1 /* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef D3D12_BATCH_H 25 #define D3D12_BATCH_H 26 27 #include "util/u_dynarray.h" 28 #include "util/hash_table.h" 29 #include <stdint.h> 30 31 #include "d3d12_common.h" 32 33 struct d3d12_bo; 34 struct d3d12_descriptor_heap; 35 struct d3d12_fence; 36 37 struct d3d12_batch { 38 struct d3d12_fence *fence; 39 40 struct hash_table *bos; 41 struct set *sampler_views; 42 struct set *surfaces; 43 struct set *objects; 44 45 struct util_dynarray zombie_samplers; 46 47 ID3D12CommandAllocator *cmdalloc; 48 struct d3d12_descriptor_heap *sampler_heap; 49 struct d3d12_descriptor_heap *view_heap; 50 bool has_errors; 51 bool pending_memory_barrier; 52 53 uint64_t submit_id; 54 }; 55 56 bool 57 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 58 59 void 60 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 61 62 void 63 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 64 65 void 66 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 67 68 bool 69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns); 70 71 bool 72 d3d12_batch_has_references(struct d3d12_batch *batch, 73 struct d3d12_bo *bo, 74 bool want_to_write); 75 76 void 77 d3d12_batch_reference_resource(struct d3d12_batch *batch, 78 struct d3d12_resource *res, 79 bool write); 80 81 void 82 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, 83 struct d3d12_sampler_view *sv); 84 85 void 86 d3d12_batch_reference_surface_texture(struct d3d12_batch *batch, 87 struct d3d12_surface *surf); 88 89 void 90 d3d12_batch_reference_object(struct d3d12_batch *batch, 91 ID3D12Object *object); 92 93 #endif 94