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Searched defs:uniformName (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/modules/skottie/src/effects/
DSkSLEffect.cpp90 const skjson::StringValue* uniformName = (*jprop)["nm"]; in SkSLEffectAdapter() local
/third_party/skia/src/sksl/dsl/
DDSLVar.cpp62 const char* uniformName; in DSLVarBase() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DGLSLTest.cpp3006 std::stringstream uniformName; in TEST_P() local
4519 std::stringstream uniformName; in TEST_P() local
4634 std::stringstream uniformName; in TEST_P() local
5051 std::stringstream uniformName; in TEST_P() local
5101 std::stringstream uniformName; in TEST_P() local
5166 std::stringstream uniformName; in TEST_P() local
5252 std::stringstream uniformName; in TEST_P() local
5327 std::stringstream uniformName; in TEST_P() local
5389 std::stringstream uniformName; in TEST_P() local
5449 std::stringstream uniformName; in TEST_P() local
[all …]
DBindUniformLocationTest.cpp449 const char *uniformName, in linkProgramWithUniformLocation()
DDrawBuffersTest.cpp919 char uniformName[20]; in TEST_P() local
DTextureTest.cpp6891 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local
6905 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DTexturesPerf.cpp200 std::stringstream uniformName; in initShaders() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp59 glw::GLenum textureUniforType, const char* uniformName) in TextureParameters()
/third_party/skia/src/gpu/effects/
DGrSkSLFP.cpp87 const char* uniformName = nullptr; in emitCode() local
/third_party/skia/src/sksl/codegen/
DSkSLPipelineStageCodeGenerator.cpp381 String uniformName = fCallbacks->declareUniform(&decl); in writeGlobalVarDeclaration() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3756 const TString uniformName = block->hasInstanceName() ? blockName + "." + fieldName : fieldName; in declareUniform() local
3784 const TString uniformName = name + "[" + str(i) + "]." + fieldName; in declareUniform() local
3805 const TString uniformName = name + "." + fieldName; in declareUniform() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fLayoutBindingTests.cpp363 const std::string& uniformName) in LayoutBindingRenderCase()
749 const std::string& uniformName) in LayoutBindingNegativeCase()
Des31fNegativeStateApiTests.cpp1011 const GLchar* uniformName = "Block.blockVar"; in get_uniform_indices() local
Des31fSeparateShaderTests.cpp1167 const string& uniformName, in setUniform()
Des31fFboSRGBWriteControlTests.cpp1134 std::string uniformName(stream.str()); in bindActiveTexturesSamplers() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp359 std::string uniformName = uniform.name; in initDefaultUniformLayoutMapping() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp1085 char uniformName[kMaxUniformNameLen] = {}; in SerializeProgram() local
DFrameCapture.cpp1727 std::string uniformName = uniform.name; in CaptureUpdateUniformValues() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationGL3.cpp206 const GLchar *uniformName) in ValidateGetActiveUniformName()
DContext_gl.cpp466 GLchar *uniformName) in getActiveUniformName()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1263 const std::string uniformName(buffer, bufferEnd); in test() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fUniformApiTests.cpp1651 const string& uniformName = uniformResult.name; in uniformVsUniformsivComparison() local
/third_party/mesa3d/src/mesa/main/
Duniforms.c1382 GLchar *uniformName) in _mesa_GetActiveUniformName()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_3_autogen.cpp2491 GLchar *uniformName) in GL_GetActiveUniformName()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dnull_functions.cpp972 GLchar *uniformName) in glGetActiveUniformNameNULL()

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