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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Author:
30  *    Keith Whitwell <keithw@vmware.com>
31  */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_upload_mgr.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "sp_buffer.h"
42 #include "sp_clear.h"
43 #include "sp_context.h"
44 #include "sp_flush.h"
45 #include "sp_prim_vbuf.h"
46 #include "sp_state.h"
47 #include "sp_surface.h"
48 #include "sp_tile_cache.h"
49 #include "sp_tex_tile_cache.h"
50 #include "sp_texture.h"
51 #include "sp_query.h"
52 #include "sp_screen.h"
53 #include "sp_tex_sample.h"
54 #include "sp_image.h"
55 
56 static void
softpipe_destroy(struct pipe_context * pipe)57 softpipe_destroy( struct pipe_context *pipe )
58 {
59    struct softpipe_context *softpipe = softpipe_context( pipe );
60    uint i, sh;
61 
62    if (softpipe->blitter) {
63       util_blitter_destroy(softpipe->blitter);
64    }
65 
66    if (softpipe->draw)
67       draw_destroy( softpipe->draw );
68 
69    if (softpipe->quad.shade)
70       softpipe->quad.shade->destroy( softpipe->quad.shade );
71 
72    if (softpipe->quad.depth_test)
73       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
74 
75    if (softpipe->quad.blend)
76       softpipe->quad.blend->destroy( softpipe->quad.blend );
77 
78    if (softpipe->pipe.stream_uploader)
79       u_upload_destroy(softpipe->pipe.stream_uploader);
80 
81    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
82       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
83       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
84    }
85 
86    sp_destroy_tile_cache(softpipe->zsbuf_cache);
87    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
88 
89    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
90       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
91          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
92          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
93       }
94    }
95 
96    for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
97       for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
98          if (softpipe->constants[sh][i]) {
99             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
100          }
101       }
102    }
103 
104    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
105       pipe_vertex_buffer_unreference(&softpipe->vertex_buffer[i]);
106    }
107 
108    tgsi_exec_machine_destroy(softpipe->fs_machine);
109 
110    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
111       FREE(softpipe->tgsi.sampler[i]);
112       FREE(softpipe->tgsi.image[i]);
113       FREE(softpipe->tgsi.buffer[i]);
114    }
115 
116    FREE( softpipe );
117 }
118 
119 
120 /**
121  * if (the texture is being used as a framebuffer surface)
122  *    return SP_REFERENCED_FOR_WRITE
123  * else if (the texture is a bound texture source)
124  *    return SP_REFERENCED_FOR_READ
125  * else
126  *    return SP_UNREFERENCED
127  */
128 unsigned int
softpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,int layer)129 softpipe_is_resource_referenced( struct pipe_context *pipe,
130                                  struct pipe_resource *texture,
131                                  unsigned level, int layer)
132 {
133    struct softpipe_context *softpipe = softpipe_context( pipe );
134    unsigned i, sh;
135 
136    if (texture->target == PIPE_BUFFER)
137       return SP_UNREFERENCED;
138 
139    /* check if any of the bound drawing surfaces are this texture */
140    if (softpipe->dirty_render_cache) {
141       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
142          if (softpipe->framebuffer.cbufs[i] &&
143              softpipe->framebuffer.cbufs[i]->texture == texture) {
144             return SP_REFERENCED_FOR_WRITE;
145          }
146       }
147       if (softpipe->framebuffer.zsbuf &&
148           softpipe->framebuffer.zsbuf->texture == texture) {
149          return SP_REFERENCED_FOR_WRITE;
150       }
151    }
152 
153    /* check if any of the tex_cache textures are this texture */
154    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
155       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
156          if (softpipe->tex_cache[sh][i] &&
157              softpipe->tex_cache[sh][i]->texture == texture)
158             return SP_REFERENCED_FOR_READ;
159       }
160    }
161 
162    return SP_UNREFERENCED;
163 }
164 
165 
166 
167 
168 static void
softpipe_render_condition(struct pipe_context * pipe,struct pipe_query * query,bool condition,enum pipe_render_cond_flag mode)169 softpipe_render_condition(struct pipe_context *pipe,
170                           struct pipe_query *query,
171                           bool condition,
172                           enum pipe_render_cond_flag mode)
173 {
174    struct softpipe_context *softpipe = softpipe_context( pipe );
175 
176    softpipe->render_cond_query = query;
177    softpipe->render_cond_mode = mode;
178    softpipe->render_cond_cond = condition;
179 }
180 
181 
182 static void
softpipe_set_debug_callback(struct pipe_context * pipe,const struct util_debug_callback * cb)183 softpipe_set_debug_callback(struct pipe_context *pipe,
184                             const struct util_debug_callback *cb)
185 {
186    struct softpipe_context *softpipe = softpipe_context(pipe);
187 
188    if (cb)
189       softpipe->debug = *cb;
190    else
191       memset(&softpipe->debug, 0, sizeof(softpipe->debug));
192 }
193 
194 
195 struct pipe_context *
softpipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)196 softpipe_create_context(struct pipe_screen *screen,
197 			void *priv, unsigned flags)
198 {
199    struct softpipe_screen *sp_screen = softpipe_screen(screen);
200    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
201    uint i, sh;
202 
203    util_init_math();
204 
205    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
206       softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
207    }
208 
209    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
210       softpipe->tgsi.image[i] = sp_create_tgsi_image();
211    }
212 
213    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
214       softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
215    }
216 
217    softpipe->pipe.screen = screen;
218    softpipe->pipe.destroy = softpipe_destroy;
219    softpipe->pipe.priv = priv;
220 
221    /* state setters */
222    softpipe_init_blend_funcs(&softpipe->pipe);
223    softpipe_init_clip_funcs(&softpipe->pipe);
224    softpipe_init_query_funcs( softpipe );
225    softpipe_init_rasterizer_funcs(&softpipe->pipe);
226    softpipe_init_sampler_funcs(&softpipe->pipe);
227    softpipe_init_shader_funcs(&softpipe->pipe);
228    softpipe_init_streamout_funcs(&softpipe->pipe);
229    softpipe_init_texture_funcs( &softpipe->pipe );
230    softpipe_init_vertex_funcs(&softpipe->pipe);
231    softpipe_init_image_funcs(&softpipe->pipe);
232 
233    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
234    softpipe->pipe.set_debug_callback = softpipe_set_debug_callback;
235 
236    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
237 
238    softpipe->pipe.launch_grid = softpipe_launch_grid;
239 
240    softpipe->pipe.clear = softpipe_clear;
241    softpipe->pipe.flush = softpipe_flush_wrapped;
242    softpipe->pipe.texture_barrier = softpipe_texture_barrier;
243    softpipe->pipe.memory_barrier = softpipe_memory_barrier;
244    softpipe->pipe.render_condition = softpipe_render_condition;
245 
246    /*
247     * Alloc caches for accessing drawing surfaces and textures.
248     * Must be before quad stage setup!
249     */
250    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
251       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
252    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
253 
254    /* Allocate texture caches */
255    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
256       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
257          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
258          if (!softpipe->tex_cache[sh][i])
259             goto fail;
260       }
261    }
262 
263    softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
264 
265    /* setup quad rendering stages */
266    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
267    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
268    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
269 
270    softpipe->pipe.stream_uploader = u_upload_create_default(&softpipe->pipe);
271    if (!softpipe->pipe.stream_uploader)
272       goto fail;
273    softpipe->pipe.const_uploader = softpipe->pipe.stream_uploader;
274 
275    /*
276     * Create drawing context and plug our rendering stage into it.
277     */
278    if (sp_screen->use_llvm)
279       softpipe->draw = draw_create(&softpipe->pipe);
280    else
281       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
282    if (!softpipe->draw)
283       goto fail;
284 
285    draw_texture_sampler(softpipe->draw,
286                         PIPE_SHADER_VERTEX,
287                         (struct tgsi_sampler *)
288                            softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
289 
290    draw_texture_sampler(softpipe->draw,
291                         PIPE_SHADER_GEOMETRY,
292                         (struct tgsi_sampler *)
293                            softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
294 
295    draw_image(softpipe->draw,
296               PIPE_SHADER_VERTEX,
297               (struct tgsi_image *)
298               softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
299 
300    draw_image(softpipe->draw,
301               PIPE_SHADER_GEOMETRY,
302               (struct tgsi_image *)
303               softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
304 
305    draw_buffer(softpipe->draw,
306               PIPE_SHADER_VERTEX,
307               (struct tgsi_buffer *)
308               softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
309 
310    draw_buffer(softpipe->draw,
311               PIPE_SHADER_GEOMETRY,
312               (struct tgsi_buffer *)
313               softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
314 
315    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
316    if (!softpipe->vbuf_backend)
317       goto fail;
318 
319    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
320    if (!softpipe->vbuf)
321       goto fail;
322 
323    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
324    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
325 
326    softpipe->blitter = util_blitter_create(&softpipe->pipe);
327    if (!softpipe->blitter) {
328       goto fail;
329    }
330 
331    /* must be done before installing Draw stages */
332    util_blitter_cache_all_shaders(softpipe->blitter);
333 
334    /* plug in AA line/point stages */
335    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
336    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
337 
338    /* Do polygon stipple w/ texture map + frag prog. */
339    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
340 
341    draw_wide_point_sprites(softpipe->draw, TRUE);
342 
343    sp_init_surface_functions(softpipe);
344 
345    return &softpipe->pipe;
346 
347  fail:
348    softpipe_destroy(&softpipe->pipe);
349    return NULL;
350 }
351