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1 /*
2  * Copyright 2016 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef SI_SHADER_PRIVATE_H
26 #define SI_SHADER_PRIVATE_H
27 
28 #include "ac_shader_abi.h"
29 #include "si_shader.h"
30 
31 struct util_debug_callback;
32 
33 struct si_shader_output_values {
34    LLVMValueRef values[4];
35    ubyte vertex_streams;
36    ubyte semantic;
37 };
38 
39 struct si_shader_context {
40    struct ac_llvm_context ac;
41    struct si_shader *shader;
42    struct si_screen *screen;
43    struct pipe_stream_output_info so;
44 
45    gl_shader_stage stage;
46 
47    /* For clamping the non-constant index in resource indexing: */
48    unsigned num_const_buffers;
49    unsigned num_shader_buffers;
50    unsigned num_images;
51    unsigned num_samplers;
52 
53    struct ac_shader_args args;
54    struct ac_shader_abi abi;
55 
56    LLVMBasicBlockRef merged_wrap_if_entry_block;
57    int merged_wrap_if_label;
58 
59    LLVMValueRef main_fn;
60    LLVMTypeRef return_type;
61 
62    struct ac_arg const_and_shader_buffers;
63    struct ac_arg samplers_and_images;
64 
65    /* For merged shaders, the per-stage descriptors for the stage other
66     * than the one we're processing, used to pass them through from the
67     * first stage to the second.
68     */
69    struct ac_arg other_const_and_shader_buffers;
70    struct ac_arg other_samplers_and_images;
71 
72    struct ac_arg internal_bindings;
73    struct ac_arg bindless_samplers_and_images;
74    struct ac_arg small_prim_cull_info;
75    struct ac_arg gs_attr_address;
76    /* API VS */
77    struct ac_arg vb_descriptors[5];
78    struct ac_arg vertex_index0;
79    /* VS states and layout of LS outputs / TCS inputs at the end
80     *   [0] = clamp vertex color
81     *   [1] = indexed
82     *   [2:3] = NGG: output primitive type
83     *   [4:5] = NGG: provoking vertex index
84     *   [6]   = NGG: streamout queries enabled
85     *   [7:10] = NGG: small prim filter precision = num_samples / quant_mode,
86     *            but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12
87     *            Only the first 4 bits of the exponent are stored.
88     *            Set it like this: (fui(num_samples / quant_mode) >> 23)
89     *            Expand to FP32 like this: ((0x70 | value) << 23);
90     *            With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15)
91     *            = 1/2^(15 - value) in FP32
92     *   [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
93     *             max = 32*32*4 + 32*4
94     *   [24:31] = stride between vertices in DW = num_inputs * 4
95     *             max = 32*4
96     */
97    struct ac_arg vs_state_bits;
98    struct ac_arg vs_blit_inputs;
99 
100    /* API TCS & TES */
101    /* Layout of TCS outputs in the offchip buffer
102     * # 6 bits
103     *   [0:5] = the number of patches per threadgroup - 1, max = 63
104     * # 5 bits
105     *   [6:10] = the number of output vertices per patch - 1, max = 31
106     * # 21 bits
107     *   [11:31] = the offset of per patch attributes in the buffer in bytes.
108     *             max = NUM_PATCHES*32*32*16 = 1M
109     */
110    struct ac_arg tcs_offchip_layout;
111 
112    /* API TCS */
113    /* Offsets where TCS outputs and TCS patch outputs live in LDS (<= 16K):
114     *   [0:15] = TCS output patch0 offset / 4, max = 16K / 4 = 4K
115     *   [16:31] = TCS output patch0 offset for per-patch / 4, max = 16K / 4 = 4K
116     */
117    struct ac_arg tcs_out_lds_offsets;
118    /* Layout of TCS outputs / TES inputs:
119     *   [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
120     *            max = 32*32*4 + 32*4 = 4224
121     *   [13:18] = gl_PatchVerticesIn, max = 32
122     *   [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers
123     */
124    struct ac_arg tcs_out_lds_layout;
125 
126    /* API TES */
127    struct ac_arg tes_offchip_addr;
128    /* PS */
129    struct ac_arg pos_fixed_pt;
130    /* CS */
131    struct ac_arg block_size;
132    struct ac_arg cs_user_data;
133    struct ac_arg cs_shaderbuf[3];
134    struct ac_arg cs_image[3];
135 
136    struct ac_llvm_compiler *compiler;
137 
138    /* Preloaded descriptors. */
139    LLVMValueRef esgs_ring;
140    LLVMValueRef gsvs_ring[4];
141    LLVMValueRef tess_offchip_ring;
142 
143    LLVMValueRef gs_next_vertex[4];
144    LLVMValueRef gs_curprim_verts[4];
145    LLVMValueRef gs_generated_prims[4];
146    LLVMValueRef gs_ngg_emit;
147    LLVMValueRef gs_ngg_scratch;
148    LLVMValueRef return_value;
149 
150    LLVMValueRef gs_emitted_vertices;
151 };
152 
si_shader_context_from_abi(struct ac_shader_abi * abi)153 static inline struct si_shader_context *si_shader_context_from_abi(struct ac_shader_abi *abi)
154 {
155    return container_of(abi, struct si_shader_context, abi);
156 }
157 
158 /* si_shader.c */
159 bool si_is_multi_part_shader(struct si_shader *shader);
160 bool si_is_merged_shader(struct si_shader *shader);
161 void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
162                         enum ac_arg_type type, struct ac_arg *arg, unsigned idx);
163 void si_init_shader_args(struct si_shader_context *ctx, bool ngg_cull_shader);
164 unsigned si_get_max_workgroup_size(const struct si_shader *shader);
165 bool si_vs_needs_prolog(const struct si_shader_selector *sel,
166                         const struct si_vs_prolog_bits *prolog_key,
167                         const union si_shader_key *key, bool ngg_cull_shader, bool is_gs);
168 void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs,
169                           bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key,
170                           struct si_shader *shader_out, union si_shader_part_key *key);
171 struct nir_shader *si_get_nir_shader(struct si_shader *shader, bool *free_nir,
172                                      uint64_t tcs_vgpr_only_inputs);
173 void si_get_tcs_epilog_key(struct si_shader *shader, union si_shader_part_key *key);
174 bool si_need_ps_prolog(const union si_shader_part_key *key);
175 void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
176                           bool separate_prolog);
177 void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key);
178 void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader);
179 
180 /* gfx10_shader_ngg.c */
181 LLVMValueRef gfx10_get_thread_id_in_tg(struct si_shader_context *ctx);
182 bool gfx10_ngg_export_prim_early(struct si_shader *shader);
183 void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx);
184 void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3],
185                                  LLVMValueRef prim_passthrough);
186 void gfx10_ngg_culling_build_end(struct si_shader_context *ctx);
187 void gfx10_ngg_build_end(struct si_shader_context *ctx);
188 void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs);
189 void gfx10_ngg_gs_emit_begin(struct si_shader_context *ctx);
190 void gfx10_ngg_gs_build_end(struct si_shader_context *ctx);
191 unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader);
192 bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
193 
194 /* si_shader_llvm.c */
195 bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
196                      struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
197                      struct ac_llvm_context *ac, struct util_debug_callback *debug,
198                      gl_shader_stage stage, const char *name, bool less_optimized);
199 void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
200                           struct ac_llvm_compiler *compiler, unsigned wave_size);
201 void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,
202                          unsigned num_return_elems, unsigned max_workgroup_size);
203 void si_llvm_create_main_func(struct si_shader_context *ctx, bool ngg_cull_shader);
204 void si_llvm_optimize_module(struct si_shader_context *ctx);
205 void si_llvm_dispose(struct si_shader_context *ctx);
206 LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource,
207                                   LLVMValueRef offset);
208 void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
209 LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
210                                  struct ac_arg param, unsigned return_index);
211 LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
212                                        struct ac_arg param, unsigned return_index);
213 LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
214                                  struct ac_arg param, unsigned return_index);
215 LLVMValueRef si_prolog_get_internal_bindings(struct si_shader_context *ctx);
216 void si_llvm_declare_esgs_ring(struct si_shader_context *ctx);
217 LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift,
218                              unsigned bitwidth);
219 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle);
220 void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
221                                unsigned num_parts, unsigned main_part,
222                                unsigned next_shader_first_part, bool same_thread_count);
223 bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shader,
224                            struct nir_shader *nir, bool free_nir, bool ngg_cull_shader);
225 bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
226                             struct si_shader *shader, const struct pipe_stream_output_info *so,
227                             struct util_debug_callback *debug, struct nir_shader *nir,
228                             bool free_nir);
229 
230 /* si_shader_llvm_gs.c */
231 LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
232 LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
233 void si_llvm_es_build_end(struct si_shader_context *ctx);
234 void si_preload_esgs_ring(struct si_shader_context *ctx);
235 void si_preload_gs_rings(struct si_shader_context *ctx);
236 void si_llvm_gs_build_end(struct si_shader_context *ctx);
237 void si_llvm_init_gs_callbacks(struct si_shader_context *ctx);
238 
239 /* si_shader_llvm_tess.c */
240 LLVMValueRef si_get_rel_patch_id(struct si_shader_context *ctx);
241 LLVMValueRef si_get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx);
242 LLVMValueRef si_get_num_tcs_out_vertices(struct si_shader_context *ctx);
243 void si_llvm_preload_tess_rings(struct si_shader_context *ctx);
244 void si_llvm_ls_build_end(struct si_shader_context *ctx);
245 void si_llvm_build_tcs_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
246 void si_llvm_tcs_build_end(struct si_shader_context *ctx);
247 void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx);
248 
249 /* si_shader_llvm_ps.c */
250 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
251 void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
252 void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
253 void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader);
254 void si_llvm_ps_build_end(struct si_shader_context *ctx);
255 void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
256 
257 /* si_shader_llvm_resources.c */
258 void si_llvm_init_resource_callbacks(struct si_shader_context *ctx);
259 
260 /* si_shader_llvm_vs.c */
261 void si_llvm_clipvertex_to_clipdist(struct si_shader_context *ctx,
262                                     struct ac_export_args clipdist[2], LLVMValueRef clipvertex[4]);
263 void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers,
264                                     LLVMValueRef const *so_write_offsets,
265                                     struct pipe_stream_output *stream_out,
266                                     struct si_shader_output_values *shader_out);
267 void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs,
268                             unsigned noutput, unsigned stream);
269 void si_llvm_build_vs_exports(struct si_shader_context *ctx, LLVMValueRef num_export_threads,
270                               struct si_shader_output_values *outputs, unsigned noutput);
271 void si_llvm_vs_build_end(struct si_shader_context *ctx);
272 void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
273 void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader);
274 
275 #endif
276