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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_BATCH_H
25 #define D3D12_BATCH_H
26 
27 #include "util/u_dynarray.h"
28 #include "util/hash_table.h"
29 #include <stdint.h>
30 
31 #include "d3d12_common.h"
32 
33 struct d3d12_bo;
34 struct d3d12_descriptor_heap;
35 struct d3d12_fence;
36 
37 struct d3d12_batch {
38    struct d3d12_fence *fence;
39 
40    struct hash_table *bos;
41    struct set *sampler_views;
42    struct set *surfaces;
43    struct set *objects;
44 
45    struct util_dynarray zombie_samplers;
46 
47    ID3D12CommandAllocator *cmdalloc;
48    struct d3d12_descriptor_heap *sampler_heap;
49    struct d3d12_descriptor_heap *view_heap;
50    bool has_errors;
51    bool pending_memory_barrier;
52 
53    uint64_t submit_id;
54 };
55 
56 bool
57 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
58 
59 void
60 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
61 
62 void
63 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
64 
65 void
66 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
67 
68 bool
69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
70 
71 bool
72 d3d12_batch_has_references(struct d3d12_batch *batch,
73                            struct d3d12_bo *bo,
74                            bool want_to_write);
75 
76 void
77 d3d12_batch_reference_resource(struct d3d12_batch *batch,
78                                struct d3d12_resource *res,
79                                bool write);
80 
81 void
82 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
83                                    struct d3d12_sampler_view *sv);
84 
85 void
86 d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
87                               struct d3d12_surface *surf);
88 
89 void
90 d3d12_batch_reference_object(struct d3d12_batch *batch,
91                              ID3D12Object *object);
92 
93 #endif
94