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1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4  **********************************************************************
5  *   Copyright (C) 2005-2013, International Business Machines
6  *   Corporation and others.  All Rights Reserved.
7  **********************************************************************
8  */
9 
10 #include "unicode/utypes.h"
11 
12 #if !UCONFIG_NO_CONVERSION
13 
14 #include "csrucode.h"
15 #include "csmatch.h"
16 
17 U_NAMESPACE_BEGIN
18 
~CharsetRecog_Unicode()19 CharsetRecog_Unicode::~CharsetRecog_Unicode()
20 {
21     // nothing to do
22 }
23 
~CharsetRecog_UTF_16_BE()24 CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
25 {
26     // nothing to do
27 }
28 
getName() const29 const char *CharsetRecog_UTF_16_BE::getName() const
30 {
31     return "UTF-16BE";
32 }
33 
34 // UTF-16 confidence calculation. Very simple minded, but better than nothing.
35 //   Any 8 bit non-control characters bump the confidence up. These have a zero high byte,
36 //     and are very likely to be UTF-16, although they could also be part of a UTF-32 code.
37 //   NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32.
38 //   NULs should be rare in actual text.
39 
adjustConfidence(UChar codeUnit,int32_t confidence)40 static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) {
41     if (codeUnit == 0) {
42         confidence -= 10;
43     } else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) {
44         confidence += 10;
45     }
46     if (confidence < 0) {
47         confidence = 0;
48     } else if (confidence > 100) {
49         confidence = 100;
50     }
51     return confidence;
52 }
53 
54 
match(InputText * textIn,CharsetMatch * results) const55 UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const
56 {
57     const uint8_t *input = textIn->fRawInput;
58     int32_t confidence = 10;
59     int32_t length = textIn->fRawLength;
60 
61     int32_t bytesToCheck = (length > 30) ? 30 : length;
62     for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
63         UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1];
64         if (charIndex == 0 && codeUnit == 0xFEFF) {
65             confidence = 100;
66             break;
67         }
68         confidence = adjustConfidence(codeUnit, confidence);
69         if (confidence == 0 || confidence == 100) {
70             break;
71         }
72     }
73     if (bytesToCheck < 4 && confidence < 100) {
74         confidence = 0;
75     }
76     results->set(textIn, this, confidence);
77     return (confidence > 0);
78 }
79 
~CharsetRecog_UTF_16_LE()80 CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
81 {
82     // nothing to do
83 }
84 
getName() const85 const char *CharsetRecog_UTF_16_LE::getName() const
86 {
87     return "UTF-16LE";
88 }
89 
match(InputText * textIn,CharsetMatch * results) const90 UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const
91 {
92     const uint8_t *input = textIn->fRawInput;
93     int32_t confidence = 10;
94     int32_t length = textIn->fRawLength;
95 
96     int32_t bytesToCheck = (length > 30) ? 30 : length;
97     for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
98         UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8);
99         if (charIndex == 0 && codeUnit == 0xFEFF) {
100             confidence = 100;     // UTF-16 BOM
101             if (length >= 4 && input[2] == 0 && input[3] == 0) {
102                 confidence = 0;   // UTF-32 BOM
103             }
104             break;
105         }
106         confidence = adjustConfidence(codeUnit, confidence);
107         if (confidence == 0 || confidence == 100) {
108             break;
109         }
110     }
111     if (bytesToCheck < 4 && confidence < 100) {
112         confidence = 0;
113     }
114     results->set(textIn, this, confidence);
115     return (confidence > 0);
116 }
117 
~CharsetRecog_UTF_32()118 CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
119 {
120     // nothing to do
121 }
122 
match(InputText * textIn,CharsetMatch * results) const123 UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const
124 {
125     const uint8_t *input = textIn->fRawInput;
126     int32_t limit = (textIn->fRawLength / 4) * 4;
127     int32_t numValid = 0;
128     int32_t numInvalid = 0;
129     bool hasBOM = false;
130     int32_t confidence = 0;
131 
132     if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) {
133         hasBOM = true;
134     }
135 
136     for(int32_t i = 0; i < limit; i += 4) {
137         int32_t ch = getChar(input, i);
138 
139         if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
140             numInvalid += 1;
141         } else {
142             numValid += 1;
143         }
144     }
145 
146 
147     // Cook up some sort of confidence score, based on presence of a BOM
148     //    and the existence of valid and/or invalid multi-byte sequences.
149     if (hasBOM && numInvalid==0) {
150         confidence = 100;
151     } else if (hasBOM && numValid > numInvalid*10) {
152         confidence = 80;
153     } else if (numValid > 3 && numInvalid == 0) {
154         confidence = 100;
155     } else if (numValid > 0 && numInvalid == 0) {
156         confidence = 80;
157     } else if (numValid > numInvalid*10) {
158         // Probably corrupt UTF-32BE data.  Valid sequences aren't likely by chance.
159         confidence = 25;
160     }
161 
162     results->set(textIn, this, confidence);
163     return (confidence > 0);
164 }
165 
~CharsetRecog_UTF_32_BE()166 CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
167 {
168     // nothing to do
169 }
170 
getName() const171 const char *CharsetRecog_UTF_32_BE::getName() const
172 {
173     return "UTF-32BE";
174 }
175 
getChar(const uint8_t * input,int32_t index) const176 int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
177 {
178     return input[index + 0] << 24 | input[index + 1] << 16 |
179            input[index + 2] <<  8 | input[index + 3];
180 }
181 
~CharsetRecog_UTF_32_LE()182 CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
183 {
184     // nothing to do
185 }
186 
getName() const187 const char *CharsetRecog_UTF_32_LE::getName() const
188 {
189     return "UTF-32LE";
190 }
191 
getChar(const uint8_t * input,int32_t index) const192 int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
193 {
194     return input[index + 3] << 24 | input[index + 2] << 16 |
195            input[index + 1] <<  8 | input[index + 0];
196 }
197 
198 U_NAMESPACE_END
199 #endif
200 
201