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Searched defs:specular (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.hpp38 Vector4s &specular; member in sw::PixelPipeline
DVertexPipeline.cpp215 Vector4f specular = v[Color1]; in pipeline() local
DPixelPipeline.cpp1199 void PixelPipeline::specularPixel(Vector4s &current, Vector4s &specular) in specularPixel()
/third_party/skia/src/effects/
DSkEmbossMaskFilter.cpp43 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DLightsTest.cpp252 const GLColor32F specular(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.h45 ColorF specular; member
66 ColorF specular = {0.0f, 0.0f, 0.0f, 1.0f}; member
/third_party/skia/gm/
Dimagemakewithfilter.cpp162 sk_sp<SkImageFilter> specular = SkImageFilters::PointLitSpecular( in lighting_factory() local
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c1253 struct ureg specular = lightprod_front[i][2]; in build_lighting() local
1320 struct ureg specular = lightprod_back[i][2]; in build_lighting() local
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c115 uint32_t specular : 1; member
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h484 float specular[4]; member
994 float specular[4]; member