/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_emit.c | 141 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit() local 216 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit_linear() local
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 3021 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, in executeTest() local 3582 …const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, … in executeTest() local 3758 const float vertex_data[] = { in executeTest() local 3902 const float vertex_data[] = { in executeTest() local 4138 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, in executeTest() local
|
D | gl4cShadingLanguage420PackTests.cpp | 1824 Utils::shaderSource vertex_data; in testDrawArray() local 2152 Utils::shaderSource vertex_data; in testDrawArray() local 2310 Utils::shaderSource vertex_data; in testDrawArray() local
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 1442 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local 1744 bool TessellationShaderInvarianceRule4Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined() 1788 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local 2106 bool TessellationShaderInvarianceRule5Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined() 2812 const float* vertex_data, in isTriangleDefinedInVertexDataSet()
|
D | esextcTessellationShaderQuads.cpp | 367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; in getUniqueTessCoordinatesFromVertexDataSet() local
|
D | esextcTessellationShaderUtils.cpp | 1381 …ellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data) in isTriangleDefined()
|
D | esextcTessellationShaderVertexSpacing.cpp | 235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; in getEdgesForQuadsTessellation() local
|
D | esextcTessellationShaderTessellation.cpp | 2083 …const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* off… in iterate() local
|
/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_defines.h | 213 vertex_data = 0, enumerator
|