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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file v3d_tiling.c
25  *
26  * Handles information about the V3D tiling formats, and loading and storing
27  * from them.
28  */
29 
30 #include <stdint.h>
31 #include "v3d_tiling.h"
32 #include "broadcom/common/v3d_cpu_tiling.h"
33 
34 /** Return the width in pixels of a 64-byte microtile. */
35 uint32_t
v3d_utile_width(int cpp)36 v3d_utile_width(int cpp)
37 {
38         switch (cpp) {
39         case 1:
40         case 2:
41                 return 8;
42         case 4:
43         case 8:
44                 return 4;
45         case 16:
46                 return 2;
47         default:
48                 unreachable("unknown cpp");
49         }
50 }
51 
52 /** Return the height in pixels of a 64-byte microtile. */
53 uint32_t
v3d_utile_height(int cpp)54 v3d_utile_height(int cpp)
55 {
56         switch (cpp) {
57         case 1:
58                 return 8;
59         case 2:
60         case 4:
61                 return 4;
62         case 8:
63         case 16:
64                 return 2;
65         default:
66                 unreachable("unknown cpp");
67         }
68 }
69 
70 /**
71  * Returns the byte address for a given pixel within a utile.
72  *
73  * Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4
74  * arrangement.
75  */
76 static inline uint32_t
v3d_get_utile_pixel_offset(uint32_t cpp,uint32_t x,uint32_t y)77 v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
78 {
79         uint32_t utile_w = v3d_utile_width(cpp);
80 
81         assert(x < utile_w && y < v3d_utile_height(cpp));
82 
83         return x * cpp + y * utile_w * cpp;
84 }
85 
86 /**
87  * Returns the byte offset for a given pixel in a LINEARTILE layout.
88  *
89  * LINEARTILE is a single line of utiles in either the X or Y direction.
90  */
91 static inline uint32_t
v3d_get_lt_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)92 v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
93 {
94         uint32_t utile_w = v3d_utile_width(cpp);
95         uint32_t utile_h = v3d_utile_height(cpp);
96         uint32_t utile_index_x = x / utile_w;
97         uint32_t utile_index_y = y / utile_h;
98 
99         assert(utile_index_x == 0 || utile_index_y == 0);
100 
101         return (64 * (utile_index_x + utile_index_y) +
102                 v3d_get_utile_pixel_offset(cpp,
103                                            x & (utile_w - 1),
104                                            y & (utile_h - 1)));
105 }
106 
107 /**
108  * Returns the byte offset for a given pixel in a UBLINEAR layout.
109  *
110  * UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2
111  * utiles), and the UIF blocks are in 1 or 2 columns in raster order.
112  */
113 static inline uint32_t
v3d_get_ublinear_pixel_offset(uint32_t cpp,uint32_t x,uint32_t y,int ublinear_number)114 v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
115                               int ublinear_number)
116 {
117         uint32_t utile_w = v3d_utile_width(cpp);
118         uint32_t utile_h = v3d_utile_height(cpp);
119         uint32_t ub_w = utile_w * 2;
120         uint32_t ub_h = utile_h * 2;
121         uint32_t ub_x = x / ub_w;
122         uint32_t ub_y = y / ub_h;
123 
124         return (256 * (ub_y * ublinear_number +
125                        ub_x) +
126                 ((x & utile_w) ? 64 : 0) +
127                 ((y & utile_h) ? 128 : 0) +
128                 + v3d_get_utile_pixel_offset(cpp,
129                                              x & (utile_w - 1),
130                                              y & (utile_h - 1)));
131 }
132 
133 static inline uint32_t
v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)134 v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
135                                        uint32_t x, uint32_t y)
136 {
137         return v3d_get_ublinear_pixel_offset(cpp, x, y, 2);
138 }
139 
140 static inline uint32_t
v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)141 v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
142                                        uint32_t x, uint32_t y)
143 {
144         return v3d_get_ublinear_pixel_offset(cpp, x, y, 1);
145 }
146 
147 /**
148  * Returns the byte offset for a given pixel in a UIF layout.
149  *
150  * UIF is the general V3D tiling layout shared across 3D, media, and scanout.
151  * It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in
152  * 4x4 groups, and those 4x4 groups are then stored in raster order.
153  */
154 static inline uint32_t
v3d_get_uif_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y,bool do_xor)155 v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
156                          bool do_xor)
157 {
158         uint32_t utile_w = v3d_utile_width(cpp);
159         uint32_t utile_h = v3d_utile_height(cpp);
160         uint32_t mb_width = utile_w * 2;
161         uint32_t mb_height = utile_h * 2;
162         uint32_t log2_mb_width = ffs(mb_width) - 1;
163         uint32_t log2_mb_height = ffs(mb_height) - 1;
164 
165         /* Macroblock X, y */
166         uint32_t mb_x = x >> log2_mb_width;
167         uint32_t mb_y = y >> log2_mb_height;
168         /* X, y within the macroblock */
169         uint32_t mb_pixel_x = x - (mb_x << log2_mb_width);
170         uint32_t mb_pixel_y = y - (mb_y << log2_mb_height);
171 
172         if (do_xor && (mb_x / 4) & 1)
173                 mb_y ^= 0x10;
174 
175         uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height;
176         uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4;
177 
178         uint32_t mb_base_addr = mb_id * 256;
179 
180         bool top = mb_pixel_y < utile_h;
181         bool left = mb_pixel_x < utile_w;
182 
183         /* Docs have this in pixels, we do bytes here. */
184         uint32_t mb_tile_offset = (!top * 128 + !left * 64);
185 
186         uint32_t utile_x = mb_pixel_x & (utile_w - 1);
187         uint32_t utile_y = mb_pixel_y & (utile_h - 1);
188 
189         uint32_t mb_pixel_address = (mb_base_addr +
190                                      mb_tile_offset +
191                                      v3d_get_utile_pixel_offset(cpp,
192                                                                 utile_x,
193                                                                 utile_y));
194 
195         return mb_pixel_address;
196 }
197 
198 static inline uint32_t
v3d_get_uif_xor_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)199 v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
200                              uint32_t x, uint32_t y)
201 {
202         return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true);
203 }
204 
205 static inline uint32_t
v3d_get_uif_no_xor_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)206 v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
207                                 uint32_t x, uint32_t y)
208 {
209         return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
210 }
211 
212 /* Loads/stores non-utile-aligned boxes by walking over the destination
213  * rectangle, computing the address on the GPU, and storing/loading a pixel at
214  * a time.
215  */
216 static inline void
v3d_move_pixels_unaligned(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)217 v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride,
218                           void *cpu, uint32_t cpu_stride,
219                           int cpp, uint32_t image_h,
220                           const struct pipe_box *box,
221                           uint32_t (*get_pixel_offset)(uint32_t cpp,
222                                                        uint32_t image_h,
223                                                        uint32_t x, uint32_t y),
224                           bool is_load)
225 {
226         for (uint32_t y = 0; y < box->height; y++) {
227                 void *cpu_row = cpu + y * cpu_stride;
228 
229                 for (int x = 0; x < box->width; x++) {
230                         uint32_t pixel_offset = get_pixel_offset(cpp, image_h,
231                                                                  box->x + x,
232                                                                  box->y + y);
233 
234                         if (false) {
235                                 fprintf(stderr, "%3d,%3d -> %d\n",
236                                         box->x + x, box->y + y,
237                                         pixel_offset);
238                         }
239 
240                         if (is_load) {
241                                 memcpy(cpu_row + x * cpp,
242                                        gpu + pixel_offset,
243                                        cpp);
244                         } else {
245                                 memcpy(gpu + pixel_offset,
246                                        cpu_row + x * cpp,
247                                        cpp);
248                         }
249                 }
250         }
251 }
252 
253 /* Breaks the image down into utiles and calls either the fast whole-utile
254  * load/store functions, or the unaligned fallback case.
255  */
256 static inline void
v3d_move_pixels_general_percpp(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)257 v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
258                                void *cpu, uint32_t cpu_stride,
259                                int cpp, uint32_t image_h,
260                                const struct pipe_box *box,
261                                uint32_t (*get_pixel_offset)(uint32_t cpp,
262                                                             uint32_t image_h,
263                                                             uint32_t x, uint32_t y),
264                                bool is_load)
265 {
266         uint32_t utile_w = v3d_utile_width(cpp);
267         uint32_t utile_h = v3d_utile_height(cpp);
268         uint32_t utile_gpu_stride = utile_w * cpp;
269         uint32_t x1 = box->x;
270         uint32_t y1 = box->y;
271         uint32_t x2 = box->x + box->width;
272         uint32_t y2 = box->y + box->height;
273         uint32_t align_x1 = align(x1, utile_w);
274         uint32_t align_y1 = align(y1, utile_h);
275         uint32_t align_x2 = x2 & ~(utile_w - 1);
276         uint32_t align_y2 = y2 & ~(utile_h - 1);
277 
278         /* Load/store all the whole utiles first. */
279         for (uint32_t y = align_y1; y < align_y2; y += utile_h) {
280                 void *cpu_row = cpu + (y - box->y) * cpu_stride;
281 
282                 for (uint32_t x = align_x1; x < align_x2; x += utile_w) {
283                         void *utile_gpu = (gpu +
284                                            get_pixel_offset(cpp, image_h, x, y));
285                         void *utile_cpu = cpu_row + (x - box->x) * cpp;
286 
287                         if (is_load) {
288                                 v3d_load_utile(utile_cpu, cpu_stride,
289                                                utile_gpu, utile_gpu_stride);
290                         } else {
291                                 v3d_store_utile(utile_gpu, utile_gpu_stride,
292                                                 utile_cpu, cpu_stride);
293                         }
294                 }
295         }
296 
297         /* If there were no aligned utiles in the middle, load/store the whole
298          * thing unaligned.
299          */
300         if (align_y2 <= align_y1 ||
301             align_x2 <= align_x1) {
302                 v3d_move_pixels_unaligned(gpu, gpu_stride,
303                                           cpu, cpu_stride,
304                                           cpp, image_h,
305                                           box,
306                                           get_pixel_offset, is_load);
307                 return;
308         }
309 
310         /* Load/store the partial utiles. */
311         struct pipe_box partial_boxes[4] = {
312                 /* Top */
313                 {
314                         .x = x1,
315                         .width = x2 - x1,
316                         .y = y1,
317                         .height = align_y1 - y1,
318                 },
319                 /* Bottom */
320                 {
321                         .x = x1,
322                         .width = x2 - x1,
323                         .y = align_y2,
324                         .height = y2 - align_y2,
325                 },
326                 /* Left */
327                 {
328                         .x = x1,
329                         .width = align_x1 - x1,
330                         .y = align_y1,
331                         .height = align_y2 - align_y1,
332                 },
333                 /* Right */
334                 {
335                         .x = align_x2,
336                         .width = x2 - align_x2,
337                         .y = align_y1,
338                         .height = align_y2 - align_y1,
339                 },
340         };
341         for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) {
342                 void *partial_cpu = (cpu +
343                                      (partial_boxes[i].y - y1) * cpu_stride +
344                                      (partial_boxes[i].x - x1) * cpp);
345 
346                 v3d_move_pixels_unaligned(gpu, gpu_stride,
347                                           partial_cpu, cpu_stride,
348                                           cpp, image_h,
349                                           &partial_boxes[i],
350                                           get_pixel_offset, is_load);
351         }
352 }
353 
354 static inline void
v3d_move_pixels_general(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)355 v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
356                                void *cpu, uint32_t cpu_stride,
357                                int cpp, uint32_t image_h,
358                                const struct pipe_box *box,
359                                uint32_t (*get_pixel_offset)(uint32_t cpp,
360                                                             uint32_t image_h,
361                                                             uint32_t x, uint32_t y),
362                                bool is_load)
363 {
364         switch (cpp) {
365         case 1:
366                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
367                                                cpu, cpu_stride,
368                                                1, image_h, box,
369                                                get_pixel_offset,
370                                                is_load);
371                 break;
372         case 2:
373                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
374                                                cpu, cpu_stride,
375                                                2, image_h, box,
376                                                get_pixel_offset,
377                                                is_load);
378                 break;
379         case 4:
380                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
381                                                cpu, cpu_stride,
382                                                4, image_h, box,
383                                                get_pixel_offset,
384                                                is_load);
385                 break;
386         case 8:
387                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
388                                                cpu, cpu_stride,
389                                                8, image_h, box,
390                                                get_pixel_offset,
391                                                is_load);
392                 break;
393         case 16:
394                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
395                                                cpu, cpu_stride,
396                                                16, image_h, box,
397                                                get_pixel_offset,
398                                                is_load);
399                 break;
400         }
401 }
402 
403 static inline void
v3d_move_tiled_image(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box,bool is_load)404 v3d_move_tiled_image(void *gpu, uint32_t gpu_stride,
405                      void *cpu, uint32_t cpu_stride,
406                      enum v3d_tiling_mode tiling_format,
407                      int cpp,
408                      uint32_t image_h,
409                      const struct pipe_box *box,
410                      bool is_load)
411 {
412         switch (tiling_format) {
413         case V3D_TILING_UIF_XOR:
414                 v3d_move_pixels_general(gpu, gpu_stride,
415                                         cpu, cpu_stride,
416                                         cpp, image_h, box,
417                                         v3d_get_uif_xor_pixel_offset,
418                                         is_load);
419                 break;
420         case V3D_TILING_UIF_NO_XOR:
421                 v3d_move_pixels_general(gpu, gpu_stride,
422                                         cpu, cpu_stride,
423                                         cpp, image_h, box,
424                                         v3d_get_uif_no_xor_pixel_offset,
425                                         is_load);
426                 break;
427         case V3D_TILING_UBLINEAR_2_COLUMN:
428                 v3d_move_pixels_general(gpu, gpu_stride,
429                                         cpu, cpu_stride,
430                                         cpp, image_h, box,
431                                         v3d_get_ublinear_2_column_pixel_offset,
432                                         is_load);
433                 break;
434         case V3D_TILING_UBLINEAR_1_COLUMN:
435                 v3d_move_pixels_general(gpu, gpu_stride,
436                                         cpu, cpu_stride,
437                                         cpp, image_h, box,
438                                         v3d_get_ublinear_1_column_pixel_offset,
439                                         is_load);
440                 break;
441         case V3D_TILING_LINEARTILE:
442                 v3d_move_pixels_general(gpu, gpu_stride,
443                                         cpu, cpu_stride,
444                                         cpp, image_h, box,
445                                         v3d_get_lt_pixel_offset,
446                                         is_load);
447                 break;
448         default:
449                 unreachable("Unsupported tiling format");
450                 break;
451         }
452 }
453 
454 /**
455  * Loads pixel data from the start (microtile-aligned) box in \p src to the
456  * start of \p dst according to the given tiling format.
457  */
458 void
v3d_load_tiled_image(void * dst,uint32_t dst_stride,void * src,uint32_t src_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box)459 v3d_load_tiled_image(void *dst, uint32_t dst_stride,
460                      void *src, uint32_t src_stride,
461                      enum v3d_tiling_mode tiling_format, int cpp,
462                      uint32_t image_h,
463                      const struct pipe_box *box)
464 {
465         v3d_move_tiled_image(src, src_stride,
466                              dst, dst_stride,
467                              tiling_format,
468                              cpp,
469                              image_h,
470                              box,
471                              true);
472 }
473 
474 /**
475  * Stores pixel data from the start of \p src into a (microtile-aligned) box in
476  * \p dst according to the given tiling format.
477  */
478 void
v3d_store_tiled_image(void * dst,uint32_t dst_stride,void * src,uint32_t src_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box)479 v3d_store_tiled_image(void *dst, uint32_t dst_stride,
480                       void *src, uint32_t src_stride,
481                       enum v3d_tiling_mode tiling_format, int cpp,
482                       uint32_t image_h,
483                       const struct pipe_box *box)
484 {
485         v3d_move_tiled_image(dst, dst_stride,
486                              src, src_stride,
487                              tiling_format,
488                              cpp,
489                              image_h,
490                              box,
491                              false);
492 }
493