1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_build_pm4.h"
26 #include "util/u_upload_mgr.h"
27 #include "util/u_viewport.h"
28
29 #define SI_MAX_SCISSOR 16384
30
si_get_small_prim_cull_info(struct si_context * sctx,struct si_small_prim_cull_info * out)31 static void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out)
32 {
33 /* This is needed by the small primitive culling, because it's done
34 * in screen space.
35 */
36 struct si_small_prim_cull_info info;
37 unsigned num_samples = si_get_num_coverage_samples(sctx);
38 assert(num_samples >= 1);
39
40 info.scale[0] = sctx->viewports.states[0].scale[0];
41 info.scale[1] = sctx->viewports.states[0].scale[1];
42 info.translate[0] = sctx->viewports.states[0].translate[0];
43 info.translate[1] = sctx->viewports.states[0].translate[1];
44
45 /* The viewport shouldn't flip the X axis for the small prim culling to work. */
46 assert(-info.scale[0] + info.translate[0] <= info.scale[0] + info.translate[0]);
47
48 /* Compute the line width used by the rasterizer. */
49 float line_width = sctx->queued.named.rasterizer->line_width;
50 if (num_samples == 1)
51 line_width = roundf(line_width);
52 line_width = MAX2(line_width, 1);
53
54 info.clip_half_line_width[0] = line_width * 0.5 / fabs(info.scale[0]);
55 info.clip_half_line_width[1] = line_width * 0.5 / fabs(info.scale[1]);
56
57 /* If the Y axis is inverted (OpenGL default framebuffer), reverse it.
58 * This is because the viewport transformation inverts the clip space
59 * bounding box, so min becomes max, which breaks small primitive
60 * culling.
61 */
62 if (sctx->viewport0_y_inverted) {
63 info.scale[1] = -info.scale[1];
64 info.translate[1] = -info.translate[1];
65 }
66
67 /* This is what the hardware does. */
68 if (!sctx->queued.named.rasterizer->half_pixel_center) {
69 info.translate[0] += 0.5;
70 info.translate[1] += 0.5;
71 }
72
73 memcpy(info.scale_no_aa, info.scale, sizeof(info.scale));
74 memcpy(info.translate_no_aa, info.translate, sizeof(info.translate));
75
76 /* Scale the framebuffer up, so that samples become pixels and small
77 * primitive culling is the same for all sample counts.
78 * This only works with the standard DX sample positions, because
79 * the samples are evenly spaced on both X and Y axes.
80 */
81 for (unsigned i = 0; i < 2; i++) {
82 info.scale[i] *= num_samples;
83 info.translate[i] *= num_samples;
84 }
85
86 *out = info;
87 }
88
si_emit_cull_state(struct si_context * sctx)89 static void si_emit_cull_state(struct si_context *sctx)
90 {
91 assert(sctx->screen->use_ngg_culling);
92
93 struct si_small_prim_cull_info info;
94 si_get_small_prim_cull_info(sctx, &info);
95
96 if (!sctx->small_prim_cull_info_buf ||
97 memcmp(&info, &sctx->last_small_prim_cull_info, sizeof(info))) {
98 unsigned offset = 0;
99
100 u_upload_data(sctx->b.const_uploader, 0, sizeof(info),
101 si_optimal_tcc_alignment(sctx, sizeof(info)), &info, &offset,
102 (struct pipe_resource **)&sctx->small_prim_cull_info_buf);
103
104 sctx->small_prim_cull_info_address = sctx->small_prim_cull_info_buf->gpu_address + offset;
105 sctx->last_small_prim_cull_info = info;
106 }
107
108 /* This will end up in SGPR6 as (value << 8), shifted by the hw. */
109 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->small_prim_cull_info_buf,
110 RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
111 radeon_begin(&sctx->gfx_cs);
112 radeon_set_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 + GFX9_SGPR_SMALL_PRIM_CULL_INFO * 4,
113 sctx->small_prim_cull_info_address);
114 radeon_end();
115
116 /* Better subpixel precision increases the efficiency of small
117 * primitive culling. (more precision means a tighter bounding box
118 * around primitives and more accurate elimination)
119 */
120 unsigned quant_mode = sctx->viewports.as_scissor[0].quant_mode;
121 float small_prim_precision_no_aa = 0;
122 unsigned num_samples = si_get_num_coverage_samples(sctx);
123
124 if (quant_mode == SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH)
125 small_prim_precision_no_aa = 1.0 / 4096.0;
126 else if (quant_mode == SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH)
127 small_prim_precision_no_aa = 1.0 / 1024.0;
128 else
129 small_prim_precision_no_aa = 1.0 / 256.0;
130
131 float small_prim_precision = num_samples * small_prim_precision_no_aa;
132
133 /* Set VS_STATE.SMALL_PRIM_PRECISION for NGG culling.
134 *
135 * small_prim_precision is 1 / 2^n. We only need n between 5 (1/32) and 12 (1/4096).
136 * Such a floating point value can be packed into 4 bits as follows:
137 * If we pass the first 4 bits of the exponent to the shader and set the next 3 bits
138 * to 1, we'll get the number exactly because all other bits are always 0. See:
139 * 1
140 * value = (0x70 | value.exponent[0:3]) << 23 = ------------------------------
141 * 2 ^ (15 - value.exponent[0:3])
142 *
143 * So pass only the first 4 bits of the float exponent to the shader.
144 */
145 SET_FIELD(sctx->current_gs_state, GS_STATE_SMALL_PRIM_PRECISION_NO_AA,
146 (fui(small_prim_precision_no_aa) >> 23) & 0xf);
147 SET_FIELD(sctx->current_gs_state, GS_STATE_SMALL_PRIM_PRECISION,
148 (fui(small_prim_precision) >> 23) & 0xf);
149 }
150
si_set_scissor_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * state)151 static void si_set_scissor_states(struct pipe_context *pctx, unsigned start_slot,
152 unsigned num_scissors, const struct pipe_scissor_state *state)
153 {
154 struct si_context *ctx = (struct si_context *)pctx;
155 int i;
156
157 for (i = 0; i < num_scissors; i++)
158 ctx->scissors[start_slot + i] = state[i];
159
160 if (!ctx->queued.named.rasterizer->scissor_enable)
161 return;
162
163 si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
164 }
165
166 /* Since the guard band disables clipping, we have to clip per-pixel
167 * using a scissor.
168 */
si_get_scissor_from_viewport(struct si_context * ctx,const struct pipe_viewport_state * vp,struct si_signed_scissor * scissor)169 static void si_get_scissor_from_viewport(struct si_context *ctx,
170 const struct pipe_viewport_state *vp,
171 struct si_signed_scissor *scissor)
172 {
173 float tmp, minx, miny, maxx, maxy;
174
175 /* Convert (-1, -1) and (1, 1) from clip space into window space. */
176 minx = -vp->scale[0] + vp->translate[0];
177 miny = -vp->scale[1] + vp->translate[1];
178 maxx = vp->scale[0] + vp->translate[0];
179 maxy = vp->scale[1] + vp->translate[1];
180
181 /* Handle inverted viewports. */
182 if (minx > maxx) {
183 tmp = minx;
184 minx = maxx;
185 maxx = tmp;
186 }
187 if (miny > maxy) {
188 tmp = miny;
189 miny = maxy;
190 maxy = tmp;
191 }
192
193 /* Convert to integer and round up the max bounds. */
194 scissor->minx = minx;
195 scissor->miny = miny;
196 scissor->maxx = ceilf(maxx);
197 scissor->maxy = ceilf(maxy);
198 }
199
si_clamp_scissor(struct si_context * ctx,struct pipe_scissor_state * out,struct si_signed_scissor * scissor)200 static void si_clamp_scissor(struct si_context *ctx, struct pipe_scissor_state *out,
201 struct si_signed_scissor *scissor)
202 {
203 out->minx = CLAMP(scissor->minx, 0, SI_MAX_SCISSOR);
204 out->miny = CLAMP(scissor->miny, 0, SI_MAX_SCISSOR);
205 out->maxx = CLAMP(scissor->maxx, 0, SI_MAX_SCISSOR);
206 out->maxy = CLAMP(scissor->maxy, 0, SI_MAX_SCISSOR);
207 }
208
si_clip_scissor(struct pipe_scissor_state * out,struct pipe_scissor_state * clip)209 static void si_clip_scissor(struct pipe_scissor_state *out, struct pipe_scissor_state *clip)
210 {
211 out->minx = MAX2(out->minx, clip->minx);
212 out->miny = MAX2(out->miny, clip->miny);
213 out->maxx = MIN2(out->maxx, clip->maxx);
214 out->maxy = MIN2(out->maxy, clip->maxy);
215 }
216
si_scissor_make_union(struct si_signed_scissor * out,struct si_signed_scissor * in)217 static void si_scissor_make_union(struct si_signed_scissor *out, struct si_signed_scissor *in)
218 {
219 out->minx = MIN2(out->minx, in->minx);
220 out->miny = MIN2(out->miny, in->miny);
221 out->maxx = MAX2(out->maxx, in->maxx);
222 out->maxy = MAX2(out->maxy, in->maxy);
223 out->quant_mode = MIN2(out->quant_mode, in->quant_mode);
224 }
225
si_emit_one_scissor(struct si_context * ctx,struct radeon_cmdbuf * cs,struct si_signed_scissor * vp_scissor,struct pipe_scissor_state * scissor)226 static void si_emit_one_scissor(struct si_context *ctx, struct radeon_cmdbuf *cs,
227 struct si_signed_scissor *vp_scissor,
228 struct pipe_scissor_state *scissor)
229 {
230 struct pipe_scissor_state final;
231
232 if (ctx->vs_disables_clipping_viewport) {
233 final.minx = final.miny = 0;
234 final.maxx = final.maxy = SI_MAX_SCISSOR;
235 } else {
236 si_clamp_scissor(ctx, &final, vp_scissor);
237 }
238
239 if (scissor)
240 si_clip_scissor(&final, scissor);
241
242 radeon_begin(cs);
243
244 /* Workaround for a hw bug on GFX6 that occurs when PA_SU_HARDWARE_-
245 * SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
246 */
247 if (ctx->gfx_level == GFX6 && (final.maxx == 0 || final.maxy == 0)) {
248 radeon_emit(S_028250_TL_X(1) | S_028250_TL_Y(1) | S_028250_WINDOW_OFFSET_DISABLE(1));
249 radeon_emit(S_028254_BR_X(1) | S_028254_BR_Y(1));
250 radeon_end();
251 return;
252 }
253
254 radeon_emit(S_028250_TL_X(final.minx) | S_028250_TL_Y(final.miny) |
255 S_028250_WINDOW_OFFSET_DISABLE(1));
256 radeon_emit(S_028254_BR_X(final.maxx) | S_028254_BR_Y(final.maxy));
257 radeon_end();
258 }
259
260 #define MAX_PA_SU_HARDWARE_SCREEN_OFFSET 8176
261
si_emit_guardband(struct si_context * ctx)262 static void si_emit_guardband(struct si_context *ctx)
263 {
264 const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer;
265 struct si_signed_scissor vp_as_scissor;
266 struct pipe_viewport_state vp;
267 float left, top, right, bottom, max_range, guardband_x, guardband_y;
268 float discard_x, discard_y;
269
270 if (ctx->vs_writes_viewport_index) {
271 /* Shaders can draw to any viewport. Make a union of all
272 * viewports. */
273 vp_as_scissor = ctx->viewports.as_scissor[0];
274 for (unsigned i = 1; i < SI_MAX_VIEWPORTS; i++) {
275 si_scissor_make_union(&vp_as_scissor, &ctx->viewports.as_scissor[i]);
276 }
277 } else {
278 vp_as_scissor = ctx->viewports.as_scissor[0];
279 }
280
281 /* Blits don't set the viewport state. The vertex shader determines
282 * the viewport size by scaling the coordinates, so we don't know
283 * how large the viewport is. Assume the worst case.
284 */
285 if (ctx->vs_disables_clipping_viewport)
286 vp_as_scissor.quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
287
288 /* Determine the optimal hardware screen offset to center the viewport
289 * within the viewport range in order to maximize the guardband size.
290 */
291 int hw_screen_offset_x = (vp_as_scissor.maxx + vp_as_scissor.minx) / 2;
292 int hw_screen_offset_y = (vp_as_scissor.maxy + vp_as_scissor.miny) / 2;
293
294 /* GFX6-GFX7 need to align the offset to an ubertile consisting of all SEs. */
295 const unsigned hw_screen_offset_alignment =
296 ctx->gfx_level >= GFX11 ? 32 :
297 ctx->gfx_level >= GFX8 ? 16 : MAX2(ctx->screen->se_tile_repeat, 16);
298
299 /* Indexed by quantization modes */
300 static int max_viewport_size[] = {65535, 16383, 4095};
301
302 /* Ensure that the whole viewport stays representable in
303 * absolute coordinates.
304 * See comment in si_set_viewport_states.
305 */
306 assert(vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode] &&
307 vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]);
308
309 hw_screen_offset_x = CLAMP(hw_screen_offset_x, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET);
310 hw_screen_offset_y = CLAMP(hw_screen_offset_y, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET);
311
312 /* Align the screen offset by dropping the low bits. */
313 hw_screen_offset_x &= ~(hw_screen_offset_alignment - 1);
314 hw_screen_offset_y &= ~(hw_screen_offset_alignment - 1);
315
316 /* Apply the offset to center the viewport and maximize the guardband. */
317 vp_as_scissor.minx -= hw_screen_offset_x;
318 vp_as_scissor.maxx -= hw_screen_offset_x;
319 vp_as_scissor.miny -= hw_screen_offset_y;
320 vp_as_scissor.maxy -= hw_screen_offset_y;
321
322 /* Reconstruct the viewport transformation from the scissor. */
323 vp.translate[0] = (vp_as_scissor.minx + vp_as_scissor.maxx) / 2.0;
324 vp.translate[1] = (vp_as_scissor.miny + vp_as_scissor.maxy) / 2.0;
325 vp.scale[0] = vp_as_scissor.maxx - vp.translate[0];
326 vp.scale[1] = vp_as_scissor.maxy - vp.translate[1];
327
328 /* Treat a 0x0 viewport as 1x1 to prevent division by zero. */
329 if (vp_as_scissor.minx == vp_as_scissor.maxx)
330 vp.scale[0] = 0.5;
331 if (vp_as_scissor.miny == vp_as_scissor.maxy)
332 vp.scale[1] = 0.5;
333
334 /* Find the biggest guard band that is inside the supported viewport
335 * range. The guard band is specified as a horizontal and vertical
336 * distance from (0,0) in clip space.
337 *
338 * This is done by applying the inverse viewport transformation
339 * on the viewport limits to get those limits in clip space.
340 *
341 * The viewport range is [-max_viewport_size/2 - 1, max_viewport_size/2].
342 * (-1 to the min coord because max_viewport_size is odd and ViewportBounds
343 * Min/Max are -32768, 32767).
344 */
345 assert(vp_as_scissor.quant_mode < ARRAY_SIZE(max_viewport_size));
346 max_range = max_viewport_size[vp_as_scissor.quant_mode] / 2;
347 left = (-max_range - 1 - vp.translate[0]) / vp.scale[0];
348 right = (max_range - vp.translate[0]) / vp.scale[0];
349 top = (-max_range - 1 - vp.translate[1]) / vp.scale[1];
350 bottom = (max_range - vp.translate[1]) / vp.scale[1];
351
352 assert(left <= -1 && top <= -1 && right >= 1 && bottom >= 1);
353
354 guardband_x = MIN2(-left, right);
355 guardband_y = MIN2(-top, bottom);
356
357 discard_x = 1.0;
358 discard_y = 1.0;
359
360 if (unlikely(util_prim_is_points_or_lines(ctx->current_rast_prim))) {
361 /* When rendering wide points or lines, we need to be more
362 * conservative about when to discard them entirely. */
363 float pixels;
364
365 if (ctx->current_rast_prim == PIPE_PRIM_POINTS)
366 pixels = rs->max_point_size;
367 else
368 pixels = rs->line_width;
369
370 /* Add half the point size / line width */
371 discard_x += pixels / (2.0 * vp.scale[0]);
372 discard_y += pixels / (2.0 * vp.scale[1]);
373
374 /* Discard primitives that would lie entirely outside the clip
375 * region. */
376 discard_x = MIN2(discard_x, guardband_x);
377 discard_y = MIN2(discard_y, guardband_y);
378 }
379
380 /* If any of the GB registers is updated, all of them must be updated.
381 * R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, R_028BEC_PA_CL_GB_VERT_DISC_ADJ
382 * R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ, R_028BF4_PA_CL_GB_HORZ_DISC_ADJ
383 */
384 radeon_begin(&ctx->gfx_cs);
385 radeon_opt_set_context_reg4(ctx, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ,
386 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, fui(guardband_y), fui(discard_y),
387 fui(guardband_x), fui(discard_x));
388 radeon_opt_set_context_reg(ctx, R_028234_PA_SU_HARDWARE_SCREEN_OFFSET,
389 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
390 S_028234_HW_SCREEN_OFFSET_X(hw_screen_offset_x >> 4) |
391 S_028234_HW_SCREEN_OFFSET_Y(hw_screen_offset_y >> 4));
392 radeon_opt_set_context_reg(
393 ctx, R_028BE4_PA_SU_VTX_CNTL, SI_TRACKED_PA_SU_VTX_CNTL,
394 S_028BE4_PIX_CENTER(rs->half_pixel_center) | S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
395 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH + vp_as_scissor.quant_mode));
396 radeon_end_update_context_roll(ctx);
397 }
398
si_emit_scissors(struct si_context * ctx)399 static void si_emit_scissors(struct si_context *ctx)
400 {
401 struct radeon_cmdbuf *cs = &ctx->gfx_cs;
402 struct pipe_scissor_state *states = ctx->scissors;
403 bool scissor_enabled = ctx->queued.named.rasterizer->scissor_enable;
404
405 /* The simple case: Only 1 viewport is active. */
406 if (!ctx->vs_writes_viewport_index) {
407 struct si_signed_scissor *vp = &ctx->viewports.as_scissor[0];
408
409 radeon_begin(cs);
410 radeon_set_context_reg_seq(R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2);
411 radeon_end();
412
413 si_emit_one_scissor(ctx, cs, vp, scissor_enabled ? &states[0] : NULL);
414 return;
415 }
416
417 /* All registers in the array need to be updated if any of them is changed.
418 * This is a hardware requirement.
419 */
420 radeon_begin(cs);
421 radeon_set_context_reg_seq(R_028250_PA_SC_VPORT_SCISSOR_0_TL, SI_MAX_VIEWPORTS * 2);
422 radeon_end();
423
424 for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) {
425 si_emit_one_scissor(ctx, cs, &ctx->viewports.as_scissor[i],
426 scissor_enabled ? &states[i] : NULL);
427 }
428 }
429
si_set_viewport_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)430 static void si_set_viewport_states(struct pipe_context *pctx, unsigned start_slot,
431 unsigned num_viewports, const struct pipe_viewport_state *state)
432 {
433 struct si_context *ctx = (struct si_context *)pctx;
434 int i;
435
436 for (i = 0; i < num_viewports; i++) {
437 unsigned index = start_slot + i;
438 struct si_signed_scissor *scissor = &ctx->viewports.as_scissor[index];
439
440 ctx->viewports.states[index] = state[i];
441
442 si_get_scissor_from_viewport(ctx, &state[i], scissor);
443
444 int max_corner = MAX2(
445 MAX2(abs(scissor->maxx), abs(scissor->maxy)),
446 MAX2(abs(scissor->minx), abs(scissor->miny)));
447
448 /* Determine the best quantization mode (subpixel precision),
449 * but also leave enough space for the guardband.
450 *
451 * Note that primitive binning requires QUANT_MODE == 16_8 on Vega10
452 * and Raven1 for line and rectangle primitive types to work correctly.
453 * Always use 16_8 if primitive binning is possible to occur.
454 */
455 if ((ctx->family == CHIP_VEGA10 || ctx->family == CHIP_RAVEN) && ctx->screen->dpbb_allowed)
456 max_corner = 16384; /* Use QUANT_MODE == 16_8. */
457
458 /* Another constraint is that all coordinates in the viewport
459 * are representable in fixed point with respect to the
460 * surface origin.
461 *
462 * It means that PA_SU_HARDWARE_SCREEN_OFFSET can't be given
463 * an offset that would make the upper corner of the viewport
464 * greater than the maximum representable number post
465 * quantization, ie 2^quant_bits.
466 *
467 * This does not matter for 14.10 and 16.8 formats since the
468 * offset is already limited at 8k, but it means we can't use
469 * 12.12 if we are drawing to some pixels outside the lower
470 * 4k x 4k of the render target.
471 */
472
473 if (max_corner <= 1024) /* 4K scanline area for guardband */
474 scissor->quant_mode = SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH;
475 else if (max_corner <= 4096) /* 16K scanline area for guardband */
476 scissor->quant_mode = SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH;
477 else /* 64K scanline area for guardband */
478 scissor->quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
479 }
480
481 if (start_slot == 0) {
482 ctx->viewport0_y_inverted =
483 -state->scale[1] + state->translate[1] > state->scale[1] + state->translate[1];
484
485 /* NGG cull state uses the viewport and quant mode. */
486 if (ctx->screen->use_ngg_culling)
487 si_mark_atom_dirty(ctx, &ctx->atoms.s.ngg_cull_state);
488 }
489
490 si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
491 si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
492 si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
493 }
494
si_emit_one_viewport(struct si_context * ctx,struct pipe_viewport_state * state)495 static void si_emit_one_viewport(struct si_context *ctx, struct pipe_viewport_state *state)
496 {
497 struct radeon_cmdbuf *cs = &ctx->gfx_cs;
498
499 radeon_begin(cs);
500 radeon_emit(fui(state->scale[0]));
501 radeon_emit(fui(state->translate[0]));
502 radeon_emit(fui(state->scale[1]));
503 radeon_emit(fui(state->translate[1]));
504 radeon_emit(fui(state->scale[2]));
505 radeon_emit(fui(state->translate[2]));
506 radeon_end();
507 }
508
si_emit_viewports(struct si_context * ctx)509 static void si_emit_viewports(struct si_context *ctx)
510 {
511 struct radeon_cmdbuf *cs = &ctx->gfx_cs;
512 struct pipe_viewport_state *states = ctx->viewports.states;
513
514 /* The simple case: Only 1 viewport is active. */
515 if (!ctx->vs_writes_viewport_index) {
516 radeon_begin(cs);
517 radeon_set_context_reg_seq(R_02843C_PA_CL_VPORT_XSCALE, 6);
518 radeon_end();
519
520 si_emit_one_viewport(ctx, &states[0]);
521 return;
522 }
523
524 /* All registers in the array need to be updated if any of them is changed.
525 * This is a hardware requirement.
526 */
527 radeon_begin(cs);
528 radeon_set_context_reg_seq(R_02843C_PA_CL_VPORT_XSCALE + 0, SI_MAX_VIEWPORTS * 6);
529 radeon_end();
530
531 for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++)
532 si_emit_one_viewport(ctx, &states[i]);
533 }
534
si_viewport_zmin_zmax(const struct pipe_viewport_state * vp,bool halfz,bool window_space_position,float * zmin,float * zmax)535 static inline void si_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz,
536 bool window_space_position, float *zmin, float *zmax)
537 {
538 if (window_space_position) {
539 *zmin = 0;
540 *zmax = 1;
541 return;
542 }
543 util_viewport_zmin_zmax(vp, halfz, zmin, zmax);
544 }
545
si_emit_depth_ranges(struct si_context * ctx)546 static void si_emit_depth_ranges(struct si_context *ctx)
547 {
548 struct radeon_cmdbuf *cs = &ctx->gfx_cs;
549 struct pipe_viewport_state *states = ctx->viewports.states;
550 bool clip_halfz = ctx->queued.named.rasterizer->clip_halfz;
551 bool window_space = ctx->vs_disables_clipping_viewport;
552 float zmin, zmax;
553
554 /* The simple case: Only 1 viewport is active. */
555 if (!ctx->vs_writes_viewport_index) {
556 si_viewport_zmin_zmax(&states[0], clip_halfz, window_space, &zmin, &zmax);
557
558 radeon_begin(cs);
559 radeon_set_context_reg_seq(R_0282D0_PA_SC_VPORT_ZMIN_0, 2);
560 radeon_emit(fui(zmin));
561 radeon_emit(fui(zmax));
562 radeon_end();
563 return;
564 }
565
566 /* All registers in the array need to be updated if any of them is changed.
567 * This is a hardware requirement.
568 */
569 radeon_begin(cs);
570 radeon_set_context_reg_seq(R_0282D0_PA_SC_VPORT_ZMIN_0, SI_MAX_VIEWPORTS * 2);
571 for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) {
572 si_viewport_zmin_zmax(&states[i], clip_halfz, window_space, &zmin, &zmax);
573 radeon_emit(fui(zmin));
574 radeon_emit(fui(zmax));
575 }
576 radeon_end();
577 }
578
si_emit_viewport_states(struct si_context * ctx)579 static void si_emit_viewport_states(struct si_context *ctx)
580 {
581 si_emit_viewports(ctx);
582 si_emit_depth_ranges(ctx);
583 }
584
585 /**
586 * This reacts to 2 state changes:
587 * - VS.writes_viewport_index
588 * - VS output position in window space (enable/disable)
589 *
590 * Normally, we only emit 1 viewport and 1 scissor if no shader is using
591 * the VIEWPORT_INDEX output, and emitting the other viewports and scissors
592 * is delayed. When a shader with VIEWPORT_INDEX appears, this should be
593 * called to emit the rest.
594 */
si_update_vs_viewport_state(struct si_context * ctx)595 void si_update_vs_viewport_state(struct si_context *ctx)
596 {
597 struct si_shader_ctx_state *vs = si_get_vs(ctx);
598 struct si_shader_info *info = vs->cso ? &vs->cso->info : NULL;
599 bool vs_window_space;
600
601 if (!info)
602 return;
603
604 /* When the VS disables clipping and viewport transformation. */
605 vs_window_space = vs->cso->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position;
606
607 if (ctx->vs_disables_clipping_viewport != vs_window_space) {
608 ctx->vs_disables_clipping_viewport = vs_window_space;
609 si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
610 si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
611 }
612
613 /* Viewport index handling. */
614 if (ctx->vs_writes_viewport_index == info->writes_viewport_index)
615 return;
616
617 /* This changes how the guardband is computed. */
618 ctx->vs_writes_viewport_index = info->writes_viewport_index;
619 si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
620
621 /* Emit scissors and viewports that were enabled by having
622 * the ViewportIndex output.
623 */
624 if (info->writes_viewport_index) {
625 si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
626 si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
627 }
628 }
629
si_emit_window_rectangles(struct si_context * sctx)630 static void si_emit_window_rectangles(struct si_context *sctx)
631 {
632 /* There are four clipping rectangles. Their corner coordinates are inclusive.
633 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
634 * on whether the pixel is inside cliprects 0-3, respectively. For example,
635 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
636 * the number 3 (binary 0011).
637 *
638 * If CLIPRECT_RULE & (1 << number), the pixel is rasterized.
639 */
640 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
641 static const unsigned outside[4] = {
642 /* outside rectangle 0 */
643 V_02820C_OUT | V_02820C_IN_1 | V_02820C_IN_2 | V_02820C_IN_21 | V_02820C_IN_3 |
644 V_02820C_IN_31 | V_02820C_IN_32 | V_02820C_IN_321,
645 /* outside rectangles 0, 1 */
646 V_02820C_OUT | V_02820C_IN_2 | V_02820C_IN_3 | V_02820C_IN_32,
647 /* outside rectangles 0, 1, 2 */
648 V_02820C_OUT | V_02820C_IN_3,
649 /* outside rectangles 0, 1, 2, 3 */
650 V_02820C_OUT,
651 };
652 const unsigned disabled = 0xffff; /* all inside and outside cases */
653 unsigned num_rectangles = sctx->num_window_rectangles;
654 struct pipe_scissor_state *rects = sctx->window_rectangles;
655 unsigned rule;
656
657 assert(num_rectangles <= 4);
658
659 if (num_rectangles == 0)
660 rule = disabled;
661 else if (sctx->window_rectangles_include)
662 rule = ~outside[num_rectangles - 1];
663 else
664 rule = outside[num_rectangles - 1];
665
666 radeon_begin(cs);
667 radeon_opt_set_context_reg(sctx, R_02820C_PA_SC_CLIPRECT_RULE, SI_TRACKED_PA_SC_CLIPRECT_RULE,
668 rule);
669 if (num_rectangles == 0) {
670 radeon_end();
671 return;
672 }
673
674 radeon_set_context_reg_seq(R_028210_PA_SC_CLIPRECT_0_TL, num_rectangles * 2);
675 for (unsigned i = 0; i < num_rectangles; i++) {
676 radeon_emit(S_028210_TL_X(rects[i].minx) | S_028210_TL_Y(rects[i].miny));
677 radeon_emit(S_028214_BR_X(rects[i].maxx) | S_028214_BR_Y(rects[i].maxy));
678 }
679 radeon_end();
680 }
681
si_set_window_rectangles(struct pipe_context * ctx,bool include,unsigned num_rectangles,const struct pipe_scissor_state * rects)682 static void si_set_window_rectangles(struct pipe_context *ctx, bool include,
683 unsigned num_rectangles,
684 const struct pipe_scissor_state *rects)
685 {
686 struct si_context *sctx = (struct si_context *)ctx;
687
688 sctx->num_window_rectangles = num_rectangles;
689 sctx->window_rectangles_include = include;
690 if (num_rectangles) {
691 memcpy(sctx->window_rectangles, rects, sizeof(*rects) * num_rectangles);
692 }
693
694 si_mark_atom_dirty(sctx, &sctx->atoms.s.window_rectangles);
695 }
696
si_init_viewport_functions(struct si_context * ctx)697 void si_init_viewport_functions(struct si_context *ctx)
698 {
699 ctx->atoms.s.guardband.emit = si_emit_guardband;
700 ctx->atoms.s.scissors.emit = si_emit_scissors;
701 ctx->atoms.s.viewports.emit = si_emit_viewport_states;
702 ctx->atoms.s.window_rectangles.emit = si_emit_window_rectangles;
703 ctx->atoms.s.ngg_cull_state.emit = si_emit_cull_state;
704
705 ctx->b.set_scissor_states = si_set_scissor_states;
706 ctx->b.set_viewport_states = si_set_viewport_states;
707 ctx->b.set_window_rectangles = si_set_window_rectangles;
708
709 for (unsigned i = 0; i < 16; i++)
710 ctx->viewports.as_scissor[i].quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
711 }
712