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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9 
10 #include "Context.h"
11 #include "common/debug.h"
12 
13 namespace gl
14 {
15 
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17                                    GLint level,
18                                    GLenum internalformat,
19                                    GLsizei width,
20                                    GLint border,
21                                    GLsizei imageSize,
22                                    const void *data)
23 {
24     UNIMPLEMENTED();
25 }
26 
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28                                       GLint level,
29                                       GLint xoffset,
30                                       GLsizei width,
31                                       GLenum format,
32                                       GLsizei imageSize,
33                                       const void *data)
34 {
35     UNIMPLEMENTED();
36 }
37 
loadTransposeMatrixd(const GLdouble * m)38 void Context::loadTransposeMatrixd(const GLdouble *m)
39 {
40     UNIMPLEMENTED();
41 }
42 
loadTransposeMatrixf(const GLfloat * m)43 void Context::loadTransposeMatrixf(const GLfloat *m)
44 {
45     UNIMPLEMENTED();
46 }
47 
multTransposeMatrixd(const GLdouble * m)48 void Context::multTransposeMatrixd(const GLdouble *m)
49 {
50     UNIMPLEMENTED();
51 }
52 
multTransposeMatrixf(const GLfloat * m)53 void Context::multTransposeMatrixf(const GLfloat *m)
54 {
55     UNIMPLEMENTED();
56 }
57 
multiTexCoord1d(GLenum target,GLdouble s)58 void Context::multiTexCoord1d(GLenum target, GLdouble s)
59 {
60     UNIMPLEMENTED();
61 }
62 
multiTexCoord1dv(GLenum target,const GLdouble * v)63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
64 {
65     UNIMPLEMENTED();
66 }
67 
multiTexCoord1f(GLenum target,GLfloat s)68 void Context::multiTexCoord1f(GLenum target, GLfloat s)
69 {
70     UNIMPLEMENTED();
71 }
72 
multiTexCoord1fv(GLenum target,const GLfloat * v)73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
74 {
75     UNIMPLEMENTED();
76 }
77 
multiTexCoord1i(GLenum target,GLint s)78 void Context::multiTexCoord1i(GLenum target, GLint s)
79 {
80     UNIMPLEMENTED();
81 }
82 
multiTexCoord1iv(GLenum target,const GLint * v)83 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
84 {
85     UNIMPLEMENTED();
86 }
87 
multiTexCoord1s(GLenum target,GLshort s)88 void Context::multiTexCoord1s(GLenum target, GLshort s)
89 {
90     UNIMPLEMENTED();
91 }
92 
multiTexCoord1sv(GLenum target,const GLshort * v)93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
94 {
95     UNIMPLEMENTED();
96 }
97 
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)98 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
99 {
100     UNIMPLEMENTED();
101 }
102 
multiTexCoord2dv(GLenum target,const GLdouble * v)103 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
104 {
105     UNIMPLEMENTED();
106 }
107 
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)108 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
109 {
110     UNIMPLEMENTED();
111 }
112 
multiTexCoord2fv(GLenum target,const GLfloat * v)113 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
114 {
115     UNIMPLEMENTED();
116 }
117 
multiTexCoord2i(GLenum target,GLint s,GLint t)118 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
119 {
120     UNIMPLEMENTED();
121 }
122 
multiTexCoord2iv(GLenum target,const GLint * v)123 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
124 {
125     UNIMPLEMENTED();
126 }
127 
multiTexCoord2s(GLenum target,GLshort s,GLshort t)128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
129 {
130     UNIMPLEMENTED();
131 }
132 
multiTexCoord2sv(GLenum target,const GLshort * v)133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
134 {
135     UNIMPLEMENTED();
136 }
137 
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)138 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
139 {
140     UNIMPLEMENTED();
141 }
142 
multiTexCoord3dv(GLenum target,const GLdouble * v)143 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
144 {
145     UNIMPLEMENTED();
146 }
147 
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)148 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
149 {
150     UNIMPLEMENTED();
151 }
152 
multiTexCoord3fv(GLenum target,const GLfloat * v)153 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
154 {
155     UNIMPLEMENTED();
156 }
157 
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)158 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
159 {
160     UNIMPLEMENTED();
161 }
162 
multiTexCoord3iv(GLenum target,const GLint * v)163 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
164 {
165     UNIMPLEMENTED();
166 }
167 
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
169 {
170     UNIMPLEMENTED();
171 }
172 
multiTexCoord3sv(GLenum target,const GLshort * v)173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
174 {
175     UNIMPLEMENTED();
176 }
177 
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)178 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
179 {
180     UNIMPLEMENTED();
181 }
182 
multiTexCoord4dv(GLenum target,const GLdouble * v)183 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
184 {
185     UNIMPLEMENTED();
186 }
187 
multiTexCoord4fv(GLenum target,const GLfloat * v)188 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
189 {
190     UNIMPLEMENTED();
191 }
192 
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)193 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
194 {
195     UNIMPLEMENTED();
196 }
197 
multiTexCoord4iv(GLenum target,const GLint * v)198 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
199 {
200     UNIMPLEMENTED();
201 }
202 
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
204 {
205     UNIMPLEMENTED();
206 }
207 
multiTexCoord4sv(GLenum target,const GLshort * v)208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
209 {
210     UNIMPLEMENTED();
211 }
212 
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
214 {
215     UNIMPLEMENTED();
216 }
217 
vertexAttrib1d(GLuint index,GLdouble x)218 void Context::vertexAttrib1d(GLuint index, GLdouble x)
219 {
220     UNIMPLEMENTED();
221 }
222 
vertexAttrib1dv(GLuint index,const GLdouble * v)223 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
224 {
225     UNIMPLEMENTED();
226 }
227 
vertexAttrib1s(GLuint index,GLshort x)228 void Context::vertexAttrib1s(GLuint index, GLshort x)
229 {
230     UNIMPLEMENTED();
231 }
232 
vertexAttrib1sv(GLuint index,const GLshort * v)233 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
234 {
235     UNIMPLEMENTED();
236 }
237 
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)238 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
239 {
240     UNIMPLEMENTED();
241 }
242 
vertexAttrib2dv(GLuint index,const GLdouble * v)243 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
244 {
245     UNIMPLEMENTED();
246 }
247 
vertexAttrib2s(GLuint index,GLshort x,GLshort y)248 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
249 {
250     UNIMPLEMENTED();
251 }
252 
vertexAttrib2sv(GLuint index,const GLshort * v)253 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
254 {
255     UNIMPLEMENTED();
256 }
257 
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)258 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
259 {
260     UNIMPLEMENTED();
261 }
262 
vertexAttrib3dv(GLuint index,const GLdouble * v)263 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
264 {
265     UNIMPLEMENTED();
266 }
267 
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)268 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
269 {
270     UNIMPLEMENTED();
271 }
272 
vertexAttrib3sv(GLuint index,const GLshort * v)273 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
274 {
275     UNIMPLEMENTED();
276 }
277 
vertexAttrib4Nbv(GLuint index,const GLbyte * v)278 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
279 {
280     UNIMPLEMENTED();
281 }
282 
vertexAttrib4Niv(GLuint index,const GLint * v)283 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
284 {
285     UNIMPLEMENTED();
286 }
287 
vertexAttrib4Nsv(GLuint index,const GLshort * v)288 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
289 {
290     UNIMPLEMENTED();
291 }
292 
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)293 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
294 {
295     UNIMPLEMENTED();
296 }
297 
vertexAttrib4Nubv(GLuint index,const GLubyte * v)298 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
299 {
300     UNIMPLEMENTED();
301 }
302 
vertexAttrib4Nuiv(GLuint index,const GLuint * v)303 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
304 {
305     UNIMPLEMENTED();
306 }
307 
vertexAttrib4Nusv(GLuint index,const GLushort * v)308 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
309 {
310     UNIMPLEMENTED();
311 }
312 
vertexAttrib4bv(GLuint index,const GLbyte * v)313 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
314 {
315     UNIMPLEMENTED();
316 }
317 
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)318 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
319 {
320     UNIMPLEMENTED();
321 }
322 
vertexAttrib4dv(GLuint index,const GLdouble * v)323 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
324 {
325     UNIMPLEMENTED();
326 }
327 
vertexAttrib4iv(GLuint index,const GLint * v)328 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
329 {
330     UNIMPLEMENTED();
331 }
332 
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)333 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
334 {
335     UNIMPLEMENTED();
336 }
337 
vertexAttrib4sv(GLuint index,const GLshort * v)338 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
339 {
340     UNIMPLEMENTED();
341 }
342 
vertexAttrib4ubv(GLuint index,const GLubyte * v)343 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
344 {
345     UNIMPLEMENTED();
346 }
347 
vertexAttrib4uiv(GLuint index,const GLuint * v)348 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
349 {
350     UNIMPLEMENTED();
351 }
352 
vertexAttrib4usv(GLuint index,const GLushort * v)353 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
354 {
355     UNIMPLEMENTED();
356 }
357 
beginConditionalRender(GLuint id,GLenum mode)358 void Context::beginConditionalRender(GLuint id, GLenum mode)
359 {
360     UNIMPLEMENTED();
361 }
362 
clampColor(GLenum target,GLenum clamp)363 void Context::clampColor(GLenum target, GLenum clamp)
364 {
365     UNIMPLEMENTED();
366 }
367 
endConditionalRender()368 void Context::endConditionalRender()
369 {
370     UNIMPLEMENTED();
371 }
372 
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)373 void Context::framebufferTexture1D(GLenum target,
374                                    GLenum attachment,
375                                    TextureTarget textarget,
376                                    TextureID texture,
377                                    GLint level)
378 {
379     UNIMPLEMENTED();
380 }
381 
vertexAttribI1i(GLuint index,GLint x)382 void Context::vertexAttribI1i(GLuint index, GLint x)
383 {
384     UNIMPLEMENTED();
385 }
386 
vertexAttribI1iv(GLuint index,const GLint * v)387 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
388 {
389     UNIMPLEMENTED();
390 }
391 
vertexAttribI1ui(GLuint index,GLuint x)392 void Context::vertexAttribI1ui(GLuint index, GLuint x)
393 {
394     UNIMPLEMENTED();
395 }
396 
vertexAttribI1uiv(GLuint index,const GLuint * v)397 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
398 {
399     UNIMPLEMENTED();
400 }
401 
vertexAttribI2i(GLuint index,GLint x,GLint y)402 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
403 {
404     UNIMPLEMENTED();
405 }
406 
vertexAttribI2iv(GLuint index,const GLint * v)407 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
408 {
409     UNIMPLEMENTED();
410 }
411 
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)412 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
413 {
414     UNIMPLEMENTED();
415 }
416 
vertexAttribI2uiv(GLuint index,const GLuint * v)417 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
418 {
419     UNIMPLEMENTED();
420 }
421 
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)422 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
423 {
424     UNIMPLEMENTED();
425 }
426 
vertexAttribI3iv(GLuint index,const GLint * v)427 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
428 {
429     UNIMPLEMENTED();
430 }
431 
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)432 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
433 {
434     UNIMPLEMENTED();
435 }
436 
vertexAttribI3uiv(GLuint index,const GLuint * v)437 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
438 {
439     UNIMPLEMENTED();
440 }
441 
vertexAttribI4bv(GLuint index,const GLbyte * v)442 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
443 {
444     UNIMPLEMENTED();
445 }
446 
vertexAttribI4sv(GLuint index,const GLshort * v)447 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
448 {
449     UNIMPLEMENTED();
450 }
451 
vertexAttribI4ubv(GLuint index,const GLubyte * v)452 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
453 {
454     UNIMPLEMENTED();
455 }
456 
vertexAttribI4usv(GLuint index,const GLushort * v)457 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
458 {
459     UNIMPLEMENTED();
460 }
461 
getActiveUniformName(ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)462 void Context::getActiveUniformName(ShaderProgramID program,
463                                    GLuint uniformIndex,
464                                    GLsizei bufSize,
465                                    GLsizei *length,
466                                    GLchar *uniformName)
467 {
468     UNIMPLEMENTED();
469 }
470 
primitiveRestartIndex(GLuint index)471 void Context::primitiveRestartIndex(GLuint index)
472 {
473     UNIMPLEMENTED();
474 }
475 
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)476 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
477 {
478     UNIMPLEMENTED();
479 }
480 
fogCoordd(GLdouble coord)481 void Context::fogCoordd(GLdouble coord)
482 {
483     UNIMPLEMENTED();
484 }
485 
fogCoorddv(const GLdouble * coord)486 void Context::fogCoorddv(const GLdouble *coord)
487 {
488     UNIMPLEMENTED();
489 }
490 
fogCoordf(GLfloat coord)491 void Context::fogCoordf(GLfloat coord)
492 {
493     UNIMPLEMENTED();
494 }
495 
fogCoordfv(const GLfloat * coord)496 void Context::fogCoordfv(const GLfloat *coord)
497 {
498     UNIMPLEMENTED();
499 }
500 
pointParameteri(GLenum pname,GLint param)501 void Context::pointParameteri(GLenum pname, GLint param)
502 {
503     UNIMPLEMENTED();
504 }
505 
pointParameteriv(GLenum pname,const GLint * params)506 void Context::pointParameteriv(GLenum pname, const GLint *params)
507 {
508     UNIMPLEMENTED();
509 }
510 
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)511 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
512 {
513     UNIMPLEMENTED();
514 }
515 
secondaryColor3bv(const GLbyte * v)516 void Context::secondaryColor3bv(const GLbyte *v)
517 {
518     UNIMPLEMENTED();
519 }
520 
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)521 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
522 {
523     UNIMPLEMENTED();
524 }
525 
secondaryColor3dv(const GLdouble * v)526 void Context::secondaryColor3dv(const GLdouble *v)
527 {
528     UNIMPLEMENTED();
529 }
530 
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)531 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
532 {
533     UNIMPLEMENTED();
534 }
535 
secondaryColor3fv(const GLfloat * v)536 void Context::secondaryColor3fv(const GLfloat *v)
537 {
538     UNIMPLEMENTED();
539 }
540 
secondaryColor3i(GLint red,GLint green,GLint blue)541 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
542 {
543     UNIMPLEMENTED();
544 }
545 
secondaryColor3iv(const GLint * v)546 void Context::secondaryColor3iv(const GLint *v)
547 {
548     UNIMPLEMENTED();
549 }
550 
secondaryColor3s(GLshort red,GLshort green,GLshort blue)551 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
552 {
553     UNIMPLEMENTED();
554 }
555 
secondaryColor3sv(const GLshort * v)556 void Context::secondaryColor3sv(const GLshort *v)
557 {
558     UNIMPLEMENTED();
559 }
560 
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)561 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
562 {
563     UNIMPLEMENTED();
564 }
565 
secondaryColor3ubv(const GLubyte * v)566 void Context::secondaryColor3ubv(const GLubyte *v)
567 {
568     UNIMPLEMENTED();
569 }
570 
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)571 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
572 {
573     UNIMPLEMENTED();
574 }
575 
secondaryColor3uiv(const GLuint * v)576 void Context::secondaryColor3uiv(const GLuint *v)
577 {
578     UNIMPLEMENTED();
579 }
580 
secondaryColor3us(GLushort red,GLushort green,GLushort blue)581 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
582 {
583     UNIMPLEMENTED();
584 }
585 
secondaryColor3usv(const GLushort * v)586 void Context::secondaryColor3usv(const GLushort *v)
587 {
588     UNIMPLEMENTED();
589 }
590 
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)591 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
592 {
593     UNIMPLEMENTED();
594 }
595 
windowPos2d(GLdouble x,GLdouble y)596 void Context::windowPos2d(GLdouble x, GLdouble y)
597 {
598     UNIMPLEMENTED();
599 }
600 
windowPos2dv(const GLdouble * v)601 void Context::windowPos2dv(const GLdouble *v)
602 {
603     UNIMPLEMENTED();
604 }
605 
windowPos2f(GLfloat x,GLfloat y)606 void Context::windowPos2f(GLfloat x, GLfloat y)
607 {
608     UNIMPLEMENTED();
609 }
610 
windowPos2fv(const GLfloat * v)611 void Context::windowPos2fv(const GLfloat *v)
612 {
613     UNIMPLEMENTED();
614 }
615 
windowPos2i(GLint x,GLint y)616 void Context::windowPos2i(GLint x, GLint y)
617 {
618     UNIMPLEMENTED();
619 }
620 
windowPos2iv(const GLint * v)621 void Context::windowPos2iv(const GLint *v)
622 {
623     UNIMPLEMENTED();
624 }
625 
windowPos2s(GLshort x,GLshort y)626 void Context::windowPos2s(GLshort x, GLshort y)
627 {
628     UNIMPLEMENTED();
629 }
630 
windowPos2sv(const GLshort * v)631 void Context::windowPos2sv(const GLshort *v)
632 {
633     UNIMPLEMENTED();
634 }
635 
windowPos3d(GLdouble x,GLdouble y,GLdouble z)636 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
637 {
638     UNIMPLEMENTED();
639 }
640 
windowPos3dv(const GLdouble * v)641 void Context::windowPos3dv(const GLdouble *v)
642 {
643     UNIMPLEMENTED();
644 }
645 
windowPos3f(GLfloat x,GLfloat y,GLfloat z)646 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
647 {
648     UNIMPLEMENTED();
649 }
650 
windowPos3fv(const GLfloat * v)651 void Context::windowPos3fv(const GLfloat *v)
652 {
653     UNIMPLEMENTED();
654 }
655 
windowPos3i(GLint x,GLint y,GLint z)656 void Context::windowPos3i(GLint x, GLint y, GLint z)
657 {
658     UNIMPLEMENTED();
659 }
660 
windowPos3iv(const GLint * v)661 void Context::windowPos3iv(const GLint *v)
662 {
663     UNIMPLEMENTED();
664 }
665 
windowPos3s(GLshort x,GLshort y,GLshort z)666 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
667 {
668     UNIMPLEMENTED();
669 }
670 
windowPos3sv(const GLshort * v)671 void Context::windowPos3sv(const GLshort *v)
672 {
673     UNIMPLEMENTED();
674 }
675 
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)676 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
677 {
678     UNIMPLEMENTED();
679 }
680 
accum(GLenum op,GLfloat value)681 void Context::accum(GLenum op, GLfloat value)
682 {
683     UNIMPLEMENTED();
684 }
685 
begin(GLenum mode)686 void Context::begin(GLenum mode)
687 {
688     UNIMPLEMENTED();
689 }
690 
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)691 void Context::bitmap(GLsizei width,
692                      GLsizei height,
693                      GLfloat xorig,
694                      GLfloat yorig,
695                      GLfloat xmove,
696                      GLfloat ymove,
697                      const GLubyte *bitmap)
698 {
699     UNIMPLEMENTED();
700 }
701 
callList(GLuint list)702 void Context::callList(GLuint list)
703 {
704     UNIMPLEMENTED();
705 }
706 
callLists(GLsizei n,GLenum type,const void * lists)707 void Context::callLists(GLsizei n, GLenum type, const void *lists)
708 {
709     UNIMPLEMENTED();
710 }
711 
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)712 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
713 {
714     UNIMPLEMENTED();
715 }
716 
clearDepth(GLdouble depth)717 void Context::clearDepth(GLdouble depth)
718 {
719     UNIMPLEMENTED();
720 }
721 
clearIndex(GLfloat c)722 void Context::clearIndex(GLfloat c)
723 {
724     UNIMPLEMENTED();
725 }
726 
clipPlane(GLenum plane,const GLdouble * equation)727 void Context::clipPlane(GLenum plane, const GLdouble *equation)
728 {
729     UNIMPLEMENTED();
730 }
731 
color3b(GLbyte red,GLbyte green,GLbyte blue)732 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
733 {
734     UNIMPLEMENTED();
735 }
736 
color3bv(const GLbyte * v)737 void Context::color3bv(const GLbyte *v)
738 {
739     UNIMPLEMENTED();
740 }
741 
color3d(GLdouble red,GLdouble green,GLdouble blue)742 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
743 {
744     UNIMPLEMENTED();
745 }
746 
color3dv(const GLdouble * v)747 void Context::color3dv(const GLdouble *v)
748 {
749     UNIMPLEMENTED();
750 }
751 
color3f(GLfloat red,GLfloat green,GLfloat blue)752 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
753 {
754     UNIMPLEMENTED();
755 }
756 
color3fv(const GLfloat * v)757 void Context::color3fv(const GLfloat *v)
758 {
759     UNIMPLEMENTED();
760 }
761 
color3i(GLint red,GLint green,GLint blue)762 void Context::color3i(GLint red, GLint green, GLint blue)
763 {
764     UNIMPLEMENTED();
765 }
766 
color3iv(const GLint * v)767 void Context::color3iv(const GLint *v)
768 {
769     UNIMPLEMENTED();
770 }
771 
color3s(GLshort red,GLshort green,GLshort blue)772 void Context::color3s(GLshort red, GLshort green, GLshort blue)
773 {
774     UNIMPLEMENTED();
775 }
776 
color3sv(const GLshort * v)777 void Context::color3sv(const GLshort *v)
778 {
779     UNIMPLEMENTED();
780 }
781 
color3ub(GLubyte red,GLubyte green,GLubyte blue)782 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
783 {
784     UNIMPLEMENTED();
785 }
786 
color3ubv(const GLubyte * v)787 void Context::color3ubv(const GLubyte *v)
788 {
789     UNIMPLEMENTED();
790 }
791 
color3ui(GLuint red,GLuint green,GLuint blue)792 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
793 {
794     UNIMPLEMENTED();
795 }
796 
color3uiv(const GLuint * v)797 void Context::color3uiv(const GLuint *v)
798 {
799     UNIMPLEMENTED();
800 }
801 
color3us(GLushort red,GLushort green,GLushort blue)802 void Context::color3us(GLushort red, GLushort green, GLushort blue)
803 {
804     UNIMPLEMENTED();
805 }
806 
color3usv(const GLushort * v)807 void Context::color3usv(const GLushort *v)
808 {
809     UNIMPLEMENTED();
810 }
811 
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)812 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
813 {
814     UNIMPLEMENTED();
815 }
816 
color4bv(const GLbyte * v)817 void Context::color4bv(const GLbyte *v)
818 {
819     UNIMPLEMENTED();
820 }
821 
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)822 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
823 {
824     UNIMPLEMENTED();
825 }
826 
color4dv(const GLdouble * v)827 void Context::color4dv(const GLdouble *v)
828 {
829     UNIMPLEMENTED();
830 }
831 
color4fv(const GLfloat * v)832 void Context::color4fv(const GLfloat *v)
833 {
834     UNIMPLEMENTED();
835 }
836 
color4i(GLint red,GLint green,GLint blue,GLint alpha)837 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
838 {
839     UNIMPLEMENTED();
840 }
841 
color4iv(const GLint * v)842 void Context::color4iv(const GLint *v)
843 {
844     UNIMPLEMENTED();
845 }
846 
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)847 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
848 {
849     UNIMPLEMENTED();
850 }
851 
color4sv(const GLshort * v)852 void Context::color4sv(const GLshort *v)
853 {
854     UNIMPLEMENTED();
855 }
856 
color4ubv(const GLubyte * v)857 void Context::color4ubv(const GLubyte *v)
858 {
859     UNIMPLEMENTED();
860 }
861 
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)862 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
863 {
864     UNIMPLEMENTED();
865 }
866 
color4uiv(const GLuint * v)867 void Context::color4uiv(const GLuint *v)
868 {
869     UNIMPLEMENTED();
870 }
871 
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)872 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
873 {
874     UNIMPLEMENTED();
875 }
876 
color4usv(const GLushort * v)877 void Context::color4usv(const GLushort *v)
878 {
879     UNIMPLEMENTED();
880 }
881 
colorMaterial(GLenum face,GLenum mode)882 void Context::colorMaterial(GLenum face, GLenum mode)
883 {
884     UNIMPLEMENTED();
885 }
886 
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)887 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
888 {
889     UNIMPLEMENTED();
890 }
891 
deleteLists(GLuint list,GLsizei range)892 void Context::deleteLists(GLuint list, GLsizei range)
893 {
894     UNIMPLEMENTED();
895 }
896 
depthRange(GLdouble n,GLdouble f)897 void Context::depthRange(GLdouble n, GLdouble f)
898 {
899     UNIMPLEMENTED();
900 }
901 
drawBuffer(GLenum buf)902 void Context::drawBuffer(GLenum buf)
903 {
904     UNIMPLEMENTED();
905 }
906 
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)907 void Context::drawPixels(GLsizei width,
908                          GLsizei height,
909                          GLenum format,
910                          GLenum type,
911                          const void *pixels)
912 {
913     UNIMPLEMENTED();
914 }
915 
edgeFlag(GLboolean flag)916 void Context::edgeFlag(GLboolean flag)
917 {
918     UNIMPLEMENTED();
919 }
920 
edgeFlagv(const GLboolean * flag)921 void Context::edgeFlagv(const GLboolean *flag)
922 {
923     UNIMPLEMENTED();
924 }
925 
end()926 void Context::end()
927 {
928     UNIMPLEMENTED();
929 }
930 
endList()931 void Context::endList()
932 {
933     UNIMPLEMENTED();
934 }
935 
evalCoord1d(GLdouble u)936 void Context::evalCoord1d(GLdouble u)
937 {
938     UNIMPLEMENTED();
939 }
940 
evalCoord1dv(const GLdouble * u)941 void Context::evalCoord1dv(const GLdouble *u)
942 {
943     UNIMPLEMENTED();
944 }
945 
evalCoord1f(GLfloat u)946 void Context::evalCoord1f(GLfloat u)
947 {
948     UNIMPLEMENTED();
949 }
950 
evalCoord1fv(const GLfloat * u)951 void Context::evalCoord1fv(const GLfloat *u)
952 {
953     UNIMPLEMENTED();
954 }
955 
evalCoord2d(GLdouble u,GLdouble v)956 void Context::evalCoord2d(GLdouble u, GLdouble v)
957 {
958     UNIMPLEMENTED();
959 }
960 
evalCoord2dv(const GLdouble * u)961 void Context::evalCoord2dv(const GLdouble *u)
962 {
963     UNIMPLEMENTED();
964 }
965 
evalCoord2f(GLfloat u,GLfloat v)966 void Context::evalCoord2f(GLfloat u, GLfloat v)
967 {
968     UNIMPLEMENTED();
969 }
970 
evalCoord2fv(const GLfloat * u)971 void Context::evalCoord2fv(const GLfloat *u)
972 {
973     UNIMPLEMENTED();
974 }
975 
evalMesh1(GLenum mode,GLint i1,GLint i2)976 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
977 {
978     UNIMPLEMENTED();
979 }
980 
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)981 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
982 {
983     UNIMPLEMENTED();
984 }
985 
evalPoint1(GLint i)986 void Context::evalPoint1(GLint i)
987 {
988     UNIMPLEMENTED();
989 }
990 
evalPoint2(GLint i,GLint j)991 void Context::evalPoint2(GLint i, GLint j)
992 {
993     UNIMPLEMENTED();
994 }
995 
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)996 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
997 {
998     UNIMPLEMENTED();
999 }
1000 
fogi(GLenum pname,GLint param)1001 void Context::fogi(GLenum pname, GLint param)
1002 {
1003     UNIMPLEMENTED();
1004 }
1005 
fogiv(GLenum pname,const GLint * params)1006 void Context::fogiv(GLenum pname, const GLint *params)
1007 {
1008     UNIMPLEMENTED();
1009 }
1010 
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1011 void Context::frustum(GLdouble left,
1012                       GLdouble right,
1013                       GLdouble bottom,
1014                       GLdouble top,
1015                       GLdouble zNear,
1016                       GLdouble zFar)
1017 {
1018     UNIMPLEMENTED();
1019 }
1020 
genLists(GLsizei range)1021 GLuint Context::genLists(GLsizei range)
1022 {
1023     UNIMPLEMENTED();
1024     return 0;
1025 }
1026 
getClipPlane(GLenum plane,GLdouble * equation)1027 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1028 {
1029     UNIMPLEMENTED();
1030 }
1031 
getDoublev(GLenum pname,GLdouble * data)1032 void Context::getDoublev(GLenum pname, GLdouble *data)
1033 {
1034     UNIMPLEMENTED();
1035 }
1036 
getLightiv(GLenum light,GLenum pname,GLint * params)1037 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1038 {
1039     UNIMPLEMENTED();
1040 }
1041 
getMapdv(GLenum target,GLenum query,GLdouble * v)1042 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1043 {
1044     UNIMPLEMENTED();
1045 }
1046 
getMapfv(GLenum target,GLenum query,GLfloat * v)1047 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1048 {
1049     UNIMPLEMENTED();
1050 }
1051 
getMapiv(GLenum target,GLenum query,GLint * v)1052 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1053 {
1054     UNIMPLEMENTED();
1055 }
1056 
getMaterialiv(GLenum face,GLenum pname,GLint * params)1057 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1058 {
1059     UNIMPLEMENTED();
1060 }
1061 
getPixelMapfv(GLenum map,GLfloat * values)1062 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1063 {
1064     UNIMPLEMENTED();
1065 }
1066 
getPixelMapuiv(GLenum map,GLuint * values)1067 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1068 {
1069     UNIMPLEMENTED();
1070 }
1071 
getPixelMapusv(GLenum map,GLushort * values)1072 void Context::getPixelMapusv(GLenum map, GLushort *values)
1073 {
1074     UNIMPLEMENTED();
1075 }
1076 
getPolygonStipple(GLubyte * mask)1077 void Context::getPolygonStipple(GLubyte *mask)
1078 {
1079     UNIMPLEMENTED();
1080 }
1081 
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1082 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1083 {
1084     UNIMPLEMENTED();
1085 }
1086 
indexMask(GLuint mask)1087 void Context::indexMask(GLuint mask)
1088 {
1089     UNIMPLEMENTED();
1090 }
1091 
indexd(GLdouble c)1092 void Context::indexd(GLdouble c)
1093 {
1094     UNIMPLEMENTED();
1095 }
1096 
indexdv(const GLdouble * c)1097 void Context::indexdv(const GLdouble *c)
1098 {
1099     UNIMPLEMENTED();
1100 }
1101 
indexf(GLfloat c)1102 void Context::indexf(GLfloat c)
1103 {
1104     UNIMPLEMENTED();
1105 }
1106 
indexfv(const GLfloat * c)1107 void Context::indexfv(const GLfloat *c)
1108 {
1109     UNIMPLEMENTED();
1110 }
1111 
indexi(GLint c)1112 void Context::indexi(GLint c)
1113 {
1114     UNIMPLEMENTED();
1115 }
1116 
indexiv(const GLint * c)1117 void Context::indexiv(const GLint *c)
1118 {
1119     UNIMPLEMENTED();
1120 }
1121 
indexs(GLshort c)1122 void Context::indexs(GLshort c)
1123 {
1124     UNIMPLEMENTED();
1125 }
1126 
indexsv(const GLshort * c)1127 void Context::indexsv(const GLshort *c)
1128 {
1129     UNIMPLEMENTED();
1130 }
1131 
initNames()1132 void Context::initNames()
1133 {
1134     UNIMPLEMENTED();
1135 }
1136 
isList(GLuint list) const1137 GLboolean Context::isList(GLuint list) const
1138 {
1139     UNIMPLEMENTED();
1140     return false;
1141 }
1142 
lightModeli(GLenum pname,GLint param)1143 void Context::lightModeli(GLenum pname, GLint param)
1144 {
1145     UNIMPLEMENTED();
1146 }
1147 
lightModeliv(GLenum pname,const GLint * params)1148 void Context::lightModeliv(GLenum pname, const GLint *params)
1149 {
1150     UNIMPLEMENTED();
1151 }
1152 
lighti(GLenum light,GLenum pname,GLint param)1153 void Context::lighti(GLenum light, GLenum pname, GLint param)
1154 {
1155     UNIMPLEMENTED();
1156 }
1157 
lightiv(GLenum light,GLenum pname,const GLint * params)1158 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1159 {
1160     UNIMPLEMENTED();
1161 }
1162 
lineStipple(GLint factor,GLushort pattern)1163 void Context::lineStipple(GLint factor, GLushort pattern)
1164 {
1165     UNIMPLEMENTED();
1166 }
1167 
listBase(GLuint base)1168 void Context::listBase(GLuint base)
1169 {
1170     UNIMPLEMENTED();
1171 }
1172 
loadMatrixd(const GLdouble * m)1173 void Context::loadMatrixd(const GLdouble *m)
1174 {
1175     UNIMPLEMENTED();
1176 }
1177 
loadName(GLuint name)1178 void Context::loadName(GLuint name)
1179 {
1180     UNIMPLEMENTED();
1181 }
1182 
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1183 void Context::map1d(GLenum target,
1184                     GLdouble u1,
1185                     GLdouble u2,
1186                     GLint stride,
1187                     GLint order,
1188                     const GLdouble *points)
1189 {
1190     UNIMPLEMENTED();
1191 }
1192 
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1193 void Context::map1f(GLenum target,
1194                     GLfloat u1,
1195                     GLfloat u2,
1196                     GLint stride,
1197                     GLint order,
1198                     const GLfloat *points)
1199 {
1200     UNIMPLEMENTED();
1201 }
1202 
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1203 void Context::map2d(GLenum target,
1204                     GLdouble u1,
1205                     GLdouble u2,
1206                     GLint ustride,
1207                     GLint uorder,
1208                     GLdouble v1,
1209                     GLdouble v2,
1210                     GLint vstride,
1211                     GLint vorder,
1212                     const GLdouble *points)
1213 {
1214     UNIMPLEMENTED();
1215 }
1216 
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1217 void Context::map2f(GLenum target,
1218                     GLfloat u1,
1219                     GLfloat u2,
1220                     GLint ustride,
1221                     GLint uorder,
1222                     GLfloat v1,
1223                     GLfloat v2,
1224                     GLint vstride,
1225                     GLint vorder,
1226                     const GLfloat *points)
1227 {
1228     UNIMPLEMENTED();
1229 }
1230 
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1231 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1232 {
1233     UNIMPLEMENTED();
1234 }
1235 
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1236 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1237 {
1238     UNIMPLEMENTED();
1239 }
1240 
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1241 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1242 {
1243     UNIMPLEMENTED();
1244 }
1245 
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1246 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1247 {
1248     UNIMPLEMENTED();
1249 }
1250 
materiali(GLenum face,GLenum pname,GLint param)1251 void Context::materiali(GLenum face, GLenum pname, GLint param)
1252 {
1253     UNIMPLEMENTED();
1254 }
1255 
materialiv(GLenum face,GLenum pname,const GLint * params)1256 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1257 {
1258     UNIMPLEMENTED();
1259 }
1260 
multMatrixd(const GLdouble * m)1261 void Context::multMatrixd(const GLdouble *m)
1262 {
1263     UNIMPLEMENTED();
1264 }
1265 
newList(GLuint list,GLenum mode)1266 void Context::newList(GLuint list, GLenum mode)
1267 {
1268     UNIMPLEMENTED();
1269 }
1270 
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1271 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1272 {
1273     UNIMPLEMENTED();
1274 }
1275 
normal3bv(const GLbyte * v)1276 void Context::normal3bv(const GLbyte *v)
1277 {
1278     UNIMPLEMENTED();
1279 }
1280 
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1281 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1282 {
1283     UNIMPLEMENTED();
1284 }
1285 
normal3dv(const GLdouble * v)1286 void Context::normal3dv(const GLdouble *v)
1287 {
1288     UNIMPLEMENTED();
1289 }
1290 
normal3fv(const GLfloat * v)1291 void Context::normal3fv(const GLfloat *v)
1292 {
1293     UNIMPLEMENTED();
1294 }
1295 
normal3i(GLint nx,GLint ny,GLint nz)1296 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1297 {
1298     UNIMPLEMENTED();
1299 }
1300 
normal3iv(const GLint * v)1301 void Context::normal3iv(const GLint *v)
1302 {
1303     UNIMPLEMENTED();
1304 }
1305 
normal3s(GLshort nx,GLshort ny,GLshort nz)1306 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1307 {
1308     UNIMPLEMENTED();
1309 }
1310 
normal3sv(const GLshort * v)1311 void Context::normal3sv(const GLshort *v)
1312 {
1313     UNIMPLEMENTED();
1314 }
1315 
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1316 void Context::ortho(GLdouble left,
1317                     GLdouble right,
1318                     GLdouble bottom,
1319                     GLdouble top,
1320                     GLdouble zNear,
1321                     GLdouble zFar)
1322 {
1323     UNIMPLEMENTED();
1324 }
1325 
passThrough(GLfloat token)1326 void Context::passThrough(GLfloat token)
1327 {
1328     UNIMPLEMENTED();
1329 }
1330 
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1331 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1332 {
1333     UNIMPLEMENTED();
1334 }
1335 
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1336 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1337 {
1338     UNIMPLEMENTED();
1339 }
1340 
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1341 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1342 {
1343     UNIMPLEMENTED();
1344 }
1345 
pixelStoref(GLenum pname,GLfloat param)1346 void Context::pixelStoref(GLenum pname, GLfloat param)
1347 {
1348     UNIMPLEMENTED();
1349 }
1350 
pixelTransferf(GLenum pname,GLfloat param)1351 void Context::pixelTransferf(GLenum pname, GLfloat param)
1352 {
1353     UNIMPLEMENTED();
1354 }
1355 
pixelTransferi(GLenum pname,GLint param)1356 void Context::pixelTransferi(GLenum pname, GLint param)
1357 {
1358     UNIMPLEMENTED();
1359 }
1360 
pixelZoom(GLfloat xfactor,GLfloat yfactor)1361 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1362 {
1363     UNIMPLEMENTED();
1364 }
1365 
polygonMode(GLenum face,GLenum mode)1366 void Context::polygonMode(GLenum face, GLenum mode)
1367 {
1368     UNIMPLEMENTED();
1369 }
1370 
polygonStipple(const GLubyte * mask)1371 void Context::polygonStipple(const GLubyte *mask)
1372 {
1373     UNIMPLEMENTED();
1374 }
1375 
popAttrib()1376 void Context::popAttrib()
1377 {
1378     UNIMPLEMENTED();
1379 }
1380 
popName()1381 void Context::popName()
1382 {
1383     UNIMPLEMENTED();
1384 }
1385 
pushAttrib(GLbitfield mask)1386 void Context::pushAttrib(GLbitfield mask)
1387 {
1388     UNIMPLEMENTED();
1389 }
1390 
pushName(GLuint name)1391 void Context::pushName(GLuint name)
1392 {
1393     UNIMPLEMENTED();
1394 }
1395 
rasterPos2d(GLdouble x,GLdouble y)1396 void Context::rasterPos2d(GLdouble x, GLdouble y)
1397 {
1398     UNIMPLEMENTED();
1399 }
1400 
rasterPos2dv(const GLdouble * v)1401 void Context::rasterPos2dv(const GLdouble *v)
1402 {
1403     UNIMPLEMENTED();
1404 }
1405 
rasterPos2f(GLfloat x,GLfloat y)1406 void Context::rasterPos2f(GLfloat x, GLfloat y)
1407 {
1408     UNIMPLEMENTED();
1409 }
1410 
rasterPos2fv(const GLfloat * v)1411 void Context::rasterPos2fv(const GLfloat *v)
1412 {
1413     UNIMPLEMENTED();
1414 }
1415 
rasterPos2i(GLint x,GLint y)1416 void Context::rasterPos2i(GLint x, GLint y)
1417 {
1418     UNIMPLEMENTED();
1419 }
1420 
rasterPos2iv(const GLint * v)1421 void Context::rasterPos2iv(const GLint *v)
1422 {
1423     UNIMPLEMENTED();
1424 }
1425 
rasterPos2s(GLshort x,GLshort y)1426 void Context::rasterPos2s(GLshort x, GLshort y)
1427 {
1428     UNIMPLEMENTED();
1429 }
1430 
rasterPos2sv(const GLshort * v)1431 void Context::rasterPos2sv(const GLshort *v)
1432 {
1433     UNIMPLEMENTED();
1434 }
1435 
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1436 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1437 {
1438     UNIMPLEMENTED();
1439 }
1440 
rasterPos3dv(const GLdouble * v)1441 void Context::rasterPos3dv(const GLdouble *v)
1442 {
1443     UNIMPLEMENTED();
1444 }
1445 
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1446 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1447 {
1448     UNIMPLEMENTED();
1449 }
1450 
rasterPos3fv(const GLfloat * v)1451 void Context::rasterPos3fv(const GLfloat *v)
1452 {
1453     UNIMPLEMENTED();
1454 }
1455 
rasterPos3i(GLint x,GLint y,GLint z)1456 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1457 {
1458     UNIMPLEMENTED();
1459 }
1460 
rasterPos3iv(const GLint * v)1461 void Context::rasterPos3iv(const GLint *v)
1462 {
1463     UNIMPLEMENTED();
1464 }
1465 
rasterPos3s(GLshort x,GLshort y,GLshort z)1466 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1467 {
1468     UNIMPLEMENTED();
1469 }
1470 
rasterPos3sv(const GLshort * v)1471 void Context::rasterPos3sv(const GLshort *v)
1472 {
1473     UNIMPLEMENTED();
1474 }
1475 
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1476 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1477 {
1478     UNIMPLEMENTED();
1479 }
1480 
rasterPos4dv(const GLdouble * v)1481 void Context::rasterPos4dv(const GLdouble *v)
1482 {
1483     UNIMPLEMENTED();
1484 }
1485 
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1486 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1487 {
1488     UNIMPLEMENTED();
1489 }
1490 
rasterPos4fv(const GLfloat * v)1491 void Context::rasterPos4fv(const GLfloat *v)
1492 {
1493     UNIMPLEMENTED();
1494 }
1495 
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1496 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1497 {
1498     UNIMPLEMENTED();
1499 }
1500 
rasterPos4iv(const GLint * v)1501 void Context::rasterPos4iv(const GLint *v)
1502 {
1503     UNIMPLEMENTED();
1504 }
1505 
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1506 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1507 {
1508     UNIMPLEMENTED();
1509 }
1510 
rasterPos4sv(const GLshort * v)1511 void Context::rasterPos4sv(const GLshort *v)
1512 {
1513     UNIMPLEMENTED();
1514 }
1515 
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1516 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1517 {
1518     UNIMPLEMENTED();
1519 }
1520 
rectdv(const GLdouble * v1,const GLdouble * v2)1521 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1522 {
1523     UNIMPLEMENTED();
1524 }
1525 
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1526 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1527 {
1528     UNIMPLEMENTED();
1529 }
1530 
rectfv(const GLfloat * v1,const GLfloat * v2)1531 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1532 {
1533     UNIMPLEMENTED();
1534 }
1535 
recti(GLint x1,GLint y1,GLint x2,GLint y2)1536 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1537 {
1538     UNIMPLEMENTED();
1539 }
1540 
rectiv(const GLint * v1,const GLint * v2)1541 void Context::rectiv(const GLint *v1, const GLint *v2)
1542 {
1543     UNIMPLEMENTED();
1544 }
1545 
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1546 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1547 {
1548     UNIMPLEMENTED();
1549 }
1550 
rectsv(const GLshort * v1,const GLshort * v2)1551 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1552 {
1553     UNIMPLEMENTED();
1554 }
1555 
renderMode(GLenum mode)1556 GLint Context::renderMode(GLenum mode)
1557 {
1558     UNIMPLEMENTED();
1559     return 0;
1560 }
1561 
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1562 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1563 {
1564     UNIMPLEMENTED();
1565 }
1566 
scaled(GLdouble x,GLdouble y,GLdouble z)1567 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1568 {
1569     UNIMPLEMENTED();
1570 }
1571 
selectBuffer(GLsizei size,GLuint * buffer)1572 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1573 {
1574     UNIMPLEMENTED();
1575 }
1576 
texCoord1d(GLdouble s)1577 void Context::texCoord1d(GLdouble s)
1578 {
1579     UNIMPLEMENTED();
1580 }
1581 
texCoord1dv(const GLdouble * v)1582 void Context::texCoord1dv(const GLdouble *v)
1583 {
1584     UNIMPLEMENTED();
1585 }
1586 
texCoord1f(GLfloat s)1587 void Context::texCoord1f(GLfloat s)
1588 {
1589     UNIMPLEMENTED();
1590 }
1591 
texCoord1fv(const GLfloat * v)1592 void Context::texCoord1fv(const GLfloat *v)
1593 {
1594     UNIMPLEMENTED();
1595 }
1596 
texCoord1i(GLint s)1597 void Context::texCoord1i(GLint s)
1598 {
1599     UNIMPLEMENTED();
1600 }
1601 
texCoord1iv(const GLint * v)1602 void Context::texCoord1iv(const GLint *v)
1603 {
1604     UNIMPLEMENTED();
1605 }
1606 
texCoord1s(GLshort s)1607 void Context::texCoord1s(GLshort s)
1608 {
1609     UNIMPLEMENTED();
1610 }
1611 
texCoord1sv(const GLshort * v)1612 void Context::texCoord1sv(const GLshort *v)
1613 {
1614     UNIMPLEMENTED();
1615 }
1616 
texCoord2d(GLdouble s,GLdouble t)1617 void Context::texCoord2d(GLdouble s, GLdouble t)
1618 {
1619     UNIMPLEMENTED();
1620 }
1621 
texCoord2dv(const GLdouble * v)1622 void Context::texCoord2dv(const GLdouble *v)
1623 {
1624     UNIMPLEMENTED();
1625 }
1626 
texCoord2f(GLfloat s,GLfloat t)1627 void Context::texCoord2f(GLfloat s, GLfloat t)
1628 {
1629     UNIMPLEMENTED();
1630 }
1631 
texCoord2fv(const GLfloat * v)1632 void Context::texCoord2fv(const GLfloat *v)
1633 {
1634     UNIMPLEMENTED();
1635 }
1636 
texCoord2i(GLint s,GLint t)1637 void Context::texCoord2i(GLint s, GLint t)
1638 {
1639     UNIMPLEMENTED();
1640 }
1641 
texCoord2iv(const GLint * v)1642 void Context::texCoord2iv(const GLint *v)
1643 {
1644     UNIMPLEMENTED();
1645 }
1646 
texCoord2s(GLshort s,GLshort t)1647 void Context::texCoord2s(GLshort s, GLshort t)
1648 {
1649     UNIMPLEMENTED();
1650 }
1651 
texCoord2sv(const GLshort * v)1652 void Context::texCoord2sv(const GLshort *v)
1653 {
1654     UNIMPLEMENTED();
1655 }
1656 
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1657 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1658 {
1659     UNIMPLEMENTED();
1660 }
1661 
texCoord3dv(const GLdouble * v)1662 void Context::texCoord3dv(const GLdouble *v)
1663 {
1664     UNIMPLEMENTED();
1665 }
1666 
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1667 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1668 {
1669     UNIMPLEMENTED();
1670 }
1671 
texCoord3fv(const GLfloat * v)1672 void Context::texCoord3fv(const GLfloat *v)
1673 {
1674     UNIMPLEMENTED();
1675 }
1676 
texCoord3i(GLint s,GLint t,GLint r)1677 void Context::texCoord3i(GLint s, GLint t, GLint r)
1678 {
1679     UNIMPLEMENTED();
1680 }
1681 
texCoord3iv(const GLint * v)1682 void Context::texCoord3iv(const GLint *v)
1683 {
1684     UNIMPLEMENTED();
1685 }
1686 
texCoord3s(GLshort s,GLshort t,GLshort r)1687 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1688 {
1689     UNIMPLEMENTED();
1690 }
1691 
texCoord3sv(const GLshort * v)1692 void Context::texCoord3sv(const GLshort *v)
1693 {
1694     UNIMPLEMENTED();
1695 }
1696 
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1697 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1698 {
1699     UNIMPLEMENTED();
1700 }
1701 
texCoord4dv(const GLdouble * v)1702 void Context::texCoord4dv(const GLdouble *v)
1703 {
1704     UNIMPLEMENTED();
1705 }
1706 
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1707 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1708 {
1709     UNIMPLEMENTED();
1710 }
1711 
texCoord4fv(const GLfloat * v)1712 void Context::texCoord4fv(const GLfloat *v)
1713 {
1714     UNIMPLEMENTED();
1715 }
1716 
texCoord4i(GLint s,GLint t,GLint r,GLint q)1717 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1718 {
1719     UNIMPLEMENTED();
1720 }
1721 
texCoord4iv(const GLint * v)1722 void Context::texCoord4iv(const GLint *v)
1723 {
1724     UNIMPLEMENTED();
1725 }
1726 
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1727 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1728 {
1729     UNIMPLEMENTED();
1730 }
1731 
texCoord4sv(const GLshort * v)1732 void Context::texCoord4sv(const GLshort *v)
1733 {
1734     UNIMPLEMENTED();
1735 }
1736 
texGend(GLenum coord,GLenum pname,GLdouble param)1737 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1738 {
1739     UNIMPLEMENTED();
1740 }
1741 
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1742 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1743 {
1744     UNIMPLEMENTED();
1745 }
1746 
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1747 void Context::texImage1D(GLenum target,
1748                          GLint level,
1749                          GLint internalformat,
1750                          GLsizei width,
1751                          GLint border,
1752                          GLenum format,
1753                          GLenum type,
1754                          const void *pixels)
1755 {
1756     UNIMPLEMENTED();
1757 }
1758 
translated(GLdouble x,GLdouble y,GLdouble z)1759 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1760 {
1761     UNIMPLEMENTED();
1762 }
1763 
vertex2d(GLdouble x,GLdouble y)1764 void Context::vertex2d(GLdouble x, GLdouble y)
1765 {
1766     UNIMPLEMENTED();
1767 }
1768 
vertex2dv(const GLdouble * v)1769 void Context::vertex2dv(const GLdouble *v)
1770 {
1771     UNIMPLEMENTED();
1772 }
1773 
vertex2f(GLfloat x,GLfloat y)1774 void Context::vertex2f(GLfloat x, GLfloat y)
1775 {
1776     UNIMPLEMENTED();
1777 }
1778 
vertex2fv(const GLfloat * v)1779 void Context::vertex2fv(const GLfloat *v)
1780 {
1781     UNIMPLEMENTED();
1782 }
1783 
vertex2i(GLint x,GLint y)1784 void Context::vertex2i(GLint x, GLint y)
1785 {
1786     UNIMPLEMENTED();
1787 }
1788 
vertex2iv(const GLint * v)1789 void Context::vertex2iv(const GLint *v)
1790 {
1791     UNIMPLEMENTED();
1792 }
1793 
vertex2s(GLshort x,GLshort y)1794 void Context::vertex2s(GLshort x, GLshort y)
1795 {
1796     UNIMPLEMENTED();
1797 }
1798 
vertex2sv(const GLshort * v)1799 void Context::vertex2sv(const GLshort *v)
1800 {
1801     UNIMPLEMENTED();
1802 }
1803 
vertex3d(GLdouble x,GLdouble y,GLdouble z)1804 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1805 {
1806     UNIMPLEMENTED();
1807 }
1808 
vertex3dv(const GLdouble * v)1809 void Context::vertex3dv(const GLdouble *v)
1810 {
1811     UNIMPLEMENTED();
1812 }
1813 
vertex3f(GLfloat x,GLfloat y,GLfloat z)1814 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1815 {
1816     UNIMPLEMENTED();
1817 }
1818 
vertex3fv(const GLfloat * v)1819 void Context::vertex3fv(const GLfloat *v)
1820 {
1821     UNIMPLEMENTED();
1822 }
1823 
vertex3i(GLint x,GLint y,GLint z)1824 void Context::vertex3i(GLint x, GLint y, GLint z)
1825 {
1826     UNIMPLEMENTED();
1827 }
1828 
vertex3iv(const GLint * v)1829 void Context::vertex3iv(const GLint *v)
1830 {
1831     UNIMPLEMENTED();
1832 }
1833 
vertex3s(GLshort x,GLshort y,GLshort z)1834 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1835 {
1836     UNIMPLEMENTED();
1837 }
1838 
vertex3sv(const GLshort * v)1839 void Context::vertex3sv(const GLshort *v)
1840 {
1841     UNIMPLEMENTED();
1842 }
1843 
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1844 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1845 {
1846     UNIMPLEMENTED();
1847 }
1848 
vertex4dv(const GLdouble * v)1849 void Context::vertex4dv(const GLdouble *v)
1850 {
1851     UNIMPLEMENTED();
1852 }
1853 
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1854 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1855 {
1856     UNIMPLEMENTED();
1857 }
1858 
vertex4fv(const GLfloat * v)1859 void Context::vertex4fv(const GLfloat *v)
1860 {
1861     UNIMPLEMENTED();
1862 }
1863 
vertex4i(GLint x,GLint y,GLint z,GLint w)1864 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1865 {
1866     UNIMPLEMENTED();
1867 }
1868 
vertex4iv(const GLint * v)1869 void Context::vertex4iv(const GLint *v)
1870 {
1871     UNIMPLEMENTED();
1872 }
1873 
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1874 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1875 {
1876     UNIMPLEMENTED();
1877 }
1878 
vertex4sv(const GLshort * v)1879 void Context::vertex4sv(const GLshort *v)
1880 {
1881     UNIMPLEMENTED();
1882 }
1883 
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1884 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1885 {
1886     UNIMPLEMENTED();
1887     return false;
1888 }
1889 
arrayElement(GLint i)1890 void Context::arrayElement(GLint i)
1891 {
1892     UNIMPLEMENTED();
1893 }
1894 
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1895 void Context::copyTexImage1D(GLenum target,
1896                              GLint level,
1897                              GLenum internalformat,
1898                              GLint x,
1899                              GLint y,
1900                              GLsizei width,
1901                              GLint border)
1902 {
1903     UNIMPLEMENTED();
1904 }
1905 
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1906 void Context::copyTexSubImage1D(GLenum target,
1907                                 GLint level,
1908                                 GLint xoffset,
1909                                 GLint x,
1910                                 GLint y,
1911                                 GLsizei width)
1912 {
1913     UNIMPLEMENTED();
1914 }
1915 
edgeFlagPointer(GLsizei stride,const void * pointer)1916 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1917 {
1918     UNIMPLEMENTED();
1919 }
1920 
indexPointer(GLenum type,GLsizei stride,const void * pointer)1921 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1922 {
1923     UNIMPLEMENTED();
1924 }
1925 
indexub(GLubyte c)1926 void Context::indexub(GLubyte c)
1927 {
1928     UNIMPLEMENTED();
1929 }
1930 
indexubv(const GLubyte * c)1931 void Context::indexubv(const GLubyte *c)
1932 {
1933     UNIMPLEMENTED();
1934 }
1935 
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1936 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1937 {
1938     UNIMPLEMENTED();
1939 }
1940 
popClientAttrib()1941 void Context::popClientAttrib()
1942 {
1943     UNIMPLEMENTED();
1944 }
1945 
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1946 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1947 {
1948     UNIMPLEMENTED();
1949 }
1950 
pushClientAttrib(GLbitfield mask)1951 void Context::pushClientAttrib(GLbitfield mask)
1952 {
1953     UNIMPLEMENTED();
1954 }
1955 
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1956 void Context::texSubImage1D(GLenum target,
1957                             GLint level,
1958                             GLint xoffset,
1959                             GLsizei width,
1960                             GLenum format,
1961                             GLenum type,
1962                             const void *pixels)
1963 {
1964     UNIMPLEMENTED();
1965 }
1966 
multiDrawElementsBaseVertex(PrimitiveMode mode,const GLsizei * count,DrawElementsType type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1967 void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
1968                                           const GLsizei *count,
1969                                           DrawElementsType type,
1970                                           const void *const *indices,
1971                                           GLsizei drawcount,
1972                                           const GLint *basevertex)
1973 {
1974     UNIMPLEMENTED();
1975 }
1976 
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1977 void Context::texImage2DMultisample(GLenum target,
1978                                     GLsizei samples,
1979                                     GLenum internalformat,
1980                                     GLsizei width,
1981                                     GLsizei height,
1982                                     GLboolean fixedsamplelocations)
1983 {
1984     UNIMPLEMENTED();
1985 }
1986 
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1987 void Context::texImage3DMultisample(GLenum target,
1988                                     GLsizei samples,
1989                                     GLenum internalformat,
1990                                     GLsizei width,
1991                                     GLsizei height,
1992                                     GLsizei depth,
1993                                     GLboolean fixedsamplelocations)
1994 {
1995     UNIMPLEMENTED();
1996 }
1997 
colorP3ui(GLenum type,GLuint color)1998 void Context::colorP3ui(GLenum type, GLuint color)
1999 {
2000     UNIMPLEMENTED();
2001 }
2002 
colorP3uiv(GLenum type,const GLuint * color)2003 void Context::colorP3uiv(GLenum type, const GLuint *color)
2004 {
2005     UNIMPLEMENTED();
2006 }
2007 
colorP4ui(GLenum type,GLuint color)2008 void Context::colorP4ui(GLenum type, GLuint color)
2009 {
2010     UNIMPLEMENTED();
2011 }
2012 
colorP4uiv(GLenum type,const GLuint * color)2013 void Context::colorP4uiv(GLenum type, const GLuint *color)
2014 {
2015     UNIMPLEMENTED();
2016 }
2017 
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2018 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2019 {
2020     UNIMPLEMENTED();
2021 }
2022 
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2023 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2024 {
2025     UNIMPLEMENTED();
2026 }
2027 
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2028 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2029 {
2030     UNIMPLEMENTED();
2031 }
2032 
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2033 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2034 {
2035     UNIMPLEMENTED();
2036 }
2037 
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2038 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2039 {
2040     UNIMPLEMENTED();
2041 }
2042 
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2043 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2044 {
2045     UNIMPLEMENTED();
2046 }
2047 
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2048 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2049 {
2050     UNIMPLEMENTED();
2051 }
2052 
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2053 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2054 {
2055     UNIMPLEMENTED();
2056 }
2057 
normalP3ui(GLenum type,GLuint coords)2058 void Context::normalP3ui(GLenum type, GLuint coords)
2059 {
2060     UNIMPLEMENTED();
2061 }
2062 
normalP3uiv(GLenum type,const GLuint * coords)2063 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2064 {
2065     UNIMPLEMENTED();
2066 }
2067 
secondaryColorP3ui(GLenum type,GLuint color)2068 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2069 {
2070     UNIMPLEMENTED();
2071 }
2072 
secondaryColorP3uiv(GLenum type,const GLuint * color)2073 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2074 {
2075     UNIMPLEMENTED();
2076 }
2077 
texCoordP1ui(GLenum type,GLuint coords)2078 void Context::texCoordP1ui(GLenum type, GLuint coords)
2079 {
2080     UNIMPLEMENTED();
2081 }
2082 
texCoordP1uiv(GLenum type,const GLuint * coords)2083 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2084 {
2085     UNIMPLEMENTED();
2086 }
2087 
texCoordP2ui(GLenum type,GLuint coords)2088 void Context::texCoordP2ui(GLenum type, GLuint coords)
2089 {
2090     UNIMPLEMENTED();
2091 }
2092 
texCoordP2uiv(GLenum type,const GLuint * coords)2093 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2094 {
2095     UNIMPLEMENTED();
2096 }
2097 
texCoordP3ui(GLenum type,GLuint coords)2098 void Context::texCoordP3ui(GLenum type, GLuint coords)
2099 {
2100     UNIMPLEMENTED();
2101 }
2102 
texCoordP3uiv(GLenum type,const GLuint * coords)2103 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2104 {
2105     UNIMPLEMENTED();
2106 }
2107 
texCoordP4ui(GLenum type,GLuint coords)2108 void Context::texCoordP4ui(GLenum type, GLuint coords)
2109 {
2110     UNIMPLEMENTED();
2111 }
2112 
texCoordP4uiv(GLenum type,const GLuint * coords)2113 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2114 {
2115     UNIMPLEMENTED();
2116 }
2117 
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2118 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2119 {
2120     UNIMPLEMENTED();
2121 }
2122 
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2123 void Context::vertexAttribP1uiv(GLuint index,
2124                                 GLenum type,
2125                                 GLboolean normalized,
2126                                 const GLuint *value)
2127 {
2128     UNIMPLEMENTED();
2129 }
2130 
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2131 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2132 {
2133     UNIMPLEMENTED();
2134 }
2135 
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2136 void Context::vertexAttribP2uiv(GLuint index,
2137                                 GLenum type,
2138                                 GLboolean normalized,
2139                                 const GLuint *value)
2140 {
2141     UNIMPLEMENTED();
2142 }
2143 
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2144 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2145 {
2146     UNIMPLEMENTED();
2147 }
2148 
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2149 void Context::vertexAttribP3uiv(GLuint index,
2150                                 GLenum type,
2151                                 GLboolean normalized,
2152                                 const GLuint *value)
2153 {
2154     UNIMPLEMENTED();
2155 }
2156 
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2157 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2158 {
2159     UNIMPLEMENTED();
2160 }
2161 
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2162 void Context::vertexAttribP4uiv(GLuint index,
2163                                 GLenum type,
2164                                 GLboolean normalized,
2165                                 const GLuint *value)
2166 {
2167     UNIMPLEMENTED();
2168 }
2169 
vertexP2ui(GLenum type,GLuint value)2170 void Context::vertexP2ui(GLenum type, GLuint value)
2171 {
2172     UNIMPLEMENTED();
2173 }
2174 
vertexP2uiv(GLenum type,const GLuint * value)2175 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2176 {
2177     UNIMPLEMENTED();
2178 }
2179 
vertexP3ui(GLenum type,GLuint value)2180 void Context::vertexP3ui(GLenum type, GLuint value)
2181 {
2182     UNIMPLEMENTED();
2183 }
2184 
vertexP3uiv(GLenum type,const GLuint * value)2185 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2186 {
2187     UNIMPLEMENTED();
2188 }
2189 
vertexP4ui(GLenum type,GLuint value)2190 void Context::vertexP4ui(GLenum type, GLuint value)
2191 {
2192     UNIMPLEMENTED();
2193 }
2194 
vertexP4uiv(GLenum type,const GLuint * value)2195 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2196 {
2197     UNIMPLEMENTED();
2198 }
2199 
beginQueryIndexed(GLenum target,GLuint index,QueryID id)2200 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
2201 {
2202     UNIMPLEMENTED();
2203 }
2204 
drawTransformFeedback(GLenum mode,TransformFeedbackID id)2205 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
2206 {
2207     UNIMPLEMENTED();
2208 }
2209 
drawTransformFeedbackStream(GLenum mode,TransformFeedbackID id,GLuint stream)2210 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
2211 {
2212     UNIMPLEMENTED();
2213 }
2214 
endQueryIndexed(GLenum target,GLuint index)2215 void Context::endQueryIndexed(GLenum target, GLuint index)
2216 {
2217     UNIMPLEMENTED();
2218 }
2219 
getActiveSubroutineName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2220 void Context::getActiveSubroutineName(ShaderProgramID program,
2221                                       GLenum shadertype,
2222                                       GLuint index,
2223                                       GLsizei bufsize,
2224                                       GLsizei *length,
2225                                       GLchar *name)
2226 {
2227     UNIMPLEMENTED();
2228 }
2229 
getActiveSubroutineUniformName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2230 void Context::getActiveSubroutineUniformName(ShaderProgramID program,
2231                                              GLenum shadertype,
2232                                              GLuint index,
2233                                              GLsizei bufsize,
2234                                              GLsizei *length,
2235                                              GLchar *name)
2236 {
2237     UNIMPLEMENTED();
2238 }
2239 
getActiveSubroutineUniformiv(ShaderProgramID program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2240 void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
2241                                            GLenum shadertype,
2242                                            GLuint index,
2243                                            GLenum pname,
2244                                            GLint *values)
2245 {
2246     UNIMPLEMENTED();
2247 }
2248 
getProgramStageiv(ShaderProgramID program,GLenum shadertype,GLenum pname,GLint * values)2249 void Context::getProgramStageiv(ShaderProgramID program,
2250                                 GLenum shadertype,
2251                                 GLenum pname,
2252                                 GLint *values)
2253 {
2254     UNIMPLEMENTED();
2255 }
2256 
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2257 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2258 {
2259     UNIMPLEMENTED();
2260 }
2261 
getSubroutineIndex(ShaderProgramID program,GLenum shadertype,const GLchar * name)2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
2263 {
2264     UNIMPLEMENTED();
2265     return 0;
2266 }
2267 
getSubroutineUniformLocation(ShaderProgramID program,GLenum shadertype,const GLchar * name)2268 GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
2269                                             GLenum shadertype,
2270                                             const GLchar *name)
2271 {
2272     UNIMPLEMENTED();
2273     return 0;
2274 }
2275 
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2277 {
2278     UNIMPLEMENTED();
2279 }
2280 
getUniformdv(ShaderProgramID program,UniformLocation location,GLdouble * params)2281 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
2282 {
2283     UNIMPLEMENTED();
2284 }
2285 
patchParameterfv(GLenum pname,const GLfloat * values)2286 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2287 {
2288     UNIMPLEMENTED();
2289 }
2290 
uniform1d(UniformLocation location,GLdouble x)2291 void Context::uniform1d(UniformLocation location, GLdouble x)
2292 {
2293     UNIMPLEMENTED();
2294 }
2295 
uniform1dv(UniformLocation location,GLsizei count,const GLdouble * value)2296 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2297 {
2298     UNIMPLEMENTED();
2299 }
2300 
uniform2d(UniformLocation location,GLdouble x,GLdouble y)2301 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2302 {
2303     UNIMPLEMENTED();
2304 }
2305 
uniform2dv(UniformLocation location,GLsizei count,const GLdouble * value)2306 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2307 {
2308     UNIMPLEMENTED();
2309 }
2310 
uniform3d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z)2311 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2312 {
2313     UNIMPLEMENTED();
2314 }
2315 
uniform3dv(UniformLocation location,GLsizei count,const GLdouble * value)2316 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2317 {
2318     UNIMPLEMENTED();
2319 }
2320 
uniform4d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2321 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2322 {
2323     UNIMPLEMENTED();
2324 }
2325 
uniform4dv(UniformLocation location,GLsizei count,const GLdouble * value)2326 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2327 {
2328     UNIMPLEMENTED();
2329 }
2330 
uniformMatrix2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2331 void Context::uniformMatrix2dv(UniformLocation location,
2332                                GLsizei count,
2333                                GLboolean transpose,
2334                                const GLdouble *value)
2335 {
2336     UNIMPLEMENTED();
2337 }
2338 
uniformMatrix2x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2339 void Context::uniformMatrix2x3dv(UniformLocation location,
2340                                  GLsizei count,
2341                                  GLboolean transpose,
2342                                  const GLdouble *value)
2343 {
2344     UNIMPLEMENTED();
2345 }
2346 
uniformMatrix2x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2347 void Context::uniformMatrix2x4dv(UniformLocation location,
2348                                  GLsizei count,
2349                                  GLboolean transpose,
2350                                  const GLdouble *value)
2351 {
2352     UNIMPLEMENTED();
2353 }
2354 
uniformMatrix3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2355 void Context::uniformMatrix3dv(UniformLocation location,
2356                                GLsizei count,
2357                                GLboolean transpose,
2358                                const GLdouble *value)
2359 {
2360     UNIMPLEMENTED();
2361 }
2362 
uniformMatrix3x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2363 void Context::uniformMatrix3x2dv(UniformLocation location,
2364                                  GLsizei count,
2365                                  GLboolean transpose,
2366                                  const GLdouble *value)
2367 {
2368     UNIMPLEMENTED();
2369 }
2370 
uniformMatrix3x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2371 void Context::uniformMatrix3x4dv(UniformLocation location,
2372                                  GLsizei count,
2373                                  GLboolean transpose,
2374                                  const GLdouble *value)
2375 {
2376     UNIMPLEMENTED();
2377 }
2378 
uniformMatrix4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2379 void Context::uniformMatrix4dv(UniformLocation location,
2380                                GLsizei count,
2381                                GLboolean transpose,
2382                                const GLdouble *value)
2383 {
2384     UNIMPLEMENTED();
2385 }
2386 
uniformMatrix4x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2387 void Context::uniformMatrix4x2dv(UniformLocation location,
2388                                  GLsizei count,
2389                                  GLboolean transpose,
2390                                  const GLdouble *value)
2391 {
2392     UNIMPLEMENTED();
2393 }
2394 
uniformMatrix4x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2395 void Context::uniformMatrix4x3dv(UniformLocation location,
2396                                  GLsizei count,
2397                                  GLboolean transpose,
2398                                  const GLdouble *value)
2399 {
2400     UNIMPLEMENTED();
2401 }
2402 
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2404 {
2405     UNIMPLEMENTED();
2406 }
2407 
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2408 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2409 {
2410     UNIMPLEMENTED();
2411 }
2412 
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2413 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2414 {
2415     UNIMPLEMENTED();
2416 }
2417 
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2418 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2419 {
2420     UNIMPLEMENTED();
2421 }
2422 
getFloati_v(GLenum target,GLuint index,GLfloat * data)2423 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2424 {
2425     UNIMPLEMENTED();
2426 }
2427 
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2428 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2429 {
2430     UNIMPLEMENTED();
2431 }
2432 
programUniform1d(ShaderProgramID program,UniformLocation location,GLdouble v0)2433 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2434 {
2435     UNIMPLEMENTED();
2436 }
2437 
programUniform1dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2438 void Context::programUniform1dv(ShaderProgramID program,
2439                                 UniformLocation location,
2440                                 GLsizei count,
2441                                 const GLdouble *value)
2442 {
2443     UNIMPLEMENTED();
2444 }
2445 
programUniform2d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1)2446 void Context::programUniform2d(ShaderProgramID program,
2447                                UniformLocation location,
2448                                GLdouble v0,
2449                                GLdouble v1)
2450 {
2451     UNIMPLEMENTED();
2452 }
2453 
programUniform2dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2454 void Context::programUniform2dv(ShaderProgramID program,
2455                                 UniformLocation location,
2456                                 GLsizei count,
2457                                 const GLdouble *value)
2458 {
2459     UNIMPLEMENTED();
2460 }
2461 
programUniform3d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2)2462 void Context::programUniform3d(ShaderProgramID program,
2463                                UniformLocation location,
2464                                GLdouble v0,
2465                                GLdouble v1,
2466                                GLdouble v2)
2467 {
2468     UNIMPLEMENTED();
2469 }
2470 
programUniform3dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2471 void Context::programUniform3dv(ShaderProgramID program,
2472                                 UniformLocation location,
2473                                 GLsizei count,
2474                                 const GLdouble *value)
2475 {
2476     UNIMPLEMENTED();
2477 }
2478 
programUniform4d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2479 void Context::programUniform4d(ShaderProgramID program,
2480                                UniformLocation location,
2481                                GLdouble v0,
2482                                GLdouble v1,
2483                                GLdouble v2,
2484                                GLdouble v3)
2485 {
2486     UNIMPLEMENTED();
2487 }
2488 
programUniform4dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2489 void Context::programUniform4dv(ShaderProgramID program,
2490                                 UniformLocation location,
2491                                 GLsizei count,
2492                                 const GLdouble *value)
2493 {
2494     UNIMPLEMENTED();
2495 }
2496 
programUniformMatrix2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2497 void Context::programUniformMatrix2dv(ShaderProgramID program,
2498                                       UniformLocation location,
2499                                       GLsizei count,
2500                                       GLboolean transpose,
2501                                       const GLdouble *value)
2502 {
2503     UNIMPLEMENTED();
2504 }
2505 
programUniformMatrix2x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2506 void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2507                                         UniformLocation location,
2508                                         GLsizei count,
2509                                         GLboolean transpose,
2510                                         const GLdouble *value)
2511 {
2512     UNIMPLEMENTED();
2513 }
2514 
programUniformMatrix2x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2515 void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2516                                         UniformLocation location,
2517                                         GLsizei count,
2518                                         GLboolean transpose,
2519                                         const GLdouble *value)
2520 {
2521     UNIMPLEMENTED();
2522 }
2523 
programUniformMatrix3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2524 void Context::programUniformMatrix3dv(ShaderProgramID program,
2525                                       UniformLocation location,
2526                                       GLsizei count,
2527                                       GLboolean transpose,
2528                                       const GLdouble *value)
2529 {
2530     UNIMPLEMENTED();
2531 }
2532 
programUniformMatrix3x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2533 void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2534                                         UniformLocation location,
2535                                         GLsizei count,
2536                                         GLboolean transpose,
2537                                         const GLdouble *value)
2538 {
2539     UNIMPLEMENTED();
2540 }
2541 
programUniformMatrix3x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2542 void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2543                                         UniformLocation location,
2544                                         GLsizei count,
2545                                         GLboolean transpose,
2546                                         const GLdouble *value)
2547 {
2548     UNIMPLEMENTED();
2549 }
2550 
programUniformMatrix4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2551 void Context::programUniformMatrix4dv(ShaderProgramID program,
2552                                       UniformLocation location,
2553                                       GLsizei count,
2554                                       GLboolean transpose,
2555                                       const GLdouble *value)
2556 {
2557     UNIMPLEMENTED();
2558 }
2559 
programUniformMatrix4x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2560 void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2561                                         UniformLocation location,
2562                                         GLsizei count,
2563                                         GLboolean transpose,
2564                                         const GLdouble *value)
2565 {
2566     UNIMPLEMENTED();
2567 }
2568 
programUniformMatrix4x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2569 void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2570                                         UniformLocation location,
2571                                         GLsizei count,
2572                                         GLboolean transpose,
2573                                         const GLdouble *value)
2574 {
2575     UNIMPLEMENTED();
2576 }
2577 
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2578 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2579 {
2580     UNIMPLEMENTED();
2581 }
2582 
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2583 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2584 {
2585     UNIMPLEMENTED();
2586 }
2587 
scissorIndexedv(GLuint index,const GLint * v)2588 void Context::scissorIndexedv(GLuint index, const GLint *v)
2589 {
2590     UNIMPLEMENTED();
2591 }
2592 
vertexAttribL1d(GLuint index,GLdouble x)2593 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2594 {
2595     UNIMPLEMENTED();
2596 }
2597 
vertexAttribL1dv(GLuint index,const GLdouble * v)2598 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2599 {
2600     UNIMPLEMENTED();
2601 }
2602 
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2603 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2604 {
2605     UNIMPLEMENTED();
2606 }
2607 
vertexAttribL2dv(GLuint index,const GLdouble * v)2608 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2609 {
2610     UNIMPLEMENTED();
2611 }
2612 
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2613 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2614 {
2615     UNIMPLEMENTED();
2616 }
2617 
vertexAttribL3dv(GLuint index,const GLdouble * v)2618 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2619 {
2620     UNIMPLEMENTED();
2621 }
2622 
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2623 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2624 {
2625     UNIMPLEMENTED();
2626 }
2627 
vertexAttribL4dv(GLuint index,const GLdouble * v)2628 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2629 {
2630     UNIMPLEMENTED();
2631 }
2632 
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2633 void Context::vertexAttribLPointer(GLuint index,
2634                                    GLint size,
2635                                    GLenum type,
2636                                    GLsizei stride,
2637                                    const void *pointer)
2638 {
2639     UNIMPLEMENTED();
2640 }
2641 
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2642 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2643 {
2644     UNIMPLEMENTED();
2645 }
2646 
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2647 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2648 {
2649     UNIMPLEMENTED();
2650 }
2651 
viewportIndexedfv(GLuint index,const GLfloat * v)2652 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2653 {
2654     UNIMPLEMENTED();
2655 }
2656 
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2657 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2658                                                 GLsizei count,
2659                                                 GLenum type,
2660                                                 const void *indices,
2661                                                 GLsizei instancecount,
2662                                                 GLuint baseinstance)
2663 {
2664     UNIMPLEMENTED();
2665 }
2666 
drawTransformFeedbackInstanced(GLenum mode,TransformFeedbackID id,GLsizei instancecount)2667 void Context::drawTransformFeedbackInstanced(GLenum mode,
2668                                              TransformFeedbackID id,
2669                                              GLsizei instancecount)
2670 {
2671     UNIMPLEMENTED();
2672 }
2673 
drawTransformFeedbackStreamInstanced(GLenum mode,TransformFeedbackID id,GLuint stream,GLsizei instancecount)2674 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2675                                                    TransformFeedbackID id,
2676                                                    GLuint stream,
2677                                                    GLsizei instancecount)
2678 {
2679     UNIMPLEMENTED();
2680 }
2681 
getActiveAtomicCounterBufferiv(ShaderProgramID program,GLuint bufferIndex,GLenum pname,GLint * params)2682 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2683                                              GLuint bufferIndex,
2684                                              GLenum pname,
2685                                              GLint *params)
2686 {
2687     UNIMPLEMENTED();
2688 }
2689 
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2690 void Context::clearBufferData(GLenum target,
2691                               GLenum internalformat,
2692                               GLenum format,
2693                               GLenum type,
2694                               const void *data)
2695 {
2696     UNIMPLEMENTED();
2697 }
2698 
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2699 void Context::clearBufferSubData(GLenum target,
2700                                  GLenum internalformat,
2701                                  GLintptr offset,
2702                                  GLsizeiptr size,
2703                                  GLenum format,
2704                                  GLenum type,
2705                                  const void *data)
2706 {
2707     UNIMPLEMENTED();
2708 }
2709 
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2710 void Context::getInternalformati64v(GLenum target,
2711                                     GLenum internalformat,
2712                                     GLenum pname,
2713                                     GLsizei bufSize,
2714                                     GLint64 *params)
2715 {
2716     UNIMPLEMENTED();
2717 }
2718 
invalidateBufferData(BufferID buffer)2719 void Context::invalidateBufferData(BufferID buffer)
2720 {
2721     UNIMPLEMENTED();
2722 }
2723 
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2724 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2725 {
2726     UNIMPLEMENTED();
2727 }
2728 
invalidateTexImage(TextureID texture,GLint level)2729 void Context::invalidateTexImage(TextureID texture, GLint level)
2730 {
2731     UNIMPLEMENTED();
2732 }
2733 
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2734 void Context::invalidateTexSubImage(TextureID texture,
2735                                     GLint level,
2736                                     GLint xoffset,
2737                                     GLint yoffset,
2738                                     GLint zoffset,
2739                                     GLsizei width,
2740                                     GLsizei height,
2741                                     GLsizei depth)
2742 {
2743     UNIMPLEMENTED();
2744 }
2745 
shaderStorageBlockBinding(ShaderProgramID program,GLuint storageBlockIndex,GLuint storageBlockBinding)2746 void Context::shaderStorageBlockBinding(ShaderProgramID program,
2747                                         GLuint storageBlockIndex,
2748                                         GLuint storageBlockBinding)
2749 {
2750     UNIMPLEMENTED();
2751 }
2752 
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2753 void Context::textureView(TextureID texture,
2754                           GLenum target,
2755                           GLuint origtexture,
2756                           GLenum internalformat,
2757                           GLuint minlevel,
2758                           GLuint numlevels,
2759                           GLuint minlayer,
2760                           GLuint numlayers)
2761 {
2762     UNIMPLEMENTED();
2763 }
2764 
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2765 void Context::vertexAttribLFormat(GLuint attribindex,
2766                                   GLint size,
2767                                   GLenum type,
2768                                   GLuint relativeoffset)
2769 {
2770     UNIMPLEMENTED();
2771 }
2772 
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2773 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2774 {
2775     UNIMPLEMENTED();
2776 }
2777 
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2778 void Context::bindBuffersRange(GLenum target,
2779                                GLuint first,
2780                                GLsizei count,
2781                                const BufferID *buffers,
2782                                const GLintptr *offsets,
2783                                const GLsizeiptr *sizes)
2784 {
2785     UNIMPLEMENTED();
2786 }
2787 
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2788 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2789 {
2790     UNIMPLEMENTED();
2791 }
2792 
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2793 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2794 {
2795     UNIMPLEMENTED();
2796 }
2797 
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2798 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2799 {
2800     UNIMPLEMENTED();
2801 }
2802 
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2803 void Context::bindVertexBuffers(GLuint first,
2804                                 GLsizei count,
2805                                 const BufferID *buffers,
2806                                 const GLintptr *offsets,
2807                                 const GLsizei *strides)
2808 {
2809     UNIMPLEMENTED();
2810 }
2811 
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2812 void Context::clearTexImage(TextureID texture,
2813                             GLint level,
2814                             GLenum format,
2815                             GLenum type,
2816                             const void *data)
2817 {
2818     UNIMPLEMENTED();
2819 }
2820 
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2821 void Context::clearTexSubImage(TextureID texture,
2822                                GLint level,
2823                                GLint xoffset,
2824                                GLint yoffset,
2825                                GLint zoffset,
2826                                GLsizei width,
2827                                GLsizei height,
2828                                GLsizei depth,
2829                                GLenum format,
2830                                GLenum type,
2831                                const void *data)
2832 {
2833     UNIMPLEMENTED();
2834 }
2835 
bindTextureUnit(GLuint unit,TextureID texture)2836 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2837 {
2838     UNIMPLEMENTED();
2839 }
2840 
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2841 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2842                                    GLuint drawFramebuffer,
2843                                    GLint srcX0,
2844                                    GLint srcY0,
2845                                    GLint srcX1,
2846                                    GLint srcY1,
2847                                    GLint dstX0,
2848                                    GLint dstY0,
2849                                    GLint dstX1,
2850                                    GLint dstY1,
2851                                    GLbitfield mask,
2852                                    GLenum filter)
2853 {
2854     UNIMPLEMENTED();
2855 }
2856 
checkNamedFramebufferStatus(FramebufferID framebuffer,GLenum target)2857 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2858 {
2859     UNIMPLEMENTED();
2860     return 0;
2861 }
2862 
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)2863 void Context::clearNamedBufferData(BufferID buffer,
2864                                    GLenum internalformat,
2865                                    GLenum format,
2866                                    GLenum type,
2867                                    const void *data)
2868 {
2869     UNIMPLEMENTED();
2870 }
2871 
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2872 void Context::clearNamedBufferSubData(BufferID buffer,
2873                                       GLenum internalformat,
2874                                       GLintptr offset,
2875                                       GLsizeiptr size,
2876                                       GLenum format,
2877                                       GLenum type,
2878                                       const void *data)
2879 {
2880     UNIMPLEMENTED();
2881 }
2882 
clearNamedFramebufferfi(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2883 void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2884                                       GLenum buffer,
2885                                       GLint drawbuffer,
2886                                       GLfloat depth,
2887                                       GLint stencil)
2888 {
2889     UNIMPLEMENTED();
2890 }
2891 
clearNamedFramebufferfv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)2892 void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2893                                       GLenum buffer,
2894                                       GLint drawbuffer,
2895                                       const GLfloat *value)
2896 {
2897     UNIMPLEMENTED();
2898 }
2899 
clearNamedFramebufferiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)2900 void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2901                                       GLenum buffer,
2902                                       GLint drawbuffer,
2903                                       const GLint *value)
2904 {
2905     UNIMPLEMENTED();
2906 }
2907 
clearNamedFramebufferuiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)2908 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2909                                        GLenum buffer,
2910                                        GLint drawbuffer,
2911                                        const GLuint *value)
2912 {
2913     UNIMPLEMENTED();
2914 }
2915 
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)2916 void Context::compressedTextureSubImage1D(TextureID texture,
2917                                           GLint level,
2918                                           GLint xoffset,
2919                                           GLsizei width,
2920                                           GLenum format,
2921                                           GLsizei imageSize,
2922                                           const void *data)
2923 {
2924     UNIMPLEMENTED();
2925 }
2926 
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)2927 void Context::compressedTextureSubImage2D(TextureID texture,
2928                                           GLint level,
2929                                           GLint xoffset,
2930                                           GLint yoffset,
2931                                           GLsizei width,
2932                                           GLsizei height,
2933                                           GLenum format,
2934                                           GLsizei imageSize,
2935                                           const void *data)
2936 {
2937     UNIMPLEMENTED();
2938 }
2939 
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)2940 void Context::compressedTextureSubImage3D(TextureID texture,
2941                                           GLint level,
2942                                           GLint xoffset,
2943                                           GLint yoffset,
2944                                           GLint zoffset,
2945                                           GLsizei width,
2946                                           GLsizei height,
2947                                           GLsizei depth,
2948                                           GLenum format,
2949                                           GLsizei imageSize,
2950                                           const void *data)
2951 {
2952     UNIMPLEMENTED();
2953 }
2954 
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2955 void Context::copyNamedBufferSubData(GLuint readBuffer,
2956                                      GLuint writeBuffer,
2957                                      GLintptr readOffset,
2958                                      GLintptr writeOffset,
2959                                      GLsizeiptr size)
2960 {
2961     UNIMPLEMENTED();
2962 }
2963 
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2964 void Context::copyTextureSubImage1D(TextureID texture,
2965                                     GLint level,
2966                                     GLint xoffset,
2967                                     GLint x,
2968                                     GLint y,
2969                                     GLsizei width)
2970 {
2971     UNIMPLEMENTED();
2972 }
2973 
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)2974 void Context::copyTextureSubImage2D(TextureID texture,
2975                                     GLint level,
2976                                     GLint xoffset,
2977                                     GLint yoffset,
2978                                     GLint x,
2979                                     GLint y,
2980                                     GLsizei width,
2981                                     GLsizei height)
2982 {
2983     UNIMPLEMENTED();
2984 }
2985 
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)2986 void Context::copyTextureSubImage3D(TextureID texture,
2987                                     GLint level,
2988                                     GLint xoffset,
2989                                     GLint yoffset,
2990                                     GLint zoffset,
2991                                     GLint x,
2992                                     GLint y,
2993                                     GLsizei width,
2994                                     GLsizei height)
2995 {
2996     UNIMPLEMENTED();
2997 }
2998 
createBuffers(GLsizei n,BufferID * buffers)2999 void Context::createBuffers(GLsizei n, BufferID *buffers)
3000 {
3001     UNIMPLEMENTED();
3002 }
3003 
createFramebuffers(GLsizei n,GLuint * framebuffers)3004 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3005 {
3006     UNIMPLEMENTED();
3007 }
3008 
createProgramPipelines(GLsizei n,GLuint * pipelines)3009 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3010 {
3011     UNIMPLEMENTED();
3012 }
3013 
createQueries(GLenum target,GLsizei n,GLuint * ids)3014 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3015 {
3016     UNIMPLEMENTED();
3017 }
3018 
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3019 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3020 {
3021     UNIMPLEMENTED();
3022 }
3023 
createSamplers(GLsizei n,GLuint * samplers)3024 void Context::createSamplers(GLsizei n, GLuint *samplers)
3025 {
3026     UNIMPLEMENTED();
3027 }
3028 
createTextures(GLenum target,GLsizei n,GLuint * textures)3029 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3030 {
3031     UNIMPLEMENTED();
3032 }
3033 
createTransformFeedbacks(GLsizei n,GLuint * ids)3034 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3035 {
3036     UNIMPLEMENTED();
3037 }
3038 
createVertexArrays(GLsizei n,VertexArrayID * arrays)3039 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
3040 {
3041     UNIMPLEMENTED();
3042 }
3043 
disableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3044 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3045 {
3046     UNIMPLEMENTED();
3047 }
3048 
enableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3049 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3050 {
3051     UNIMPLEMENTED();
3052 }
3053 
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3054 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3055 {
3056     UNIMPLEMENTED();
3057 }
3058 
generateTextureMipmap(TextureID texture)3059 void Context::generateTextureMipmap(TextureID texture)
3060 {
3061     UNIMPLEMENTED();
3062 }
3063 
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3064 void Context::getCompressedTextureImage(TextureID texture,
3065                                         GLint level,
3066                                         GLsizei bufSize,
3067                                         void *pixels)
3068 {
3069     UNIMPLEMENTED();
3070 }
3071 
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3072 void Context::getCompressedTextureSubImage(TextureID texture,
3073                                            GLint level,
3074                                            GLint xoffset,
3075                                            GLint yoffset,
3076                                            GLint zoffset,
3077                                            GLsizei width,
3078                                            GLsizei height,
3079                                            GLsizei depth,
3080                                            GLsizei bufSize,
3081                                            void *pixels)
3082 {
3083     UNIMPLEMENTED();
3084 }
3085 
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3086 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3087 {
3088     UNIMPLEMENTED();
3089 }
3090 
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3091 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3092 {
3093     UNIMPLEMENTED();
3094 }
3095 
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3096 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3097 {
3098     UNIMPLEMENTED();
3099 }
3100 
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3101 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3102 {
3103     UNIMPLEMENTED();
3104 }
3105 
getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,GLenum attachment,GLenum pname,GLint * params)3106 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
3107                                                        GLenum attachment,
3108                                                        GLenum pname,
3109                                                        GLint *params)
3110 {
3111     UNIMPLEMENTED();
3112 }
3113 
getNamedFramebufferParameteriv(FramebufferID framebuffer,GLenum pname,GLint * param)3114 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
3115 {
3116     UNIMPLEMENTED();
3117 }
3118 
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3119 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3120                                               GLenum pname,
3121                                               GLint *params)
3122 {
3123     UNIMPLEMENTED();
3124 }
3125 
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3126 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3127 {
3128     UNIMPLEMENTED();
3129 }
3130 
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3131 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3132 {
3133     UNIMPLEMENTED();
3134 }
3135 
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3136 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3137 {
3138     UNIMPLEMENTED();
3139 }
3140 
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3141 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3142 {
3143     UNIMPLEMENTED();
3144 }
3145 
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3146 void Context::getTextureImage(TextureID texture,
3147                               GLint level,
3148                               GLenum format,
3149                               GLenum type,
3150                               GLsizei bufSize,
3151                               void *pixels)
3152 {
3153     UNIMPLEMENTED();
3154 }
3155 
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3156 void Context::getTextureLevelParameterfv(TextureID texture,
3157                                          GLint level,
3158                                          GLenum pname,
3159                                          GLfloat *params)
3160 {
3161     UNIMPLEMENTED();
3162 }
3163 
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3164 void Context::getTextureLevelParameteriv(TextureID texture,
3165                                          GLint level,
3166                                          GLenum pname,
3167                                          GLint *params)
3168 {
3169     UNIMPLEMENTED();
3170 }
3171 
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3172 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3173 {
3174     UNIMPLEMENTED();
3175 }
3176 
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3177 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3178 {
3179     UNIMPLEMENTED();
3180 }
3181 
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3182 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3183 {
3184     UNIMPLEMENTED();
3185 }
3186 
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3187 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3188 {
3189     UNIMPLEMENTED();
3190 }
3191 
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3192 void Context::getTextureSubImage(TextureID texture,
3193                                  GLint level,
3194                                  GLint xoffset,
3195                                  GLint yoffset,
3196                                  GLint zoffset,
3197                                  GLsizei width,
3198                                  GLsizei height,
3199                                  GLsizei depth,
3200                                  GLenum format,
3201                                  GLenum type,
3202                                  GLsizei bufSize,
3203                                  void *pixels)
3204 {
3205     UNIMPLEMENTED();
3206 }
3207 
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3208 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3209 {
3210     UNIMPLEMENTED();
3211 }
3212 
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3213 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3214 {
3215     UNIMPLEMENTED();
3216 }
3217 
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3218 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3219 {
3220     UNIMPLEMENTED();
3221 }
3222 
getVertexArrayIndexed64iv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint64 * param)3223 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
3224                                         GLuint index,
3225                                         GLenum pname,
3226                                         GLint64 *param)
3227 {
3228     UNIMPLEMENTED();
3229 }
3230 
getVertexArrayIndexediv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint * param)3231 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
3232 {
3233     UNIMPLEMENTED();
3234 }
3235 
getVertexArrayiv(VertexArrayID vaobj,GLenum pname,GLint * param)3236 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
3237 {
3238     UNIMPLEMENTED();
3239 }
3240 
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3241 void Context::getnColorTable(GLenum target,
3242                              GLenum format,
3243                              GLenum type,
3244                              GLsizei bufSize,
3245                              void *table)
3246 {
3247     UNIMPLEMENTED();
3248 }
3249 
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3250 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3251 {
3252     UNIMPLEMENTED();
3253 }
3254 
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3255 void Context::getnConvolutionFilter(GLenum target,
3256                                     GLenum format,
3257                                     GLenum type,
3258                                     GLsizei bufSize,
3259                                     void *image)
3260 {
3261     UNIMPLEMENTED();
3262 }
3263 
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3264 void Context::getnHistogram(GLenum target,
3265                             GLboolean reset,
3266                             GLenum format,
3267                             GLenum type,
3268                             GLsizei bufSize,
3269                             void *values)
3270 {
3271     UNIMPLEMENTED();
3272 }
3273 
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3274 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3275 {
3276     UNIMPLEMENTED();
3277 }
3278 
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3279 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3280 {
3281     UNIMPLEMENTED();
3282 }
3283 
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3284 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3285 {
3286     UNIMPLEMENTED();
3287 }
3288 
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3289 void Context::getnMinmax(GLenum target,
3290                          GLboolean reset,
3291                          GLenum format,
3292                          GLenum type,
3293                          GLsizei bufSize,
3294                          void *values)
3295 {
3296     UNIMPLEMENTED();
3297 }
3298 
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3299 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3300 {
3301     UNIMPLEMENTED();
3302 }
3303 
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3304 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3305 {
3306     UNIMPLEMENTED();
3307 }
3308 
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3309 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3310 {
3311     UNIMPLEMENTED();
3312 }
3313 
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3314 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3315 {
3316     UNIMPLEMENTED();
3317 }
3318 
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3319 void Context::getnSeparableFilter(GLenum target,
3320                                   GLenum format,
3321                                   GLenum type,
3322                                   GLsizei rowBufSize,
3323                                   void *row,
3324                                   GLsizei columnBufSize,
3325                                   void *column,
3326                                   void *span)
3327 {
3328     UNIMPLEMENTED();
3329 }
3330 
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3331 void Context::getnTexImage(GLenum target,
3332                            GLint level,
3333                            GLenum format,
3334                            GLenum type,
3335                            GLsizei bufSize,
3336                            void *pixels)
3337 {
3338     UNIMPLEMENTED();
3339 }
3340 
getnUniformdv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLdouble * params)3341 void Context::getnUniformdv(ShaderProgramID program,
3342                             UniformLocation location,
3343                             GLsizei bufSize,
3344                             GLdouble *params)
3345 {
3346     UNIMPLEMENTED();
3347 }
3348 
getnUniformuiv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLuint * params)3349 void Context::getnUniformuiv(ShaderProgramID program,
3350                              UniformLocation location,
3351                              GLsizei bufSize,
3352                              GLuint *params)
3353 {
3354     UNIMPLEMENTED();
3355 }
3356 
invalidateNamedFramebufferData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments)3357 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3358                                              GLsizei numAttachments,
3359                                              const GLenum *attachments)
3360 {
3361     UNIMPLEMENTED();
3362 }
3363 
invalidateNamedFramebufferSubData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3364 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3365                                                 GLsizei numAttachments,
3366                                                 const GLenum *attachments,
3367                                                 GLint x,
3368                                                 GLint y,
3369                                                 GLsizei width,
3370                                                 GLsizei height)
3371 {
3372     UNIMPLEMENTED();
3373 }
3374 
mapNamedBuffer(BufferID buffer,GLenum access)3375 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3376 {
3377     UNIMPLEMENTED();
3378     return nullptr;
3379 }
3380 
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3381 void *Context::mapNamedBufferRange(BufferID buffer,
3382                                    GLintptr offset,
3383                                    GLsizeiptr length,
3384                                    GLbitfield access)
3385 {
3386     UNIMPLEMENTED();
3387     return nullptr;
3388 }
3389 
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3390 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3391 {
3392     UNIMPLEMENTED();
3393 }
3394 
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3395 void Context::namedBufferStorage(BufferID buffer,
3396                                  GLsizeiptr size,
3397                                  const void *data,
3398                                  GLbitfield flags)
3399 {
3400     UNIMPLEMENTED();
3401 }
3402 
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3403 void Context::namedBufferSubData(BufferID buffer,
3404                                  GLintptr offset,
3405                                  GLsizeiptr size,
3406                                  const void *data)
3407 {
3408     UNIMPLEMENTED();
3409 }
3410 
namedFramebufferDrawBuffer(FramebufferID framebuffer,GLenum buf)3411 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3412 {
3413     UNIMPLEMENTED();
3414 }
3415 
namedFramebufferDrawBuffers(FramebufferID framebuffer,GLsizei n,const GLenum * bufs)3416 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3417 {
3418     UNIMPLEMENTED();
3419 }
3420 
namedFramebufferParameteri(FramebufferID framebuffer,GLenum pname,GLint param)3421 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3422 {
3423     UNIMPLEMENTED();
3424 }
3425 
namedFramebufferReadBuffer(FramebufferID framebuffer,GLenum src)3426 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3427 {
3428     UNIMPLEMENTED();
3429 }
3430 
namedFramebufferRenderbuffer(FramebufferID framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3431 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3432                                            GLenum attachment,
3433                                            GLenum renderbuffertarget,
3434                                            RenderbufferID renderbuffer)
3435 {
3436     UNIMPLEMENTED();
3437 }
3438 
namedFramebufferTexture(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level)3439 void Context::namedFramebufferTexture(FramebufferID framebuffer,
3440                                       GLenum attachment,
3441                                       TextureID texture,
3442                                       GLint level)
3443 {
3444     UNIMPLEMENTED();
3445 }
3446 
namedFramebufferTextureLayer(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3447 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3448                                            GLenum attachment,
3449                                            TextureID texture,
3450                                            GLint level,
3451                                            GLint layer)
3452 {
3453     UNIMPLEMENTED();
3454 }
3455 
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3456 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3457                                        GLenum internalformat,
3458                                        GLsizei width,
3459                                        GLsizei height)
3460 {
3461     UNIMPLEMENTED();
3462 }
3463 
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3464 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3465                                                   GLsizei samples,
3466                                                   GLenum internalformat,
3467                                                   GLsizei width,
3468                                                   GLsizei height)
3469 {
3470     UNIMPLEMENTED();
3471 }
3472 
textureBarrier()3473 void Context::textureBarrier()
3474 {
3475     UNIMPLEMENTED();
3476 }
3477 
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3478 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3479 {
3480     UNIMPLEMENTED();
3481 }
3482 
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3483 void Context::textureBufferRange(TextureID texture,
3484                                  GLenum internalformat,
3485                                  BufferID buffer,
3486                                  GLintptr offset,
3487                                  GLsizeiptr size)
3488 {
3489     UNIMPLEMENTED();
3490 }
3491 
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3492 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3493 {
3494     UNIMPLEMENTED();
3495 }
3496 
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3497 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3498 {
3499     UNIMPLEMENTED();
3500 }
3501 
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3502 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3503 {
3504     UNIMPLEMENTED();
3505 }
3506 
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3507 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3508 {
3509     UNIMPLEMENTED();
3510 }
3511 
textureParameteri(TextureID texture,GLenum pname,GLint param)3512 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3513 {
3514     UNIMPLEMENTED();
3515 }
3516 
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3517 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3518 {
3519     UNIMPLEMENTED();
3520 }
3521 
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3522 void Context::textureStorage1D(TextureID texture,
3523                                GLsizei levels,
3524                                GLenum internalformat,
3525                                GLsizei width)
3526 {
3527     UNIMPLEMENTED();
3528 }
3529 
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3530 void Context::textureStorage2D(TextureID texture,
3531                                GLsizei levels,
3532                                GLenum internalformat,
3533                                GLsizei width,
3534                                GLsizei height)
3535 {
3536     UNIMPLEMENTED();
3537 }
3538 
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3539 void Context::textureStorage2DMultisample(TextureID texture,
3540                                           GLsizei samples,
3541                                           GLenum internalformat,
3542                                           GLsizei width,
3543                                           GLsizei height,
3544                                           GLboolean fixedsamplelocations)
3545 {
3546     UNIMPLEMENTED();
3547 }
3548 
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3549 void Context::textureStorage3D(TextureID texture,
3550                                GLsizei levels,
3551                                GLenum internalformat,
3552                                GLsizei width,
3553                                GLsizei height,
3554                                GLsizei depth)
3555 {
3556     UNIMPLEMENTED();
3557 }
3558 
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3559 void Context::textureStorage3DMultisample(TextureID texture,
3560                                           GLsizei samples,
3561                                           GLenum internalformat,
3562                                           GLsizei width,
3563                                           GLsizei height,
3564                                           GLsizei depth,
3565                                           GLboolean fixedsamplelocations)
3566 {
3567     UNIMPLEMENTED();
3568 }
3569 
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3570 void Context::textureSubImage1D(TextureID texture,
3571                                 GLint level,
3572                                 GLint xoffset,
3573                                 GLsizei width,
3574                                 GLenum format,
3575                                 GLenum type,
3576                                 const void *pixels)
3577 {
3578     UNIMPLEMENTED();
3579 }
3580 
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3581 void Context::textureSubImage2D(TextureID texture,
3582                                 GLint level,
3583                                 GLint xoffset,
3584                                 GLint yoffset,
3585                                 GLsizei width,
3586                                 GLsizei height,
3587                                 GLenum format,
3588                                 GLenum type,
3589                                 const void *pixels)
3590 {
3591     UNIMPLEMENTED();
3592 }
3593 
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3594 void Context::textureSubImage3D(TextureID texture,
3595                                 GLint level,
3596                                 GLint xoffset,
3597                                 GLint yoffset,
3598                                 GLint zoffset,
3599                                 GLsizei width,
3600                                 GLsizei height,
3601                                 GLsizei depth,
3602                                 GLenum format,
3603                                 GLenum type,
3604                                 const void *pixels)
3605 {
3606     UNIMPLEMENTED();
3607 }
3608 
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3609 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3610 {
3611     UNIMPLEMENTED();
3612 }
3613 
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3614 void Context::transformFeedbackBufferRange(GLuint xfb,
3615                                            GLuint index,
3616                                            BufferID buffer,
3617                                            GLintptr offset,
3618                                            GLsizeiptr size)
3619 {
3620     UNIMPLEMENTED();
3621 }
3622 
unmapNamedBuffer(BufferID buffer)3623 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3624 {
3625     UNIMPLEMENTED();
3626     return false;
3627 }
3628 
vertexArrayAttribBinding(VertexArrayID vaobj,GLuint attribindex,GLuint bindingindex)3629 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3630 {
3631     UNIMPLEMENTED();
3632 }
3633 
vertexArrayAttribFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3634 void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3635                                       GLuint attribindex,
3636                                       GLint size,
3637                                       GLenum type,
3638                                       GLboolean normalized,
3639                                       GLuint relativeoffset)
3640 {
3641     UNIMPLEMENTED();
3642 }
3643 
vertexArrayAttribIFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3644 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3645                                        GLuint attribindex,
3646                                        GLint size,
3647                                        GLenum type,
3648                                        GLuint relativeoffset)
3649 {
3650     UNIMPLEMENTED();
3651 }
3652 
vertexArrayAttribLFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3653 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3654                                        GLuint attribindex,
3655                                        GLint size,
3656                                        GLenum type,
3657                                        GLuint relativeoffset)
3658 {
3659     UNIMPLEMENTED();
3660 }
3661 
vertexArrayBindingDivisor(VertexArrayID vaobj,GLuint bindingindex,GLuint divisor)3662 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3663 {
3664     UNIMPLEMENTED();
3665 }
3666 
vertexArrayElementBuffer(VertexArrayID vaobj,BufferID buffer)3667 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3668 {
3669     UNIMPLEMENTED();
3670 }
3671 
vertexArrayVertexBuffer(VertexArrayID vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3672 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3673                                       GLuint bindingindex,
3674                                       BufferID buffer,
3675                                       GLintptr offset,
3676                                       GLsizei stride)
3677 {
3678     UNIMPLEMENTED();
3679 }
3680 
vertexArrayVertexBuffers(VertexArrayID vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3681 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3682                                        GLuint first,
3683                                        GLsizei count,
3684                                        const BufferID *buffers,
3685                                        const GLintptr *offsets,
3686                                        const GLsizei *strides)
3687 {
3688     UNIMPLEMENTED();
3689 }
3690 
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3691 void Context::multiDrawArraysIndirectCount(GLenum mode,
3692                                            const void *indirect,
3693                                            GLintptr drawcount,
3694                                            GLsizei maxdrawcount,
3695                                            GLsizei stride)
3696 {
3697     UNIMPLEMENTED();
3698 }
3699 
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3700 void Context::multiDrawElementsIndirectCount(GLenum mode,
3701                                              GLenum type,
3702                                              const void *indirect,
3703                                              GLintptr drawcount,
3704                                              GLsizei maxdrawcount,
3705                                              GLsizei stride)
3706 {
3707     UNIMPLEMENTED();
3708 }
3709 
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3710 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3711 {
3712     UNIMPLEMENTED();
3713 }
3714 
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3715 void Context::specializeShader(GLuint shader,
3716                                const GLchar *pEntryPoint,
3717                                GLuint numSpecializationConstants,
3718                                const GLuint *pConstantIndex,
3719                                const GLuint *pConstantValue)
3720 {
3721     UNIMPLEMENTED();
3722 }
3723 
3724 }  // namespace gl
3725