Searched defs:useMSAASurface (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DRenderTarget.h | 42 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment() 110 bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) override { in completeStencilAttachment()
|
/third_party/skia/src/gpu/dawn/ |
D | GrDawnRenderTarget.h | 25 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
|
D | GrDawnRenderTarget.cpp | 38 bool GrDawnRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) { in completeStencilAttachment()
|
/third_party/skia/src/gpu/ |
D | GrRenderTarget.cpp | 47 void GrRenderTarget::attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface) { in attachStencilAttachment()
|
D | GrRenderTarget.h | 44 GrAttachment* getStencilAttachment(bool useMSAASurface) const { in getStencilAttachment()
|
D | GrRenderTargetProxy.cpp | 114 bool useMSAASurface = rt->numSamples() > 1; in canUseStencil() local
|
D | GrResourceProvider.cpp | 585 static int num_stencil_samples(const GrRenderTarget* rt, bool useMSAASurface, const GrCaps& caps) { in num_stencil_samples() 594 bool GrResourceProvider::attachStencilAttachment(GrRenderTarget* rt, bool useMSAASurface) { in attachStencilAttachment()
|
D | GrGpu.cpp | 679 bool useMSAASurface, in getOpsRenderPass()
|
/third_party/skia/src/gpu/mtl/ |
D | GrMtlRenderTarget.h | 33 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
|
/third_party/skia/src/gpu/mock/ |
D | GrMockTexture.h | 103 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment() 108 bool completeStencilAttachment(GrAttachment*, bool useMSAASurface) override { in completeStencilAttachment()
|
/third_party/skia/src/gpu/vk/ |
D | GrVkRenderTarget.cpp | 267 bool GrVkRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) { in completeStencilAttachment()
|
D | GrVkGpu.cpp | 310 bool useMSAASurface, in onGetOpsRenderPass()
|
/third_party/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.cpp | 20 void GrGLOpsRenderPass::set(GrRenderTarget* rt, bool useMSAASurface, const SkIRect& contentBounds, in set()
|
/third_party/skia/src/gpu/ops/ |
D | OpsTask.cpp | 42 bool useMSAASurface, in create_render_pass()
|