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1<?xml version="1.0" encoding="UTF-8" standalone="no"?>
2<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <title xmlns:xlink="http://www.w3.org/1999/xlink">eglCreateImage - EGL Reference Pages</title>
5    <link rel="stylesheet" type="text/css" href="khronos-man.css"/>
6    <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/>
7  </head>
8  <body>
9    <header/>
10    <div class="refentry" id="eglCreateImage">
11      <div class="titlepage"/>
12      <div class="refnamediv">
13        <h2>Name</h2>
14        <p>eglCreateImage —
15            Create a new <span class="type">EGLImage</span> object
16        </p>
17      </div>
18      <div class="refsynopsisdiv">
19        <h2>C Specification</h2>
20        <div class="funcsynopsis">
21          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
22            <tr>
23              <td>
24                <code class="funcdef">EGLImage <strong class="fsfunc">eglCreateImage</strong>(</code>
25              </td>
26              <td>(EGLDisplay <var class="pdparam">display</var>, </td>
27            </tr>
28            <tr>
29              <td> </td>
30              <td>EGLContext <var class="pdparam">context</var>, </td>
31            </tr>
32            <tr>
33              <td> </td>
34              <td>EGLenum <var class="pdparam">target</var>, </td>
35            </tr>
36            <tr>
37              <td> </td>
38              <td>EGLClientBuffer <var class="pdparam">buffer</var>, </td>
39            </tr>
40            <tr>
41              <td> </td>
42              <td>const EGLAttrib *<var class="pdparam">attrib_list</var><code>)</code>;</td>
43            </tr>
44          </table>
45          <div class="funcprototype-spacer"> </div>
46        </div>
47      </div>
48      <div class="refsect1" id="parameters">
49        <h2>Parameters</h2>
50        <div class="variablelist">
51          <dl class="variablelist">
52            <dt>
53              <span class="term">
54                <em class="parameter">
55                  <code>display</code>
56                </em>
57              </span>
58            </dt>
59            <dd>
60              <p>
61                    Specifies the <abbr class="acronym">EGL</abbr> display connection.
62                </p>
63            </dd>
64            <dt>
65              <span class="term">
66                <em class="parameter">
67                  <code>context</code>
68                </em>
69              </span>
70            </dt>
71            <dd>
72              <p>
73                    Specifies the client API context for which the image is
74                    created.
75                </p>
76            </dd>
77            <dt>
78              <span class="term">
79                <em class="parameter">
80                  <code>target</code>
81                </em>
82              </span>
83            </dt>
84            <dd>
85              <p>
86                    Specifies the type of resource used as the image source.
87                </p>
88            </dd>
89            <dt>
90              <span class="term">
91                <em class="parameter">
92                  <code>buffer</code>
93                </em>
94              </span>
95            </dt>
96            <dd>
97              <p>
98                    Specifies the resource to be used as the image source.
99                </p>
100            </dd>
101            <dt>
102              <span class="term">
103                <em class="parameter">
104                  <code>attrib_list</code>
105                </em>
106              </span>
107            </dt>
108            <dd>
109              <p>
110                    Specifies attributes used to select sub-sections of the
111                    resource to be used as the image source.
112                </p>
113            </dd>
114          </dl>
115        </div>
116      </div>
117      <div class="refsect1" id="description">
118        <h2>Description</h2>
119        <p>
120            <code class="function">eglCreateImage</code> is used to create an
121            <span class="type">EGLImage</span> object from an existing image resource
122            <em class="parameter"><code>buffer</code></em>. <em class="parameter"><code>display</code></em>
123            specifies the EGL display used for this operation.
124            <em class="parameter"><code>context</code></em> specifies the EGL client API
125            context used for this operation, or
126            <code class="constant">EGL_NO_CONTEXT</code> if a client API context is
127            not required. <em class="parameter"><code>target</code></em> specifies the type
128            of resource being used as the <span class="type">EGLImage</span> source
129            (examples include two-dimensional textures in OpenGL ES contexts
130            and <span class="type">VGImage</span> objects in OpenVG contexts).
131            <em class="parameter"><code>buffer</code></em> is the name (or handle) of a
132            resource to be used as the <span class="type">EGLImage</span> source, cast
133            into the type <span class="type">EGLClientBuffer</span>.
134            <em class="parameter"><code>attrib_list</code></em> is a list of attribute-value
135            pairs which is used to select sub-sections of
136            <em class="parameter"><code>buffer</code></em> for use as the
137            <span class="type">EGLImage</span> source, such as mipmap levels for OpenGL
138            ES texture map resources, as well as behavioral options, such as
139            whether to preserve pixel data during creation. If
140            <em class="parameter"><code>attrib_list</code></em> is
141            non-<code class="constant">NULL</code>, the last attribute specified in
142            the list must be <code class="constant">EGL_NONE</code>.
143        </p>
144        <p>
145            The resource specified by <em class="parameter"><code>display</code></em>,
146            <em class="parameter"><code>context</code></em>, <em class="parameter"><code>target</code></em>,
147            <em class="parameter"><code>buffer</code></em>, and
148            <em class="parameter"><code>attrib_list</code></em> must not itself be an
149            <span class="type">EGLImage</span> sibling, or bound to a pbuffer
150            <span class="type">EGLSurface</span> resource
151            (<code class="function">eglBindTexImage</code>,
152            <code class="function">eglCreatePbufferFromClientBuffer</code>).
153        </p>
154        <p>
155            Values accepted for <em class="parameter"><code>target</code></em> are shown in
156            table <a class="xref" href="#tab-imagetarget" title="Table 1.  Legal values for eglCreateImage target">Table 1, “
157                Legal values for <code class="function">eglCreateImage</code> <em class="parameter"><code>target</code></em>
158            ”</a>.
159        </p>
160        <div class="table" id="tab-imagetarget">
161          <div class="table-title">Table 1. 
162                Legal values for <code class="function">eglCreateImage</code> <em class="parameter"><code>target</code></em>
163            </div>
164          <div class="table-contents">
165            <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
166              <colgroup>
167                <col/>
168                <col/>
169              </colgroup>
170              <thead>
171                <tr>
172                  <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
173                    <em class="parameter">
174                      <code>target</code>
175                    </em>
176                  </th>
177                  <th style="text-align: left; border-bottom: 2px solid ; ">Notes</th>
178                </tr>
179              </thead>
180              <tbody>
181                <tr>
182                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
183                    <code class="constant">EGL_GL_TEXTURE_2D</code>
184                  </td>
185                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for GL 2D texture images</td>
186                </tr>
187                <tr>
188                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
189                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>
190                  </td>
191                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the +X face of GL cubemap texture images</td>
192                </tr>
193                <tr>
194                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
195                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>
196                  </td>
197                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the -X face of GL cubemap texture images</td>
198                </tr>
199                <tr>
200                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
201                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>
202                  </td>
203                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the +Y face of GL cubemap texture images</td>
204                </tr>
205                <tr>
206                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
207                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>
208                  </td>
209                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the -Y face of GL cubemap texture images</td>
210                </tr>
211                <tr>
212                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
213                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>
214                  </td>
215                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the +Z face of GL cubemap texture images</td>
216                </tr>
217                <tr>
218                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
219                    <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>
220                  </td>
221                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for the -Z face of GL cubemap texture images</td>
222                </tr>
223                <tr>
224                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
225                    <code class="constant">EGL_GL_TEXTURE_3D</code>
226                  </td>
227                  <td style="text-align: left; border-bottom: 2px solid ; ">Used for OpenGL and OpenGL ES 3D texture images</td>
228                </tr>
229                <tr>
230                  <td style="text-align: left; border-right: 2px solid ; ">
231                    <code class="constant">EGL_GL_RENDERBUFFER</code>
232                  </td>
233                  <td style="text-align: left; ">Used for OpenGL and OpenGL ES renderbuffer images</td>
234                </tr>
235              </tbody>
236            </table>
237          </div>
238        </div>
239        <br class="table-break"/>
240        <p>
241            Attribute names accepted in <em class="parameter"><code>attrib_list</code></em>
242            are shown in table <a class="xref" href="#tab-imageattr" title="Table 2.  Legal attributes for eglCreateImage attrib_list parameter">Table 2, “
243                Legal attributes for <code class="function">eglCreateImage</code>
244                <em class="parameter"><code>attrib_list</code></em> parameter
245            ”</a>, together
246            with the <em class="parameter"><code>target</code></em> for which each attribute
247            name is valid, and the default value used for each attribute if
248            it is not included in <em class="parameter"><code>attrib_list</code></em>.
249        </p>
250        <div class="table" id="tab-imageattr">
251          <div class="table-title">Table 2. 
252                Legal attributes for <code class="function">eglCreateImage</code>
253                <em class="parameter"><code>attrib_list</code></em> parameter
254            </div>
255          <div class="table-contents">
256            <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
257              <colgroup>
258                <col/>
259                <col/>
260                <col/>
261                <col/>
262              </colgroup>
263              <thead>
264                <tr>
265                  <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
266                    <em class="parameter">
267                      <code>target</code>
268                    </em>
269                  </th>
270                  <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">Notes</th>
271                  <td style="border-right: 2px solid ; border-bottom: 2px solid ; " class="auto-generated"> </td>
272                  <td style="border-bottom: 2px solid ; " class="auto-generated"> </td>
273                </tr>
274              </thead>
275              <tbody>
276                <tr>
277                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">Attribute</td>
278                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">Description</td>
279                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">Valid <em class="parameter"><code>target</code></em>s</td>
280                  <td style="text-align: left; border-bottom: 2px solid ; ">Default Value</td>
281                </tr>
282                <tr>
283                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
284                    <code class="constant">EGL_NONE</code>
285                  </td>
286                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">Marks the end of the attribute-value list</td>
287                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">All</td>
288                  <td style="text-align: left; border-bottom: 2px solid ; ">N/A</td>
289                </tr>
290                <tr>
291                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
292                    <code class="constant">EGL_GL_TEXTURE_LEVEL</code>
293                  </td>
294                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
295                            Specifies the mipmap level used as the
296                            <span class="type">EGLImage</span> source. Must be part of
297                            the complete texture object
298                            <em class="parameter"><code>buffer</code></em>
299                        </td>
300                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
301                            <code class="constant">EGL_GL_TEXTURE_2D</code>,
302                            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>, or
303                            <code class="constant">EGL_GL_TEXTURE_3D</code>
304                        </td>
305                  <td style="text-align: left; border-bottom: 2px solid ; ">0</td>
306                </tr>
307                <tr>
308                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
309                    <code class="constant">EGL_GL_TEXTURE_ZOFFSET</code>
310                  </td>
311                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
312                            Specifies the depth offset of the image to use
313                            as the <span class="type">EGLImage</span> source. Must be
314                            part of the complete texture object
315                            <em class="parameter"><code>buffer</code></em>
316                        </td>
317                  <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
318                    <code class="constant">EGL_GL_TEXTURE_3D</code>
319                  </td>
320                  <td style="text-align: left; border-bottom: 2px solid ; ">0</td>
321                </tr>
322                <tr>
323                  <td style="text-align: left; border-right: 2px solid ; ">
324                    <code class="constant">EGL_IMAGE_PRESERVED</code>
325                  </td>
326                  <td style="text-align: left; border-right: 2px solid ; ">Whether to preserve pixel data</td>
327                  <td style="text-align: left; border-right: 2px solid ; ">All</td>
328                  <td style="text-align: left; ">
329                    <code class="constant">EGL_FALSE</code>
330                  </td>
331                </tr>
332              </tbody>
333            </table>
334          </div>
335        </div>
336        <br class="table-break"/>
337        <p>
338            <code class="function">eglCreateImage</code> returns an
339            <span class="type">EGLImage</span> object corresponding to the image data
340            specified by <em class="parameter"><code>display</code></em>,
341            <em class="parameter"><code>context</code></em>, <em class="parameter"><code>target</code></em>,
342            <em class="parameter"><code>buffer</code></em> and
343            <em class="parameter"><code>attrib_list</code></em> which may be referenced by
344            client API operations.
345        </p>
346        <p>
347            If <em class="parameter"><code>target</code></em> is
348            <code class="constant">EGL_GL_TEXTURE_2D</code>,
349            <code class="constant">EGL_GL_TEXTURE_3D</code>,
350            <code class="constant">EGL_GL_RENDERBUFFER</code>,
351            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
352            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
353            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
354            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
355            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
356            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>,
357            <em class="parameter"><code>display</code></em> must be a valid
358            <span class="type">EGLDisplay</span>, and <em class="parameter"><code>context</code></em> must
359            be a valid OpenGL or OpenGL ES API context on that display.
360        </p>
361        <p>
362            If <em class="parameter"><code>target</code></em> is
363            <code class="constant">EGL_GL_TEXTURE_2D</code>,
364            <em class="parameter"><code>buffer</code></em> must be the name of a nonzero,
365            <code class="constant">GL_TEXTURE_2D</code> target texture object, cast
366            into the type <span class="type">EGLClientBuffer</span>.
367        </p>
368        <p>
369            If <em class="parameter"><code>target</code></em> is one of the
370            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code> enumerants,
371            <em class="parameter"><code>buffer</code></em> must be the name of a nonzero,
372            <code class="constant">GL_TEXTURE_CUBE_MAP</code> (or equivalent in GL
373            extensions) target texture object, cast into the type
374            <span class="type">EGLClientBuffer</span>.
375        </p>
376        <p>
377            If <em class="parameter"><code>target</code></em> is
378            <code class="constant">EGL_GL_TEXTURE_3D</code>,
379            <em class="parameter"><code>buffer</code></em> must be the name of a nonzero,
380            <code class="constant">GL_TEXTURE_3D</code> (or equivalent in GL
381            extensions) target texture object, cast into the type
382            <span class="type">EGLClientBuffer</span>.
383        </p>
384        <p>
385            <em class="parameter"><code>attrib_list</code></em> should specify the mipmap
386            level (<code class="constant">EGL_GL_TEXTURE_LEVEL</code>) and, where
387            applicable, z-offset
388            (<code class="constant">EGL_GL_TEXTURE_ZOFFSET</code>) which will be used
389            as the <span class="type">EGLImage</span> source; If not specified, the
390            default values listed in table <a class="xref" href="#tab-imageattr" title="Table 2.  Legal attributes for eglCreateImage attrib_list parameter">Table 2, “
391                Legal attributes for <code class="function">eglCreateImage</code>
392                <em class="parameter"><code>attrib_list</code></em> parameter
393            ”</a>
394            will be used instead. Additional values specified in are
395            ignored.
396        </p>
397        <p>
398            There must exist some levels <span class="emphasis"><em>x</em></span> and
399            <span class="emphasis"><em>y</em></span> such that the mipmap level requested lies
400            between <span class="emphasis"><em>x</em></span> and <span class="emphasis"><em>y</em></span>
401            (inclusive), the texture would be mipmap complete were
402            <span class="emphasis"><em>x</em></span> substituted for the base level and
403            <span class="emphasis"><em>y</em></span> substituted for the max level, and all
404            levels less than <span class="emphasis"><em>x</em></span> or greater than
405            <span class="emphasis"><em>y</em></span> are unspecified. For cubemaps a single
406            pair <span class="emphasis"><em>x</em></span> and <span class="emphasis"><em>y</em></span> must
407            apply to all faces. For three-dimensional textures, the
408            specified z-offset must be smaller than the depth of the
409            specified mipmap level.
410        </p>
411        <p>
412            If <em class="parameter"><code>target</code></em> is
413            <code class="constant">EGL_GL_RENDERBUFFER</code>,
414            <em class="parameter"><code>buffer</code></em> must be the name of a complete,
415            nonzero, non-multisampled <code class="constant">GL_RENDERBUFFER</code>
416            (or equivalent in extensions) target object, cast into the type
417            <span class="type">EGLClientBuffer</span>. Values specified in
418            <em class="parameter"><code>attrib_list</code></em> are ignored.
419        </p>
420        <p>
421            If the value of attribute
422            <code class="constant">EGL_IMAGE_PRESERVED</code> is
423            <code class="constant">EGL_FALSE</code> (the default), then all pixel
424            data values associated with <em class="parameter"><code>buffer</code></em> will
425            be undefined after <code class="function">eglCreateImage</code> returns.
426        </p>
427        <p>
428            If the value of attribute
429            <code class="constant">EGL_IMAGE_PRESERVED</code> is
430            <code class="constant">EGL_TRUE</code>, then all pixel data values
431            associated with <em class="parameter"><code>buffer</code></em> are preserved.
432        </p>
433      </div>
434      <div class="refsect1" id="errors">
435        <h2>Errors</h2>
436        <p>
437            <code class="function">eglCreateImage</code> returns
438            <code class="constant">EGL_NO_IMAGE</code> on failure. The contents of
439            <em class="parameter"><code>buffer</code></em> will be unaffected.
440        </p>
441        <p>
442            If <em class="parameter"><code>display</code></em> is not the handle of a valid
443            <span class="type">EGLDisplay</span> object, the error
444            <code class="constant">EGL_BAD_DISPLAY</code> is generated.
445        </p>
446        <p>
447            If <em class="parameter"><code>context</code></em> is neither the handle of a
448            valid <span class="type">EGLContext</span> object on
449            <em class="parameter"><code>display</code></em> nor
450            <code class="constant">EGL_NO_CONTEXT</code>, the error
451            <code class="constant">EGL_BAD_CONTEXT</code> is generated.
452        </p>
453        <p>
454            If <em class="parameter"><code>target</code></em> is not one of the values in
455            table <a class="xref" href="#tab-imagetarget" title="Table 1.  Legal values for eglCreateImage target">Table 1, “
456                Legal values for <code class="function">eglCreateImage</code> <em class="parameter"><code>target</code></em>
457            ”</a>, the error
458            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
459        </p>
460        <p>
461            If <em class="parameter"><code>target</code></em> is
462            <code class="constant">EGL_GL_TEXTURE_2D</code>,
463            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>,
464            <code class="constant">EGL_GL_RENDERBUFFER</code> or
465            <code class="constant">EGL_GL_TEXTURE_3D</code>, and
466            <em class="parameter"><code>display</code></em> is not a valid
467            <span class="type">EGLDisplay</span>, the error
468            <code class="constant">EGL_BAD_DISPLAY</code> is generated.
469        </p>
470        <p>
471            If <em class="parameter"><code>target</code></em> is
472            <code class="constant">EGL_GL_TEXTURE_2D</code>,
473            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>,
474            <code class="constant">EGL_GL_RENDERBUFFER</code> or
475            <code class="constant">EGL_GL_TEXTURE_3D</code>, and
476            <em class="parameter"><code>context</code></em> is not a valid
477            <span class="type">EGLContext</span>, the error
478            <code class="constant">EGL_BAD_CONTEXT</code> is generated.
479        </p>
480        <p>
481            If <em class="parameter"><code>target</code></em> is
482            <code class="constant">EGL_GL_TEXTURE_2D</code>,
483            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>,
484            <code class="constant">EGL_GL_RENDERBUFFER</code> or
485            <code class="constant">EGL_GL_TEXTURE_3D</code>, and
486            <em class="parameter"><code>context</code></em> is not a valid GL context, or
487            does not match the <em class="parameter"><code>display</code></em>, the error
488            <code class="constant">EGL_BAD_MATCH</code> is generated.
489        </p>
490        <p>
491            If <em class="parameter"><code>target</code></em> is
492            <code class="constant">EGL_GL_TEXTURE_2D</code>,
493            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code> or
494            <code class="constant">EGL_GL_TEXTURE_3D</code> and
495            <em class="parameter"><code>buffer</code></em> is not the name of a texture
496            object of type <em class="parameter"><code>target</code></em>, the error
497            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
498        </p>
499        <p>
500            If <em class="parameter"><code>target</code></em> is
501            <code class="constant">EGL_GL_RENDERBUFFER</code> and
502            <em class="parameter"><code>buffer</code></em> is not the name of a renderbuffer
503            object, or if <em class="parameter"><code>buffer</code></em> is the name of a
504            multisampled renderbuffer object, the error
505            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
506        </p>
507        <p>
508            If <code class="constant">EGL_GL_TEXTURE_LEVEL</code> is nonzero,
509            <em class="parameter"><code>target</code></em> is
510            <code class="constant">EGL_GL_TEXTURE_2D</code>,
511            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code> or
512            <code class="constant">EGL_GL_TEXTURE_3D</code>, and
513            <em class="parameter"><code>buffer</code></em> is not the name of a complete GL
514            texture object, the error <code class="constant">EGL_BAD_PARAMETER</code>
515            is generated.
516        </p>
517        <p>
518            If <code class="constant">EGL_GL_TEXTURE_LEVEL</code> is 0,
519            <em class="parameter"><code>target</code></em> is
520            <code class="constant">EGL_GL_TEXTURE_2D</code>,
521            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code> or
522            <code class="constant">EGL_GL_TEXTURE_3D</code>,
523            <em class="parameter"><code>buffer</code></em> is the name of an incomplete GL
524            texture object, and any mipmap levels other than mipmap level 0
525            are specified, the error <code class="constant">EGL_BAD_PARAMETER</code>
526            is generated.
527        </p>
528        <p>
529            If <code class="constant">EGL_GL_TEXTURE_LEVEL</code> is 0,
530            <em class="parameter"><code>target</code></em> is
531            <code class="constant">EGL_GL_TEXTURE_2D</code> or
532            <code class="constant">EGL_GL_TEXTURE_3D</code>,
533            <em class="parameter"><code>buffer</code></em> is not the name of a complete GL
534            texture object, and mipmap level 0 is not specified, the error
535            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
536        </p>
537        <p>
538            If <code class="constant">EGL_GL_TEXTURE_LEVEL</code> is 0,
539            <em class="parameter"><code>target</code></em> is
540            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>,
541            <em class="parameter"><code>buffer</code></em> is not the name of a complete GL
542            texture object, and one or more faces do not have mipmap level 0
543            specified, the error <code class="constant">EGL_BAD_PARAMETER</code> is
544            generated.
545        </p>
546        <p>
547            If <em class="parameter"><code>target</code></em> is
548            <code class="constant">EGL_GL_TEXTURE_2D</code>,
549            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>,
550            <code class="constant">EGL_GL_RENDERBUFFER</code> or
551            <code class="constant">EGL_GL_TEXTURE_3D</code> and
552            <em class="parameter"><code>buffer</code></em> refers to the default GL texture
553            object (0) for the corresponding GL target, the error
554            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
555        </p>
556        <p>
557            If <em class="parameter"><code>target</code></em> is
558            <code class="constant">EGL_GL_TEXTURE_2D</code>,
559            <code class="constant">EGL_GL_TEXTURE_CUBE_MAP_*</code>, or
560            <code class="constant">EGL_GL_TEXTURE_3D</code>, and the value specified
561            in <em class="parameter"><code>attrib_list</code></em> for
562            <code class="constant">EGL_GL_TEXTURE_LEVEL</code> is not a valid mipmap
563            level for the specified GL texture object
564            <em class="parameter"><code>buffer</code></em>, the error
565            <code class="constant">EGL_BAD_MATCH</code> is generated.
566        </p>
567        <p>
568            If <em class="parameter"><code>target</code></em> is
569            <code class="constant">EGL_GL_TEXTURE_3D</code>, and the value specified
570            in <em class="parameter"><code>attrib_list</code></em> for
571            <code class="constant">EGL_GL_TEXTURE_ZOFFSET</code> exceeds the depth of
572            the specified mipmap level-of-detail in
573            <em class="parameter"><code>buffer</code></em>, the error
574            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
575        </p>
576        <p>
577            If an attribute specified in <em class="parameter"><code>attrib_list</code></em>
578            is not one of the attributes shown in table <a class="xref" href="#tab-imageattr" title="Table 2.  Legal attributes for eglCreateImage attrib_list parameter">Table 2, “
579                Legal attributes for <code class="function">eglCreateImage</code>
580                <em class="parameter"><code>attrib_list</code></em> parameter
581            ”</a>, the error
582            <code class="constant">EGL_BAD_PARAMETER</code> is generated.
583        </p>
584        <p>
585            If an attribute specified in <em class="parameter"><code>attrib_list</code></em>
586            is not a valid attribute for <em class="parameter"><code>target</code></em>, as
587            shown in table <a class="xref" href="#tab-imageattr" title="Table 2.  Legal attributes for eglCreateImage attrib_list parameter">Table 2, “
588                Legal attributes for <code class="function">eglCreateImage</code>
589                <em class="parameter"><code>attrib_list</code></em> parameter
590            ”</a>, the error
591            <code class="constant">EGL_BAD_MATCH</code> is generated.
592        </p>
593        <p>
594            If the resource specified by <em class="parameter"><code>display</code></em>,
595            <em class="parameter"><code>context</code></em>, <em class="parameter"><code>target</code></em>,
596            <em class="parameter"><code>buffer</code></em> and
597            <em class="parameter"><code>attrib_list</code></em> has an off-screen buffer
598            bound to it (e.g., by a previous call to
599            <code class="function">eglBindTexImage</code>), the error
600            <code class="constant">EGL_BAD_ACCESS</code> is generated.
601        </p>
602        <p>
603            If the resource specified by <em class="parameter"><code>display</code></em>,
604            <em class="parameter"><code>context</code></em>, <em class="parameter"><code>target</code></em>,
605            <em class="parameter"><code>buffer</code></em> and
606            <em class="parameter"><code>attrib_list</code></em> is bound to an off-screen
607            buffer (e.g., by a previous call to
608            <code class="function">eglCreatePbufferFromClientBuffer</code>), the
609            error <code class="constant">EGL_BAD_ACCESS</code> is generated.
610        </p>
611        <p>
612            If the resource specified by <em class="parameter"><code>display</code></em>,
613            <em class="parameter"><code>context</code></em>, <em class="parameter"><code>target</code></em>,
614            <em class="parameter"><code>buffer</code></em> and
615            <em class="parameter"><code>attrib_list</code></em> is itself an
616            <span class="type">EGLImage</span> sibling, the error
617            <code class="constant">EGL_BAD_ACCESS</code> is generated.
618        </p>
619        <p>
620            If insufficient memory is available to complete the specified
621            operation, the error <code class="constant">EGL_BAD_ALLOC</code> is
622            generated.
623        </p>
624        <p>
625            If the value specified in <em class="parameter"><code>attrib_list</code></em> for
626            <code class="constant">EGL_IMAGE_PRESERVED</code> is
627            <code class="constant">EGL_TRUE</code>, and an <span class="type">EGLImage</span>
628            handle cannot be created from the specified resource such that
629            the pixel data values in <em class="parameter"><code>buffer</code></em> are
630            preserved, the error <code class="constant">EGL_BAD_ACCESS</code> is
631            generated.
632        </p>
633        <p>
634            Note that the success or failure of
635            <code class="function">eglCreateImage</code> should not affect the
636            ability to use <em class="parameter"><code>buffer</code></em> in its original API
637            context (or context share group) (although the pixel data values
638            will be undefined if the command succeeds and the value of
639            <code class="constant">EGL_IMAGE_PRESERVED</code> is not
640            <code class="constant">EGL_TRUE</code>).
641        </p>
642      </div>
643      <div class="refsect1" id="lifetime">
644        <h2>Lifetime and Usage of <span class="type">EGLImage</span>s</h2>
645        <p>
646            Once an <span class="type">EGLImage</span> is created from an
647            <span class="type">EGLImage</span> source, the memory associated with the
648            <span class="type">EGLImage</span> source will remain allocated (and all
649            <span class="type">EGLImage</span> siblings in all client API contexts will
650            be useable) as long as either of the following conditions is
651            true:
652        </p>
653        <p>
654            </p>
655        <div class="itemizedlist">
656          <ul class="itemizedlist" style="list-style-type: disc; ">
657            <li class="listitem">
658              <p>
659                     Any <span class="type">EGLImage</span> siblings exist in any client
660                     API context
661                </p>
662            </li>
663            <li class="listitem">
664              <p>
665                    The <span class="type">EGLImage</span> object exists inside EGL
666                </p>
667            </li>
668          </ul>
669        </div>
670        <p>
671        </p>
672        <p>
673            The semantics for specifying, deleting and using
674            <span class="type">EGLImage</span> siblings are client API-specific, and are
675            described in the appropriate API specifications.
676        </p>
677        <p>
678            If an application specifies an <span class="type">EGLImage</span> sibling as
679            the destination for rendering and/or pixel download operations
680            (e.g., as an OpenGL or OpenGL ES framebuffer object,
681            <code class="function">glTexSubImage2D</code>, etc.), the modified image
682            results will be observed by all <span class="type">EGLImage</span> siblings
683            in all client API contexts. If multiple client API contexts
684            access <span class="type">EGLImage</span> sibling resources simultaneously,
685            with one or more context modifying the image data, rendering
686            results in all contexts accessing <span class="type">EGLImage</span> siblings
687            are undefined.
688        </p>
689        <p>
690            Respecification and/or deletion of any <span class="type">EGLImage</span>
691            sibling (i.e., both <span class="type">EGLImage</span> source and
692            <span class="type">EGLImage</span> target resources) inside a client API
693            context (by issuing a subsequent call to commands such as
694            <code class="function">glTexImage*</code> or
695            <code class="function">glDeleteTextures</code>, with the
696            <span class="type">EGLImage</span> sibling resource as the target of the
697            operation) affects only that client API context and other
698            contexts within its share group. For an OpenGL or OpenGL ES
699            context, respecification always results in
700            <em class="firstterm">orphaning</em> of the <span class="type">EGLImage</span>,
701            and may also include allocation of additional memory for the
702            respecified resource and/or copying of the <span class="type">EGLImage</span>
703            pixel data.
704        </p>
705        <p>
706            Note: Behavior of other types of client APIs generally follows
707            the OpenGL and OpenGL ES behavior described here, although this
708            is not mandated yet.
709        </p>
710        <p>
711            Operations inside EGL or any client API context which may affect
712            the lifetime of an <span class="type">EGLImage</span> (or the memory
713            allocated for the <span class="type">EGLImage</span>), such as respecifying
714            and/or deleting an <span class="type">EGLImage</span> sibling inside a client
715            API context, must be atomic.
716        </p>
717        <p>
718            Applications may create client API resources from an
719            <span class="type">EGLImage</span> using client API extensions outside the
720            scope of this document (such as
721            <code class="constant">GL_OES_EGL_image</code>, which creates OpenGL ES
722            texture and renderbuffer objects). If the <span class="type">EGLImage</span>
723            used to create the client resource was created with the
724            <code class="constant">EGL_IMAGE_PRESERVED</code> attribute set to
725            <code class="constant">EGL_TRUE</code>, then the pixel data values
726            associated with the image will be preserved after creating the
727            client resource; otherwise, the pixel data values will be
728            undefined. If the <span class="type">EGLImage</span> was created with the
729            <code class="constant">EGL_IMAGE_PRESERVED</code> attribute set to
730            <code class="constant">EGL_TRUE</code>, and EGL is unable to create the
731            client resource without modifying the pixel values, then
732            creation will fail and the pixel data values will be preserved.
733        </p>
734      </div>
735      <div class="refsect1" id="notes">
736        <h2>Notes</h2>
737        <p>
738            <code class="function">eglCreateImage</code> is available only if the EGL
739            version is 1.5 or greater.
740        </p>
741      </div>
742      <div class="refsect1" id="seealso">
743        <h2>See Also</h2>
744        <p>
745            <a class="citerefentry" href="eglBindTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">eglBindTexImage</span></span></a>,
746            <a class="citerefentry" href="eglCreatePbufferFromClientBuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">eglCreatePbufferFromClientBuffer</span></span></a>,
747            <a class="citerefentry" href="eglDestroyImage.xhtml"><span class="citerefentry"><span class="refentrytitle">eglDestroyImage</span></span></a>,
748            <code class="function">glDeleteTextures</code>,
749            <code class="function">glTexImage*</code>,
750            <code class="function">glTexSubImage2D</code>
751        </p>
752      </div>
753      <p>
754    </p>
755      <div class="refsect3" id="copyright">
756        <img src="KhronosLogo.jpg"/>
757        <p>
758            Copyright © 2003-2014 The Khronos Group Inc.
759            Permission is hereby granted, free of charge, to any person obtaining a
760            copy of this software and/or associated documentation files (the
761            "Materials"), to deal in the Materials without restriction, including
762            without limitation the rights to use, copy, modify, merge, publish,
763            distribute, sublicense, and/or sell copies of the Materials, and to
764            permit persons to whom the Materials are furnished to do so, subject to
765            the condition that this copyright notice and permission notice shall be included
766            in all copies or substantial portions of the Materials.
767        </p>
768      </div>
769      <p>
770</p>
771    </div>
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