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1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <getopt.h>
24 
25 /** @file standalone.cpp
26  *
27  * Standalone compiler helper lib.  Used by standalone glsl_compiler and
28  * also available to drivers to implement their own standalone compiler
29  * with driver backend.
30  */
31 
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "standalone_scaffolding.h"
37 #include "standalone.h"
38 #include "string_to_uint_map.h"
39 #include "util/set.h"
40 #include "linker.h"
41 #include "glsl_parser_extras.h"
42 #include "ir_builder_print_visitor.h"
43 #include "builtin_functions.h"
44 #include "opt_add_neg_to_sub.h"
45 #include "main/mtypes.h"
46 #include "program/program.h"
47 
48 class dead_variable_visitor : public ir_hierarchical_visitor {
49 public:
dead_variable_visitor()50    dead_variable_visitor()
51    {
52       variables = _mesa_pointer_set_create(NULL);
53    }
54 
~dead_variable_visitor()55    virtual ~dead_variable_visitor()
56    {
57       _mesa_set_destroy(variables, NULL);
58    }
59 
visit(ir_variable * ir)60    virtual ir_visitor_status visit(ir_variable *ir)
61    {
62       /* If the variable is auto or temp, add it to the set of variables that
63        * are candidates for removal.
64        */
65       if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
66          return visit_continue;
67 
68       _mesa_set_add(variables, ir);
69 
70       return visit_continue;
71    }
72 
visit(ir_dereference_variable * ir)73    virtual ir_visitor_status visit(ir_dereference_variable *ir)
74    {
75       struct set_entry *entry = _mesa_set_search(variables, ir->var);
76 
77       /* If a variable is dereferenced at all, remove it from the set of
78        * variables that are candidates for removal.
79        */
80       if (entry != NULL)
81          _mesa_set_remove(variables, entry);
82 
83       return visit_continue;
84    }
85 
remove_dead_variables()86    void remove_dead_variables()
87    {
88       set_foreach(variables, entry) {
89          ir_variable *ir = (ir_variable *) entry->key;
90 
91          assert(ir->ir_type == ir_type_variable);
92          ir->remove();
93       }
94    }
95 
96 private:
97    set *variables;
98 };
99 
100 static void
init_gl_program(struct gl_program * prog,bool is_arb_asm,gl_shader_stage stage)101 init_gl_program(struct gl_program *prog, bool is_arb_asm, gl_shader_stage stage)
102 {
103    prog->RefCount = 1;
104    prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
105    prog->info.use_legacy_math_rules = is_arb_asm;
106    prog->info.stage = stage;
107 }
108 
109 static struct gl_program *
new_program(UNUSED struct gl_context * ctx,gl_shader_stage stage,UNUSED GLuint id,bool is_arb_asm)110 new_program(UNUSED struct gl_context *ctx, gl_shader_stage stage,
111             UNUSED GLuint id, bool is_arb_asm)
112 {
113    struct gl_program *prog = rzalloc(NULL, struct gl_program);
114    init_gl_program(prog, is_arb_asm, stage);
115    return prog;
116 }
117 
118 static const struct standalone_options *options;
119 
120 static void
initialize_context(struct gl_context * ctx,gl_api api)121 initialize_context(struct gl_context *ctx, gl_api api)
122 {
123    initialize_context_to_defaults(ctx, api);
124    _mesa_glsl_builtin_functions_init_or_ref();
125 
126    /* The standalone compiler needs to claim support for almost
127     * everything in order to compile the built-in functions.
128     */
129    ctx->Const.GLSLVersion = options->glsl_version;
130    ctx->Extensions.ARB_ES3_compatibility = true;
131    ctx->Extensions.ARB_ES3_1_compatibility = true;
132    ctx->Extensions.ARB_ES3_2_compatibility = true;
133    ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
134    ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
135    ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
136    ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
137    ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
138    ctx->Const.MaxComputeWorkGroupSize[2] = 64;
139    ctx->Const.MaxComputeWorkGroupInvocations = 1024;
140    ctx->Const.MaxComputeSharedMemorySize = 32768;
141    ctx->Const.MaxComputeVariableGroupSize[0] = 512;
142    ctx->Const.MaxComputeVariableGroupSize[1] = 512;
143    ctx->Const.MaxComputeVariableGroupSize[2] = 64;
144    ctx->Const.MaxComputeVariableGroupInvocations = 512;
145    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
146    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
147    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
148    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
149    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
150    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
151    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
152    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
153    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
154 
155    switch (ctx->Const.GLSLVersion) {
156    case 100:
157       ctx->Const.MaxClipPlanes = 0;
158       ctx->Const.MaxCombinedTextureImageUnits = 8;
159       ctx->Const.MaxDrawBuffers = 2;
160       ctx->Const.MinProgramTexelOffset = 0;
161       ctx->Const.MaxProgramTexelOffset = 0;
162       ctx->Const.MaxLights = 0;
163       ctx->Const.MaxTextureCoordUnits = 0;
164       ctx->Const.MaxTextureUnits = 8;
165 
166       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
167       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
168       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
169       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
170       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
171       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
172 
173       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
174          ctx->Const.MaxCombinedTextureImageUnits;
175       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
176       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
177       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
178          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
179       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
180 
181       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
182       break;
183    case 110:
184    case 120:
185       ctx->Const.MaxClipPlanes = 6;
186       ctx->Const.MaxCombinedTextureImageUnits = 2;
187       ctx->Const.MaxDrawBuffers = 1;
188       ctx->Const.MinProgramTexelOffset = 0;
189       ctx->Const.MaxProgramTexelOffset = 0;
190       ctx->Const.MaxLights = 8;
191       ctx->Const.MaxTextureCoordUnits = 2;
192       ctx->Const.MaxTextureUnits = 2;
193 
194       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
195       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
196       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
197       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
198       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
199       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
200 
201       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
202          ctx->Const.MaxCombinedTextureImageUnits;
203       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
204       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
205       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
206          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
207       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
208 
209       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
210       break;
211    case 130:
212    case 140:
213       ctx->Const.MaxClipPlanes = 8;
214       ctx->Const.MaxCombinedTextureImageUnits = 16;
215       ctx->Const.MaxDrawBuffers = 8;
216       ctx->Const.MinProgramTexelOffset = -8;
217       ctx->Const.MaxProgramTexelOffset = 7;
218       ctx->Const.MaxLights = 8;
219       ctx->Const.MaxTextureCoordUnits = 8;
220       ctx->Const.MaxTextureUnits = 2;
221       ctx->Const.MaxUniformBufferBindings = 84;
222       ctx->Const.MaxVertexStreams = 4;
223       ctx->Const.MaxTransformFeedbackBuffers = 4;
224 
225       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
226       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
227       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
228       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
229       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
230       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
231 
232       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
233       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
234       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
235       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
236          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
237       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
238 
239       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
240       break;
241    case 150:
242    case 330:
243    case 400:
244    case 410:
245    case 420:
246    case 430:
247    case 440:
248    case 450:
249    case 460:
250       ctx->Const.MaxClipPlanes = 8;
251       ctx->Const.MaxDrawBuffers = 8;
252       ctx->Const.MinProgramTexelOffset = -8;
253       ctx->Const.MaxProgramTexelOffset = 7;
254       ctx->Const.MaxLights = 8;
255       ctx->Const.MaxTextureCoordUnits = 8;
256       ctx->Const.MaxTextureUnits = 2;
257       ctx->Const.MaxUniformBufferBindings = 84;
258       ctx->Const.MaxVertexStreams = 4;
259       ctx->Const.MaxTransformFeedbackBuffers = 4;
260       ctx->Const.MaxShaderStorageBufferBindings = 4;
261       ctx->Const.MaxShaderStorageBlockSize = 4096;
262       ctx->Const.MaxAtomicBufferBindings = 4;
263 
264       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
265       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
266       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
267       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
268       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
269       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
270 
271       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
272       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
273       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
274       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
275          ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
276       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
277 
278       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
279       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
280       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
281       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
282          ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
283       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
284 
285       ctx->Const.MaxCombinedTextureImageUnits =
286          ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
287          + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
288          + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
289 
290       ctx->Const.MaxGeometryOutputVertices = 256;
291       ctx->Const.MaxGeometryTotalOutputComponents = 1024;
292 
293       ctx->Const.MaxVarying = 60 / 4;
294       break;
295    case 300:
296       ctx->Const.MaxClipPlanes = 8;
297       ctx->Const.MaxCombinedTextureImageUnits = 32;
298       ctx->Const.MaxDrawBuffers = 4;
299       ctx->Const.MinProgramTexelOffset = -8;
300       ctx->Const.MaxProgramTexelOffset = 7;
301       ctx->Const.MaxLights = 0;
302       ctx->Const.MaxTextureCoordUnits = 0;
303       ctx->Const.MaxTextureUnits = 0;
304       ctx->Const.MaxUniformBufferBindings = 84;
305       ctx->Const.MaxVertexStreams = 4;
306       ctx->Const.MaxTransformFeedbackBuffers = 4;
307 
308       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
309       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
310       ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
311       ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
312       ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
313       ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
314 
315       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
316       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
317       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
318       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
319       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
320 
321       ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
322       break;
323    }
324 
325    ctx->Const.GenerateTemporaryNames = true;
326    ctx->Const.MaxPatchVertices = 32;
327 
328    /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
329    ctx->Const.MaxUserAssignableUniformLocations =
330       4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
331 
332    ctx->Driver.NewProgram = new_program;
333 }
334 
335 /* Returned string will have 'ctx' as its ralloc owner. */
336 static char *
load_text_file(void * ctx,const char * file_name)337 load_text_file(void *ctx, const char *file_name)
338 {
339    char *text = NULL;
340    size_t size;
341    size_t total_read = 0;
342    FILE *fp = fopen(file_name, "rb");
343 
344    if (!fp) {
345       return NULL;
346    }
347 
348    fseek(fp, 0L, SEEK_END);
349    size = ftell(fp);
350    fseek(fp, 0L, SEEK_SET);
351 
352    text = (char *) ralloc_size(ctx, size + 1);
353    if (text != NULL) {
354       do {
355          size_t bytes = fread(text + total_read,
356                1, size - total_read, fp);
357          if (bytes < size - total_read) {
358             free(text);
359             text = NULL;
360             goto error;
361          }
362 
363          if (bytes == 0) {
364             break;
365          }
366 
367          total_read += bytes;
368       } while (total_read < size);
369 
370       text[total_read] = '\0';
371       error:;
372    }
373 
374    fclose(fp);
375 
376    return text;
377 }
378 
379 static void
compile_shader(struct gl_context * ctx,struct gl_shader * shader)380 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
381 {
382    _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
383                              options->dump_hir, true);
384 
385    /* Print out the resulting IR */
386    if (shader->CompileStatus == COMPILE_SUCCESS && options->dump_lir) {
387       _mesa_print_ir(stdout, shader->ir, NULL);
388    }
389 
390    return;
391 }
392 
393 extern "C" struct gl_shader_program *
standalone_compile_shader(const struct standalone_options * _options,unsigned num_files,char * const * files,struct gl_context * ctx)394 standalone_compile_shader(const struct standalone_options *_options,
395       unsigned num_files, char* const* files, struct gl_context *ctx)
396 {
397    int status = EXIT_SUCCESS;
398    bool glsl_es = false;
399 
400    options = _options;
401 
402    switch (options->glsl_version) {
403    case 100:
404    case 300:
405       glsl_es = true;
406       break;
407    case 110:
408    case 120:
409    case 130:
410    case 140:
411    case 150:
412    case 330:
413    case 400:
414    case 410:
415    case 420:
416    case 430:
417    case 440:
418    case 450:
419    case 460:
420       glsl_es = false;
421       break;
422    default:
423       fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
424       return NULL;
425    }
426 
427    if (glsl_es) {
428       initialize_context(ctx, API_OPENGLES2);
429    } else {
430       initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
431    }
432 
433    if (options->lower_precision) {
434       for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_COMPUTE; i++) {
435          struct gl_shader_compiler_options *options =
436             &ctx->Const.ShaderCompilerOptions[i];
437          options->LowerPrecisionFloat16 = true;
438          options->LowerPrecisionInt16 = true;
439          options->LowerPrecisionDerivatives = true;
440          options->LowerPrecisionConstants = true;
441          options->LowerPrecisionFloat16Uniforms = true;
442       }
443    }
444 
445    struct gl_shader_program *whole_program;
446 
447    whole_program = rzalloc (NULL, struct gl_shader_program);
448    assert(whole_program != NULL);
449    whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
450    assert(whole_program->data != NULL);
451    whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
452 
453    /* Created just to avoid segmentation faults */
454    whole_program->AttributeBindings = new string_to_uint_map;
455    whole_program->FragDataBindings = new string_to_uint_map;
456    whole_program->FragDataIndexBindings = new string_to_uint_map;
457 
458    for (unsigned i = 0; i < num_files; i++) {
459       whole_program->Shaders =
460             reralloc(whole_program, whole_program->Shaders,
461                   struct gl_shader *, whole_program->NumShaders + 1);
462       assert(whole_program->Shaders != NULL);
463 
464       struct gl_shader *shader = rzalloc(whole_program, gl_shader);
465 
466       whole_program->Shaders[whole_program->NumShaders] = shader;
467       whole_program->NumShaders++;
468 
469       const unsigned len = strlen(files[i]);
470       if (len < 6)
471          goto fail;
472 
473       const char *const ext = & files[i][len - 5];
474       /* TODO add support to read a .shader_test */
475       if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
476 	 shader->Type = GL_VERTEX_SHADER;
477       else if (strncmp(".tesc", ext, 5) == 0)
478 	 shader->Type = GL_TESS_CONTROL_SHADER;
479       else if (strncmp(".tese", ext, 5) == 0)
480 	 shader->Type = GL_TESS_EVALUATION_SHADER;
481       else if (strncmp(".geom", ext, 5) == 0)
482 	 shader->Type = GL_GEOMETRY_SHADER;
483       else if (strncmp(".frag", ext, 5) == 0)
484 	 shader->Type = GL_FRAGMENT_SHADER;
485       else if (strncmp(".comp", ext, 5) == 0)
486          shader->Type = GL_COMPUTE_SHADER;
487       else
488          goto fail;
489       shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
490 
491       shader->Source = load_text_file(whole_program, files[i]);
492       if (shader->Source == NULL) {
493          printf("File \"%s\" does not exist.\n", files[i]);
494          exit(EXIT_FAILURE);
495       }
496 
497       compile_shader(ctx, shader);
498 
499       if (strlen(shader->InfoLog) > 0) {
500          if (!options->just_log)
501             printf("Info log for %s:\n", files[i]);
502 
503          printf("%s", shader->InfoLog);
504          if (!options->just_log)
505             printf("\n");
506       }
507 
508       if (!shader->CompileStatus) {
509          status = EXIT_FAILURE;
510          break;
511       }
512    }
513 
514    if (status == EXIT_SUCCESS) {
515       _mesa_clear_shader_program_data(ctx, whole_program);
516 
517       if (options->do_link)  {
518          link_shaders(ctx, whole_program);
519       } else {
520          const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
521 
522          whole_program->data->LinkStatus = LINKING_SUCCESS;
523          whole_program->_LinkedShaders[stage] =
524             link_intrastage_shaders(whole_program /* mem_ctx */,
525                                     ctx,
526                                     whole_program,
527                                     whole_program->Shaders,
528                                     1,
529                                     true);
530 
531          /* Par-linking can fail, for example, if there are undefined external
532           * references.
533           */
534          if (whole_program->_LinkedShaders[stage] != NULL) {
535             assert(whole_program->data->LinkStatus);
536 
537             struct gl_shader_compiler_options *const compiler_options =
538                &ctx->Const.ShaderCompilerOptions[stage];
539 
540             exec_list *const ir =
541                whole_program->_LinkedShaders[stage]->ir;
542 
543             bool progress;
544             do {
545                progress = do_function_inlining(ir);
546 
547                progress = do_common_optimization(ir,
548                                                  false,
549                                                  compiler_options,
550                                                  true)
551                   && progress;
552             } while(progress);
553          }
554       }
555 
556       status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
557 
558       if (strlen(whole_program->data->InfoLog) > 0) {
559          printf("\n");
560          if (!options->just_log)
561             printf("Info log for linking:\n");
562          printf("%s", whole_program->data->InfoLog);
563          if (!options->just_log)
564             printf("\n");
565       }
566 
567       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
568          struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
569 
570          if (!shader)
571             continue;
572 
573          add_neg_to_sub_visitor v;
574          visit_list_elements(&v, shader->ir);
575 
576          dead_variable_visitor dv;
577          visit_list_elements(&dv, shader->ir);
578          dv.remove_dead_variables();
579       }
580 
581       if (options->dump_builder) {
582          for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
583             struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
584 
585             if (!shader)
586                continue;
587 
588             _mesa_print_builder_for_ir(stdout, shader->ir);
589          }
590       }
591    }
592 
593    return whole_program;
594 
595 fail:
596    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
597       if (whole_program->_LinkedShaders[i])
598          _mesa_delete_linked_shader(ctx, whole_program->_LinkedShaders[i]);
599    }
600 
601    ralloc_free(whole_program);
602    return NULL;
603 }
604 
605 extern "C" void
standalone_compiler_cleanup(struct gl_shader_program * whole_program)606 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
607 {
608    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
609       if (whole_program->_LinkedShaders[i])
610          _mesa_delete_linked_shader(NULL, whole_program->_LinkedShaders[i]);
611    }
612 
613    delete whole_program->AttributeBindings;
614    delete whole_program->FragDataBindings;
615    delete whole_program->FragDataIndexBindings;
616    delete whole_program->UniformHash;
617 
618    ralloc_free(whole_program);
619    _mesa_glsl_builtin_functions_decref();
620 }
621