Searched defs:uniformSize (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateDataManager.cpp | 14 uint32_t uniformSize) in GrD3DPipelineStateDataManager()
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D | GrD3DPipelineState.cpp | 28 uint32_t uniformSize, in GrD3DPipelineState()
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/third_party/skia/src/gpu/ |
D | GrUniformDataManager.cpp | 19 GrUniformDataManager::GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize) in GrUniformDataManager() 101 int uniformSize = this->copyUniforms(buffer, v, N, uni.fType); in setv() local 246 int uniformSize = this->copyUniforms(buffer, &matrix[j * N], N, uni.fType); in setMatrices() local
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 18 uint32_t uniformSize, in GrVkPipelineStateDataManager()
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D | GrVkPipelineState.cpp | 36 uint32_t uniformSize, in GrVkPipelineState()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 252 glw::GLsizei uniformSize = 0; in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
D | vktApiBufferViewAccessTests.cpp | 290 const VkDeviceSize uniformSize = testCase.bufferSize * sizeof(deUint32); in BufferViewTestInstance() local 499 const VkDeviceSize uniformSize = m_testCase.bufferSize * sizeof(deUint32); in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
D | vktApiBufferViewAccessTests.cpp | 290 const VkDeviceSize uniformSize = testCase.bufferSize * sizeof(deUint32); in BufferViewTestInstance() local 499 const VkDeviceSize uniformSize = m_testCase.bufferSize * sizeof(deUint32); in iterate() local
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/third_party/skia/src/gpu/effects/ |
D | GrSkSLFP.cpp | 275 size_t uniformSize = uniforms->size(); in MakeWithData() local
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/third_party/skia/src/core/ |
D | SkRuntimeEffect.cpp | 549 size_t SkRuntimeEffect::uniformSize() const { in uniformSize() function in SkRuntimeEffect
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 1745 int uniformSize = uniformCount * componentCount; in CaptureUpdateUniformValues() local
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