1 /* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef D3D12_ROOT_SIGNATURE_H 25 #define D3D12_ROOT_SIGNATURE_H 26 27 #include "d3d12_context.h" 28 29 struct d3d12_root_signature_key { 30 bool compute; 31 bool has_stream_output; 32 struct { 33 unsigned num_cb_bindings; 34 unsigned end_srv_binding; 35 unsigned begin_srv_binding; 36 unsigned state_vars_size; 37 unsigned num_ssbos; 38 unsigned num_images; 39 bool has_default_ubo0; 40 } stages[D3D12_GFX_SHADER_STAGES]; 41 }; 42 43 void 44 d3d12_root_signature_cache_init(struct d3d12_context *ctx); 45 46 void 47 d3d12_root_signature_cache_destroy(struct d3d12_context *ctx); 48 49 ID3D12RootSignature * 50 d3d12_get_root_signature(struct d3d12_context *ctx, bool compute); 51 52 #endif 53