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Searched defs:vertex_data (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_emit.c141 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit() local
216 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; in draw_pt_emit_linear() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.cpp3021 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, in executeTest() local
3582 …const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, … in executeTest() local
3758 const float vertex_data[] = { in executeTest() local
3902 const float vertex_data[] = { in executeTest() local
4138 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, in executeTest() local
Dgl4cShadingLanguage420PackTests.cpp1824 Utils::shaderSource vertex_data; in testDrawArray() local
2152 Utils::shaderSource vertex_data; in testDrawArray() local
2310 Utils::shaderSource vertex_data; in testDrawArray() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp1442 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local
1744 bool TessellationShaderInvarianceRule4Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined()
1788 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local
2106 bool TessellationShaderInvarianceRule5Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined()
2812 const float* vertex_data, in isTriangleDefinedInVertexDataSet()
DesextcTessellationShaderQuads.cpp367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; in getUniqueTessCoordinatesFromVertexDataSet() local
DesextcTessellationShaderUtils.cpp1381 …ellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data) in isTriangleDefined()
DesextcTessellationShaderVertexSpacing.cpp235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; in getEdgesForQuadsTessellation() local
DesextcTessellationShaderTessellation.cpp2083 …const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* off… in iterate() local
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_defines.h213 vertex_data = 0, enumerator