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Searched defs:value_list (Results 1 – 13 of 13) sorted by relevance

/third_party/alsa-lib/src/ucm/
Ducm_local.h157 struct list_head value_list; member
182 struct list_head value_list; member
213 struct list_head value_list; member
249 struct list_head value_list; member
Dmain.c1814 struct list_head *value_list; in get_identifiers_list() local
2010 struct list_head *value_list, const char *identifier) in get_value1()
/third_party/node/deps/v8/src/inspector/
Dv8-webdriver-serializer.cc187 std::unique_ptr<protocol::ListValue> value_list = in _serializeMap() local
259 std::unique_ptr<protocol::ListValue> value_list = in _serializeObjectValue() local
/third_party/vulkan-loader/scripts/
Dhelper_file_generator.py360 def GenerateEnumStringConversion(self, groupName, value_list): argument
/third_party/skia/third_party/externals/libpng/contrib/tools/
Dpngcp.c162 typedef struct value_list struct
166 } value_list; typedef
/third_party/node/deps/npm/node_modules/node-gyp/gyp/pylib/gyp/generator/
Dandroid.py969 value_list, argument
Dmake.py2057 def WriteList(self, value_list, variable=None, prefix="", quoter=QuoteIfNecessary): argument
/third_party/node/tools/gyp/pylib/gyp/generator/
Dandroid.py969 value_list, argument
Dmake.py2051 def WriteList(self, value_list, variable=None, prefix="", quoter=QuoteIfNecessary): argument
/third_party/vk-gl-cts/modules/gles31/scripts/
Dgen-implicit-conversions.py331 def gen_value_strs(value_list, value_type): argument
/third_party/mesa3d/src/compiler/glsl/
Dir.cpp889 ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) in ir_constant()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.cpp516 uint32_t value_mask, value_list[32]; in init_window() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp4508 const std::string& value_list = getValueList(test_case.m_n_cols, test_case.m_n_rows); in prepareShaderSource() local
4911 const std::string& value_list = getValueList(n_rows); in prepareShaderSource() local