1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9
10 #include "Context.h"
11 #include "common/debug.h"
12
13 namespace gl
14 {
15
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17 GLint level,
18 GLenum internalformat,
19 GLsizei width,
20 GLint border,
21 GLsizei imageSize,
22 const void *data)
23 {
24 UNIMPLEMENTED();
25 }
26
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28 GLint level,
29 GLint xoffset,
30 GLsizei width,
31 GLenum format,
32 GLsizei imageSize,
33 const void *data)
34 {
35 UNIMPLEMENTED();
36 }
37
loadTransposeMatrixd(const GLdouble * m)38 void Context::loadTransposeMatrixd(const GLdouble *m)
39 {
40 UNIMPLEMENTED();
41 }
42
loadTransposeMatrixf(const GLfloat * m)43 void Context::loadTransposeMatrixf(const GLfloat *m)
44 {
45 UNIMPLEMENTED();
46 }
47
multTransposeMatrixd(const GLdouble * m)48 void Context::multTransposeMatrixd(const GLdouble *m)
49 {
50 UNIMPLEMENTED();
51 }
52
multTransposeMatrixf(const GLfloat * m)53 void Context::multTransposeMatrixf(const GLfloat *m)
54 {
55 UNIMPLEMENTED();
56 }
57
multiTexCoord1d(GLenum target,GLdouble s)58 void Context::multiTexCoord1d(GLenum target, GLdouble s)
59 {
60 UNIMPLEMENTED();
61 }
62
multiTexCoord1dv(GLenum target,const GLdouble * v)63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
64 {
65 UNIMPLEMENTED();
66 }
67
multiTexCoord1f(GLenum target,GLfloat s)68 void Context::multiTexCoord1f(GLenum target, GLfloat s)
69 {
70 UNIMPLEMENTED();
71 }
72
multiTexCoord1fv(GLenum target,const GLfloat * v)73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
74 {
75 UNIMPLEMENTED();
76 }
77
multiTexCoord1i(GLenum target,GLint s)78 void Context::multiTexCoord1i(GLenum target, GLint s)
79 {
80 UNIMPLEMENTED();
81 }
82
multiTexCoord1iv(GLenum target,const GLint * v)83 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
84 {
85 UNIMPLEMENTED();
86 }
87
multiTexCoord1s(GLenum target,GLshort s)88 void Context::multiTexCoord1s(GLenum target, GLshort s)
89 {
90 UNIMPLEMENTED();
91 }
92
multiTexCoord1sv(GLenum target,const GLshort * v)93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
94 {
95 UNIMPLEMENTED();
96 }
97
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)98 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
99 {
100 UNIMPLEMENTED();
101 }
102
multiTexCoord2dv(GLenum target,const GLdouble * v)103 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
104 {
105 UNIMPLEMENTED();
106 }
107
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)108 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
109 {
110 UNIMPLEMENTED();
111 }
112
multiTexCoord2fv(GLenum target,const GLfloat * v)113 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
114 {
115 UNIMPLEMENTED();
116 }
117
multiTexCoord2i(GLenum target,GLint s,GLint t)118 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
119 {
120 UNIMPLEMENTED();
121 }
122
multiTexCoord2iv(GLenum target,const GLint * v)123 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
124 {
125 UNIMPLEMENTED();
126 }
127
multiTexCoord2s(GLenum target,GLshort s,GLshort t)128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
129 {
130 UNIMPLEMENTED();
131 }
132
multiTexCoord2sv(GLenum target,const GLshort * v)133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
134 {
135 UNIMPLEMENTED();
136 }
137
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)138 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
139 {
140 UNIMPLEMENTED();
141 }
142
multiTexCoord3dv(GLenum target,const GLdouble * v)143 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
144 {
145 UNIMPLEMENTED();
146 }
147
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)148 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
149 {
150 UNIMPLEMENTED();
151 }
152
multiTexCoord3fv(GLenum target,const GLfloat * v)153 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
154 {
155 UNIMPLEMENTED();
156 }
157
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)158 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
159 {
160 UNIMPLEMENTED();
161 }
162
multiTexCoord3iv(GLenum target,const GLint * v)163 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
164 {
165 UNIMPLEMENTED();
166 }
167
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
169 {
170 UNIMPLEMENTED();
171 }
172
multiTexCoord3sv(GLenum target,const GLshort * v)173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
174 {
175 UNIMPLEMENTED();
176 }
177
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)178 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
179 {
180 UNIMPLEMENTED();
181 }
182
multiTexCoord4dv(GLenum target,const GLdouble * v)183 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
184 {
185 UNIMPLEMENTED();
186 }
187
multiTexCoord4fv(GLenum target,const GLfloat * v)188 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
189 {
190 UNIMPLEMENTED();
191 }
192
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)193 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
194 {
195 UNIMPLEMENTED();
196 }
197
multiTexCoord4iv(GLenum target,const GLint * v)198 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
199 {
200 UNIMPLEMENTED();
201 }
202
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
204 {
205 UNIMPLEMENTED();
206 }
207
multiTexCoord4sv(GLenum target,const GLshort * v)208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
209 {
210 UNIMPLEMENTED();
211 }
212
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
214 {
215 UNIMPLEMENTED();
216 }
217
vertexAttrib1d(GLuint index,GLdouble x)218 void Context::vertexAttrib1d(GLuint index, GLdouble x)
219 {
220 UNIMPLEMENTED();
221 }
222
vertexAttrib1dv(GLuint index,const GLdouble * v)223 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
224 {
225 UNIMPLEMENTED();
226 }
227
vertexAttrib1s(GLuint index,GLshort x)228 void Context::vertexAttrib1s(GLuint index, GLshort x)
229 {
230 UNIMPLEMENTED();
231 }
232
vertexAttrib1sv(GLuint index,const GLshort * v)233 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
234 {
235 UNIMPLEMENTED();
236 }
237
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)238 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
239 {
240 UNIMPLEMENTED();
241 }
242
vertexAttrib2dv(GLuint index,const GLdouble * v)243 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
244 {
245 UNIMPLEMENTED();
246 }
247
vertexAttrib2s(GLuint index,GLshort x,GLshort y)248 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
249 {
250 UNIMPLEMENTED();
251 }
252
vertexAttrib2sv(GLuint index,const GLshort * v)253 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
254 {
255 UNIMPLEMENTED();
256 }
257
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)258 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
259 {
260 UNIMPLEMENTED();
261 }
262
vertexAttrib3dv(GLuint index,const GLdouble * v)263 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
264 {
265 UNIMPLEMENTED();
266 }
267
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)268 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
269 {
270 UNIMPLEMENTED();
271 }
272
vertexAttrib3sv(GLuint index,const GLshort * v)273 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
274 {
275 UNIMPLEMENTED();
276 }
277
vertexAttrib4Nbv(GLuint index,const GLbyte * v)278 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
279 {
280 UNIMPLEMENTED();
281 }
282
vertexAttrib4Niv(GLuint index,const GLint * v)283 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
284 {
285 UNIMPLEMENTED();
286 }
287
vertexAttrib4Nsv(GLuint index,const GLshort * v)288 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
289 {
290 UNIMPLEMENTED();
291 }
292
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)293 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
294 {
295 UNIMPLEMENTED();
296 }
297
vertexAttrib4Nubv(GLuint index,const GLubyte * v)298 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
299 {
300 UNIMPLEMENTED();
301 }
302
vertexAttrib4Nuiv(GLuint index,const GLuint * v)303 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
304 {
305 UNIMPLEMENTED();
306 }
307
vertexAttrib4Nusv(GLuint index,const GLushort * v)308 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
309 {
310 UNIMPLEMENTED();
311 }
312
vertexAttrib4bv(GLuint index,const GLbyte * v)313 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
314 {
315 UNIMPLEMENTED();
316 }
317
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)318 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
319 {
320 UNIMPLEMENTED();
321 }
322
vertexAttrib4dv(GLuint index,const GLdouble * v)323 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
324 {
325 UNIMPLEMENTED();
326 }
327
vertexAttrib4iv(GLuint index,const GLint * v)328 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
329 {
330 UNIMPLEMENTED();
331 }
332
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)333 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
334 {
335 UNIMPLEMENTED();
336 }
337
vertexAttrib4sv(GLuint index,const GLshort * v)338 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
339 {
340 UNIMPLEMENTED();
341 }
342
vertexAttrib4ubv(GLuint index,const GLubyte * v)343 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
344 {
345 UNIMPLEMENTED();
346 }
347
vertexAttrib4uiv(GLuint index,const GLuint * v)348 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
349 {
350 UNIMPLEMENTED();
351 }
352
vertexAttrib4usv(GLuint index,const GLushort * v)353 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
354 {
355 UNIMPLEMENTED();
356 }
357
beginConditionalRender(GLuint id,GLenum mode)358 void Context::beginConditionalRender(GLuint id, GLenum mode)
359 {
360 UNIMPLEMENTED();
361 }
362
clampColor(GLenum target,GLenum clamp)363 void Context::clampColor(GLenum target, GLenum clamp)
364 {
365 UNIMPLEMENTED();
366 }
367
endConditionalRender()368 void Context::endConditionalRender()
369 {
370 UNIMPLEMENTED();
371 }
372
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)373 void Context::framebufferTexture1D(GLenum target,
374 GLenum attachment,
375 TextureTarget textarget,
376 TextureID texture,
377 GLint level)
378 {
379 UNIMPLEMENTED();
380 }
381
vertexAttribI1i(GLuint index,GLint x)382 void Context::vertexAttribI1i(GLuint index, GLint x)
383 {
384 UNIMPLEMENTED();
385 }
386
vertexAttribI1iv(GLuint index,const GLint * v)387 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
388 {
389 UNIMPLEMENTED();
390 }
391
vertexAttribI1ui(GLuint index,GLuint x)392 void Context::vertexAttribI1ui(GLuint index, GLuint x)
393 {
394 UNIMPLEMENTED();
395 }
396
vertexAttribI1uiv(GLuint index,const GLuint * v)397 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
398 {
399 UNIMPLEMENTED();
400 }
401
vertexAttribI2i(GLuint index,GLint x,GLint y)402 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
403 {
404 UNIMPLEMENTED();
405 }
406
vertexAttribI2iv(GLuint index,const GLint * v)407 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
408 {
409 UNIMPLEMENTED();
410 }
411
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)412 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
413 {
414 UNIMPLEMENTED();
415 }
416
vertexAttribI2uiv(GLuint index,const GLuint * v)417 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
418 {
419 UNIMPLEMENTED();
420 }
421
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)422 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
423 {
424 UNIMPLEMENTED();
425 }
426
vertexAttribI3iv(GLuint index,const GLint * v)427 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
428 {
429 UNIMPLEMENTED();
430 }
431
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)432 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
433 {
434 UNIMPLEMENTED();
435 }
436
vertexAttribI3uiv(GLuint index,const GLuint * v)437 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
438 {
439 UNIMPLEMENTED();
440 }
441
vertexAttribI4bv(GLuint index,const GLbyte * v)442 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
443 {
444 UNIMPLEMENTED();
445 }
446
vertexAttribI4sv(GLuint index,const GLshort * v)447 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
448 {
449 UNIMPLEMENTED();
450 }
451
vertexAttribI4ubv(GLuint index,const GLubyte * v)452 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
453 {
454 UNIMPLEMENTED();
455 }
456
vertexAttribI4usv(GLuint index,const GLushort * v)457 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
458 {
459 UNIMPLEMENTED();
460 }
461
getActiveUniformName(ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)462 void Context::getActiveUniformName(ShaderProgramID program,
463 GLuint uniformIndex,
464 GLsizei bufSize,
465 GLsizei *length,
466 GLchar *uniformName)
467 {
468 UNIMPLEMENTED();
469 }
470
primitiveRestartIndex(GLuint index)471 void Context::primitiveRestartIndex(GLuint index)
472 {
473 UNIMPLEMENTED();
474 }
475
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)476 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
477 {
478 UNIMPLEMENTED();
479 }
480
fogCoordd(GLdouble coord)481 void Context::fogCoordd(GLdouble coord)
482 {
483 UNIMPLEMENTED();
484 }
485
fogCoorddv(const GLdouble * coord)486 void Context::fogCoorddv(const GLdouble *coord)
487 {
488 UNIMPLEMENTED();
489 }
490
fogCoordf(GLfloat coord)491 void Context::fogCoordf(GLfloat coord)
492 {
493 UNIMPLEMENTED();
494 }
495
fogCoordfv(const GLfloat * coord)496 void Context::fogCoordfv(const GLfloat *coord)
497 {
498 UNIMPLEMENTED();
499 }
500
pointParameteri(GLenum pname,GLint param)501 void Context::pointParameteri(GLenum pname, GLint param)
502 {
503 UNIMPLEMENTED();
504 }
505
pointParameteriv(GLenum pname,const GLint * params)506 void Context::pointParameteriv(GLenum pname, const GLint *params)
507 {
508 UNIMPLEMENTED();
509 }
510
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)511 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
512 {
513 UNIMPLEMENTED();
514 }
515
secondaryColor3bv(const GLbyte * v)516 void Context::secondaryColor3bv(const GLbyte *v)
517 {
518 UNIMPLEMENTED();
519 }
520
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)521 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
522 {
523 UNIMPLEMENTED();
524 }
525
secondaryColor3dv(const GLdouble * v)526 void Context::secondaryColor3dv(const GLdouble *v)
527 {
528 UNIMPLEMENTED();
529 }
530
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)531 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
532 {
533 UNIMPLEMENTED();
534 }
535
secondaryColor3fv(const GLfloat * v)536 void Context::secondaryColor3fv(const GLfloat *v)
537 {
538 UNIMPLEMENTED();
539 }
540
secondaryColor3i(GLint red,GLint green,GLint blue)541 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
542 {
543 UNIMPLEMENTED();
544 }
545
secondaryColor3iv(const GLint * v)546 void Context::secondaryColor3iv(const GLint *v)
547 {
548 UNIMPLEMENTED();
549 }
550
secondaryColor3s(GLshort red,GLshort green,GLshort blue)551 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
552 {
553 UNIMPLEMENTED();
554 }
555
secondaryColor3sv(const GLshort * v)556 void Context::secondaryColor3sv(const GLshort *v)
557 {
558 UNIMPLEMENTED();
559 }
560
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)561 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
562 {
563 UNIMPLEMENTED();
564 }
565
secondaryColor3ubv(const GLubyte * v)566 void Context::secondaryColor3ubv(const GLubyte *v)
567 {
568 UNIMPLEMENTED();
569 }
570
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)571 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
572 {
573 UNIMPLEMENTED();
574 }
575
secondaryColor3uiv(const GLuint * v)576 void Context::secondaryColor3uiv(const GLuint *v)
577 {
578 UNIMPLEMENTED();
579 }
580
secondaryColor3us(GLushort red,GLushort green,GLushort blue)581 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
582 {
583 UNIMPLEMENTED();
584 }
585
secondaryColor3usv(const GLushort * v)586 void Context::secondaryColor3usv(const GLushort *v)
587 {
588 UNIMPLEMENTED();
589 }
590
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)591 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
592 {
593 UNIMPLEMENTED();
594 }
595
windowPos2d(GLdouble x,GLdouble y)596 void Context::windowPos2d(GLdouble x, GLdouble y)
597 {
598 UNIMPLEMENTED();
599 }
600
windowPos2dv(const GLdouble * v)601 void Context::windowPos2dv(const GLdouble *v)
602 {
603 UNIMPLEMENTED();
604 }
605
windowPos2f(GLfloat x,GLfloat y)606 void Context::windowPos2f(GLfloat x, GLfloat y)
607 {
608 UNIMPLEMENTED();
609 }
610
windowPos2fv(const GLfloat * v)611 void Context::windowPos2fv(const GLfloat *v)
612 {
613 UNIMPLEMENTED();
614 }
615
windowPos2i(GLint x,GLint y)616 void Context::windowPos2i(GLint x, GLint y)
617 {
618 UNIMPLEMENTED();
619 }
620
windowPos2iv(const GLint * v)621 void Context::windowPos2iv(const GLint *v)
622 {
623 UNIMPLEMENTED();
624 }
625
windowPos2s(GLshort x,GLshort y)626 void Context::windowPos2s(GLshort x, GLshort y)
627 {
628 UNIMPLEMENTED();
629 }
630
windowPos2sv(const GLshort * v)631 void Context::windowPos2sv(const GLshort *v)
632 {
633 UNIMPLEMENTED();
634 }
635
windowPos3d(GLdouble x,GLdouble y,GLdouble z)636 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
637 {
638 UNIMPLEMENTED();
639 }
640
windowPos3dv(const GLdouble * v)641 void Context::windowPos3dv(const GLdouble *v)
642 {
643 UNIMPLEMENTED();
644 }
645
windowPos3f(GLfloat x,GLfloat y,GLfloat z)646 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
647 {
648 UNIMPLEMENTED();
649 }
650
windowPos3fv(const GLfloat * v)651 void Context::windowPos3fv(const GLfloat *v)
652 {
653 UNIMPLEMENTED();
654 }
655
windowPos3i(GLint x,GLint y,GLint z)656 void Context::windowPos3i(GLint x, GLint y, GLint z)
657 {
658 UNIMPLEMENTED();
659 }
660
windowPos3iv(const GLint * v)661 void Context::windowPos3iv(const GLint *v)
662 {
663 UNIMPLEMENTED();
664 }
665
windowPos3s(GLshort x,GLshort y,GLshort z)666 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
667 {
668 UNIMPLEMENTED();
669 }
670
windowPos3sv(const GLshort * v)671 void Context::windowPos3sv(const GLshort *v)
672 {
673 UNIMPLEMENTED();
674 }
675
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)676 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
677 {
678 UNIMPLEMENTED();
679 }
680
accum(GLenum op,GLfloat value)681 void Context::accum(GLenum op, GLfloat value)
682 {
683 UNIMPLEMENTED();
684 }
685
begin(GLenum mode)686 void Context::begin(GLenum mode)
687 {
688 UNIMPLEMENTED();
689 }
690
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)691 void Context::bitmap(GLsizei width,
692 GLsizei height,
693 GLfloat xorig,
694 GLfloat yorig,
695 GLfloat xmove,
696 GLfloat ymove,
697 const GLubyte *bitmap)
698 {
699 UNIMPLEMENTED();
700 }
701
callList(GLuint list)702 void Context::callList(GLuint list)
703 {
704 UNIMPLEMENTED();
705 }
706
callLists(GLsizei n,GLenum type,const void * lists)707 void Context::callLists(GLsizei n, GLenum type, const void *lists)
708 {
709 UNIMPLEMENTED();
710 }
711
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)712 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
713 {
714 UNIMPLEMENTED();
715 }
716
clearDepth(GLdouble depth)717 void Context::clearDepth(GLdouble depth)
718 {
719 UNIMPLEMENTED();
720 }
721
clearIndex(GLfloat c)722 void Context::clearIndex(GLfloat c)
723 {
724 UNIMPLEMENTED();
725 }
726
clipPlane(GLenum plane,const GLdouble * equation)727 void Context::clipPlane(GLenum plane, const GLdouble *equation)
728 {
729 UNIMPLEMENTED();
730 }
731
color3b(GLbyte red,GLbyte green,GLbyte blue)732 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
733 {
734 UNIMPLEMENTED();
735 }
736
color3bv(const GLbyte * v)737 void Context::color3bv(const GLbyte *v)
738 {
739 UNIMPLEMENTED();
740 }
741
color3d(GLdouble red,GLdouble green,GLdouble blue)742 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
743 {
744 UNIMPLEMENTED();
745 }
746
color3dv(const GLdouble * v)747 void Context::color3dv(const GLdouble *v)
748 {
749 UNIMPLEMENTED();
750 }
751
color3f(GLfloat red,GLfloat green,GLfloat blue)752 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
753 {
754 UNIMPLEMENTED();
755 }
756
color3fv(const GLfloat * v)757 void Context::color3fv(const GLfloat *v)
758 {
759 UNIMPLEMENTED();
760 }
761
color3i(GLint red,GLint green,GLint blue)762 void Context::color3i(GLint red, GLint green, GLint blue)
763 {
764 UNIMPLEMENTED();
765 }
766
color3iv(const GLint * v)767 void Context::color3iv(const GLint *v)
768 {
769 UNIMPLEMENTED();
770 }
771
color3s(GLshort red,GLshort green,GLshort blue)772 void Context::color3s(GLshort red, GLshort green, GLshort blue)
773 {
774 UNIMPLEMENTED();
775 }
776
color3sv(const GLshort * v)777 void Context::color3sv(const GLshort *v)
778 {
779 UNIMPLEMENTED();
780 }
781
color3ub(GLubyte red,GLubyte green,GLubyte blue)782 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
783 {
784 UNIMPLEMENTED();
785 }
786
color3ubv(const GLubyte * v)787 void Context::color3ubv(const GLubyte *v)
788 {
789 UNIMPLEMENTED();
790 }
791
color3ui(GLuint red,GLuint green,GLuint blue)792 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
793 {
794 UNIMPLEMENTED();
795 }
796
color3uiv(const GLuint * v)797 void Context::color3uiv(const GLuint *v)
798 {
799 UNIMPLEMENTED();
800 }
801
color3us(GLushort red,GLushort green,GLushort blue)802 void Context::color3us(GLushort red, GLushort green, GLushort blue)
803 {
804 UNIMPLEMENTED();
805 }
806
color3usv(const GLushort * v)807 void Context::color3usv(const GLushort *v)
808 {
809 UNIMPLEMENTED();
810 }
811
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)812 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
813 {
814 UNIMPLEMENTED();
815 }
816
color4bv(const GLbyte * v)817 void Context::color4bv(const GLbyte *v)
818 {
819 UNIMPLEMENTED();
820 }
821
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)822 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
823 {
824 UNIMPLEMENTED();
825 }
826
color4dv(const GLdouble * v)827 void Context::color4dv(const GLdouble *v)
828 {
829 UNIMPLEMENTED();
830 }
831
color4fv(const GLfloat * v)832 void Context::color4fv(const GLfloat *v)
833 {
834 UNIMPLEMENTED();
835 }
836
color4i(GLint red,GLint green,GLint blue,GLint alpha)837 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
838 {
839 UNIMPLEMENTED();
840 }
841
color4iv(const GLint * v)842 void Context::color4iv(const GLint *v)
843 {
844 UNIMPLEMENTED();
845 }
846
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)847 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
848 {
849 UNIMPLEMENTED();
850 }
851
color4sv(const GLshort * v)852 void Context::color4sv(const GLshort *v)
853 {
854 UNIMPLEMENTED();
855 }
856
color4ubv(const GLubyte * v)857 void Context::color4ubv(const GLubyte *v)
858 {
859 UNIMPLEMENTED();
860 }
861
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)862 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
863 {
864 UNIMPLEMENTED();
865 }
866
color4uiv(const GLuint * v)867 void Context::color4uiv(const GLuint *v)
868 {
869 UNIMPLEMENTED();
870 }
871
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)872 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
873 {
874 UNIMPLEMENTED();
875 }
876
color4usv(const GLushort * v)877 void Context::color4usv(const GLushort *v)
878 {
879 UNIMPLEMENTED();
880 }
881
colorMaterial(GLenum face,GLenum mode)882 void Context::colorMaterial(GLenum face, GLenum mode)
883 {
884 UNIMPLEMENTED();
885 }
886
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)887 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
888 {
889 UNIMPLEMENTED();
890 }
891
deleteLists(GLuint list,GLsizei range)892 void Context::deleteLists(GLuint list, GLsizei range)
893 {
894 UNIMPLEMENTED();
895 }
896
depthRange(GLdouble n,GLdouble f)897 void Context::depthRange(GLdouble n, GLdouble f)
898 {
899 UNIMPLEMENTED();
900 }
901
drawBuffer(GLenum buf)902 void Context::drawBuffer(GLenum buf)
903 {
904 UNIMPLEMENTED();
905 }
906
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)907 void Context::drawPixels(GLsizei width,
908 GLsizei height,
909 GLenum format,
910 GLenum type,
911 const void *pixels)
912 {
913 UNIMPLEMENTED();
914 }
915
edgeFlag(GLboolean flag)916 void Context::edgeFlag(GLboolean flag)
917 {
918 UNIMPLEMENTED();
919 }
920
edgeFlagv(const GLboolean * flag)921 void Context::edgeFlagv(const GLboolean *flag)
922 {
923 UNIMPLEMENTED();
924 }
925
end()926 void Context::end()
927 {
928 UNIMPLEMENTED();
929 }
930
endList()931 void Context::endList()
932 {
933 UNIMPLEMENTED();
934 }
935
evalCoord1d(GLdouble u)936 void Context::evalCoord1d(GLdouble u)
937 {
938 UNIMPLEMENTED();
939 }
940
evalCoord1dv(const GLdouble * u)941 void Context::evalCoord1dv(const GLdouble *u)
942 {
943 UNIMPLEMENTED();
944 }
945
evalCoord1f(GLfloat u)946 void Context::evalCoord1f(GLfloat u)
947 {
948 UNIMPLEMENTED();
949 }
950
evalCoord1fv(const GLfloat * u)951 void Context::evalCoord1fv(const GLfloat *u)
952 {
953 UNIMPLEMENTED();
954 }
955
evalCoord2d(GLdouble u,GLdouble v)956 void Context::evalCoord2d(GLdouble u, GLdouble v)
957 {
958 UNIMPLEMENTED();
959 }
960
evalCoord2dv(const GLdouble * u)961 void Context::evalCoord2dv(const GLdouble *u)
962 {
963 UNIMPLEMENTED();
964 }
965
evalCoord2f(GLfloat u,GLfloat v)966 void Context::evalCoord2f(GLfloat u, GLfloat v)
967 {
968 UNIMPLEMENTED();
969 }
970
evalCoord2fv(const GLfloat * u)971 void Context::evalCoord2fv(const GLfloat *u)
972 {
973 UNIMPLEMENTED();
974 }
975
evalMesh1(GLenum mode,GLint i1,GLint i2)976 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
977 {
978 UNIMPLEMENTED();
979 }
980
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)981 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
982 {
983 UNIMPLEMENTED();
984 }
985
evalPoint1(GLint i)986 void Context::evalPoint1(GLint i)
987 {
988 UNIMPLEMENTED();
989 }
990
evalPoint2(GLint i,GLint j)991 void Context::evalPoint2(GLint i, GLint j)
992 {
993 UNIMPLEMENTED();
994 }
995
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)996 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
997 {
998 UNIMPLEMENTED();
999 }
1000
fogi(GLenum pname,GLint param)1001 void Context::fogi(GLenum pname, GLint param)
1002 {
1003 UNIMPLEMENTED();
1004 }
1005
fogiv(GLenum pname,const GLint * params)1006 void Context::fogiv(GLenum pname, const GLint *params)
1007 {
1008 UNIMPLEMENTED();
1009 }
1010
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1011 void Context::frustum(GLdouble left,
1012 GLdouble right,
1013 GLdouble bottom,
1014 GLdouble top,
1015 GLdouble zNear,
1016 GLdouble zFar)
1017 {
1018 UNIMPLEMENTED();
1019 }
1020
genLists(GLsizei range)1021 GLuint Context::genLists(GLsizei range)
1022 {
1023 UNIMPLEMENTED();
1024 return 0;
1025 }
1026
getClipPlane(GLenum plane,GLdouble * equation)1027 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1028 {
1029 UNIMPLEMENTED();
1030 }
1031
getDoublev(GLenum pname,GLdouble * data)1032 void Context::getDoublev(GLenum pname, GLdouble *data)
1033 {
1034 UNIMPLEMENTED();
1035 }
1036
getLightiv(GLenum light,GLenum pname,GLint * params)1037 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1038 {
1039 UNIMPLEMENTED();
1040 }
1041
getMapdv(GLenum target,GLenum query,GLdouble * v)1042 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1043 {
1044 UNIMPLEMENTED();
1045 }
1046
getMapfv(GLenum target,GLenum query,GLfloat * v)1047 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1048 {
1049 UNIMPLEMENTED();
1050 }
1051
getMapiv(GLenum target,GLenum query,GLint * v)1052 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1053 {
1054 UNIMPLEMENTED();
1055 }
1056
getMaterialiv(GLenum face,GLenum pname,GLint * params)1057 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1058 {
1059 UNIMPLEMENTED();
1060 }
1061
getPixelMapfv(GLenum map,GLfloat * values)1062 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1063 {
1064 UNIMPLEMENTED();
1065 }
1066
getPixelMapuiv(GLenum map,GLuint * values)1067 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1068 {
1069 UNIMPLEMENTED();
1070 }
1071
getPixelMapusv(GLenum map,GLushort * values)1072 void Context::getPixelMapusv(GLenum map, GLushort *values)
1073 {
1074 UNIMPLEMENTED();
1075 }
1076
getPolygonStipple(GLubyte * mask)1077 void Context::getPolygonStipple(GLubyte *mask)
1078 {
1079 UNIMPLEMENTED();
1080 }
1081
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1082 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1083 {
1084 UNIMPLEMENTED();
1085 }
1086
indexMask(GLuint mask)1087 void Context::indexMask(GLuint mask)
1088 {
1089 UNIMPLEMENTED();
1090 }
1091
indexd(GLdouble c)1092 void Context::indexd(GLdouble c)
1093 {
1094 UNIMPLEMENTED();
1095 }
1096
indexdv(const GLdouble * c)1097 void Context::indexdv(const GLdouble *c)
1098 {
1099 UNIMPLEMENTED();
1100 }
1101
indexf(GLfloat c)1102 void Context::indexf(GLfloat c)
1103 {
1104 UNIMPLEMENTED();
1105 }
1106
indexfv(const GLfloat * c)1107 void Context::indexfv(const GLfloat *c)
1108 {
1109 UNIMPLEMENTED();
1110 }
1111
indexi(GLint c)1112 void Context::indexi(GLint c)
1113 {
1114 UNIMPLEMENTED();
1115 }
1116
indexiv(const GLint * c)1117 void Context::indexiv(const GLint *c)
1118 {
1119 UNIMPLEMENTED();
1120 }
1121
indexs(GLshort c)1122 void Context::indexs(GLshort c)
1123 {
1124 UNIMPLEMENTED();
1125 }
1126
indexsv(const GLshort * c)1127 void Context::indexsv(const GLshort *c)
1128 {
1129 UNIMPLEMENTED();
1130 }
1131
initNames()1132 void Context::initNames()
1133 {
1134 UNIMPLEMENTED();
1135 }
1136
isList(GLuint list) const1137 GLboolean Context::isList(GLuint list) const
1138 {
1139 UNIMPLEMENTED();
1140 return false;
1141 }
1142
lightModeli(GLenum pname,GLint param)1143 void Context::lightModeli(GLenum pname, GLint param)
1144 {
1145 UNIMPLEMENTED();
1146 }
1147
lightModeliv(GLenum pname,const GLint * params)1148 void Context::lightModeliv(GLenum pname, const GLint *params)
1149 {
1150 UNIMPLEMENTED();
1151 }
1152
lighti(GLenum light,GLenum pname,GLint param)1153 void Context::lighti(GLenum light, GLenum pname, GLint param)
1154 {
1155 UNIMPLEMENTED();
1156 }
1157
lightiv(GLenum light,GLenum pname,const GLint * params)1158 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1159 {
1160 UNIMPLEMENTED();
1161 }
1162
lineStipple(GLint factor,GLushort pattern)1163 void Context::lineStipple(GLint factor, GLushort pattern)
1164 {
1165 UNIMPLEMENTED();
1166 }
1167
listBase(GLuint base)1168 void Context::listBase(GLuint base)
1169 {
1170 UNIMPLEMENTED();
1171 }
1172
loadMatrixd(const GLdouble * m)1173 void Context::loadMatrixd(const GLdouble *m)
1174 {
1175 UNIMPLEMENTED();
1176 }
1177
loadName(GLuint name)1178 void Context::loadName(GLuint name)
1179 {
1180 UNIMPLEMENTED();
1181 }
1182
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1183 void Context::map1d(GLenum target,
1184 GLdouble u1,
1185 GLdouble u2,
1186 GLint stride,
1187 GLint order,
1188 const GLdouble *points)
1189 {
1190 UNIMPLEMENTED();
1191 }
1192
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1193 void Context::map1f(GLenum target,
1194 GLfloat u1,
1195 GLfloat u2,
1196 GLint stride,
1197 GLint order,
1198 const GLfloat *points)
1199 {
1200 UNIMPLEMENTED();
1201 }
1202
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1203 void Context::map2d(GLenum target,
1204 GLdouble u1,
1205 GLdouble u2,
1206 GLint ustride,
1207 GLint uorder,
1208 GLdouble v1,
1209 GLdouble v2,
1210 GLint vstride,
1211 GLint vorder,
1212 const GLdouble *points)
1213 {
1214 UNIMPLEMENTED();
1215 }
1216
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1217 void Context::map2f(GLenum target,
1218 GLfloat u1,
1219 GLfloat u2,
1220 GLint ustride,
1221 GLint uorder,
1222 GLfloat v1,
1223 GLfloat v2,
1224 GLint vstride,
1225 GLint vorder,
1226 const GLfloat *points)
1227 {
1228 UNIMPLEMENTED();
1229 }
1230
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1231 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1232 {
1233 UNIMPLEMENTED();
1234 }
1235
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1236 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1237 {
1238 UNIMPLEMENTED();
1239 }
1240
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1241 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1242 {
1243 UNIMPLEMENTED();
1244 }
1245
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1246 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1247 {
1248 UNIMPLEMENTED();
1249 }
1250
materiali(GLenum face,GLenum pname,GLint param)1251 void Context::materiali(GLenum face, GLenum pname, GLint param)
1252 {
1253 UNIMPLEMENTED();
1254 }
1255
materialiv(GLenum face,GLenum pname,const GLint * params)1256 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1257 {
1258 UNIMPLEMENTED();
1259 }
1260
multMatrixd(const GLdouble * m)1261 void Context::multMatrixd(const GLdouble *m)
1262 {
1263 UNIMPLEMENTED();
1264 }
1265
newList(GLuint list,GLenum mode)1266 void Context::newList(GLuint list, GLenum mode)
1267 {
1268 UNIMPLEMENTED();
1269 }
1270
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1271 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1272 {
1273 UNIMPLEMENTED();
1274 }
1275
normal3bv(const GLbyte * v)1276 void Context::normal3bv(const GLbyte *v)
1277 {
1278 UNIMPLEMENTED();
1279 }
1280
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1281 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1282 {
1283 UNIMPLEMENTED();
1284 }
1285
normal3dv(const GLdouble * v)1286 void Context::normal3dv(const GLdouble *v)
1287 {
1288 UNIMPLEMENTED();
1289 }
1290
normal3fv(const GLfloat * v)1291 void Context::normal3fv(const GLfloat *v)
1292 {
1293 UNIMPLEMENTED();
1294 }
1295
normal3i(GLint nx,GLint ny,GLint nz)1296 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1297 {
1298 UNIMPLEMENTED();
1299 }
1300
normal3iv(const GLint * v)1301 void Context::normal3iv(const GLint *v)
1302 {
1303 UNIMPLEMENTED();
1304 }
1305
normal3s(GLshort nx,GLshort ny,GLshort nz)1306 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1307 {
1308 UNIMPLEMENTED();
1309 }
1310
normal3sv(const GLshort * v)1311 void Context::normal3sv(const GLshort *v)
1312 {
1313 UNIMPLEMENTED();
1314 }
1315
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1316 void Context::ortho(GLdouble left,
1317 GLdouble right,
1318 GLdouble bottom,
1319 GLdouble top,
1320 GLdouble zNear,
1321 GLdouble zFar)
1322 {
1323 UNIMPLEMENTED();
1324 }
1325
passThrough(GLfloat token)1326 void Context::passThrough(GLfloat token)
1327 {
1328 UNIMPLEMENTED();
1329 }
1330
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1331 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1332 {
1333 UNIMPLEMENTED();
1334 }
1335
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1336 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1337 {
1338 UNIMPLEMENTED();
1339 }
1340
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1341 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1342 {
1343 UNIMPLEMENTED();
1344 }
1345
pixelStoref(GLenum pname,GLfloat param)1346 void Context::pixelStoref(GLenum pname, GLfloat param)
1347 {
1348 UNIMPLEMENTED();
1349 }
1350
pixelTransferf(GLenum pname,GLfloat param)1351 void Context::pixelTransferf(GLenum pname, GLfloat param)
1352 {
1353 UNIMPLEMENTED();
1354 }
1355
pixelTransferi(GLenum pname,GLint param)1356 void Context::pixelTransferi(GLenum pname, GLint param)
1357 {
1358 UNIMPLEMENTED();
1359 }
1360
pixelZoom(GLfloat xfactor,GLfloat yfactor)1361 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1362 {
1363 UNIMPLEMENTED();
1364 }
1365
polygonMode(GLenum face,GLenum mode)1366 void Context::polygonMode(GLenum face, GLenum mode)
1367 {
1368 UNIMPLEMENTED();
1369 }
1370
polygonStipple(const GLubyte * mask)1371 void Context::polygonStipple(const GLubyte *mask)
1372 {
1373 UNIMPLEMENTED();
1374 }
1375
popAttrib()1376 void Context::popAttrib()
1377 {
1378 UNIMPLEMENTED();
1379 }
1380
popName()1381 void Context::popName()
1382 {
1383 UNIMPLEMENTED();
1384 }
1385
pushAttrib(GLbitfield mask)1386 void Context::pushAttrib(GLbitfield mask)
1387 {
1388 UNIMPLEMENTED();
1389 }
1390
pushName(GLuint name)1391 void Context::pushName(GLuint name)
1392 {
1393 UNIMPLEMENTED();
1394 }
1395
rasterPos2d(GLdouble x,GLdouble y)1396 void Context::rasterPos2d(GLdouble x, GLdouble y)
1397 {
1398 UNIMPLEMENTED();
1399 }
1400
rasterPos2dv(const GLdouble * v)1401 void Context::rasterPos2dv(const GLdouble *v)
1402 {
1403 UNIMPLEMENTED();
1404 }
1405
rasterPos2f(GLfloat x,GLfloat y)1406 void Context::rasterPos2f(GLfloat x, GLfloat y)
1407 {
1408 UNIMPLEMENTED();
1409 }
1410
rasterPos2fv(const GLfloat * v)1411 void Context::rasterPos2fv(const GLfloat *v)
1412 {
1413 UNIMPLEMENTED();
1414 }
1415
rasterPos2i(GLint x,GLint y)1416 void Context::rasterPos2i(GLint x, GLint y)
1417 {
1418 UNIMPLEMENTED();
1419 }
1420
rasterPos2iv(const GLint * v)1421 void Context::rasterPos2iv(const GLint *v)
1422 {
1423 UNIMPLEMENTED();
1424 }
1425
rasterPos2s(GLshort x,GLshort y)1426 void Context::rasterPos2s(GLshort x, GLshort y)
1427 {
1428 UNIMPLEMENTED();
1429 }
1430
rasterPos2sv(const GLshort * v)1431 void Context::rasterPos2sv(const GLshort *v)
1432 {
1433 UNIMPLEMENTED();
1434 }
1435
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1436 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1437 {
1438 UNIMPLEMENTED();
1439 }
1440
rasterPos3dv(const GLdouble * v)1441 void Context::rasterPos3dv(const GLdouble *v)
1442 {
1443 UNIMPLEMENTED();
1444 }
1445
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1446 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1447 {
1448 UNIMPLEMENTED();
1449 }
1450
rasterPos3fv(const GLfloat * v)1451 void Context::rasterPos3fv(const GLfloat *v)
1452 {
1453 UNIMPLEMENTED();
1454 }
1455
rasterPos3i(GLint x,GLint y,GLint z)1456 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1457 {
1458 UNIMPLEMENTED();
1459 }
1460
rasterPos3iv(const GLint * v)1461 void Context::rasterPos3iv(const GLint *v)
1462 {
1463 UNIMPLEMENTED();
1464 }
1465
rasterPos3s(GLshort x,GLshort y,GLshort z)1466 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1467 {
1468 UNIMPLEMENTED();
1469 }
1470
rasterPos3sv(const GLshort * v)1471 void Context::rasterPos3sv(const GLshort *v)
1472 {
1473 UNIMPLEMENTED();
1474 }
1475
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1476 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1477 {
1478 UNIMPLEMENTED();
1479 }
1480
rasterPos4dv(const GLdouble * v)1481 void Context::rasterPos4dv(const GLdouble *v)
1482 {
1483 UNIMPLEMENTED();
1484 }
1485
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1486 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1487 {
1488 UNIMPLEMENTED();
1489 }
1490
rasterPos4fv(const GLfloat * v)1491 void Context::rasterPos4fv(const GLfloat *v)
1492 {
1493 UNIMPLEMENTED();
1494 }
1495
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1496 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1497 {
1498 UNIMPLEMENTED();
1499 }
1500
rasterPos4iv(const GLint * v)1501 void Context::rasterPos4iv(const GLint *v)
1502 {
1503 UNIMPLEMENTED();
1504 }
1505
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1506 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1507 {
1508 UNIMPLEMENTED();
1509 }
1510
rasterPos4sv(const GLshort * v)1511 void Context::rasterPos4sv(const GLshort *v)
1512 {
1513 UNIMPLEMENTED();
1514 }
1515
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1516 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1517 {
1518 UNIMPLEMENTED();
1519 }
1520
rectdv(const GLdouble * v1,const GLdouble * v2)1521 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1522 {
1523 UNIMPLEMENTED();
1524 }
1525
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1526 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1527 {
1528 UNIMPLEMENTED();
1529 }
1530
rectfv(const GLfloat * v1,const GLfloat * v2)1531 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1532 {
1533 UNIMPLEMENTED();
1534 }
1535
recti(GLint x1,GLint y1,GLint x2,GLint y2)1536 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1537 {
1538 UNIMPLEMENTED();
1539 }
1540
rectiv(const GLint * v1,const GLint * v2)1541 void Context::rectiv(const GLint *v1, const GLint *v2)
1542 {
1543 UNIMPLEMENTED();
1544 }
1545
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1546 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1547 {
1548 UNIMPLEMENTED();
1549 }
1550
rectsv(const GLshort * v1,const GLshort * v2)1551 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1552 {
1553 UNIMPLEMENTED();
1554 }
1555
renderMode(GLenum mode)1556 GLint Context::renderMode(GLenum mode)
1557 {
1558 UNIMPLEMENTED();
1559 return 0;
1560 }
1561
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1562 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1563 {
1564 UNIMPLEMENTED();
1565 }
1566
scaled(GLdouble x,GLdouble y,GLdouble z)1567 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1568 {
1569 UNIMPLEMENTED();
1570 }
1571
selectBuffer(GLsizei size,GLuint * buffer)1572 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1573 {
1574 UNIMPLEMENTED();
1575 }
1576
texCoord1d(GLdouble s)1577 void Context::texCoord1d(GLdouble s)
1578 {
1579 UNIMPLEMENTED();
1580 }
1581
texCoord1dv(const GLdouble * v)1582 void Context::texCoord1dv(const GLdouble *v)
1583 {
1584 UNIMPLEMENTED();
1585 }
1586
texCoord1f(GLfloat s)1587 void Context::texCoord1f(GLfloat s)
1588 {
1589 UNIMPLEMENTED();
1590 }
1591
texCoord1fv(const GLfloat * v)1592 void Context::texCoord1fv(const GLfloat *v)
1593 {
1594 UNIMPLEMENTED();
1595 }
1596
texCoord1i(GLint s)1597 void Context::texCoord1i(GLint s)
1598 {
1599 UNIMPLEMENTED();
1600 }
1601
texCoord1iv(const GLint * v)1602 void Context::texCoord1iv(const GLint *v)
1603 {
1604 UNIMPLEMENTED();
1605 }
1606
texCoord1s(GLshort s)1607 void Context::texCoord1s(GLshort s)
1608 {
1609 UNIMPLEMENTED();
1610 }
1611
texCoord1sv(const GLshort * v)1612 void Context::texCoord1sv(const GLshort *v)
1613 {
1614 UNIMPLEMENTED();
1615 }
1616
texCoord2d(GLdouble s,GLdouble t)1617 void Context::texCoord2d(GLdouble s, GLdouble t)
1618 {
1619 UNIMPLEMENTED();
1620 }
1621
texCoord2dv(const GLdouble * v)1622 void Context::texCoord2dv(const GLdouble *v)
1623 {
1624 UNIMPLEMENTED();
1625 }
1626
texCoord2f(GLfloat s,GLfloat t)1627 void Context::texCoord2f(GLfloat s, GLfloat t)
1628 {
1629 UNIMPLEMENTED();
1630 }
1631
texCoord2fv(const GLfloat * v)1632 void Context::texCoord2fv(const GLfloat *v)
1633 {
1634 UNIMPLEMENTED();
1635 }
1636
texCoord2i(GLint s,GLint t)1637 void Context::texCoord2i(GLint s, GLint t)
1638 {
1639 UNIMPLEMENTED();
1640 }
1641
texCoord2iv(const GLint * v)1642 void Context::texCoord2iv(const GLint *v)
1643 {
1644 UNIMPLEMENTED();
1645 }
1646
texCoord2s(GLshort s,GLshort t)1647 void Context::texCoord2s(GLshort s, GLshort t)
1648 {
1649 UNIMPLEMENTED();
1650 }
1651
texCoord2sv(const GLshort * v)1652 void Context::texCoord2sv(const GLshort *v)
1653 {
1654 UNIMPLEMENTED();
1655 }
1656
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1657 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1658 {
1659 UNIMPLEMENTED();
1660 }
1661
texCoord3dv(const GLdouble * v)1662 void Context::texCoord3dv(const GLdouble *v)
1663 {
1664 UNIMPLEMENTED();
1665 }
1666
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1667 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1668 {
1669 UNIMPLEMENTED();
1670 }
1671
texCoord3fv(const GLfloat * v)1672 void Context::texCoord3fv(const GLfloat *v)
1673 {
1674 UNIMPLEMENTED();
1675 }
1676
texCoord3i(GLint s,GLint t,GLint r)1677 void Context::texCoord3i(GLint s, GLint t, GLint r)
1678 {
1679 UNIMPLEMENTED();
1680 }
1681
texCoord3iv(const GLint * v)1682 void Context::texCoord3iv(const GLint *v)
1683 {
1684 UNIMPLEMENTED();
1685 }
1686
texCoord3s(GLshort s,GLshort t,GLshort r)1687 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1688 {
1689 UNIMPLEMENTED();
1690 }
1691
texCoord3sv(const GLshort * v)1692 void Context::texCoord3sv(const GLshort *v)
1693 {
1694 UNIMPLEMENTED();
1695 }
1696
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1697 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1698 {
1699 UNIMPLEMENTED();
1700 }
1701
texCoord4dv(const GLdouble * v)1702 void Context::texCoord4dv(const GLdouble *v)
1703 {
1704 UNIMPLEMENTED();
1705 }
1706
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1707 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1708 {
1709 UNIMPLEMENTED();
1710 }
1711
texCoord4fv(const GLfloat * v)1712 void Context::texCoord4fv(const GLfloat *v)
1713 {
1714 UNIMPLEMENTED();
1715 }
1716
texCoord4i(GLint s,GLint t,GLint r,GLint q)1717 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1718 {
1719 UNIMPLEMENTED();
1720 }
1721
texCoord4iv(const GLint * v)1722 void Context::texCoord4iv(const GLint *v)
1723 {
1724 UNIMPLEMENTED();
1725 }
1726
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1727 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1728 {
1729 UNIMPLEMENTED();
1730 }
1731
texCoord4sv(const GLshort * v)1732 void Context::texCoord4sv(const GLshort *v)
1733 {
1734 UNIMPLEMENTED();
1735 }
1736
texGend(GLenum coord,GLenum pname,GLdouble param)1737 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1738 {
1739 UNIMPLEMENTED();
1740 }
1741
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1742 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1743 {
1744 UNIMPLEMENTED();
1745 }
1746
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1747 void Context::texImage1D(GLenum target,
1748 GLint level,
1749 GLint internalformat,
1750 GLsizei width,
1751 GLint border,
1752 GLenum format,
1753 GLenum type,
1754 const void *pixels)
1755 {
1756 UNIMPLEMENTED();
1757 }
1758
translated(GLdouble x,GLdouble y,GLdouble z)1759 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1760 {
1761 UNIMPLEMENTED();
1762 }
1763
vertex2d(GLdouble x,GLdouble y)1764 void Context::vertex2d(GLdouble x, GLdouble y)
1765 {
1766 UNIMPLEMENTED();
1767 }
1768
vertex2dv(const GLdouble * v)1769 void Context::vertex2dv(const GLdouble *v)
1770 {
1771 UNIMPLEMENTED();
1772 }
1773
vertex2f(GLfloat x,GLfloat y)1774 void Context::vertex2f(GLfloat x, GLfloat y)
1775 {
1776 UNIMPLEMENTED();
1777 }
1778
vertex2fv(const GLfloat * v)1779 void Context::vertex2fv(const GLfloat *v)
1780 {
1781 UNIMPLEMENTED();
1782 }
1783
vertex2i(GLint x,GLint y)1784 void Context::vertex2i(GLint x, GLint y)
1785 {
1786 UNIMPLEMENTED();
1787 }
1788
vertex2iv(const GLint * v)1789 void Context::vertex2iv(const GLint *v)
1790 {
1791 UNIMPLEMENTED();
1792 }
1793
vertex2s(GLshort x,GLshort y)1794 void Context::vertex2s(GLshort x, GLshort y)
1795 {
1796 UNIMPLEMENTED();
1797 }
1798
vertex2sv(const GLshort * v)1799 void Context::vertex2sv(const GLshort *v)
1800 {
1801 UNIMPLEMENTED();
1802 }
1803
vertex3d(GLdouble x,GLdouble y,GLdouble z)1804 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1805 {
1806 UNIMPLEMENTED();
1807 }
1808
vertex3dv(const GLdouble * v)1809 void Context::vertex3dv(const GLdouble *v)
1810 {
1811 UNIMPLEMENTED();
1812 }
1813
vertex3f(GLfloat x,GLfloat y,GLfloat z)1814 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1815 {
1816 UNIMPLEMENTED();
1817 }
1818
vertex3fv(const GLfloat * v)1819 void Context::vertex3fv(const GLfloat *v)
1820 {
1821 UNIMPLEMENTED();
1822 }
1823
vertex3i(GLint x,GLint y,GLint z)1824 void Context::vertex3i(GLint x, GLint y, GLint z)
1825 {
1826 UNIMPLEMENTED();
1827 }
1828
vertex3iv(const GLint * v)1829 void Context::vertex3iv(const GLint *v)
1830 {
1831 UNIMPLEMENTED();
1832 }
1833
vertex3s(GLshort x,GLshort y,GLshort z)1834 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1835 {
1836 UNIMPLEMENTED();
1837 }
1838
vertex3sv(const GLshort * v)1839 void Context::vertex3sv(const GLshort *v)
1840 {
1841 UNIMPLEMENTED();
1842 }
1843
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1844 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1845 {
1846 UNIMPLEMENTED();
1847 }
1848
vertex4dv(const GLdouble * v)1849 void Context::vertex4dv(const GLdouble *v)
1850 {
1851 UNIMPLEMENTED();
1852 }
1853
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1854 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1855 {
1856 UNIMPLEMENTED();
1857 }
1858
vertex4fv(const GLfloat * v)1859 void Context::vertex4fv(const GLfloat *v)
1860 {
1861 UNIMPLEMENTED();
1862 }
1863
vertex4i(GLint x,GLint y,GLint z,GLint w)1864 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1865 {
1866 UNIMPLEMENTED();
1867 }
1868
vertex4iv(const GLint * v)1869 void Context::vertex4iv(const GLint *v)
1870 {
1871 UNIMPLEMENTED();
1872 }
1873
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1874 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1875 {
1876 UNIMPLEMENTED();
1877 }
1878
vertex4sv(const GLshort * v)1879 void Context::vertex4sv(const GLshort *v)
1880 {
1881 UNIMPLEMENTED();
1882 }
1883
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1884 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1885 {
1886 UNIMPLEMENTED();
1887 return false;
1888 }
1889
arrayElement(GLint i)1890 void Context::arrayElement(GLint i)
1891 {
1892 UNIMPLEMENTED();
1893 }
1894
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1895 void Context::copyTexImage1D(GLenum target,
1896 GLint level,
1897 GLenum internalformat,
1898 GLint x,
1899 GLint y,
1900 GLsizei width,
1901 GLint border)
1902 {
1903 UNIMPLEMENTED();
1904 }
1905
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1906 void Context::copyTexSubImage1D(GLenum target,
1907 GLint level,
1908 GLint xoffset,
1909 GLint x,
1910 GLint y,
1911 GLsizei width)
1912 {
1913 UNIMPLEMENTED();
1914 }
1915
edgeFlagPointer(GLsizei stride,const void * pointer)1916 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1917 {
1918 UNIMPLEMENTED();
1919 }
1920
indexPointer(GLenum type,GLsizei stride,const void * pointer)1921 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1922 {
1923 UNIMPLEMENTED();
1924 }
1925
indexub(GLubyte c)1926 void Context::indexub(GLubyte c)
1927 {
1928 UNIMPLEMENTED();
1929 }
1930
indexubv(const GLubyte * c)1931 void Context::indexubv(const GLubyte *c)
1932 {
1933 UNIMPLEMENTED();
1934 }
1935
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1936 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1937 {
1938 UNIMPLEMENTED();
1939 }
1940
popClientAttrib()1941 void Context::popClientAttrib()
1942 {
1943 UNIMPLEMENTED();
1944 }
1945
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1946 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1947 {
1948 UNIMPLEMENTED();
1949 }
1950
pushClientAttrib(GLbitfield mask)1951 void Context::pushClientAttrib(GLbitfield mask)
1952 {
1953 UNIMPLEMENTED();
1954 }
1955
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1956 void Context::texSubImage1D(GLenum target,
1957 GLint level,
1958 GLint xoffset,
1959 GLsizei width,
1960 GLenum format,
1961 GLenum type,
1962 const void *pixels)
1963 {
1964 UNIMPLEMENTED();
1965 }
1966
multiDrawElementsBaseVertex(PrimitiveMode mode,const GLsizei * count,DrawElementsType type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1967 void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
1968 const GLsizei *count,
1969 DrawElementsType type,
1970 const void *const *indices,
1971 GLsizei drawcount,
1972 const GLint *basevertex)
1973 {
1974 UNIMPLEMENTED();
1975 }
1976
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1977 void Context::texImage2DMultisample(GLenum target,
1978 GLsizei samples,
1979 GLenum internalformat,
1980 GLsizei width,
1981 GLsizei height,
1982 GLboolean fixedsamplelocations)
1983 {
1984 UNIMPLEMENTED();
1985 }
1986
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1987 void Context::texImage3DMultisample(GLenum target,
1988 GLsizei samples,
1989 GLenum internalformat,
1990 GLsizei width,
1991 GLsizei height,
1992 GLsizei depth,
1993 GLboolean fixedsamplelocations)
1994 {
1995 UNIMPLEMENTED();
1996 }
1997
colorP3ui(GLenum type,GLuint color)1998 void Context::colorP3ui(GLenum type, GLuint color)
1999 {
2000 UNIMPLEMENTED();
2001 }
2002
colorP3uiv(GLenum type,const GLuint * color)2003 void Context::colorP3uiv(GLenum type, const GLuint *color)
2004 {
2005 UNIMPLEMENTED();
2006 }
2007
colorP4ui(GLenum type,GLuint color)2008 void Context::colorP4ui(GLenum type, GLuint color)
2009 {
2010 UNIMPLEMENTED();
2011 }
2012
colorP4uiv(GLenum type,const GLuint * color)2013 void Context::colorP4uiv(GLenum type, const GLuint *color)
2014 {
2015 UNIMPLEMENTED();
2016 }
2017
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2018 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2019 {
2020 UNIMPLEMENTED();
2021 }
2022
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2023 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2024 {
2025 UNIMPLEMENTED();
2026 }
2027
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2028 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2029 {
2030 UNIMPLEMENTED();
2031 }
2032
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2033 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2034 {
2035 UNIMPLEMENTED();
2036 }
2037
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2038 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2039 {
2040 UNIMPLEMENTED();
2041 }
2042
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2043 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2044 {
2045 UNIMPLEMENTED();
2046 }
2047
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2048 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2049 {
2050 UNIMPLEMENTED();
2051 }
2052
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2053 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2054 {
2055 UNIMPLEMENTED();
2056 }
2057
normalP3ui(GLenum type,GLuint coords)2058 void Context::normalP3ui(GLenum type, GLuint coords)
2059 {
2060 UNIMPLEMENTED();
2061 }
2062
normalP3uiv(GLenum type,const GLuint * coords)2063 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2064 {
2065 UNIMPLEMENTED();
2066 }
2067
secondaryColorP3ui(GLenum type,GLuint color)2068 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2069 {
2070 UNIMPLEMENTED();
2071 }
2072
secondaryColorP3uiv(GLenum type,const GLuint * color)2073 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2074 {
2075 UNIMPLEMENTED();
2076 }
2077
texCoordP1ui(GLenum type,GLuint coords)2078 void Context::texCoordP1ui(GLenum type, GLuint coords)
2079 {
2080 UNIMPLEMENTED();
2081 }
2082
texCoordP1uiv(GLenum type,const GLuint * coords)2083 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2084 {
2085 UNIMPLEMENTED();
2086 }
2087
texCoordP2ui(GLenum type,GLuint coords)2088 void Context::texCoordP2ui(GLenum type, GLuint coords)
2089 {
2090 UNIMPLEMENTED();
2091 }
2092
texCoordP2uiv(GLenum type,const GLuint * coords)2093 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2094 {
2095 UNIMPLEMENTED();
2096 }
2097
texCoordP3ui(GLenum type,GLuint coords)2098 void Context::texCoordP3ui(GLenum type, GLuint coords)
2099 {
2100 UNIMPLEMENTED();
2101 }
2102
texCoordP3uiv(GLenum type,const GLuint * coords)2103 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2104 {
2105 UNIMPLEMENTED();
2106 }
2107
texCoordP4ui(GLenum type,GLuint coords)2108 void Context::texCoordP4ui(GLenum type, GLuint coords)
2109 {
2110 UNIMPLEMENTED();
2111 }
2112
texCoordP4uiv(GLenum type,const GLuint * coords)2113 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2114 {
2115 UNIMPLEMENTED();
2116 }
2117
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2118 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2119 {
2120 UNIMPLEMENTED();
2121 }
2122
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2123 void Context::vertexAttribP1uiv(GLuint index,
2124 GLenum type,
2125 GLboolean normalized,
2126 const GLuint *value)
2127 {
2128 UNIMPLEMENTED();
2129 }
2130
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2131 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2132 {
2133 UNIMPLEMENTED();
2134 }
2135
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2136 void Context::vertexAttribP2uiv(GLuint index,
2137 GLenum type,
2138 GLboolean normalized,
2139 const GLuint *value)
2140 {
2141 UNIMPLEMENTED();
2142 }
2143
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2144 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2145 {
2146 UNIMPLEMENTED();
2147 }
2148
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2149 void Context::vertexAttribP3uiv(GLuint index,
2150 GLenum type,
2151 GLboolean normalized,
2152 const GLuint *value)
2153 {
2154 UNIMPLEMENTED();
2155 }
2156
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2157 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2158 {
2159 UNIMPLEMENTED();
2160 }
2161
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2162 void Context::vertexAttribP4uiv(GLuint index,
2163 GLenum type,
2164 GLboolean normalized,
2165 const GLuint *value)
2166 {
2167 UNIMPLEMENTED();
2168 }
2169
vertexP2ui(GLenum type,GLuint value)2170 void Context::vertexP2ui(GLenum type, GLuint value)
2171 {
2172 UNIMPLEMENTED();
2173 }
2174
vertexP2uiv(GLenum type,const GLuint * value)2175 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2176 {
2177 UNIMPLEMENTED();
2178 }
2179
vertexP3ui(GLenum type,GLuint value)2180 void Context::vertexP3ui(GLenum type, GLuint value)
2181 {
2182 UNIMPLEMENTED();
2183 }
2184
vertexP3uiv(GLenum type,const GLuint * value)2185 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2186 {
2187 UNIMPLEMENTED();
2188 }
2189
vertexP4ui(GLenum type,GLuint value)2190 void Context::vertexP4ui(GLenum type, GLuint value)
2191 {
2192 UNIMPLEMENTED();
2193 }
2194
vertexP4uiv(GLenum type,const GLuint * value)2195 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2196 {
2197 UNIMPLEMENTED();
2198 }
2199
beginQueryIndexed(GLenum target,GLuint index,QueryID id)2200 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
2201 {
2202 UNIMPLEMENTED();
2203 }
2204
drawTransformFeedback(GLenum mode,TransformFeedbackID id)2205 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
2206 {
2207 UNIMPLEMENTED();
2208 }
2209
drawTransformFeedbackStream(GLenum mode,TransformFeedbackID id,GLuint stream)2210 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
2211 {
2212 UNIMPLEMENTED();
2213 }
2214
endQueryIndexed(GLenum target,GLuint index)2215 void Context::endQueryIndexed(GLenum target, GLuint index)
2216 {
2217 UNIMPLEMENTED();
2218 }
2219
getActiveSubroutineName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2220 void Context::getActiveSubroutineName(ShaderProgramID program,
2221 GLenum shadertype,
2222 GLuint index,
2223 GLsizei bufsize,
2224 GLsizei *length,
2225 GLchar *name)
2226 {
2227 UNIMPLEMENTED();
2228 }
2229
getActiveSubroutineUniformName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2230 void Context::getActiveSubroutineUniformName(ShaderProgramID program,
2231 GLenum shadertype,
2232 GLuint index,
2233 GLsizei bufsize,
2234 GLsizei *length,
2235 GLchar *name)
2236 {
2237 UNIMPLEMENTED();
2238 }
2239
getActiveSubroutineUniformiv(ShaderProgramID program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2240 void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
2241 GLenum shadertype,
2242 GLuint index,
2243 GLenum pname,
2244 GLint *values)
2245 {
2246 UNIMPLEMENTED();
2247 }
2248
getProgramStageiv(ShaderProgramID program,GLenum shadertype,GLenum pname,GLint * values)2249 void Context::getProgramStageiv(ShaderProgramID program,
2250 GLenum shadertype,
2251 GLenum pname,
2252 GLint *values)
2253 {
2254 UNIMPLEMENTED();
2255 }
2256
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2257 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2258 {
2259 UNIMPLEMENTED();
2260 }
2261
getSubroutineIndex(ShaderProgramID program,GLenum shadertype,const GLchar * name)2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
2263 {
2264 UNIMPLEMENTED();
2265 return 0;
2266 }
2267
getSubroutineUniformLocation(ShaderProgramID program,GLenum shadertype,const GLchar * name)2268 GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
2269 GLenum shadertype,
2270 const GLchar *name)
2271 {
2272 UNIMPLEMENTED();
2273 return 0;
2274 }
2275
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2277 {
2278 UNIMPLEMENTED();
2279 }
2280
getUniformdv(ShaderProgramID program,UniformLocation location,GLdouble * params)2281 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
2282 {
2283 UNIMPLEMENTED();
2284 }
2285
patchParameterfv(GLenum pname,const GLfloat * values)2286 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2287 {
2288 UNIMPLEMENTED();
2289 }
2290
uniform1d(UniformLocation location,GLdouble x)2291 void Context::uniform1d(UniformLocation location, GLdouble x)
2292 {
2293 UNIMPLEMENTED();
2294 }
2295
uniform1dv(UniformLocation location,GLsizei count,const GLdouble * value)2296 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2297 {
2298 UNIMPLEMENTED();
2299 }
2300
uniform2d(UniformLocation location,GLdouble x,GLdouble y)2301 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2302 {
2303 UNIMPLEMENTED();
2304 }
2305
uniform2dv(UniformLocation location,GLsizei count,const GLdouble * value)2306 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2307 {
2308 UNIMPLEMENTED();
2309 }
2310
uniform3d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z)2311 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2312 {
2313 UNIMPLEMENTED();
2314 }
2315
uniform3dv(UniformLocation location,GLsizei count,const GLdouble * value)2316 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2317 {
2318 UNIMPLEMENTED();
2319 }
2320
uniform4d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2321 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2322 {
2323 UNIMPLEMENTED();
2324 }
2325
uniform4dv(UniformLocation location,GLsizei count,const GLdouble * value)2326 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2327 {
2328 UNIMPLEMENTED();
2329 }
2330
uniformMatrix2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2331 void Context::uniformMatrix2dv(UniformLocation location,
2332 GLsizei count,
2333 GLboolean transpose,
2334 const GLdouble *value)
2335 {
2336 UNIMPLEMENTED();
2337 }
2338
uniformMatrix2x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2339 void Context::uniformMatrix2x3dv(UniformLocation location,
2340 GLsizei count,
2341 GLboolean transpose,
2342 const GLdouble *value)
2343 {
2344 UNIMPLEMENTED();
2345 }
2346
uniformMatrix2x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2347 void Context::uniformMatrix2x4dv(UniformLocation location,
2348 GLsizei count,
2349 GLboolean transpose,
2350 const GLdouble *value)
2351 {
2352 UNIMPLEMENTED();
2353 }
2354
uniformMatrix3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2355 void Context::uniformMatrix3dv(UniformLocation location,
2356 GLsizei count,
2357 GLboolean transpose,
2358 const GLdouble *value)
2359 {
2360 UNIMPLEMENTED();
2361 }
2362
uniformMatrix3x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2363 void Context::uniformMatrix3x2dv(UniformLocation location,
2364 GLsizei count,
2365 GLboolean transpose,
2366 const GLdouble *value)
2367 {
2368 UNIMPLEMENTED();
2369 }
2370
uniformMatrix3x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2371 void Context::uniformMatrix3x4dv(UniformLocation location,
2372 GLsizei count,
2373 GLboolean transpose,
2374 const GLdouble *value)
2375 {
2376 UNIMPLEMENTED();
2377 }
2378
uniformMatrix4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2379 void Context::uniformMatrix4dv(UniformLocation location,
2380 GLsizei count,
2381 GLboolean transpose,
2382 const GLdouble *value)
2383 {
2384 UNIMPLEMENTED();
2385 }
2386
uniformMatrix4x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2387 void Context::uniformMatrix4x2dv(UniformLocation location,
2388 GLsizei count,
2389 GLboolean transpose,
2390 const GLdouble *value)
2391 {
2392 UNIMPLEMENTED();
2393 }
2394
uniformMatrix4x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2395 void Context::uniformMatrix4x3dv(UniformLocation location,
2396 GLsizei count,
2397 GLboolean transpose,
2398 const GLdouble *value)
2399 {
2400 UNIMPLEMENTED();
2401 }
2402
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2404 {
2405 UNIMPLEMENTED();
2406 }
2407
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2408 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2409 {
2410 UNIMPLEMENTED();
2411 }
2412
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2413 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2414 {
2415 UNIMPLEMENTED();
2416 }
2417
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2418 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2419 {
2420 UNIMPLEMENTED();
2421 }
2422
getFloati_v(GLenum target,GLuint index,GLfloat * data)2423 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2424 {
2425 UNIMPLEMENTED();
2426 }
2427
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2428 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2429 {
2430 UNIMPLEMENTED();
2431 }
2432
programUniform1d(ShaderProgramID program,UniformLocation location,GLdouble v0)2433 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2434 {
2435 UNIMPLEMENTED();
2436 }
2437
programUniform1dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2438 void Context::programUniform1dv(ShaderProgramID program,
2439 UniformLocation location,
2440 GLsizei count,
2441 const GLdouble *value)
2442 {
2443 UNIMPLEMENTED();
2444 }
2445
programUniform2d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1)2446 void Context::programUniform2d(ShaderProgramID program,
2447 UniformLocation location,
2448 GLdouble v0,
2449 GLdouble v1)
2450 {
2451 UNIMPLEMENTED();
2452 }
2453
programUniform2dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2454 void Context::programUniform2dv(ShaderProgramID program,
2455 UniformLocation location,
2456 GLsizei count,
2457 const GLdouble *value)
2458 {
2459 UNIMPLEMENTED();
2460 }
2461
programUniform3d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2)2462 void Context::programUniform3d(ShaderProgramID program,
2463 UniformLocation location,
2464 GLdouble v0,
2465 GLdouble v1,
2466 GLdouble v2)
2467 {
2468 UNIMPLEMENTED();
2469 }
2470
programUniform3dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2471 void Context::programUniform3dv(ShaderProgramID program,
2472 UniformLocation location,
2473 GLsizei count,
2474 const GLdouble *value)
2475 {
2476 UNIMPLEMENTED();
2477 }
2478
programUniform4d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2479 void Context::programUniform4d(ShaderProgramID program,
2480 UniformLocation location,
2481 GLdouble v0,
2482 GLdouble v1,
2483 GLdouble v2,
2484 GLdouble v3)
2485 {
2486 UNIMPLEMENTED();
2487 }
2488
programUniform4dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2489 void Context::programUniform4dv(ShaderProgramID program,
2490 UniformLocation location,
2491 GLsizei count,
2492 const GLdouble *value)
2493 {
2494 UNIMPLEMENTED();
2495 }
2496
programUniformMatrix2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2497 void Context::programUniformMatrix2dv(ShaderProgramID program,
2498 UniformLocation location,
2499 GLsizei count,
2500 GLboolean transpose,
2501 const GLdouble *value)
2502 {
2503 UNIMPLEMENTED();
2504 }
2505
programUniformMatrix2x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2506 void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2507 UniformLocation location,
2508 GLsizei count,
2509 GLboolean transpose,
2510 const GLdouble *value)
2511 {
2512 UNIMPLEMENTED();
2513 }
2514
programUniformMatrix2x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2515 void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2516 UniformLocation location,
2517 GLsizei count,
2518 GLboolean transpose,
2519 const GLdouble *value)
2520 {
2521 UNIMPLEMENTED();
2522 }
2523
programUniformMatrix3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2524 void Context::programUniformMatrix3dv(ShaderProgramID program,
2525 UniformLocation location,
2526 GLsizei count,
2527 GLboolean transpose,
2528 const GLdouble *value)
2529 {
2530 UNIMPLEMENTED();
2531 }
2532
programUniformMatrix3x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2533 void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2534 UniformLocation location,
2535 GLsizei count,
2536 GLboolean transpose,
2537 const GLdouble *value)
2538 {
2539 UNIMPLEMENTED();
2540 }
2541
programUniformMatrix3x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2542 void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2543 UniformLocation location,
2544 GLsizei count,
2545 GLboolean transpose,
2546 const GLdouble *value)
2547 {
2548 UNIMPLEMENTED();
2549 }
2550
programUniformMatrix4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2551 void Context::programUniformMatrix4dv(ShaderProgramID program,
2552 UniformLocation location,
2553 GLsizei count,
2554 GLboolean transpose,
2555 const GLdouble *value)
2556 {
2557 UNIMPLEMENTED();
2558 }
2559
programUniformMatrix4x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2560 void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2561 UniformLocation location,
2562 GLsizei count,
2563 GLboolean transpose,
2564 const GLdouble *value)
2565 {
2566 UNIMPLEMENTED();
2567 }
2568
programUniformMatrix4x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2569 void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2570 UniformLocation location,
2571 GLsizei count,
2572 GLboolean transpose,
2573 const GLdouble *value)
2574 {
2575 UNIMPLEMENTED();
2576 }
2577
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2578 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2579 {
2580 UNIMPLEMENTED();
2581 }
2582
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2583 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2584 {
2585 UNIMPLEMENTED();
2586 }
2587
scissorIndexedv(GLuint index,const GLint * v)2588 void Context::scissorIndexedv(GLuint index, const GLint *v)
2589 {
2590 UNIMPLEMENTED();
2591 }
2592
vertexAttribL1d(GLuint index,GLdouble x)2593 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2594 {
2595 UNIMPLEMENTED();
2596 }
2597
vertexAttribL1dv(GLuint index,const GLdouble * v)2598 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2599 {
2600 UNIMPLEMENTED();
2601 }
2602
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2603 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2604 {
2605 UNIMPLEMENTED();
2606 }
2607
vertexAttribL2dv(GLuint index,const GLdouble * v)2608 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2609 {
2610 UNIMPLEMENTED();
2611 }
2612
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2613 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2614 {
2615 UNIMPLEMENTED();
2616 }
2617
vertexAttribL3dv(GLuint index,const GLdouble * v)2618 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2619 {
2620 UNIMPLEMENTED();
2621 }
2622
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2623 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2624 {
2625 UNIMPLEMENTED();
2626 }
2627
vertexAttribL4dv(GLuint index,const GLdouble * v)2628 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2629 {
2630 UNIMPLEMENTED();
2631 }
2632
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2633 void Context::vertexAttribLPointer(GLuint index,
2634 GLint size,
2635 GLenum type,
2636 GLsizei stride,
2637 const void *pointer)
2638 {
2639 UNIMPLEMENTED();
2640 }
2641
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2642 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2643 {
2644 UNIMPLEMENTED();
2645 }
2646
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2647 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2648 {
2649 UNIMPLEMENTED();
2650 }
2651
viewportIndexedfv(GLuint index,const GLfloat * v)2652 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2653 {
2654 UNIMPLEMENTED();
2655 }
2656
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2657 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2658 GLsizei count,
2659 GLenum type,
2660 const void *indices,
2661 GLsizei instancecount,
2662 GLuint baseinstance)
2663 {
2664 UNIMPLEMENTED();
2665 }
2666
drawTransformFeedbackInstanced(GLenum mode,TransformFeedbackID id,GLsizei instancecount)2667 void Context::drawTransformFeedbackInstanced(GLenum mode,
2668 TransformFeedbackID id,
2669 GLsizei instancecount)
2670 {
2671 UNIMPLEMENTED();
2672 }
2673
drawTransformFeedbackStreamInstanced(GLenum mode,TransformFeedbackID id,GLuint stream,GLsizei instancecount)2674 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2675 TransformFeedbackID id,
2676 GLuint stream,
2677 GLsizei instancecount)
2678 {
2679 UNIMPLEMENTED();
2680 }
2681
getActiveAtomicCounterBufferiv(ShaderProgramID program,GLuint bufferIndex,GLenum pname,GLint * params)2682 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2683 GLuint bufferIndex,
2684 GLenum pname,
2685 GLint *params)
2686 {
2687 UNIMPLEMENTED();
2688 }
2689
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2690 void Context::clearBufferData(GLenum target,
2691 GLenum internalformat,
2692 GLenum format,
2693 GLenum type,
2694 const void *data)
2695 {
2696 UNIMPLEMENTED();
2697 }
2698
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2699 void Context::clearBufferSubData(GLenum target,
2700 GLenum internalformat,
2701 GLintptr offset,
2702 GLsizeiptr size,
2703 GLenum format,
2704 GLenum type,
2705 const void *data)
2706 {
2707 UNIMPLEMENTED();
2708 }
2709
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2710 void Context::getInternalformati64v(GLenum target,
2711 GLenum internalformat,
2712 GLenum pname,
2713 GLsizei bufSize,
2714 GLint64 *params)
2715 {
2716 UNIMPLEMENTED();
2717 }
2718
invalidateBufferData(BufferID buffer)2719 void Context::invalidateBufferData(BufferID buffer)
2720 {
2721 UNIMPLEMENTED();
2722 }
2723
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2724 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2725 {
2726 UNIMPLEMENTED();
2727 }
2728
invalidateTexImage(TextureID texture,GLint level)2729 void Context::invalidateTexImage(TextureID texture, GLint level)
2730 {
2731 UNIMPLEMENTED();
2732 }
2733
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2734 void Context::invalidateTexSubImage(TextureID texture,
2735 GLint level,
2736 GLint xoffset,
2737 GLint yoffset,
2738 GLint zoffset,
2739 GLsizei width,
2740 GLsizei height,
2741 GLsizei depth)
2742 {
2743 UNIMPLEMENTED();
2744 }
2745
shaderStorageBlockBinding(ShaderProgramID program,GLuint storageBlockIndex,GLuint storageBlockBinding)2746 void Context::shaderStorageBlockBinding(ShaderProgramID program,
2747 GLuint storageBlockIndex,
2748 GLuint storageBlockBinding)
2749 {
2750 UNIMPLEMENTED();
2751 }
2752
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2753 void Context::textureView(TextureID texture,
2754 GLenum target,
2755 GLuint origtexture,
2756 GLenum internalformat,
2757 GLuint minlevel,
2758 GLuint numlevels,
2759 GLuint minlayer,
2760 GLuint numlayers)
2761 {
2762 UNIMPLEMENTED();
2763 }
2764
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2765 void Context::vertexAttribLFormat(GLuint attribindex,
2766 GLint size,
2767 GLenum type,
2768 GLuint relativeoffset)
2769 {
2770 UNIMPLEMENTED();
2771 }
2772
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2773 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2774 {
2775 UNIMPLEMENTED();
2776 }
2777
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2778 void Context::bindBuffersRange(GLenum target,
2779 GLuint first,
2780 GLsizei count,
2781 const BufferID *buffers,
2782 const GLintptr *offsets,
2783 const GLsizeiptr *sizes)
2784 {
2785 UNIMPLEMENTED();
2786 }
2787
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2788 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2789 {
2790 UNIMPLEMENTED();
2791 }
2792
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2793 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2794 {
2795 UNIMPLEMENTED();
2796 }
2797
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2798 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2799 {
2800 UNIMPLEMENTED();
2801 }
2802
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2803 void Context::bindVertexBuffers(GLuint first,
2804 GLsizei count,
2805 const BufferID *buffers,
2806 const GLintptr *offsets,
2807 const GLsizei *strides)
2808 {
2809 UNIMPLEMENTED();
2810 }
2811
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2812 void Context::clearTexImage(TextureID texture,
2813 GLint level,
2814 GLenum format,
2815 GLenum type,
2816 const void *data)
2817 {
2818 UNIMPLEMENTED();
2819 }
2820
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2821 void Context::clearTexSubImage(TextureID texture,
2822 GLint level,
2823 GLint xoffset,
2824 GLint yoffset,
2825 GLint zoffset,
2826 GLsizei width,
2827 GLsizei height,
2828 GLsizei depth,
2829 GLenum format,
2830 GLenum type,
2831 const void *data)
2832 {
2833 UNIMPLEMENTED();
2834 }
2835
bindTextureUnit(GLuint unit,TextureID texture)2836 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2837 {
2838 UNIMPLEMENTED();
2839 }
2840
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2841 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2842 GLuint drawFramebuffer,
2843 GLint srcX0,
2844 GLint srcY0,
2845 GLint srcX1,
2846 GLint srcY1,
2847 GLint dstX0,
2848 GLint dstY0,
2849 GLint dstX1,
2850 GLint dstY1,
2851 GLbitfield mask,
2852 GLenum filter)
2853 {
2854 UNIMPLEMENTED();
2855 }
2856
checkNamedFramebufferStatus(FramebufferID framebuffer,GLenum target)2857 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2858 {
2859 UNIMPLEMENTED();
2860 return 0;
2861 }
2862
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)2863 void Context::clearNamedBufferData(BufferID buffer,
2864 GLenum internalformat,
2865 GLenum format,
2866 GLenum type,
2867 const void *data)
2868 {
2869 UNIMPLEMENTED();
2870 }
2871
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2872 void Context::clearNamedBufferSubData(BufferID buffer,
2873 GLenum internalformat,
2874 GLintptr offset,
2875 GLsizeiptr size,
2876 GLenum format,
2877 GLenum type,
2878 const void *data)
2879 {
2880 UNIMPLEMENTED();
2881 }
2882
clearNamedFramebufferfi(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2883 void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2884 GLenum buffer,
2885 GLint drawbuffer,
2886 GLfloat depth,
2887 GLint stencil)
2888 {
2889 UNIMPLEMENTED();
2890 }
2891
clearNamedFramebufferfv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)2892 void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2893 GLenum buffer,
2894 GLint drawbuffer,
2895 const GLfloat *value)
2896 {
2897 UNIMPLEMENTED();
2898 }
2899
clearNamedFramebufferiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)2900 void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2901 GLenum buffer,
2902 GLint drawbuffer,
2903 const GLint *value)
2904 {
2905 UNIMPLEMENTED();
2906 }
2907
clearNamedFramebufferuiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)2908 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2909 GLenum buffer,
2910 GLint drawbuffer,
2911 const GLuint *value)
2912 {
2913 UNIMPLEMENTED();
2914 }
2915
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)2916 void Context::compressedTextureSubImage1D(TextureID texture,
2917 GLint level,
2918 GLint xoffset,
2919 GLsizei width,
2920 GLenum format,
2921 GLsizei imageSize,
2922 const void *data)
2923 {
2924 UNIMPLEMENTED();
2925 }
2926
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)2927 void Context::compressedTextureSubImage2D(TextureID texture,
2928 GLint level,
2929 GLint xoffset,
2930 GLint yoffset,
2931 GLsizei width,
2932 GLsizei height,
2933 GLenum format,
2934 GLsizei imageSize,
2935 const void *data)
2936 {
2937 UNIMPLEMENTED();
2938 }
2939
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)2940 void Context::compressedTextureSubImage3D(TextureID texture,
2941 GLint level,
2942 GLint xoffset,
2943 GLint yoffset,
2944 GLint zoffset,
2945 GLsizei width,
2946 GLsizei height,
2947 GLsizei depth,
2948 GLenum format,
2949 GLsizei imageSize,
2950 const void *data)
2951 {
2952 UNIMPLEMENTED();
2953 }
2954
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2955 void Context::copyNamedBufferSubData(GLuint readBuffer,
2956 GLuint writeBuffer,
2957 GLintptr readOffset,
2958 GLintptr writeOffset,
2959 GLsizeiptr size)
2960 {
2961 UNIMPLEMENTED();
2962 }
2963
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2964 void Context::copyTextureSubImage1D(TextureID texture,
2965 GLint level,
2966 GLint xoffset,
2967 GLint x,
2968 GLint y,
2969 GLsizei width)
2970 {
2971 UNIMPLEMENTED();
2972 }
2973
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)2974 void Context::copyTextureSubImage2D(TextureID texture,
2975 GLint level,
2976 GLint xoffset,
2977 GLint yoffset,
2978 GLint x,
2979 GLint y,
2980 GLsizei width,
2981 GLsizei height)
2982 {
2983 UNIMPLEMENTED();
2984 }
2985
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)2986 void Context::copyTextureSubImage3D(TextureID texture,
2987 GLint level,
2988 GLint xoffset,
2989 GLint yoffset,
2990 GLint zoffset,
2991 GLint x,
2992 GLint y,
2993 GLsizei width,
2994 GLsizei height)
2995 {
2996 UNIMPLEMENTED();
2997 }
2998
createBuffers(GLsizei n,BufferID * buffers)2999 void Context::createBuffers(GLsizei n, BufferID *buffers)
3000 {
3001 UNIMPLEMENTED();
3002 }
3003
createFramebuffers(GLsizei n,GLuint * framebuffers)3004 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3005 {
3006 UNIMPLEMENTED();
3007 }
3008
createProgramPipelines(GLsizei n,GLuint * pipelines)3009 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3010 {
3011 UNIMPLEMENTED();
3012 }
3013
createQueries(GLenum target,GLsizei n,GLuint * ids)3014 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3015 {
3016 UNIMPLEMENTED();
3017 }
3018
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3019 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3020 {
3021 UNIMPLEMENTED();
3022 }
3023
createSamplers(GLsizei n,GLuint * samplers)3024 void Context::createSamplers(GLsizei n, GLuint *samplers)
3025 {
3026 UNIMPLEMENTED();
3027 }
3028
createTextures(GLenum target,GLsizei n,GLuint * textures)3029 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3030 {
3031 UNIMPLEMENTED();
3032 }
3033
createTransformFeedbacks(GLsizei n,GLuint * ids)3034 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3035 {
3036 UNIMPLEMENTED();
3037 }
3038
createVertexArrays(GLsizei n,VertexArrayID * arrays)3039 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
3040 {
3041 UNIMPLEMENTED();
3042 }
3043
disableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3044 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3045 {
3046 UNIMPLEMENTED();
3047 }
3048
enableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3049 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3050 {
3051 UNIMPLEMENTED();
3052 }
3053
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3054 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3055 {
3056 UNIMPLEMENTED();
3057 }
3058
generateTextureMipmap(TextureID texture)3059 void Context::generateTextureMipmap(TextureID texture)
3060 {
3061 UNIMPLEMENTED();
3062 }
3063
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3064 void Context::getCompressedTextureImage(TextureID texture,
3065 GLint level,
3066 GLsizei bufSize,
3067 void *pixels)
3068 {
3069 UNIMPLEMENTED();
3070 }
3071
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3072 void Context::getCompressedTextureSubImage(TextureID texture,
3073 GLint level,
3074 GLint xoffset,
3075 GLint yoffset,
3076 GLint zoffset,
3077 GLsizei width,
3078 GLsizei height,
3079 GLsizei depth,
3080 GLsizei bufSize,
3081 void *pixels)
3082 {
3083 UNIMPLEMENTED();
3084 }
3085
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3086 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3087 {
3088 UNIMPLEMENTED();
3089 }
3090
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3091 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3092 {
3093 UNIMPLEMENTED();
3094 }
3095
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3096 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3097 {
3098 UNIMPLEMENTED();
3099 }
3100
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3101 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3102 {
3103 UNIMPLEMENTED();
3104 }
3105
getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,GLenum attachment,GLenum pname,GLint * params)3106 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
3107 GLenum attachment,
3108 GLenum pname,
3109 GLint *params)
3110 {
3111 UNIMPLEMENTED();
3112 }
3113
getNamedFramebufferParameteriv(FramebufferID framebuffer,GLenum pname,GLint * param)3114 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
3115 {
3116 UNIMPLEMENTED();
3117 }
3118
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3119 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3120 GLenum pname,
3121 GLint *params)
3122 {
3123 UNIMPLEMENTED();
3124 }
3125
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3126 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3127 {
3128 UNIMPLEMENTED();
3129 }
3130
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3131 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3132 {
3133 UNIMPLEMENTED();
3134 }
3135
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3136 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3137 {
3138 UNIMPLEMENTED();
3139 }
3140
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3141 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3142 {
3143 UNIMPLEMENTED();
3144 }
3145
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3146 void Context::getTextureImage(TextureID texture,
3147 GLint level,
3148 GLenum format,
3149 GLenum type,
3150 GLsizei bufSize,
3151 void *pixels)
3152 {
3153 UNIMPLEMENTED();
3154 }
3155
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3156 void Context::getTextureLevelParameterfv(TextureID texture,
3157 GLint level,
3158 GLenum pname,
3159 GLfloat *params)
3160 {
3161 UNIMPLEMENTED();
3162 }
3163
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3164 void Context::getTextureLevelParameteriv(TextureID texture,
3165 GLint level,
3166 GLenum pname,
3167 GLint *params)
3168 {
3169 UNIMPLEMENTED();
3170 }
3171
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3172 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3173 {
3174 UNIMPLEMENTED();
3175 }
3176
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3177 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3178 {
3179 UNIMPLEMENTED();
3180 }
3181
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3182 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3183 {
3184 UNIMPLEMENTED();
3185 }
3186
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3187 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3188 {
3189 UNIMPLEMENTED();
3190 }
3191
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3192 void Context::getTextureSubImage(TextureID texture,
3193 GLint level,
3194 GLint xoffset,
3195 GLint yoffset,
3196 GLint zoffset,
3197 GLsizei width,
3198 GLsizei height,
3199 GLsizei depth,
3200 GLenum format,
3201 GLenum type,
3202 GLsizei bufSize,
3203 void *pixels)
3204 {
3205 UNIMPLEMENTED();
3206 }
3207
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3208 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3209 {
3210 UNIMPLEMENTED();
3211 }
3212
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3213 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3214 {
3215 UNIMPLEMENTED();
3216 }
3217
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3218 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3219 {
3220 UNIMPLEMENTED();
3221 }
3222
getVertexArrayIndexed64iv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint64 * param)3223 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
3224 GLuint index,
3225 GLenum pname,
3226 GLint64 *param)
3227 {
3228 UNIMPLEMENTED();
3229 }
3230
getVertexArrayIndexediv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint * param)3231 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
3232 {
3233 UNIMPLEMENTED();
3234 }
3235
getVertexArrayiv(VertexArrayID vaobj,GLenum pname,GLint * param)3236 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
3237 {
3238 UNIMPLEMENTED();
3239 }
3240
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3241 void Context::getnColorTable(GLenum target,
3242 GLenum format,
3243 GLenum type,
3244 GLsizei bufSize,
3245 void *table)
3246 {
3247 UNIMPLEMENTED();
3248 }
3249
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3250 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3251 {
3252 UNIMPLEMENTED();
3253 }
3254
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3255 void Context::getnConvolutionFilter(GLenum target,
3256 GLenum format,
3257 GLenum type,
3258 GLsizei bufSize,
3259 void *image)
3260 {
3261 UNIMPLEMENTED();
3262 }
3263
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3264 void Context::getnHistogram(GLenum target,
3265 GLboolean reset,
3266 GLenum format,
3267 GLenum type,
3268 GLsizei bufSize,
3269 void *values)
3270 {
3271 UNIMPLEMENTED();
3272 }
3273
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3274 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3275 {
3276 UNIMPLEMENTED();
3277 }
3278
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3279 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3280 {
3281 UNIMPLEMENTED();
3282 }
3283
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3284 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3285 {
3286 UNIMPLEMENTED();
3287 }
3288
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3289 void Context::getnMinmax(GLenum target,
3290 GLboolean reset,
3291 GLenum format,
3292 GLenum type,
3293 GLsizei bufSize,
3294 void *values)
3295 {
3296 UNIMPLEMENTED();
3297 }
3298
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3299 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3300 {
3301 UNIMPLEMENTED();
3302 }
3303
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3304 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3305 {
3306 UNIMPLEMENTED();
3307 }
3308
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3309 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3310 {
3311 UNIMPLEMENTED();
3312 }
3313
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3314 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3315 {
3316 UNIMPLEMENTED();
3317 }
3318
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3319 void Context::getnSeparableFilter(GLenum target,
3320 GLenum format,
3321 GLenum type,
3322 GLsizei rowBufSize,
3323 void *row,
3324 GLsizei columnBufSize,
3325 void *column,
3326 void *span)
3327 {
3328 UNIMPLEMENTED();
3329 }
3330
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3331 void Context::getnTexImage(GLenum target,
3332 GLint level,
3333 GLenum format,
3334 GLenum type,
3335 GLsizei bufSize,
3336 void *pixels)
3337 {
3338 UNIMPLEMENTED();
3339 }
3340
getnUniformdv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLdouble * params)3341 void Context::getnUniformdv(ShaderProgramID program,
3342 UniformLocation location,
3343 GLsizei bufSize,
3344 GLdouble *params)
3345 {
3346 UNIMPLEMENTED();
3347 }
3348
getnUniformuiv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLuint * params)3349 void Context::getnUniformuiv(ShaderProgramID program,
3350 UniformLocation location,
3351 GLsizei bufSize,
3352 GLuint *params)
3353 {
3354 UNIMPLEMENTED();
3355 }
3356
invalidateNamedFramebufferData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments)3357 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3358 GLsizei numAttachments,
3359 const GLenum *attachments)
3360 {
3361 UNIMPLEMENTED();
3362 }
3363
invalidateNamedFramebufferSubData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3364 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3365 GLsizei numAttachments,
3366 const GLenum *attachments,
3367 GLint x,
3368 GLint y,
3369 GLsizei width,
3370 GLsizei height)
3371 {
3372 UNIMPLEMENTED();
3373 }
3374
mapNamedBuffer(BufferID buffer,GLenum access)3375 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3376 {
3377 UNIMPLEMENTED();
3378 return nullptr;
3379 }
3380
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3381 void *Context::mapNamedBufferRange(BufferID buffer,
3382 GLintptr offset,
3383 GLsizeiptr length,
3384 GLbitfield access)
3385 {
3386 UNIMPLEMENTED();
3387 return nullptr;
3388 }
3389
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3390 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3391 {
3392 UNIMPLEMENTED();
3393 }
3394
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3395 void Context::namedBufferStorage(BufferID buffer,
3396 GLsizeiptr size,
3397 const void *data,
3398 GLbitfield flags)
3399 {
3400 UNIMPLEMENTED();
3401 }
3402
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3403 void Context::namedBufferSubData(BufferID buffer,
3404 GLintptr offset,
3405 GLsizeiptr size,
3406 const void *data)
3407 {
3408 UNIMPLEMENTED();
3409 }
3410
namedFramebufferDrawBuffer(FramebufferID framebuffer,GLenum buf)3411 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3412 {
3413 UNIMPLEMENTED();
3414 }
3415
namedFramebufferDrawBuffers(FramebufferID framebuffer,GLsizei n,const GLenum * bufs)3416 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3417 {
3418 UNIMPLEMENTED();
3419 }
3420
namedFramebufferParameteri(FramebufferID framebuffer,GLenum pname,GLint param)3421 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3422 {
3423 UNIMPLEMENTED();
3424 }
3425
namedFramebufferReadBuffer(FramebufferID framebuffer,GLenum src)3426 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3427 {
3428 UNIMPLEMENTED();
3429 }
3430
namedFramebufferRenderbuffer(FramebufferID framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3431 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3432 GLenum attachment,
3433 GLenum renderbuffertarget,
3434 RenderbufferID renderbuffer)
3435 {
3436 UNIMPLEMENTED();
3437 }
3438
namedFramebufferTexture(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level)3439 void Context::namedFramebufferTexture(FramebufferID framebuffer,
3440 GLenum attachment,
3441 TextureID texture,
3442 GLint level)
3443 {
3444 UNIMPLEMENTED();
3445 }
3446
namedFramebufferTextureLayer(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3447 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3448 GLenum attachment,
3449 TextureID texture,
3450 GLint level,
3451 GLint layer)
3452 {
3453 UNIMPLEMENTED();
3454 }
3455
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3456 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3457 GLenum internalformat,
3458 GLsizei width,
3459 GLsizei height)
3460 {
3461 UNIMPLEMENTED();
3462 }
3463
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3464 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3465 GLsizei samples,
3466 GLenum internalformat,
3467 GLsizei width,
3468 GLsizei height)
3469 {
3470 UNIMPLEMENTED();
3471 }
3472
textureBarrier()3473 void Context::textureBarrier()
3474 {
3475 UNIMPLEMENTED();
3476 }
3477
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3478 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3479 {
3480 UNIMPLEMENTED();
3481 }
3482
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3483 void Context::textureBufferRange(TextureID texture,
3484 GLenum internalformat,
3485 BufferID buffer,
3486 GLintptr offset,
3487 GLsizeiptr size)
3488 {
3489 UNIMPLEMENTED();
3490 }
3491
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3492 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3493 {
3494 UNIMPLEMENTED();
3495 }
3496
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3497 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3498 {
3499 UNIMPLEMENTED();
3500 }
3501
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3502 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3503 {
3504 UNIMPLEMENTED();
3505 }
3506
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3507 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3508 {
3509 UNIMPLEMENTED();
3510 }
3511
textureParameteri(TextureID texture,GLenum pname,GLint param)3512 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3513 {
3514 UNIMPLEMENTED();
3515 }
3516
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3517 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3518 {
3519 UNIMPLEMENTED();
3520 }
3521
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3522 void Context::textureStorage1D(TextureID texture,
3523 GLsizei levels,
3524 GLenum internalformat,
3525 GLsizei width)
3526 {
3527 UNIMPLEMENTED();
3528 }
3529
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3530 void Context::textureStorage2D(TextureID texture,
3531 GLsizei levels,
3532 GLenum internalformat,
3533 GLsizei width,
3534 GLsizei height)
3535 {
3536 UNIMPLEMENTED();
3537 }
3538
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3539 void Context::textureStorage2DMultisample(TextureID texture,
3540 GLsizei samples,
3541 GLenum internalformat,
3542 GLsizei width,
3543 GLsizei height,
3544 GLboolean fixedsamplelocations)
3545 {
3546 UNIMPLEMENTED();
3547 }
3548
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3549 void Context::textureStorage3D(TextureID texture,
3550 GLsizei levels,
3551 GLenum internalformat,
3552 GLsizei width,
3553 GLsizei height,
3554 GLsizei depth)
3555 {
3556 UNIMPLEMENTED();
3557 }
3558
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3559 void Context::textureStorage3DMultisample(TextureID texture,
3560 GLsizei samples,
3561 GLenum internalformat,
3562 GLsizei width,
3563 GLsizei height,
3564 GLsizei depth,
3565 GLboolean fixedsamplelocations)
3566 {
3567 UNIMPLEMENTED();
3568 }
3569
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3570 void Context::textureSubImage1D(TextureID texture,
3571 GLint level,
3572 GLint xoffset,
3573 GLsizei width,
3574 GLenum format,
3575 GLenum type,
3576 const void *pixels)
3577 {
3578 UNIMPLEMENTED();
3579 }
3580
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3581 void Context::textureSubImage2D(TextureID texture,
3582 GLint level,
3583 GLint xoffset,
3584 GLint yoffset,
3585 GLsizei width,
3586 GLsizei height,
3587 GLenum format,
3588 GLenum type,
3589 const void *pixels)
3590 {
3591 UNIMPLEMENTED();
3592 }
3593
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3594 void Context::textureSubImage3D(TextureID texture,
3595 GLint level,
3596 GLint xoffset,
3597 GLint yoffset,
3598 GLint zoffset,
3599 GLsizei width,
3600 GLsizei height,
3601 GLsizei depth,
3602 GLenum format,
3603 GLenum type,
3604 const void *pixels)
3605 {
3606 UNIMPLEMENTED();
3607 }
3608
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3609 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3610 {
3611 UNIMPLEMENTED();
3612 }
3613
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3614 void Context::transformFeedbackBufferRange(GLuint xfb,
3615 GLuint index,
3616 BufferID buffer,
3617 GLintptr offset,
3618 GLsizeiptr size)
3619 {
3620 UNIMPLEMENTED();
3621 }
3622
unmapNamedBuffer(BufferID buffer)3623 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3624 {
3625 UNIMPLEMENTED();
3626 return false;
3627 }
3628
vertexArrayAttribBinding(VertexArrayID vaobj,GLuint attribindex,GLuint bindingindex)3629 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3630 {
3631 UNIMPLEMENTED();
3632 }
3633
vertexArrayAttribFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3634 void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3635 GLuint attribindex,
3636 GLint size,
3637 GLenum type,
3638 GLboolean normalized,
3639 GLuint relativeoffset)
3640 {
3641 UNIMPLEMENTED();
3642 }
3643
vertexArrayAttribIFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3644 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3645 GLuint attribindex,
3646 GLint size,
3647 GLenum type,
3648 GLuint relativeoffset)
3649 {
3650 UNIMPLEMENTED();
3651 }
3652
vertexArrayAttribLFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3653 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3654 GLuint attribindex,
3655 GLint size,
3656 GLenum type,
3657 GLuint relativeoffset)
3658 {
3659 UNIMPLEMENTED();
3660 }
3661
vertexArrayBindingDivisor(VertexArrayID vaobj,GLuint bindingindex,GLuint divisor)3662 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3663 {
3664 UNIMPLEMENTED();
3665 }
3666
vertexArrayElementBuffer(VertexArrayID vaobj,BufferID buffer)3667 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3668 {
3669 UNIMPLEMENTED();
3670 }
3671
vertexArrayVertexBuffer(VertexArrayID vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3672 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3673 GLuint bindingindex,
3674 BufferID buffer,
3675 GLintptr offset,
3676 GLsizei stride)
3677 {
3678 UNIMPLEMENTED();
3679 }
3680
vertexArrayVertexBuffers(VertexArrayID vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3681 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3682 GLuint first,
3683 GLsizei count,
3684 const BufferID *buffers,
3685 const GLintptr *offsets,
3686 const GLsizei *strides)
3687 {
3688 UNIMPLEMENTED();
3689 }
3690
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3691 void Context::multiDrawArraysIndirectCount(GLenum mode,
3692 const void *indirect,
3693 GLintptr drawcount,
3694 GLsizei maxdrawcount,
3695 GLsizei stride)
3696 {
3697 UNIMPLEMENTED();
3698 }
3699
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3700 void Context::multiDrawElementsIndirectCount(GLenum mode,
3701 GLenum type,
3702 const void *indirect,
3703 GLintptr drawcount,
3704 GLsizei maxdrawcount,
3705 GLsizei stride)
3706 {
3707 UNIMPLEMENTED();
3708 }
3709
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3710 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3711 {
3712 UNIMPLEMENTED();
3713 }
3714
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3715 void Context::specializeShader(GLuint shader,
3716 const GLchar *pEntryPoint,
3717 GLuint numSpecializationConstants,
3718 const GLuint *pConstantIndex,
3719 const GLuint *pConstantValue)
3720 {
3721 UNIMPLEMENTED();
3722 }
3723
3724 } // namespace gl
3725