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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_ROOT_SIGNATURE_H
25 #define D3D12_ROOT_SIGNATURE_H
26 
27 #include "d3d12_context.h"
28 
29 struct d3d12_root_signature_key {
30    bool compute;
31    bool has_stream_output;
32    struct {
33       unsigned num_cb_bindings;
34       unsigned end_srv_binding;
35       unsigned begin_srv_binding;
36       unsigned state_vars_size;
37       unsigned num_ssbos;
38       unsigned num_images;
39       bool has_default_ubo0;
40    } stages[D3D12_GFX_SHADER_STAGES];
41 };
42 
43 void
44 d3d12_root_signature_cache_init(struct d3d12_context *ctx);
45 
46 void
47 d3d12_root_signature_cache_destroy(struct d3d12_context *ctx);
48 
49 ID3D12RootSignature *
50 d3d12_get_root_signature(struct d3d12_context *ctx, bool compute);
51 
52 #endif
53