eliminate fast clear" pass
515           * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
516           * render->texture transitions more expensive. It can be disabled by
517           * allow_dcc_msaa_clear_to_reg_for_bpp.
518           *
519           * TODO: When we get here, change the compression to TC-compatible on the next clear
520           *       to disable both the FMASK decompression and fast clear elimination passes.
521           */
522          if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
523              custom_blend == sctx->custom_blend_fmask_decompress &&
524              vi_dcc_enabled(tex, level)) {
525             si_blitter_begin(sctx, SI_DECOMPRESS);
526             util_blitter_custom_color(sctx->blitter, cbsurf, sctx->custom_blend_eliminate_fastclear);
527             si_blitter_end(sctx);
528          }
529 
530          pipe_surface_reference(&cbsurf, NULL);
531       }
532 
533       /* The texture will always be dirty if some layers aren't flushed.
534        * I don't think this case occurs often though. */
535       if (first_layer == 0 && last_layer >= max_layer) {
536          tex->dirty_level_mask &= ~(1 << level);
537       }
538    }
539 
540    sctx->decompression_enabled = false;
541    si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
542                               tex->surface.u.gfx9.color.dcc.pipe_aligned);
543 
544 expand_fmask:
545    if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
546       assert(sctx->gfx_level < GFX11); /* no FMASK on gfx11 */
547       si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
548       tex->fmask_is_identity = true;
549    }
550 }
551 
si_decompress_color_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,bool need_fmask_expand)552 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
553                                         unsigned first_level, unsigned last_level,
554                                         bool need_fmask_expand)
555 {
556    /* CMASK or DCC can be discarded and we can still end up here. */
557    if (!tex->cmask_buffer && !tex->surface.fmask_size &&
558        !vi_dcc_enabled(tex, first_level))
559       return;
560 
561    si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
562                             util_max_layer(&tex->buffer.b.b, first_level), false,
563                             need_fmask_expand);
564 }
565 
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_samplers * textures)566 static void si_decompress_sampler_color_textures(struct si_context *sctx,
567                                                  struct si_samplers *textures)
568 {
569    unsigned i;
570    unsigned mask = textures->needs_color_decompress_mask;
571 
572    while (mask) {
573       struct pipe_sampler_view *view;
574       struct si_texture *tex;
575 
576       i = u_bit_scan(&mask);
577 
578       view = textures->views[i];
579       assert(view);
580 
581       tex = (struct si_texture *)view->texture;
582 
583       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
584                                   false);
585    }
586 }
587 
si_decompress_image_color_textures(struct si_context * sctx,struct si_images * images)588 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
589 {
590    unsigned i;
591    unsigned mask = images->needs_color_decompress_mask;
592 
593    while (mask) {
594       const struct pipe_image_view *view;
595       struct si_texture *tex;
596 
597       i = u_bit_scan(&mask);
598 
599       view = &images->views[i];
600       assert(view->resource->target != PIPE_BUFFER);
601 
602       tex = (struct si_texture *)view->resource;
603 
604       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
605                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
606    }
607 }
608 
si_check_render_feedback_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)609 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
610                                              unsigned first_level, unsigned last_level,
611                                              unsigned first_layer, unsigned last_layer)
612 {
613    bool render_feedback = false;
614 
615    if (!vi_dcc_enabled(tex, first_level))
616       return;
617 
618    for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
619       struct si_surface *surf;
620 
621       if (!sctx->framebuffer.state.cbufs[j])
622          continue;
623 
624       surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
625 
626       if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
627           surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
628           surf->base.u.tex.last_layer >= first_layer) {
629          render_feedback = true;
630          break;
631       }
632    }
633 
634    if (render_feedback)
635       si_texture_disable_dcc(sctx, tex);
636 }
637 
si_check_render_feedback_textures(struct si_context * sctx,struct si_samplers * textures,uint32_t in_use_mask)638 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
639                                               uint32_t in_use_mask)
640 {
641    uint32_t mask = textures->enabled_mask & in_use_mask;
642 
643    while (mask) {
644       const struct pipe_sampler_view *view;
645       struct si_texture *tex;
646 
647       unsigned i = u_bit_scan(&mask);
648 
649       view = textures->views[i];
650       if (view->texture->target == PIPE_BUFFER)
651          continue;
652 
653       tex = (struct si_texture *)view->texture;
654 
655       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
656                                        view->u.tex.first_layer, view->u.tex.last_layer);
657    }
658 }
659 
si_check_render_feedback_images(struct si_context * sctx,struct si_images * images,uint32_t in_use_mask)660 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
661                                             uint32_t in_use_mask)
662 {
663    uint32_t mask = images->enabled_mask & in_use_mask;
664 
665    while (mask) {
666       const struct pipe_image_view *view;
667       struct si_texture *tex;
668 
669       unsigned i = u_bit_scan(&mask);
670 
671       view = &images->views[i];
672       if (view->resource->target == PIPE_BUFFER)
673          continue;
674 
675       tex = (struct si_texture *)view->resource;
676 
677       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
678                                        view->u.tex.first_layer, view->u.tex.last_layer);
679    }
680 }
681 
si_check_render_feedback_resident_textures(struct si_context * sctx)682 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
683 {
684    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
685       struct pipe_sampler_view *view;
686       struct si_texture *tex;
687 
688       view = (*tex_handle)->view;
689       if (view->texture->target == PIPE_BUFFER)
690          continue;
691 
692       tex = (struct si_texture *)view->texture;
693 
694       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
695                                        view->u.tex.first_layer, view->u.tex.last_layer);
696    }
697 }
698 
si_check_render_feedback_resident_images(struct si_context * sctx)699 static void si_check_render_feedback_resident_images(struct si_context *sctx)
700 {
701    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
702       struct pipe_image_view *view;
703       struct si_texture *tex;
704 
705       view = &(*img_handle)->view;
706       if (view->resource->target == PIPE_BUFFER)
707          continue;
708 
709       tex = (struct si_texture *)view->resource;
710 
711       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
712                                        view->u.tex.first_layer, view->u.tex.last_layer);
713    }
714 }
715 
si_check_render_feedback(struct si_context * sctx)716 static void si_check_render_feedback(struct si_context *sctx)
717 {
718    if (!sctx->need_check_render_feedback)
719       return;
720 
721    /* There is no render feedback if color writes are disabled.
722     * (e.g. a pixel shader with image stores)
723     */
724    if (!si_get_total_colormask(sctx))
725       return;
726 
727    for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) {
728       if (!sctx->shaders[i].cso)
729          continue;
730 
731       struct si_shader_info *info = &sctx->shaders[i].cso->info;
732       si_check_render_feedback_images(sctx, &sctx->images[i],
733                                       u_bit_consecutive(0, info->base.num_images));
734       si_check_render_feedback_textures(sctx, &sctx->samplers[i],
735                                         info->base.textures_used[0]);
736    }
737 
738    si_check_render_feedback_resident_images(sctx);
739    si_check_render_feedback_resident_textures(sctx);
740 
741    sctx->need_check_render_feedback = false;
742 }
743 
si_decompress_resident_textures(struct si_context * sctx)744 static void si_decompress_resident_textures(struct si_context *sctx)
745 {
746    util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
747                           tex_handle) {
748       struct pipe_sampler_view *view = (*tex_handle)->view;
749       struct si_texture *tex = (struct si_texture *)view->texture;
750 
751       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
752                                   false);
753    }
754 
755    util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
756                           tex_handle) {
757       struct pipe_sampler_view *view = (*tex_handle)->view;
758       struct si_sampler_view *sview = (struct si_sampler_view *)view;
759       struct si_texture *tex = (struct si_texture *)view->texture;
760 
761       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
762                           view->u.tex.first_level, view->u.tex.last_level, 0,
763                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
764    }
765 }
766 
si_decompress_resident_images(struct si_context * sctx)767 static void si_decompress_resident_images(struct si_context *sctx)
768 {
769    util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
770                           img_handle) {
771       struct pipe_image_view *view = &(*img_handle)->view;
772       struct si_texture *tex = (struct si_texture *)view->resource;
773 
774       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
775                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
776    }
777 }
778 
si_decompress_textures(struct si_context * sctx,unsigned shader_mask)779 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
780 {
781    unsigned compressed_colortex_counter, mask;
782    bool need_flush = false;
783 
784    if (sctx->blitter_running)
785       return;
786 
787    /* Update the compressed_colortex_mask if necessary. */
788    compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
789    if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
790       sctx->last_compressed_colortex_counter = compressed_colortex_counter;
791       si_update_needs_color_decompress_masks(sctx);
792    }
793 
794    /* Decompress color & depth textures if needed. */
795    mask = sctx->shader_needs_decompress_mask & shader_mask;
796    while (mask) {
797       unsigned i = u_bit_scan(&mask);
798 
799       if (sctx->samplers[i].needs_depth_decompress_mask) {
800          need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
801       }
802       if (sctx->samplers[i].needs_color_decompress_mask) {
803          si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
804       }
805       if (sctx->images[i].needs_color_decompress_mask) {
806          si_decompress_image_color_textures(sctx, &sctx->images[i]);
807       }
808    }
809 
810    if (sctx->gfx_level == GFX10_3 && need_flush) {
811       /* This fixes a corruption with the following sequence:
812        *   - fast clear depth
813        *   - decompress depth
814        *   - draw
815        * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
816        */
817       sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
818    }
819 
820    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
821       if (sctx->uses_bindless_samplers)
822          si_decompress_resident_textures(sctx);
823       if (sctx->uses_bindless_images)
824          si_decompress_resident_images(sctx);
825 
826       if (sctx->ps_uses_fbfetch) {
827          struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
828          si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
829                                      cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
830       }
831 
832       si_check_render_feedback(sctx);
833    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
834       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
835          si_decompress_resident_textures(sctx);
836       if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
837          si_decompress_resident_images(sctx);
838    }
839 }
840 
841 /* Helper for decompressing a portion of a color or depth resource before
842  * blitting if any decompression is needed.
843  * The driver doesn't decompress resources automatically while u_blitter is
844  * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer,bool need_fmask_expand)845 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
846                                unsigned level, unsigned first_layer, unsigned last_layer,
847                                bool need_fmask_expand)
848 {
849    struct si_context *sctx = (struct si_context *)ctx;
850    struct si_texture *stex = (struct si_texture *)tex;
851 
852    if (stex->db_compatible) {
853       planes &= PIPE_MASK_Z | PIPE_MASK_S;
854 
855       if (!stex->surface.has_stencil)
856          planes &= ~PIPE_MASK_S;
857 
858       /* If we've rendered into the framebuffer and it's a blitting
859        * source, make sure the decompression pass is invoked
860        * by dirtying the framebuffer.
861        */
862       if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
863           sctx->framebuffer.state.zsbuf->texture == tex)
864          si_update_fb_dirtiness_after_rendering(sctx);
865 
866       si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
867    } else if (stex->surface.fmask_size || stex->cmask_buffer ||
868               vi_dcc_enabled(stex, level)) {
869       /* If we've rendered into the framebuffer and it's a blitting
870        * source, make sure the decompression pass is invoked
871        * by dirtying the framebuffer.
872        */
873       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
874          if (sctx->framebuffer.state.cbufs[i] &&
875              sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
876              sctx->framebuffer.state.cbufs[i]->texture == tex) {
877             si_update_fb_dirtiness_after_rendering(sctx);
878             break;
879          }
880       }
881 
882       si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false,
883                                need_fmask_expand);
884    }
885 }
886 
887 struct texture_orig_info {
888    unsigned format;
889    unsigned width0;
890    unsigned height0;
891    unsigned npix_x;
892    unsigned npix_y;
893    unsigned npix0_x;
894    unsigned npix0_y;
895 };
896 
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)897 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
898                              unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
899                              struct pipe_resource *src, unsigned src_level,
900                              const struct pipe_box *src_box)
901 {
902    struct si_context *sctx = (struct si_context *)ctx;
903    struct si_texture *ssrc = (struct si_texture *)src;
904    struct pipe_surface *dst_view, dst_templ;
905    struct pipe_sampler_view src_templ, *src_view;
906    struct pipe_box dstbox;
907 
908    /* Handle buffers first. */
909    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
910       si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, SI_OP_SYNC_BEFORE_AFTER);
911       return;
912    }
913 
914    if (si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
915                              src_box, SI_OP_SYNC_BEFORE_AFTER))
916       return;
917 
918    assert(u_max_sample(dst) == u_max_sample(src));
919 
920    /* The driver doesn't decompress resources automatically while
921     * u_blitter is rendering. */
922    si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
923                              src_box->z + src_box->depth - 1, false);
924 
925    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
926    util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
927 
928    assert(!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format));
929    assert(!util_format_is_subsampled_422(src->format));
930 
931    if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
932       switch (ssrc->surface.bpe) {
933       case 1:
934          dst_templ.format = PIPE_FORMAT_R8_UNORM;
935          src_templ.format = PIPE_FORMAT_R8_UNORM;
936          break;
937       case 2:
938          dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
939          src_templ.format = PIPE_FORMAT_R8G8_UNORM;
940          break;
941       case 4:
942          dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
943          src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
944          break;
945       case 8:
946          dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
947          src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
948          break;
949       case 16:
950          dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
951          src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
952          break;
953       default:
954          fprintf(stderr, "Unhandled format %s with blocksize %u\n",
955                  util_format_short_name(src->format), ssrc->surface.bpe);
956          assert(0);
957       }
958    }
959 
960    /* SNORM blitting has precision issues on some chips. Use the SINT
961     * equivalent instead, which doesn't force DCC decompression.
962     */
963    if (util_format_is_snorm(dst_templ.format)) {
964       dst_templ.format = src_templ.format = util_format_snorm_to_sint(dst_templ.format);
965    }
966 
967    vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
968    vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
969 
970    /* Initialize the surface. */
971    dst_view = ctx->create_surface(ctx, dst, &dst_templ);
972 
973    /* Initialize the sampler view. */
974    src_view = ctx->create_sampler_view(ctx, src, &src_templ);
975 
976    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
977             &dstbox);
978 
979    /* Copy. */
980    si_blitter_begin(sctx, SI_COPY);
981    util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src->width0,
982                              src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
983                              false, false, 0);
984    si_blitter_end(sctx);
985 
986    pipe_surface_reference(&dst_view, NULL);
987    pipe_sampler_view_reference(&src_view, NULL);
988 }
989 
si_do_CB_resolve(struct si_context * sctx,const struct pipe_blit_info * info,struct pipe_resource * dst,unsigned dst_level,unsigned dst_z,enum pipe_format format)990 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
991                              struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
992                              enum pipe_format format)
993 {
994    /* Required before and after CB_RESOLVE. */
995    sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
996 
997    si_blitter_begin(
998       sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
999    util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
1000                                      info->src.box.z, ~0, sctx->custom_blend_resolve, format);
1001    si_blitter_end(sctx);
1002 
1003    /* Flush caches for possible texturing. */
1004    si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1005 }
1006 
resolve_formats_compatible(enum pipe_format src,enum pipe_format dst,bool src_swaps_rgb_to_bgr,bool * need_rgb_to_bgr)1007 static bool resolve_formats_compatible(enum pipe_format src, enum pipe_format dst,
1008                                        bool src_swaps_rgb_to_bgr, bool *need_rgb_to_bgr)
1009 {
1010    *need_rgb_to_bgr = false;
1011 
1012    if (src_swaps_rgb_to_bgr) {
1013       /* We must only check the swapped format. */
1014       enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1015       assert(swapped_src);
1016       return util_is_format_compatible(util_format_description(swapped_src),
1017                                        util_format_description(dst));
1018    }
1019 
1020    if (util_is_format_compatible(util_format_description(src), util_format_description(dst)))
1021       return true;
1022 
1023    enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1024    *need_rgb_to_bgr = util_is_format_compatible(util_format_description(swapped_src),
1025                                                 util_format_description(dst));
1026    return *need_rgb_to_bgr;
1027 }
1028 
si_msaa_resolve_blit_via_CB(struct pipe_context * ctx,const struct pipe_blit_info * info)1029 bool si_msaa_resolve_blit_via_CB(struct pipe_context *ctx, const struct pipe_blit_info *info)
1030 {
1031    struct si_context *sctx = (struct si_context *)ctx;
1032 
1033    /* Gfx11 doesn't have CB_RESOLVE. */
1034    if (sctx->gfx_level >= GFX11)
1035       return false;
1036 
1037    struct si_texture *src = (struct si_texture *)info->src.resource;
1038    struct si_texture *dst = (struct si_texture *)info->dst.resource;
1039    ASSERTED struct si_texture *stmp;
1040    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1041    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1042    enum pipe_format format = info->src.format;
1043    struct pipe_resource *tmp, templ;
1044    struct pipe_blit_info blit;
1045 
1046    /* Gfx11 doesn't have CB_RESOLVE. */
1047    if (sctx->gfx_level >= GFX11)
1048       return false;
1049 
1050    /* Check basic requirements for hw resolve. */
1051    if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1052          !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1053          util_max_layer(info->src.resource, 0) == 0))
1054       return false;
1055 
1056    /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1057     * the format is R16G16. Use R16A16, which does work.
1058     */
1059    if (format == PIPE_FORMAT_R16G16_UNORM)
1060       format = PIPE_FORMAT_R16A16_UNORM;
1061    if (format == PIPE_FORMAT_R16G16_SNORM)
1062       format = PIPE_FORMAT_R16A16_SNORM;
1063 
1064    bool need_rgb_to_bgr = false;
1065 
1066    /* Check the remaining requirements for hw resolve. */
1067    if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1068        (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1069        resolve_formats_compatible(info->src.format, info->dst.format,
1070                                   src->swap_rgb_to_bgr, &need_rgb_to_bgr) &&
1071        dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1072        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1073        info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1074        info->src.box.y == 0 && info->src.box.width == dst_width &&
1075        info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1076        (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1077       /* Check the remaining constraints. */
1078       if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode ||
1079           need_rgb_to_bgr) {
1080          /* The next fast clear will switch to this mode to
1081           * get direct hw resolve next time if the mode is
1082           * different now.
1083           *
1084           * TODO-GFX10: This does not work in GFX10 because MSAA
1085           * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1086           * In some cases we could change the swizzle of the
1087           * destination texture instead, but the more general
1088           * solution is to implement compute shader resolve.
1089           */
1090          if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode)
1091             src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1092          if (need_rgb_to_bgr)
1093             src->swap_rgb_to_bgr_on_next_clear = true;
1094 
1095          goto resolve_to_temp;
1096       }
1097 
1098       /* Resolving into a surface with DCC is unsupported. Since
1099        * it's being overwritten anyway, clear it to uncompressed.
1100        * This is still the fastest codepath even with this clear.
1101        */
1102       if (vi_dcc_enabled(dst, info->dst.level)) {
1103          struct si_clear_info clear_info;
1104 
1105          if (!vi_dcc_get_clear_info(sctx, dst, info->dst.level, DCC_UNCOMPRESSED, &clear_info))
1106             goto resolve_to_temp;
1107 
1108          si_execute_clears(sctx, &clear_info, 1, SI_CLEAR_TYPE_DCC);
1109          dst->dirty_level_mask &= ~(1 << info->dst.level);
1110       }
1111 
1112       /* Resolve directly from src to dst. */
1113       si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1114       return true;
1115    }
1116 
1117 resolve_to_temp:
1118    /* Shader-based resolve is VERY SLOW. Instead, resolve into
1119     * a temporary texture and blit.
1120     */
1121    memset(&templ, 0, sizeof(templ));
1122    templ.target = PIPE_TEXTURE_2D;
1123    templ.format = info->src.resource->format;
1124    templ.width0 = info->src.resource->width0;
1125    templ.height0 = info->src.resource->height0;
1126    templ.depth0 = 1;
1127    templ.array_size = 1;
1128    templ.usage = PIPE_USAGE_DEFAULT;
1129    templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1130                  SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1131                  SI_RESOURCE_FLAG_DISABLE_DCC | SI_RESOURCE_FLAG_DRIVER_INTERNAL;
1132 
1133    /* The src and dst microtile modes must be the same. */
1134    if (sctx->gfx_level <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1135       templ.bind = PIPE_BIND_SCANOUT;
1136    else
1137       templ.bind = 0;
1138 
1139    tmp = ctx->screen->resource_create(ctx->screen, &templ);
1140    if (!tmp)
1141       return false;
1142    stmp = (struct si_texture *)tmp;
1143    /* Match the channel order of src. */
1144    stmp->swap_rgb_to_bgr = src->swap_rgb_to_bgr;
1145 
1146    assert(!stmp->surface.is_linear);
1147    assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1148 
1149    /* resolve */
1150    si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1151 
1152    /* blit */
1153    blit = *info;
1154    blit.src.resource = tmp;
1155    blit.src.box.z = 0;
1156 
1157    ctx->blit(ctx, &blit);
1158 
1159    pipe_resource_reference(&tmp, NULL);
1160    return true;
1161 }
1162 
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1163 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1164 {
1165    struct si_context *sctx = (struct si_context *)ctx;
1166    struct si_texture *sdst = (struct si_texture *)info->dst.resource;
1167 
1168    if (sctx->gfx_level >= GFX7 &&
1169        (info->dst.resource->bind & PIPE_BIND_PRIME_BLIT_DST) && sdst->surface.is_linear &&
1170        /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
1171        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
1172        info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
1173        info->dst.level == 0 && info->src.level == 0 &&
1174        info->src.box.width == info->dst.resource->width0 &&
1175        info->src.box.height == info->dst.resource->height0 &&
1176        info->src.box.depth == 1 &&
1177        util_can_blit_via_copy_region(info, true, sctx->render_cond != NULL)) {
1178       struct si_texture *ssrc = (struct si_texture *)info->src.resource;
1179 
1180       /* Try SDMA first... */
1181       if (si_sdma_copy_image(sctx, sdst, ssrc))
1182          return;
1183 
1184       /* ... and use async compute as the fallback. */
1185       struct si_screen *sscreen = sctx->screen;
1186 
1187       simple_mtx_lock(&sscreen->async_compute_context_lock);
1188       if (!sscreen->async_compute_context)
1189          si_init_aux_async_compute_ctx(sscreen);
1190 
1191       if (sscreen->async_compute_context) {
1192          si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
1193                                info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
1194                                &info->src.box, 0);
1195          si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
1196          simple_mtx_unlock(&sscreen->async_compute_context_lock);
1197          return;
1198       }
1199 
1200       simple_mtx_unlock(&sscreen->async_compute_context_lock);
1201    }
1202 
1203    if (unlikely(sctx->thread_trace_enabled))
1204       sctx->sqtt_next_event = EventCmdResolveImage;
1205 
1206    if (si_msaa_resolve_blit_via_CB(ctx, info))
1207       return;
1208 
1209    if (unlikely(sctx->thread_trace_enabled))
1210       sctx->sqtt_next_event = EventCmdCopyImage;
1211 
1212    /* Using compute for copying to a linear texture in GTT is much faster than
1213     * going through RBs (render backends). This improves DRI PRIME performance.
1214     */
1215    if (util_can_blit_via_copy_region(info, false, sctx->render_cond != NULL)) {
1216       si_resource_copy_region(ctx, info->dst.resource, info->dst.level,
1217                               info->dst.box.x, info->dst.box.y, info->dst.box.z,
1218                               info->src.resource, info->src.level, &info->src.box);
1219       return;
1220    }
1221 
1222    si_gfx_blit(ctx, info);
1223 }
1224 
si_gfx_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1225 void si_gfx_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1226 {
1227    struct si_context *sctx = (struct si_context *)ctx;
1228 
1229    assert(util_blitter_is_blit_supported(sctx->blitter, info));
1230 
1231    /* The driver doesn't decompress resources automatically while
1232     * u_blitter is rendering. */
1233    vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1234                                          info->src.format);
1235    vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1236                                          info->dst.format);
1237    si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1238                              info->src.box.z, info->src.box.z + info->src.box.depth - 1,
1239                              false);
1240 
1241    if (unlikely(sctx->thread_trace_enabled))
1242       sctx->sqtt_next_event = EventCmdBlitImage;
1243 
1244    si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1245    util_blitter_blit(sctx->blitter, info);
1246    si_blitter_end(sctx);
1247 }
1248 
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1249 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1250                                enum pipe_format format, unsigned base_level, unsigned last_level,
1251                                unsigned first_layer, unsigned last_layer)
1252 {
1253    struct si_context *sctx = (struct si_context *)ctx;
1254    struct si_texture *stex = (struct si_texture *)tex;
1255 
1256    if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1257       return false;
1258 
1259    /* The driver doesn't decompress resources automatically while
1260     * u_blitter is rendering. */
1261    vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1262    si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer,
1263                              false);
1264 
1265    /* Clear dirty_level_mask for the levels that will be overwritten. */
1266    assert(base_level < last_level);
1267    stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1268 
1269    sctx->generate_mipmap_for_depth = stex->is_depth;
1270 
1271    si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1272    util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1273                                 last_layer);
1274    si_blitter_end(sctx);
1275 
1276    sctx->generate_mipmap_for_depth = false;
1277    return true;
1278 }
1279 
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1280 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1281 {
1282    struct si_context *sctx = (struct si_context *)ctx;
1283    struct si_texture *tex = (struct si_texture *)res;
1284 
1285    if (res->target == PIPE_BUFFER)
1286       return;
1287 
1288    if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1289       si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1290                                false, false);
1291 
1292       if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1293          si_retile_dcc(sctx, tex);
1294          tex->displayable_dcc_dirty = false;
1295       }
1296    }
1297 }
1298 
si_flush_implicit_resources(struct si_context * sctx)1299 void si_flush_implicit_resources(struct si_context *sctx)
1300 {
1301    hash_table_foreach(sctx->dirty_implicit_resources, entry) {
1302       si_flush_resource(&sctx->b, entry->data);
1303       pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
1304    }
1305    _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
1306 }
1307 
si_decompress_dcc(struct si_context * sctx,struct si_texture * tex)1308 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1309 {
1310    assert(!tex->is_depth);
1311 
1312    /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1313     * be compressed either. The caller should simply discard it.
1314     */
1315    if (!tex->surface.meta_offset || !sctx->has_graphics)
1316       return;
1317 
1318    si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1319                             util_max_layer(&tex->buffer.b.b, 0), true, false);
1320 }
1321 
si_init_blit_functions(struct si_context * sctx)1322 void si_init_blit_functions(struct si_context *sctx)
1323 {
1324    sctx->b.resource_copy_region = si_resource_copy_region;
1325 
1326    if (sctx->has_graphics) {
1327       sctx->b.blit = si_blit;
1328       sctx->b.flush_resource = si_flush_resource;
1329       sctx->b.generate_mipmap = si_generate_mipmap;
1330    }
1331 }
1332