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1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "multisample.h"
37 #include "mtypes.h"
38 #include "queryobj.h"
39 #include "spirv_extensions.h"
40 #include "state.h"
41 #include "texcompress.h"
42 #include "texstate.h"
43 #include "framebuffer.h"
44 #include "samplerobj.h"
45 #include "stencil.h"
46 #include "version.h"
47 
48 #include "state_tracker/st_context.h"
49 #include "api_exec_decl.h"
50 
51 /* This is a table driven implemetation of the glGet*v() functions.
52  * The basic idea is that most getters just look up an int somewhere
53  * in struct gl_context and then convert it to a bool or float according to
54  * which of glGetIntegerv() glGetBooleanv() etc is being called.
55  * Instead of generating code to do this, we can just record the enum
56  * value and the offset into struct gl_context in an array of structs.  Then
57  * in glGet*(), we lookup the struct for the enum in question, and use
58  * the offset to get the int we need.
59  *
60  * Sometimes we need to look up a float, a boolean, a bit in a
61  * bitfield, a matrix or other types instead, so we need to track the
62  * type of the value in struct gl_context.  And sometimes the value isn't in
63  * struct gl_context but in the drawbuffer, the array object, current texture
64  * unit, or maybe it's a computed value.  So we need to also track
65  * where or how to find the value.  Finally, we sometimes need to
66  * check that one of a number of extensions are enabled, the GL
67  * version or flush or call _mesa_update_state().  This is done by
68  * attaching optional extra information to the value description
69  * struct, it's sort of like an array of opcodes that describe extra
70  * checks or actions.
71  *
72  * Putting all this together we end up with struct value_desc below,
73  * and with a couple of macros to help, the table of struct value_desc
74  * is about as concise as the specification in the old python script.
75  */
76 
77 static inline GLboolean
FLOAT_TO_BOOLEAN(GLfloat X)78 FLOAT_TO_BOOLEAN(GLfloat X)
79 {
80    return ( (X) ? GL_TRUE : GL_FALSE );
81 }
82 
83 static inline GLint
FLOAT_TO_FIXED(GLfloat F)84 FLOAT_TO_FIXED(GLfloat F)
85 {
86    return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
87             ((F) * 65536.0f < INT_MIN) ? INT_MIN :
88             (GLint) ((F) * 65536.0f) );
89 }
90 
91 static inline GLboolean
INT_TO_BOOLEAN(GLint I)92 INT_TO_BOOLEAN(GLint I)
93 {
94    return ( (I) ? GL_TRUE : GL_FALSE );
95 }
96 
97 static inline GLfixed
INT_TO_FIXED(GLint I)98 INT_TO_FIXED(GLint I)
99 {
100    return (((I) > SHRT_MAX) ? INT_MAX :
101            ((I) < SHRT_MIN) ? INT_MIN :
102            (GLint) ((I) * 65536) );
103 }
104 
105 
106 static inline GLboolean
INT64_TO_BOOLEAN(GLint64 I)107 INT64_TO_BOOLEAN(GLint64 I)
108 {
109    return ( (I) ? GL_TRUE : GL_FALSE );
110 }
111 
112 static inline GLint
INT64_TO_INT(GLint64 I)113 INT64_TO_INT(GLint64 I)
114 {
115    return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
116 }
117 
118 static inline GLint
BOOLEAN_TO_INT(GLboolean B)119 BOOLEAN_TO_INT(GLboolean B)
120 {
121    return ( (GLint) (B) );
122 }
123 
124 static inline GLfloat
BOOLEAN_TO_FLOAT(GLboolean B)125 BOOLEAN_TO_FLOAT(GLboolean B)
126 {
127    return ( (B) ? 1.0F : 0.0F );
128 }
129 
130 static inline GLfixed
BOOLEAN_TO_FIXED(GLboolean B)131 BOOLEAN_TO_FIXED(GLboolean B)
132 {
133    return ( (GLint) ((B) ? 1 : 0) << 16 );
134 }
135 
136 enum value_type {
137    TYPE_INVALID,
138    TYPE_INT,
139    TYPE_INT_2,
140    TYPE_INT_3,
141    TYPE_INT_4,
142    TYPE_INT_N,
143    TYPE_UINT,
144    TYPE_UINT_2,
145    TYPE_UINT_3,
146    TYPE_UINT_4,
147    TYPE_INT64,
148    TYPE_ENUM16,
149    TYPE_ENUM,
150    TYPE_ENUM_2,
151    TYPE_BOOLEAN,
152    TYPE_UBYTE,
153    TYPE_SHORT,
154    TYPE_BIT_0,
155    TYPE_BIT_1,
156    TYPE_BIT_2,
157    TYPE_BIT_3,
158    TYPE_BIT_4,
159    TYPE_BIT_5,
160    TYPE_BIT_6,
161    TYPE_BIT_7,
162    TYPE_FLOAT,
163    TYPE_FLOAT_2,
164    TYPE_FLOAT_3,
165    TYPE_FLOAT_4,
166    TYPE_FLOAT_8,
167    TYPE_FLOATN,
168    TYPE_FLOATN_2,
169    TYPE_FLOATN_3,
170    TYPE_FLOATN_4,
171    TYPE_DOUBLEN,
172    TYPE_DOUBLEN_2,
173    TYPE_MATRIX,
174    TYPE_MATRIX_T,
175    TYPE_CONST
176 };
177 
178 enum value_location {
179    LOC_BUFFER,
180    LOC_CONTEXT,
181    LOC_ARRAY,
182    LOC_TEXUNIT,
183    LOC_CUSTOM
184 };
185 
186 enum value_extra {
187    EXTRA_END = 0x8000,
188    EXTRA_VERSION_30,
189    EXTRA_VERSION_31,
190    EXTRA_VERSION_32,
191    EXTRA_VERSION_40,
192    EXTRA_VERSION_43,
193    EXTRA_API_GL,
194    EXTRA_API_GL_CORE,
195    EXTRA_API_ES2,
196    EXTRA_API_ES3,
197    EXTRA_API_ES31,
198    EXTRA_API_ES32,
199    EXTRA_NEW_BUFFERS,
200    EXTRA_VALID_DRAW_BUFFER,
201    EXTRA_VALID_TEXTURE_UNIT,
202    EXTRA_VALID_CLIP_DISTANCE,
203    EXTRA_FLUSH_CURRENT,
204    EXTRA_GLSL_130,
205    EXTRA_EXT_UBO_GS,
206    EXTRA_EXT_ATOMICS_GS,
207    EXTRA_EXT_SHADER_IMAGE_GS,
208    EXTRA_EXT_ATOMICS_TESS,
209    EXTRA_EXT_SHADER_IMAGE_TESS,
210    EXTRA_EXT_SSBO_GS,
211    EXTRA_EXT_FB_NO_ATTACH_GS,
212    EXTRA_EXT_ES_GS,
213    EXTRA_EXT_PROVOKING_VERTEX_32,
214 };
215 
216 #define NO_EXTRA NULL
217 #define NO_OFFSET 0
218 
219 struct value_desc {
220    GLenum pname;
221    GLubyte location;  /**< enum value_location */
222    GLubyte type;      /**< enum value_type */
223    int offset;
224    const int *extra;
225 };
226 
227 union value {
228    GLfloat value_float;
229    GLfloat value_float_4[4];
230    GLdouble value_double_2[2];
231    GLmatrix *value_matrix;
232    GLint value_int;
233    GLint value_int_2[2];
234    GLint value_int_4[4];
235    GLint64 value_int64;
236    GLenum value_enum;
237    GLenum16 value_enum16;
238    GLubyte value_ubyte;
239    GLshort value_short;
240    GLuint value_uint;
241 
242    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
243    struct {
244       GLint n, ints[100];
245    } value_int_n;
246    GLboolean value_bool;
247 };
248 
249 #define BUFFER_FIELD(field, type) \
250    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
251 #define CONTEXT_FIELD(field, type) \
252    LOC_CONTEXT, type, offsetof(struct gl_context, field)
253 #define ARRAY_FIELD(field, type) \
254    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
255 #undef CONST /* already defined through windows.h */
256 #define CONST(value) \
257    LOC_CONTEXT, TYPE_CONST, value
258 
259 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
260 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
261 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
262 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
263 
264 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
265 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
266 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
267 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
268 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
269 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
270 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
271 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
272 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
273 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
274 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
275 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
276 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
277 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
278 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
279 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
280 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
281 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
282 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
283 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
284 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
285 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
286 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
287 
288 /* Vertex array fields */
289 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
290 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
291 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
292 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
293 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
294 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
295 
296 #define EXT(f)					\
297    offsetof(struct gl_extensions, f)
298 
299 #define EXTRA_EXT(e)				\
300    static const int extra_##e[] = {		\
301       EXT(e), EXTRA_END				\
302    }
303 
304 #define EXTRA_EXT2(e1, e2)			\
305    static const int extra_##e1##_##e2[] = {	\
306       EXT(e1), EXT(e2), EXTRA_END		\
307    }
308 
309 /* The 'extra' mechanism is a way to specify extra checks (such as
310  * extensions or specific gl versions) or actions (flush current, new
311  * buffers) that we need to do before looking up an enum.  We need to
312  * declare them all up front so we can refer to them in the value_desc
313  * structs below.
314  *
315  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
316  * versions, listing multiple ones in an array means an error will be thrown
317  * only if none of them are available.  If you need to check for "AND"
318  * behavior, you would need to make a custom EXTRA_ enum.
319  */
320 
321 static const int extra_new_buffers[] = {
322    EXTRA_NEW_BUFFERS,
323    EXTRA_END
324 };
325 
326 static const int extra_valid_draw_buffer[] = {
327    EXTRA_VALID_DRAW_BUFFER,
328    EXTRA_END
329 };
330 
331 static const int extra_valid_texture_unit[] = {
332    EXTRA_VALID_TEXTURE_UNIT,
333    EXTRA_END
334 };
335 
336 static const int extra_valid_clip_distance[] = {
337    EXTRA_VALID_CLIP_DISTANCE,
338    EXTRA_END
339 };
340 
341 static const int extra_flush_current_valid_texture_unit[] = {
342    EXTRA_FLUSH_CURRENT,
343    EXTRA_VALID_TEXTURE_UNIT,
344    EXTRA_END
345 };
346 
347 static const int extra_flush_current[] = {
348    EXTRA_FLUSH_CURRENT,
349    EXTRA_END
350 };
351 
352 static const int extra_EXT_texture_integer_and_new_buffers[] = {
353    EXT(EXT_texture_integer),
354    EXTRA_NEW_BUFFERS,
355    EXTRA_END
356 };
357 
358 static const int extra_GLSL_130_es3_gpushader4[] = {
359    EXTRA_GLSL_130,
360    EXTRA_API_ES3,
361    EXT(EXT_gpu_shader4),
362    EXTRA_END
363 };
364 
365 static const int extra_texture_buffer_object[] = {
366    EXT(ARB_texture_buffer_object),
367    EXTRA_END
368 };
369 
370 static const int extra_ARB_transform_feedback2_api_es3[] = {
371    EXT(ARB_transform_feedback2),
372    EXTRA_API_ES3,
373    EXTRA_END
374 };
375 
376 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
377    EXTRA_EXT_UBO_GS,
378    EXTRA_END
379 };
380 
381 static const int extra_ARB_ES2_compatibility_api_es2[] = {
382    EXT(ARB_ES2_compatibility),
383    EXTRA_API_ES2,
384    EXTRA_END
385 };
386 
387 static const int extra_ARB_ES3_compatibility_api_es3[] = {
388    EXT(ARB_ES3_compatibility),
389    EXTRA_API_ES3,
390    EXTRA_END
391 };
392 
393 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
394    EXT(EXT_framebuffer_sRGB),
395    EXTRA_NEW_BUFFERS,
396    EXTRA_END
397 };
398 
399 static const int extra_EXT_packed_float[] = {
400    EXT(EXT_packed_float),
401    EXTRA_NEW_BUFFERS,
402    EXTRA_END
403 };
404 
405 static const int extra_EXT_texture_array_es3[] = {
406    EXT(EXT_texture_array),
407    EXTRA_API_ES3,
408    EXTRA_END
409 };
410 
411 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
412    EXTRA_EXT_ATOMICS_GS,
413    EXTRA_END
414 };
415 
416 static const int extra_ARB_shader_atomic_counters_es31[] = {
417    EXT(ARB_shader_atomic_counters),
418    EXTRA_API_ES31,
419    EXTRA_END
420 };
421 
422 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
423    EXTRA_EXT_SHADER_IMAGE_GS,
424    EXTRA_END
425 };
426 
427 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
428    EXTRA_EXT_ATOMICS_TESS,
429    EXTRA_END
430 };
431 
432 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
433    EXTRA_EXT_SHADER_IMAGE_TESS,
434    EXTRA_END
435 };
436 
437 static const int extra_ARB_shader_image_load_store_es31[] = {
438    EXT(ARB_shader_image_load_store),
439    EXTRA_API_ES31,
440    EXTRA_END
441 };
442 
443 /* HACK: remove when ARB_compute_shader is actually supported */
444 static const int extra_ARB_compute_shader_es31[] = {
445    EXT(ARB_compute_shader),
446    EXTRA_API_ES31,
447    EXTRA_END
448 };
449 
450 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
451    EXT(ARB_shader_storage_buffer_object),
452    EXTRA_API_ES31,
453    EXTRA_END
454 };
455 
456 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
457    EXTRA_EXT_SSBO_GS,
458    EXTRA_END
459 };
460 
461 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
462    EXT(ARB_shader_image_load_store),
463    EXT(ARB_shader_storage_buffer_object),
464    EXTRA_API_ES31,
465    EXTRA_END
466 };
467 
468 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
469    EXTRA_EXT_FB_NO_ATTACH_GS,
470    EXTRA_END
471 };
472 
473 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
474    EXT(ARB_viewport_array),
475    EXTRA_EXT_ES_GS,
476    EXTRA_END
477 };
478 
479 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
480    EXT(ARB_viewport_array),
481    EXT(OES_viewport_array),
482    EXTRA_END
483 };
484 
485 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
486    EXT(ARB_gpu_shader5),
487    EXTRA_EXT_ES_GS,
488    EXTRA_END
489 };
490 
491 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
492    EXT(ARB_gpu_shader5),
493    EXT(OES_sample_variables),
494    EXTRA_END
495 };
496 
497 static const int extra_ES32[] = {
498    EXT(ARB_ES3_2_compatibility),
499    EXTRA_API_ES32,
500    EXTRA_END
501 };
502 
503 static const int extra_KHR_robustness_or_GL[] = {
504    EXT(KHR_robustness),
505    EXTRA_API_GL,
506    EXTRA_API_GL_CORE,
507    EXTRA_END
508 };
509 
510 static const int extra_INTEL_conservative_rasterization[] = {
511    EXT(INTEL_conservative_rasterization),
512    EXTRA_END
513 };
514 
515 static const int extra_ARB_timer_query_or_EXT_disjoint_timer_query[] = {
516    EXT(ARB_timer_query),
517    EXT(EXT_disjoint_timer_query),
518    EXTRA_END
519 };
520 
521 static const int extra_ARB_framebuffer_object_or_EXT_framebuffer_multisample_or_EXT_multisampled_render_to_texture[] = {
522    EXT(ARB_framebuffer_object),
523    EXT(EXT_framebuffer_multisample),
524    EXT(EXT_multisampled_render_to_texture),
525    EXTRA_END
526 };
527 
528 EXTRA_EXT(EXT_texture_array);
529 EXTRA_EXT(NV_fog_distance);
530 EXTRA_EXT(EXT_texture_filter_anisotropic);
531 EXTRA_EXT(NV_texture_rectangle);
532 EXTRA_EXT(EXT_stencil_two_side);
533 EXTRA_EXT(EXT_depth_bounds_test);
534 EXTRA_EXT(ARB_depth_clamp);
535 EXTRA_EXT(AMD_depth_clamp_separate);
536 EXTRA_EXT(ATI_fragment_shader);
537 EXTRA_EXT(EXT_provoking_vertex);
538 EXTRA_EXT(ARB_fragment_shader);
539 EXTRA_EXT(ARB_fragment_program);
540 EXTRA_EXT(ARB_seamless_cube_map);
541 EXTRA_EXT(ARB_sync);
542 EXTRA_EXT(ARB_vertex_shader);
543 EXTRA_EXT(EXT_transform_feedback);
544 EXTRA_EXT(ARB_transform_feedback3);
545 EXTRA_EXT(EXT_pixel_buffer_object);
546 EXTRA_EXT(ARB_vertex_program);
547 EXTRA_EXT(ARB_point_sprite);
548 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
549 EXTRA_EXT(ARB_color_buffer_float);
550 EXTRA_EXT(EXT_framebuffer_sRGB);
551 EXTRA_EXT(OES_EGL_image_external);
552 EXTRA_EXT(ARB_blend_func_extended);
553 EXTRA_EXT(ARB_uniform_buffer_object);
554 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
555 EXTRA_EXT(ARB_texture_buffer_range);
556 EXTRA_EXT(ARB_texture_multisample);
557 EXTRA_EXT(ARB_texture_gather);
558 EXTRA_EXT(ARB_draw_indirect);
559 EXTRA_EXT(ARB_shader_image_load_store);
560 EXTRA_EXT(ARB_query_buffer_object);
561 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
562 EXTRA_EXT(INTEL_performance_query);
563 EXTRA_EXT(ARB_explicit_uniform_location);
564 EXTRA_EXT(ARB_clip_control);
565 EXTRA_EXT(ARB_polygon_offset_clamp);
566 EXTRA_EXT(ARB_framebuffer_no_attachments);
567 EXTRA_EXT(ARB_tessellation_shader);
568 EXTRA_EXT(ARB_shader_storage_buffer_object);
569 EXTRA_EXT(ARB_indirect_parameters);
570 EXTRA_EXT(ATI_meminfo);
571 EXTRA_EXT(NVX_gpu_memory_info);
572 EXTRA_EXT(ARB_cull_distance);
573 EXTRA_EXT(EXT_window_rectangles);
574 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
575 EXTRA_EXT(OES_primitive_bounding_box);
576 EXTRA_EXT(ARB_compute_variable_group_size);
577 EXTRA_EXT(KHR_robustness);
578 EXTRA_EXT(ARB_sparse_buffer);
579 EXTRA_EXT(NV_conservative_raster);
580 EXTRA_EXT(NV_conservative_raster_dilate);
581 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
582 EXTRA_EXT(ARB_sample_locations);
583 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
584 EXTRA_EXT(ARB_spirv_extensions);
585 EXTRA_EXT(NV_viewport_swizzle);
586 EXTRA_EXT(ARB_sparse_texture);
587 
588 static const int
589 extra_ARB_color_buffer_float_or_glcore[] = {
590    EXT(ARB_color_buffer_float),
591    EXTRA_API_GL_CORE,
592    EXTRA_END
593 };
594 
595 static const int
596 extra_NV_primitive_restart[] = {
597    EXT(NV_primitive_restart),
598    EXTRA_END
599 };
600 
601 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
602 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
603 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
604 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
605 
606 static const int extra_gl30_es3[] = {
607     EXTRA_VERSION_30,
608     EXTRA_API_ES3,
609     EXTRA_END,
610 };
611 
612 static const int extra_gl32_es3[] = {
613     EXTRA_VERSION_32,
614     EXTRA_API_ES3,
615     EXTRA_END,
616 };
617 
618 static const int extra_version_32_OES_geometry_shader[] = {
619     EXTRA_VERSION_32,
620     EXTRA_EXT_ES_GS,
621     EXTRA_END
622 };
623 
624 static const int extra_gl40_ARB_sample_shading[] = {
625    EXTRA_VERSION_40,
626    EXT(ARB_sample_shading),
627    EXTRA_END
628 };
629 
630 static const int
631 extra_ARB_vertex_program_api_es2[] = {
632    EXT(ARB_vertex_program),
633    EXTRA_API_ES2,
634    EXTRA_END
635 };
636 
637 /* The ReadBuffer get token is valid under either full GL or under
638  * GLES2 if the NV_read_buffer extension is available. */
639 static const int
640 extra_NV_read_buffer_api_gl[] = {
641    EXTRA_API_ES2,
642    EXTRA_API_GL,
643    EXTRA_END
644 };
645 
646 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
647    EXTRA_API_GL_CORE,
648    EXT(ARB_color_buffer_float),
649    EXTRA_NEW_BUFFERS,
650    EXTRA_END
651 };
652 
653 static const int extra_EXT_shader_framebuffer_fetch[] = {
654    EXTRA_API_ES2,
655    EXTRA_API_ES3,
656    EXT(EXT_shader_framebuffer_fetch),
657    EXTRA_END
658 };
659 
660 static const int extra_EXT_provoking_vertex_32[] = {
661    EXTRA_EXT_PROVOKING_VERTEX_32,
662    EXTRA_END
663 };
664 
665 static const int extra_EXT_disjoint_timer_query[] = {
666    EXTRA_API_ES2,
667    EXTRA_API_ES3,
668    EXT(EXT_disjoint_timer_query),
669    EXTRA_END
670 };
671 
672 
673 /* This is the big table describing all the enums we accept in
674  * glGet*v().  The table is partitioned into six parts: enums
675  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
676  * between OpenGL and GLES, enums exclusive to GLES, etc for the
677  * remaining combinations. To look up the enums valid in a given API
678  * we will use a hash table specific to that API. These tables are in
679  * turn generated at build time and included through get_hash.h.
680  */
681 
682 #include "get_hash.h"
683 
684 /* All we need now is a way to look up the value struct from the enum.
685  * The code generated by gcc for the old generated big switch
686  * statement is a big, balanced, open coded if/else tree, essentially
687  * an unrolled binary search.  It would be natural to sort the new
688  * enum table and use bsearch(), but we will use a read-only hash
689  * table instead.  bsearch() has a nice guaranteed worst case
690  * performance, but we're also guaranteed to hit that worst case
691  * (log2(n) iterations) for about half the enums.  Instead, using an
692  * open addressing hash table, we can find the enum on the first try
693  * for 80% of the enums, 1 collision for 10% and never more than 5
694  * collisions for any enum (typical numbers).  And the code is very
695  * simple, even though it feels a little magic. */
696 
697 /**
698  * Handle irregular enums
699  *
700  * Some values don't conform to the "well-known type at context
701  * pointer + offset" pattern, so we have this function to catch all
702  * the corner cases.  Typically, it's a computed value or a one-off
703  * pointer to a custom struct or something.
704  *
705  * In this case we can't return a pointer to the value, so we'll have
706  * to use the temporary variable 'v' declared back in the calling
707  * glGet*v() function to store the result.
708  *
709  * \param ctx the current context
710  * \param d the struct value_desc that describes the enum
711  * \param v pointer to the tmp declared in the calling glGet*v() function
712  */
713 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)714 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
715 {
716    struct gl_buffer_object **buffer_obj, *buf;
717    struct gl_array_attributes *array;
718    GLuint unit, *p;
719 
720    switch (d->pname) {
721    case GL_MAJOR_VERSION:
722       v->value_int = ctx->Version / 10;
723       break;
724    case GL_MINOR_VERSION:
725       v->value_int = ctx->Version % 10;
726       break;
727 
728    case GL_TEXTURE_1D:
729    case GL_TEXTURE_2D:
730    case GL_TEXTURE_3D:
731    case GL_TEXTURE_CUBE_MAP:
732    case GL_TEXTURE_RECTANGLE_NV:
733    case GL_TEXTURE_EXTERNAL_OES:
734       v->value_bool = _mesa_IsEnabled(d->pname);
735       break;
736 
737    case GL_LINE_STIPPLE_PATTERN:
738       /* This is the only GLushort, special case it here by promoting
739        * to an int rather than introducing a new type. */
740       v->value_int = ctx->Line.StipplePattern;
741       break;
742 
743    case GL_CURRENT_RASTER_TEXTURE_COORDS:
744       unit = ctx->Texture.CurrentUnit;
745       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
746       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
747       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
748       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
749       break;
750 
751    case GL_CURRENT_TEXTURE_COORDS:
752       unit = ctx->Texture.CurrentUnit;
753       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
754       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
755       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
756       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
757       break;
758 
759    case GL_COLOR_WRITEMASK:
760       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
761       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
762       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
763       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
764       break;
765 
766    case GL_DEPTH_CLAMP:
767       v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
768       break;
769 
770    case GL_EDGE_FLAG:
771       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
772       break;
773 
774    case GL_READ_BUFFER:
775       v->value_enum16 = ctx->ReadBuffer->ColorReadBuffer;
776       break;
777 
778    case GL_MAP2_GRID_DOMAIN:
779       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
780       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
781       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
782       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
783       break;
784 
785    case GL_TEXTURE_STACK_DEPTH:
786       unit = ctx->Texture.CurrentUnit;
787       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
788       break;
789    case GL_TEXTURE_MATRIX:
790       unit = ctx->Texture.CurrentUnit;
791       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
792       break;
793 
794    case GL_VERTEX_ARRAY:
795       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
796       break;
797    case GL_NORMAL_ARRAY:
798       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
799       break;
800    case GL_COLOR_ARRAY:
801       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
802       break;
803    case GL_TEXTURE_COORD_ARRAY:
804       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
805       break;
806    case GL_INDEX_ARRAY:
807       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
808       break;
809    case GL_EDGE_FLAG_ARRAY:
810       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
811       break;
812    case GL_SECONDARY_COLOR_ARRAY:
813       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
814       break;
815    case GL_FOG_COORDINATE_ARRAY:
816       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
817       break;
818    case GL_POINT_SIZE_ARRAY_OES:
819       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
820       break;
821 
822    case GL_TEXTURE_COORD_ARRAY_TYPE:
823    case GL_TEXTURE_COORD_ARRAY_STRIDE:
824       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
825       v->value_int = *(GLuint *) ((char *) array + d->offset);
826       break;
827 
828    case GL_TEXTURE_COORD_ARRAY_SIZE:
829       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
830       v->value_int = array->Format.Size;
831       break;
832 
833    case GL_VERTEX_ARRAY_SIZE:
834       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
835       v->value_int = array->Format.Size;
836       break;
837 
838    case GL_ACTIVE_TEXTURE_ARB:
839       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
840       break;
841    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
842       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
843       break;
844 
845    case GL_MODELVIEW_STACK_DEPTH:
846    case GL_PROJECTION_STACK_DEPTH:
847       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
848       break;
849 
850    case GL_MAX_TEXTURE_SIZE:
851    case GL_MAX_3D_TEXTURE_SIZE:
852    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
853       p = (GLuint *) ((char *) ctx + d->offset);
854       v->value_int = 1 << (*p - 1);
855       break;
856 
857    case GL_SCISSOR_BOX:
858       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
859       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
860       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
861       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
862       break;
863 
864    case GL_SCISSOR_TEST:
865       v->value_bool = ctx->Scissor.EnableFlags & 1;
866       break;
867 
868    case GL_LIST_INDEX:
869       v->value_int =
870          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
871       break;
872    case GL_LIST_MODE:
873       if (!ctx->CompileFlag)
874          v->value_enum16 = 0;
875       else if (ctx->ExecuteFlag)
876          v->value_enum16 = GL_COMPILE_AND_EXECUTE;
877       else
878          v->value_enum16 = GL_COMPILE;
879       break;
880 
881    case GL_VIEWPORT:
882       v->value_float_4[0] = ctx->ViewportArray[0].X;
883       v->value_float_4[1] = ctx->ViewportArray[0].Y;
884       v->value_float_4[2] = ctx->ViewportArray[0].Width;
885       v->value_float_4[3] = ctx->ViewportArray[0].Height;
886       break;
887 
888    case GL_DEPTH_RANGE:
889       v->value_double_2[0] = ctx->ViewportArray[0].Near;
890       v->value_double_2[1] = ctx->ViewportArray[0].Far;
891       break;
892 
893    case GL_ACTIVE_STENCIL_FACE_EXT:
894       v->value_enum16 = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
895       break;
896 
897    case GL_STENCIL_FAIL:
898       v->value_enum16 = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
899       break;
900    case GL_STENCIL_FUNC:
901       v->value_enum16 = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
902       break;
903    case GL_STENCIL_PASS_DEPTH_FAIL:
904       v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
905       break;
906    case GL_STENCIL_PASS_DEPTH_PASS:
907       v->value_enum16 = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
908       break;
909    case GL_STENCIL_REF:
910       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
911       break;
912    case GL_STENCIL_BACK_REF:
913       v->value_int = _mesa_get_stencil_ref(ctx, 1);
914       break;
915    case GL_STENCIL_VALUE_MASK:
916       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
917       break;
918    case GL_STENCIL_WRITEMASK:
919       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
920       break;
921 
922    case GL_NUM_EXTENSIONS:
923       v->value_int = _mesa_get_extension_count(ctx);
924       break;
925 
926    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
927       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
928       break;
929    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
930       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
931       break;
932 
933    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
934       v->value_int = ctx->CurrentStack->Depth + 1;
935       break;
936    case GL_CURRENT_MATRIX_ARB:
937    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
938       v->value_matrix = ctx->CurrentStack->Top;
939       break;
940 
941    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
942       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
943       break;
944    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
945       v->value_int_n.n =
946          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
947       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
948       break;
949 
950    case GL_MAX_VARYING_FLOATS_ARB:
951       v->value_int = ctx->Const.MaxVarying * 4;
952       break;
953 
954    /* Various object names */
955 
956    case GL_TEXTURE_BINDING_1D:
957    case GL_TEXTURE_BINDING_2D:
958    case GL_TEXTURE_BINDING_3D:
959    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
960    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
961    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
962    case GL_TEXTURE_BINDING_RECTANGLE_NV:
963    case GL_TEXTURE_BINDING_EXTERNAL_OES:
964    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
965    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
966    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
967       unit = ctx->Texture.CurrentUnit;
968       v->value_int =
969          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
970       break;
971 
972    /* GL_EXT_external_objects */
973    case GL_NUM_DEVICE_UUIDS_EXT:
974       v->value_int = 1;
975       break;
976    case GL_DRIVER_UUID_EXT:
977       _mesa_get_driver_uuid(ctx, v->value_int_4);
978       break;
979    case GL_DEVICE_UUID_EXT:
980       _mesa_get_device_uuid(ctx, v->value_int_4);
981       break;
982 
983    /* GL_EXT_memory_object_win32 */
984    case GL_DEVICE_LUID_EXT:
985       _mesa_get_device_luid(ctx, v->value_int_2);
986       break;
987    case GL_DEVICE_NODE_MASK_EXT:
988       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
989       break;
990 
991    /* GL_EXT_packed_float */
992    case GL_RGBA_SIGNED_COMPONENTS_EXT:
993       {
994          /* Note: we only check the 0th color attachment. */
995          const struct gl_renderbuffer *rb =
996             ctx->DrawBuffer->_ColorDrawBuffers[0];
997          if (rb && _mesa_is_format_signed(rb->Format)) {
998             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
999              * alpha) has zero bits, the component should not be considered
1000              * signed and so the bit for the respective component should be
1001              * zeroed.
1002              */
1003             GLint r_bits =
1004                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
1005             GLint g_bits =
1006                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
1007             GLint b_bits =
1008                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
1009             GLint a_bits =
1010                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
1011             GLint l_bits =
1012                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
1013             GLint i_bits =
1014                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
1015 
1016             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
1017             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
1018             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
1019             v->value_int_4[3] = a_bits + i_bits > 0;
1020          }
1021          else {
1022             v->value_int_4[0] =
1023             v->value_int_4[1] =
1024             v->value_int_4[2] =
1025             v->value_int_4[3] = 0;
1026          }
1027       }
1028       break;
1029 
1030    /* GL_ARB_vertex_buffer_object */
1031    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1032    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1033    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1034    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1035    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1036    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1037    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1038       buffer_obj = (struct gl_buffer_object **)
1039          ((char *) ctx->Array.VAO + d->offset);
1040       v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1041       break;
1042    case GL_ARRAY_BUFFER_BINDING_ARB:
1043       buf = ctx->Array.ArrayBufferObj;
1044       v->value_int = buf ? buf->Name : 0;
1045       break;
1046    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1047       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1048       v->value_int = buf ? buf->Name : 0;
1049       break;
1050    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1051       buf = ctx->Array.VAO->IndexBufferObj;
1052       v->value_int = buf ? buf->Name : 0;
1053       break;
1054 
1055    /* ARB_vertex_array_bgra */
1056    case GL_COLOR_ARRAY_SIZE:
1057       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1058       v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1059       break;
1060    case GL_SECONDARY_COLOR_ARRAY_SIZE:
1061       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1062       v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1063       break;
1064 
1065    /* ARB_copy_buffer */
1066    case GL_COPY_READ_BUFFER:
1067       v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1068       break;
1069    case GL_COPY_WRITE_BUFFER:
1070       v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1071       break;
1072 
1073    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1074       v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1075       break;
1076    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1077       v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1078       break;
1079    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1080       v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1081                         ctx->TransformFeedback.CurrentBuffer->Name : 0;
1082       break;
1083    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1084       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1085       break;
1086    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1087       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1088       break;
1089    case GL_TRANSFORM_FEEDBACK_BINDING:
1090       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1091       break;
1092    case GL_CURRENT_PROGRAM:
1093       /* The Changelog of the ARB_separate_shader_objects spec says:
1094        *
1095        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
1096        *                         CURRENT_PROGRAM.  In the EXT extension, this
1097        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
1098        *                         was used to indicate the last program set by
1099        *                         either ActiveProgramEXT or UseProgram.  In
1100        *                         the ARB extension, the SSO active programs
1101        *                         are now program pipeline object state and
1102        *                         CURRENT_PROGRAM should still be used to query
1103        *                         the last program set by UseProgram (bug 7822).
1104        */
1105       v->value_int =
1106          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1107       break;
1108    case GL_READ_FRAMEBUFFER_BINDING_EXT:
1109       v->value_int = ctx->ReadBuffer->Name;
1110       break;
1111    case GL_RENDERBUFFER_BINDING_EXT:
1112       v->value_int =
1113          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1114       break;
1115    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1116       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1117       v->value_int = buf ? buf->Name : 0;
1118       break;
1119 
1120    case GL_FOG_COLOR:
1121       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1122          COPY_4FV(v->value_float_4, ctx->Fog.Color);
1123       else
1124          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1125       break;
1126    case GL_COLOR_CLEAR_VALUE:
1127       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1128          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1129          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1130          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1131          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1132       } else
1133          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1134       break;
1135    case GL_BLEND_COLOR_EXT:
1136       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1137          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1138       else
1139          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1140       break;
1141    case GL_ALPHA_TEST_REF:
1142       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1143          v->value_float = ctx->Color.AlphaRef;
1144       else
1145          v->value_float = ctx->Color.AlphaRefUnclamped;
1146       break;
1147    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1148       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1149       break;
1150 
1151    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1152       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1153       break;
1154 
1155    /* GL_ARB_texture_buffer_object */
1156    case GL_TEXTURE_BUFFER_ARB:
1157       v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1158       break;
1159    case GL_TEXTURE_BINDING_BUFFER_ARB:
1160       unit = ctx->Texture.CurrentUnit;
1161       v->value_int =
1162          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1163       break;
1164    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1165       {
1166          struct gl_buffer_object *buf =
1167             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1168             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1169          v->value_int = buf ? buf->Name : 0;
1170       }
1171       break;
1172    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1173       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1174          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1175       break;
1176 
1177    /* GL_ARB_sampler_objects */
1178    case GL_SAMPLER_BINDING:
1179       {
1180          struct gl_sampler_object *samp =
1181             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1182          v->value_int = samp ? samp->Name : 0;
1183       }
1184       break;
1185    /* GL_ARB_uniform_buffer_object */
1186    case GL_UNIFORM_BUFFER_BINDING:
1187       v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1188       break;
1189    /* GL_ARB_shader_storage_buffer_object */
1190    case GL_SHADER_STORAGE_BUFFER_BINDING:
1191       v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1192       break;
1193    /* GL_ARB_query_buffer_object */
1194    case GL_QUERY_BUFFER_BINDING:
1195       v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1196       break;
1197    /* GL_ARB_timer_query */
1198    case GL_TIMESTAMP:
1199       v->value_int64 = _mesa_get_timestamp(ctx);
1200       break;
1201    /* GL_KHR_DEBUG */
1202    case GL_DEBUG_OUTPUT:
1203    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1204    case GL_DEBUG_LOGGED_MESSAGES:
1205    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1206    case GL_DEBUG_GROUP_STACK_DEPTH:
1207       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1208       break;
1209    /* GL_ARB_shader_atomic_counters */
1210    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1211       v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1212       break;
1213    /* GL 4.3 */
1214    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1215       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1216       break;
1217    /* GL_ARB_draw_indirect */
1218    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1219       v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1220       break;
1221    /* GL_ARB_indirect_parameters */
1222    case GL_PARAMETER_BUFFER_BINDING_ARB:
1223       v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1224       break;
1225    /* GL_ARB_separate_shader_objects */
1226    case GL_PROGRAM_PIPELINE_BINDING:
1227       if (ctx->Pipeline.Current) {
1228          v->value_int = ctx->Pipeline.Current->Name;
1229       } else {
1230          v->value_int = 0;
1231       }
1232       break;
1233    /* GL_ARB_compute_shader */
1234    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1235       v->value_int = ctx->DispatchIndirectBuffer ?
1236                         ctx->DispatchIndirectBuffer->Name : 0;
1237       break;
1238    /* GL_ARB_multisample */
1239    case GL_SAMPLES:
1240       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1241       break;
1242    case GL_SAMPLE_BUFFERS:
1243       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1244       break;
1245    /* GL_EXT_textrue_integer */
1246    case GL_RGBA_INTEGER_MODE_EXT:
1247       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1248       break;
1249    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1250    case GL_VBO_FREE_MEMORY_ATI:
1251    case GL_TEXTURE_FREE_MEMORY_ATI:
1252    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1253    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1254    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1255    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1256    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1257    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1258       {
1259          struct pipe_memory_info info;
1260          struct pipe_screen *screen = ctx->pipe->screen;
1261 
1262          assert(screen->query_memory_info);
1263          screen->query_memory_info(screen, &info);
1264 
1265          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1266             v->value_int = info.total_device_memory;
1267          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1268             v->value_int = info.total_device_memory +
1269                            info.total_staging_memory;
1270          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1271             v->value_int = info.avail_device_memory;
1272          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1273             v->value_int = info.nr_device_memory_evictions;
1274          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1275             v->value_int = info.device_memory_evicted;
1276          else {
1277             /* ATI free memory enums.
1278              *
1279              * Since the GPU memory is (usually) page-table based, every two
1280              * consecutive elements are equal. From the GL_ATI_meminfo
1281              * specification:
1282              *
1283              *    "param[0] - total memory free in the pool
1284              *     param[1] - largest available free block in the pool
1285              *     param[2] - total auxiliary memory free
1286              *     param[3] - largest auxiliary free block"
1287              *
1288              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1289              * the same numbers here.
1290              */
1291             v->value_int_4[0] = info.avail_device_memory;
1292             v->value_int_4[1] = info.avail_device_memory;
1293             v->value_int_4[2] = info.avail_staging_memory;
1294             v->value_int_4[3] = info.avail_staging_memory;
1295          }
1296       }
1297       break;
1298 
1299    /* GL_ARB_get_program_binary */
1300    case GL_PROGRAM_BINARY_FORMATS:
1301       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1302       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1303       if (ctx->Const.NumProgramBinaryFormats > 0) {
1304          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1305       }
1306       break;
1307    /* ARB_spirv_extensions */
1308    case GL_NUM_SPIR_V_EXTENSIONS:
1309       v->value_int = _mesa_get_spirv_extension_count(ctx);
1310       break;
1311    /* GL_EXT_disjoint_timer_query */
1312    case GL_GPU_DISJOINT_EXT:
1313       {
1314          simple_mtx_lock(&ctx->Shared->Mutex);
1315          v->value_int = ctx->Shared->DisjointOperation;
1316          /* Reset state as expected by the spec. */
1317          ctx->Shared->DisjointOperation = false;
1318          simple_mtx_unlock(&ctx->Shared->Mutex);
1319       }
1320       break;
1321    /* GL_ARB_sample_locations */
1322    case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1323    case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1324    case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1325       {
1326          GLuint bits, width, height;
1327 
1328          if (ctx->NewState & _NEW_BUFFERS)
1329             _mesa_update_state(ctx);
1330 
1331          if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1332             v->value_uint = 0;
1333             break;
1334          }
1335 
1336          _mesa_GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1337                                          &bits, &width, &height);
1338 
1339          if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1340             v->value_uint = width;
1341          else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1342             v->value_uint = height;
1343          else
1344             v->value_uint = bits;
1345       }
1346       break;
1347    case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1348       v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1349       break;
1350 
1351    /* GL_AMD_framebuffer_multisample_advanced */
1352    case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1353       v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1354       memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1355              v->value_int_n.n * sizeof(GLint));
1356       break;
1357 
1358    /* GL_NV_viewport_swizzle */
1359    case GL_VIEWPORT_SWIZZLE_X_NV:
1360       v->value_enum = ctx->ViewportArray[0].SwizzleX;
1361       break;
1362    case GL_VIEWPORT_SWIZZLE_Y_NV:
1363       v->value_enum = ctx->ViewportArray[0].SwizzleY;
1364       break;
1365    case GL_VIEWPORT_SWIZZLE_Z_NV:
1366       v->value_enum = ctx->ViewportArray[0].SwizzleZ;
1367       break;
1368    case GL_VIEWPORT_SWIZZLE_W_NV:
1369       v->value_enum = ctx->ViewportArray[0].SwizzleW;
1370       break;
1371    }
1372 }
1373 
1374 /**
1375  * Check extra constraints on a struct value_desc descriptor
1376  *
1377  * If a struct value_desc has a non-NULL extra pointer, it means that
1378  * there are a number of extra constraints to check or actions to
1379  * perform.  The extras is just an integer array where each integer
1380  * encode different constraints or actions.
1381  *
1382  * \param ctx current context
1383  * \param func name of calling glGet*v() function for error reporting
1384  * \param d the struct value_desc that has the extra constraints
1385  *
1386  * \return GL_FALSE if all of the constraints were not satisfied,
1387  *     otherwise GL_TRUE.
1388  */
1389 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1390 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1391 {
1392    const GLuint version = ctx->Version;
1393    GLboolean api_check = GL_FALSE;
1394    GLboolean api_found = GL_FALSE;
1395    const int *e;
1396 
1397    for (e = d->extra; *e != EXTRA_END; e++) {
1398       switch (*e) {
1399       case EXTRA_VERSION_30:
1400          api_check = GL_TRUE;
1401          if (version >= 30)
1402             api_found = GL_TRUE;
1403          break;
1404       case EXTRA_VERSION_31:
1405          api_check = GL_TRUE;
1406          if (version >= 31)
1407             api_found = GL_TRUE;
1408          break;
1409       case EXTRA_VERSION_32:
1410          api_check = GL_TRUE;
1411          if (version >= 32)
1412             api_found = GL_TRUE;
1413          break;
1414       case EXTRA_VERSION_40:
1415          api_check = GL_TRUE;
1416          if (version >= 40)
1417             api_found = GL_TRUE;
1418          break;
1419       case EXTRA_VERSION_43:
1420          api_check = GL_TRUE;
1421          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1422             api_found = GL_TRUE;
1423          break;
1424       case EXTRA_API_ES2:
1425          api_check = GL_TRUE;
1426          if (ctx->API == API_OPENGLES2)
1427             api_found = GL_TRUE;
1428          break;
1429       case EXTRA_API_ES3:
1430          api_check = GL_TRUE;
1431          if (_mesa_is_gles3(ctx))
1432             api_found = GL_TRUE;
1433          break;
1434       case EXTRA_API_ES31:
1435          api_check = GL_TRUE;
1436          if (_mesa_is_gles31(ctx))
1437             api_found = GL_TRUE;
1438          break;
1439       case EXTRA_API_ES32:
1440          api_check = GL_TRUE;
1441          if (_mesa_is_gles32(ctx))
1442             api_found = GL_TRUE;
1443          break;
1444       case EXTRA_API_GL:
1445          api_check = GL_TRUE;
1446          if (_mesa_is_desktop_gl(ctx))
1447             api_found = GL_TRUE;
1448          break;
1449       case EXTRA_API_GL_CORE:
1450          api_check = GL_TRUE;
1451          if (ctx->API == API_OPENGL_CORE)
1452             api_found = GL_TRUE;
1453          break;
1454       case EXTRA_NEW_BUFFERS:
1455          if (ctx->NewState & _NEW_BUFFERS)
1456             _mesa_update_state(ctx);
1457          break;
1458       case EXTRA_FLUSH_CURRENT:
1459          FLUSH_CURRENT(ctx, 0);
1460          break;
1461       case EXTRA_VALID_DRAW_BUFFER:
1462          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1463             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1464                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1465             return GL_FALSE;
1466          }
1467          break;
1468       case EXTRA_VALID_TEXTURE_UNIT:
1469          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1470             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1471                         func, ctx->Texture.CurrentUnit);
1472             return GL_FALSE;
1473          }
1474          break;
1475       case EXTRA_VALID_CLIP_DISTANCE:
1476          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1477             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1478                         func, d->pname - GL_CLIP_DISTANCE0);
1479             return GL_FALSE;
1480          }
1481          break;
1482       case EXTRA_GLSL_130:
1483          api_check = GL_TRUE;
1484          if (ctx->Const.GLSLVersion >= 130)
1485             api_found = GL_TRUE;
1486          break;
1487       case EXTRA_EXT_UBO_GS:
1488          api_check = GL_TRUE;
1489          if (ctx->Extensions.ARB_uniform_buffer_object &&
1490             _mesa_has_geometry_shaders(ctx))
1491             api_found = GL_TRUE;
1492          break;
1493       case EXTRA_EXT_ATOMICS_GS:
1494          api_check = GL_TRUE;
1495          if (ctx->Extensions.ARB_shader_atomic_counters &&
1496             _mesa_has_geometry_shaders(ctx))
1497             api_found = GL_TRUE;
1498          break;
1499       case EXTRA_EXT_SHADER_IMAGE_GS:
1500          api_check = GL_TRUE;
1501          if ((ctx->Extensions.ARB_shader_image_load_store ||
1502               _mesa_is_gles31(ctx)) &&
1503              _mesa_has_geometry_shaders(ctx))
1504             api_found = GL_TRUE;
1505          break;
1506       case EXTRA_EXT_ATOMICS_TESS:
1507          api_check = GL_TRUE;
1508          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1509                      _mesa_has_tessellation(ctx);
1510          break;
1511       case EXTRA_EXT_SHADER_IMAGE_TESS:
1512          api_check = GL_TRUE;
1513          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1514                      _mesa_has_tessellation(ctx);
1515          break;
1516       case EXTRA_EXT_SSBO_GS:
1517          api_check = GL_TRUE;
1518          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1519             _mesa_has_geometry_shaders(ctx))
1520             api_found = GL_TRUE;
1521          break;
1522       case EXTRA_EXT_FB_NO_ATTACH_GS:
1523          api_check = GL_TRUE;
1524          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1525             (_mesa_is_desktop_gl(ctx) ||
1526             _mesa_has_OES_geometry_shader(ctx)))
1527             api_found = GL_TRUE;
1528          break;
1529       case EXTRA_EXT_ES_GS:
1530          api_check = GL_TRUE;
1531          if (_mesa_has_OES_geometry_shader(ctx))
1532             api_found = GL_TRUE;
1533          break;
1534       case EXTRA_EXT_PROVOKING_VERTEX_32:
1535          api_check = GL_TRUE;
1536          if (ctx->API == API_OPENGL_COMPAT || version == 32)
1537             api_found = ctx->Extensions.EXT_provoking_vertex;
1538          break;
1539       case EXTRA_END:
1540          break;
1541       default: /* *e is a offset into the extension struct */
1542          api_check = GL_TRUE;
1543          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1544             api_found = GL_TRUE;
1545          break;
1546       }
1547    }
1548 
1549    if (api_check && !api_found) {
1550       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1551                   _mesa_enum_to_string(d->pname));
1552       return GL_FALSE;
1553    }
1554 
1555    return GL_TRUE;
1556 }
1557 
1558 static const struct value_desc error_value =
1559    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1560 
1561 /**
1562  * Find the struct value_desc corresponding to the enum 'pname'.
1563  *
1564  * We hash the enum value to get an index into the 'table' array,
1565  * which holds the index in the 'values' array of struct value_desc.
1566  * Once we've found the entry, we do the extra checks, if any, then
1567  * look up the value and return a pointer to it.
1568  *
1569  * If the value has to be computed (for example, it's the result of a
1570  * function call or we need to add 1 to it), we use the tmp 'v' to
1571  * store the result.
1572  *
1573  * \param func name of glGet*v() func for error reporting
1574  * \param pname the enum value we're looking up
1575  * \param p is were we return the pointer to the value
1576  * \param v a tmp union value variable in the calling glGet*v() function
1577  *
1578  * \return the struct value_desc corresponding to the enum or a struct
1579  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1580  *     glGet*v() function jump right into a switch statement and
1581  *     handle errors there instead of having to check for NULL.
1582  */
1583 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1584 find_value(const char *func, GLenum pname, void **p, union value *v)
1585 {
1586    GET_CURRENT_CONTEXT(ctx);
1587    int mask, hash;
1588    const struct value_desc *d;
1589    int api;
1590 
1591    *p = NULL;
1592 
1593    api = ctx->API;
1594    /* We index into the table_set[] list of per-API hash tables using the API's
1595     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1596     * value since it's compatible with GLES2 its entry in table_set[] is at the
1597     * end.
1598     */
1599    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1600    if (ctx->API == API_OPENGLES2) {
1601       if (ctx->Version >= 32)
1602          api = API_OPENGL_LAST + 3;
1603       else if (ctx->Version >= 31)
1604          api = API_OPENGL_LAST + 2;
1605       else if (ctx->Version >= 30)
1606          api = API_OPENGL_LAST + 1;
1607    }
1608    mask = ARRAY_SIZE(table(api)) - 1;
1609    hash = (pname * prime_factor);
1610    while (1) {
1611       int idx = table(api)[hash & mask];
1612 
1613       /* If the enum isn't valid, the hash walk ends with index 0,
1614        * pointing to the first entry of values[] which doesn't hold
1615        * any valid enum. */
1616       if (unlikely(idx == 0)) {
1617          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1618                _mesa_enum_to_string(pname));
1619          return &error_value;
1620       }
1621 
1622       d = &values[idx];
1623       if (likely(d->pname == pname))
1624          break;
1625 
1626       hash += prime_step;
1627    }
1628 
1629    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1630       return &error_value;
1631 
1632    switch (d->location) {
1633    case LOC_BUFFER:
1634       *p = ((char *) ctx->DrawBuffer + d->offset);
1635       return d;
1636    case LOC_CONTEXT:
1637       *p = ((char *) ctx + d->offset);
1638       return d;
1639    case LOC_ARRAY:
1640       *p = ((char *) ctx->Array.VAO + d->offset);
1641       return d;
1642    case LOC_TEXUNIT:
1643       if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1644          unsigned index = ctx->Texture.CurrentUnit;
1645          *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1646          return d;
1647       }
1648       _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s,unit=%d)", func,
1649                   _mesa_enum_to_string(pname),
1650                   ctx->Texture.CurrentUnit);
1651       return &error_value;
1652    case LOC_CUSTOM:
1653       find_custom_value(ctx, d, v);
1654       *p = v;
1655       return d;
1656    default:
1657       assert(0);
1658       break;
1659    }
1660 
1661    /* silence warning */
1662    return &error_value;
1663 }
1664 
1665 static const int transpose[] = {
1666    0, 4,  8, 12,
1667    1, 5,  9, 13,
1668    2, 6, 10, 14,
1669    3, 7, 11, 15
1670 };
1671 
1672 static GLsizei
get_value_size(enum value_type type,const union value * v)1673 get_value_size(enum value_type type, const union value *v)
1674 {
1675    switch (type) {
1676    case TYPE_INVALID:
1677       return 0;
1678    case TYPE_CONST:
1679    case TYPE_UINT:
1680    case TYPE_INT:
1681       return sizeof(GLint);
1682    case TYPE_INT_2:
1683    case TYPE_UINT_2:
1684       return sizeof(GLint) * 2;
1685    case TYPE_INT_3:
1686    case TYPE_UINT_3:
1687       return sizeof(GLint) * 3;
1688    case TYPE_INT_4:
1689    case TYPE_UINT_4:
1690       return sizeof(GLint) * 4;
1691    case TYPE_INT_N:
1692       return sizeof(GLint) * v->value_int_n.n;
1693    case TYPE_INT64:
1694       return sizeof(GLint64);
1695       break;
1696    case TYPE_ENUM16:
1697       return sizeof(GLenum16);
1698    case TYPE_ENUM:
1699       return sizeof(GLenum);
1700    case TYPE_ENUM_2:
1701       return sizeof(GLenum) * 2;
1702    case TYPE_BOOLEAN:
1703       return sizeof(GLboolean);
1704    case TYPE_UBYTE:
1705       return sizeof(GLubyte);
1706    case TYPE_SHORT:
1707       return sizeof(GLshort);
1708    case TYPE_BIT_0:
1709    case TYPE_BIT_1:
1710    case TYPE_BIT_2:
1711    case TYPE_BIT_3:
1712    case TYPE_BIT_4:
1713    case TYPE_BIT_5:
1714    case TYPE_BIT_6:
1715    case TYPE_BIT_7:
1716       return 1;
1717    case TYPE_FLOAT:
1718    case TYPE_FLOATN:
1719       return sizeof(GLfloat);
1720    case TYPE_FLOAT_2:
1721    case TYPE_FLOATN_2:
1722       return sizeof(GLfloat) * 2;
1723    case TYPE_FLOAT_3:
1724    case TYPE_FLOATN_3:
1725       return sizeof(GLfloat) * 3;
1726    case TYPE_FLOAT_4:
1727    case TYPE_FLOATN_4:
1728       return sizeof(GLfloat) * 4;
1729    case TYPE_FLOAT_8:
1730       return sizeof(GLfloat) * 8;
1731    case TYPE_DOUBLEN:
1732       return sizeof(GLdouble);
1733    case TYPE_DOUBLEN_2:
1734       return sizeof(GLdouble) * 2;
1735    case TYPE_MATRIX:
1736       return sizeof (GLfloat) * 16;
1737    case TYPE_MATRIX_T:
1738       return sizeof (GLfloat) * 16;
1739    default:
1740       assert(!"invalid value_type given for get_value_size()");
1741       return -1;
1742    }
1743 }
1744 
1745 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1746 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1747 {
1748    const struct value_desc *d;
1749    union value v;
1750    GLmatrix *m;
1751    int shift, i;
1752    void *p;
1753 
1754    d = find_value("glGetBooleanv", pname, &p, &v);
1755    switch (d->type) {
1756    case TYPE_INVALID:
1757       break;
1758    case TYPE_CONST:
1759       params[0] = INT_TO_BOOLEAN(d->offset);
1760       break;
1761 
1762    case TYPE_FLOAT_8:
1763       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1764       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1765       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1766       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1767       FALLTHROUGH;
1768    case TYPE_FLOAT_4:
1769    case TYPE_FLOATN_4:
1770       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1771       FALLTHROUGH;
1772    case TYPE_FLOAT_3:
1773    case TYPE_FLOATN_3:
1774       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1775       FALLTHROUGH;
1776    case TYPE_FLOAT_2:
1777    case TYPE_FLOATN_2:
1778       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1779       FALLTHROUGH;
1780    case TYPE_FLOAT:
1781    case TYPE_FLOATN:
1782       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1783       break;
1784 
1785    case TYPE_DOUBLEN_2:
1786       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1787       FALLTHROUGH;
1788    case TYPE_DOUBLEN:
1789       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1790       break;
1791 
1792    case TYPE_INT_4:
1793    case TYPE_UINT_4:
1794       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1795       FALLTHROUGH;
1796    case TYPE_INT_3:
1797    case TYPE_UINT_3:
1798       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1799       FALLTHROUGH;
1800    case TYPE_INT_2:
1801    case TYPE_UINT_2:
1802    case TYPE_ENUM_2:
1803       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1804       FALLTHROUGH;
1805    case TYPE_INT:
1806    case TYPE_UINT:
1807    case TYPE_ENUM:
1808       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1809       break;
1810 
1811    case TYPE_ENUM16:
1812       params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1813       break;
1814 
1815    case TYPE_INT_N:
1816       for (i = 0; i < v.value_int_n.n; i++)
1817          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1818       break;
1819 
1820    case TYPE_INT64:
1821       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1822       break;
1823 
1824    case TYPE_BOOLEAN:
1825       params[0] = ((GLboolean*) p)[0];
1826       break;
1827 
1828    case TYPE_UBYTE:
1829       params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1830       break;
1831 
1832    case TYPE_SHORT:
1833       params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1834       break;
1835 
1836    case TYPE_MATRIX:
1837       m = *(GLmatrix **) p;
1838       for (i = 0; i < 16; i++)
1839          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1840       break;
1841 
1842    case TYPE_MATRIX_T:
1843       m = *(GLmatrix **) p;
1844       for (i = 0; i < 16; i++)
1845          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1846       break;
1847 
1848    case TYPE_BIT_0:
1849    case TYPE_BIT_1:
1850    case TYPE_BIT_2:
1851    case TYPE_BIT_3:
1852    case TYPE_BIT_4:
1853    case TYPE_BIT_5:
1854    case TYPE_BIT_6:
1855    case TYPE_BIT_7:
1856       shift = d->type - TYPE_BIT_0;
1857       params[0] = (*(GLbitfield *) p >> shift) & 1;
1858       break;
1859    }
1860 }
1861 
1862 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1863 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1864 {
1865    const struct value_desc *d;
1866    union value v;
1867    GLmatrix *m;
1868    int shift, i;
1869    void *p;
1870 
1871    d = find_value("glGetFloatv", pname, &p, &v);
1872    switch (d->type) {
1873    case TYPE_INVALID:
1874       break;
1875    case TYPE_CONST:
1876       params[0] = (GLfloat) d->offset;
1877       break;
1878 
1879    case TYPE_FLOAT_8:
1880       params[7] = ((GLfloat *) p)[7];
1881       params[6] = ((GLfloat *) p)[6];
1882       params[5] = ((GLfloat *) p)[5];
1883       params[4] = ((GLfloat *) p)[4];
1884       FALLTHROUGH;
1885    case TYPE_FLOAT_4:
1886    case TYPE_FLOATN_4:
1887       params[3] = ((GLfloat *) p)[3];
1888       FALLTHROUGH;
1889    case TYPE_FLOAT_3:
1890    case TYPE_FLOATN_3:
1891       params[2] = ((GLfloat *) p)[2];
1892       FALLTHROUGH;
1893    case TYPE_FLOAT_2:
1894    case TYPE_FLOATN_2:
1895       params[1] = ((GLfloat *) p)[1];
1896       FALLTHROUGH;
1897    case TYPE_FLOAT:
1898    case TYPE_FLOATN:
1899       params[0] = ((GLfloat *) p)[0];
1900       break;
1901 
1902    case TYPE_DOUBLEN_2:
1903       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1904       FALLTHROUGH;
1905    case TYPE_DOUBLEN:
1906       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1907       break;
1908 
1909    case TYPE_INT_4:
1910       params[3] = (GLfloat) (((GLint *) p)[3]);
1911       FALLTHROUGH;
1912    case TYPE_INT_3:
1913       params[2] = (GLfloat) (((GLint *) p)[2]);
1914       FALLTHROUGH;
1915    case TYPE_INT_2:
1916    case TYPE_ENUM_2:
1917       params[1] = (GLfloat) (((GLint *) p)[1]);
1918       FALLTHROUGH;
1919    case TYPE_INT:
1920    case TYPE_ENUM:
1921       params[0] = (GLfloat) (((GLint *) p)[0]);
1922       break;
1923 
1924    case TYPE_ENUM16:
1925       params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1926       break;
1927 
1928    case TYPE_INT_N:
1929       for (i = 0; i < v.value_int_n.n; i++)
1930          params[i] = (GLfloat) v.value_int_n.ints[i];
1931       break;
1932 
1933    case TYPE_UINT_4:
1934       params[3] = (GLfloat) (((GLuint *) p)[3]);
1935       FALLTHROUGH;
1936    case TYPE_UINT_3:
1937       params[2] = (GLfloat) (((GLuint *) p)[2]);
1938       FALLTHROUGH;
1939    case TYPE_UINT_2:
1940       params[1] = (GLfloat) (((GLuint *) p)[1]);
1941       FALLTHROUGH;
1942    case TYPE_UINT:
1943       params[0] = (GLfloat) (((GLuint *) p)[0]);
1944       break;
1945 
1946    case TYPE_INT64:
1947       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1948       break;
1949 
1950    case TYPE_BOOLEAN:
1951       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1952       break;
1953 
1954    case TYPE_UBYTE:
1955       params[0] = (GLfloat) ((GLubyte *) p)[0];
1956       break;
1957 
1958    case TYPE_SHORT:
1959       params[0] = (GLfloat) ((GLshort *) p)[0];
1960       break;
1961 
1962    case TYPE_MATRIX:
1963       m = *(GLmatrix **) p;
1964       for (i = 0; i < 16; i++)
1965          params[i] = m->m[i];
1966       break;
1967 
1968    case TYPE_MATRIX_T:
1969       m = *(GLmatrix **) p;
1970       for (i = 0; i < 16; i++)
1971          params[i] = m->m[transpose[i]];
1972       break;
1973 
1974    case TYPE_BIT_0:
1975    case TYPE_BIT_1:
1976    case TYPE_BIT_2:
1977    case TYPE_BIT_3:
1978    case TYPE_BIT_4:
1979    case TYPE_BIT_5:
1980    case TYPE_BIT_6:
1981    case TYPE_BIT_7:
1982       shift = d->type - TYPE_BIT_0;
1983       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1984       break;
1985    }
1986 }
1987 
1988 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)1989 _mesa_GetIntegerv(GLenum pname, GLint *params)
1990 {
1991    const struct value_desc *d;
1992    union value v;
1993    GLmatrix *m;
1994    int shift, i;
1995    void *p;
1996 
1997    d = find_value("glGetIntegerv", pname, &p, &v);
1998    switch (d->type) {
1999    case TYPE_INVALID:
2000       break;
2001    case TYPE_CONST:
2002       params[0] = d->offset;
2003       break;
2004 
2005    case TYPE_FLOAT_8:
2006       params[7] = lroundf(((GLfloat *) p)[7]);
2007       params[6] = lroundf(((GLfloat *) p)[6]);
2008       params[5] = lroundf(((GLfloat *) p)[5]);
2009       params[4] = lroundf(((GLfloat *) p)[4]);
2010       FALLTHROUGH;
2011    case TYPE_FLOAT_4:
2012       params[3] = lroundf(((GLfloat *) p)[3]);
2013       FALLTHROUGH;
2014    case TYPE_FLOAT_3:
2015       params[2] = lroundf(((GLfloat *) p)[2]);
2016       FALLTHROUGH;
2017    case TYPE_FLOAT_2:
2018       params[1] = lroundf(((GLfloat *) p)[1]);
2019       FALLTHROUGH;
2020    case TYPE_FLOAT:
2021       params[0] = lroundf(((GLfloat *) p)[0]);
2022       break;
2023 
2024    case TYPE_FLOATN_4:
2025       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2026       FALLTHROUGH;
2027    case TYPE_FLOATN_3:
2028       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2029       FALLTHROUGH;
2030    case TYPE_FLOATN_2:
2031       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2032       FALLTHROUGH;
2033    case TYPE_FLOATN:
2034       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2035       break;
2036 
2037    case TYPE_DOUBLEN_2:
2038       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2039       FALLTHROUGH;
2040    case TYPE_DOUBLEN:
2041       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2042       break;
2043 
2044    case TYPE_INT_4:
2045       params[3] = ((GLint *) p)[3];
2046       FALLTHROUGH;
2047    case TYPE_INT_3:
2048       params[2] = ((GLint *) p)[2];
2049       FALLTHROUGH;
2050    case TYPE_INT_2:
2051    case TYPE_ENUM_2:
2052       params[1] = ((GLint *) p)[1];
2053       FALLTHROUGH;
2054    case TYPE_INT:
2055    case TYPE_ENUM:
2056       params[0] = ((GLint *) p)[0];
2057       break;
2058 
2059    case TYPE_UINT_4:
2060       params[3] = MIN2(((GLuint *) p)[3], INT_MAX);
2061       FALLTHROUGH;
2062    case TYPE_UINT_3:
2063       params[2] = MIN2(((GLuint *) p)[2], INT_MAX);
2064       FALLTHROUGH;
2065    case TYPE_UINT_2:
2066       params[1] = MIN2(((GLuint *) p)[1], INT_MAX);
2067       FALLTHROUGH;
2068    case TYPE_UINT:
2069       params[0] = MIN2(((GLuint *) p)[0], INT_MAX);
2070       break;
2071 
2072    case TYPE_ENUM16:
2073       params[0] = ((GLenum16 *) p)[0];
2074       break;
2075 
2076    case TYPE_INT_N:
2077       for (i = 0; i < v.value_int_n.n; i++)
2078          params[i] = v.value_int_n.ints[i];
2079       break;
2080 
2081    case TYPE_INT64:
2082       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2083       break;
2084 
2085    case TYPE_BOOLEAN:
2086       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2087       break;
2088 
2089    case TYPE_UBYTE:
2090       params[0] = ((GLubyte *) p)[0];
2091       break;
2092 
2093    case TYPE_SHORT:
2094       params[0] = ((GLshort *) p)[0];
2095       break;
2096 
2097    case TYPE_MATRIX:
2098       m = *(GLmatrix **) p;
2099       for (i = 0; i < 16; i++)
2100          params[i] = FLOAT_TO_INT(m->m[i]);
2101       break;
2102 
2103    case TYPE_MATRIX_T:
2104       m = *(GLmatrix **) p;
2105       for (i = 0; i < 16; i++)
2106          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2107       break;
2108 
2109    case TYPE_BIT_0:
2110    case TYPE_BIT_1:
2111    case TYPE_BIT_2:
2112    case TYPE_BIT_3:
2113    case TYPE_BIT_4:
2114    case TYPE_BIT_5:
2115    case TYPE_BIT_6:
2116    case TYPE_BIT_7:
2117       shift = d->type - TYPE_BIT_0;
2118       params[0] = (*(GLbitfield *) p >> shift) & 1;
2119       break;
2120    }
2121 }
2122 
2123 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)2124 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2125 {
2126    const struct value_desc *d;
2127    union value v;
2128    GLmatrix *m;
2129    int shift, i;
2130    void *p;
2131 
2132    d = find_value("glGetInteger64v", pname, &p, &v);
2133    switch (d->type) {
2134    case TYPE_INVALID:
2135       break;
2136    case TYPE_CONST:
2137       params[0] = d->offset;
2138       break;
2139 
2140    case TYPE_FLOAT_8:
2141       params[7] = llround(((GLfloat *) p)[7]);
2142       params[6] = llround(((GLfloat *) p)[6]);
2143       params[5] = llround(((GLfloat *) p)[5]);
2144       params[4] = llround(((GLfloat *) p)[4]);
2145       FALLTHROUGH;
2146    case TYPE_FLOAT_4:
2147       params[3] = llround(((GLfloat *) p)[3]);
2148       FALLTHROUGH;
2149    case TYPE_FLOAT_3:
2150       params[2] = llround(((GLfloat *) p)[2]);
2151       FALLTHROUGH;
2152    case TYPE_FLOAT_2:
2153       params[1] = llround(((GLfloat *) p)[1]);
2154       FALLTHROUGH;
2155    case TYPE_FLOAT:
2156       params[0] = llround(((GLfloat *) p)[0]);
2157       break;
2158 
2159    case TYPE_FLOATN_4:
2160       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2161       FALLTHROUGH;
2162    case TYPE_FLOATN_3:
2163       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2164       FALLTHROUGH;
2165    case TYPE_FLOATN_2:
2166       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2167       FALLTHROUGH;
2168    case TYPE_FLOATN:
2169       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2170       break;
2171 
2172    case TYPE_DOUBLEN_2:
2173       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2174       FALLTHROUGH;
2175    case TYPE_DOUBLEN:
2176       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2177       break;
2178 
2179    case TYPE_INT_4:
2180       params[3] = ((GLint *) p)[3];
2181       FALLTHROUGH;
2182    case TYPE_INT_3:
2183       params[2] = ((GLint *) p)[2];
2184       FALLTHROUGH;
2185    case TYPE_INT_2:
2186    case TYPE_ENUM_2:
2187       params[1] = ((GLint *) p)[1];
2188       FALLTHROUGH;
2189    case TYPE_INT:
2190    case TYPE_ENUM:
2191       params[0] = ((GLint *) p)[0];
2192       break;
2193 
2194    case TYPE_ENUM16:
2195       params[0] = ((GLenum16 *) p)[0];
2196       break;
2197 
2198    case TYPE_INT_N:
2199       for (i = 0; i < v.value_int_n.n; i++)
2200          params[i] = v.value_int_n.ints[i];
2201       break;
2202 
2203    case TYPE_UINT_4:
2204       params[3] = ((GLuint *) p)[3];
2205       FALLTHROUGH;
2206    case TYPE_UINT_3:
2207       params[2] = ((GLuint *) p)[2];
2208       FALLTHROUGH;
2209    case TYPE_UINT_2:
2210       params[1] = ((GLuint *) p)[1];
2211       FALLTHROUGH;
2212    case TYPE_UINT:
2213       params[0] = ((GLuint *) p)[0];
2214       break;
2215 
2216    case TYPE_INT64:
2217       params[0] = ((GLint64 *) p)[0];
2218       break;
2219 
2220    case TYPE_BOOLEAN:
2221       params[0] = ((GLboolean*) p)[0];
2222       break;
2223 
2224    case TYPE_MATRIX:
2225       m = *(GLmatrix **) p;
2226       for (i = 0; i < 16; i++)
2227          params[i] = FLOAT_TO_INT64(m->m[i]);
2228       break;
2229 
2230    case TYPE_MATRIX_T:
2231       m = *(GLmatrix **) p;
2232       for (i = 0; i < 16; i++)
2233          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2234       break;
2235 
2236    case TYPE_BIT_0:
2237    case TYPE_BIT_1:
2238    case TYPE_BIT_2:
2239    case TYPE_BIT_3:
2240    case TYPE_BIT_4:
2241    case TYPE_BIT_5:
2242    case TYPE_BIT_6:
2243    case TYPE_BIT_7:
2244       shift = d->type - TYPE_BIT_0;
2245       params[0] = (*(GLbitfield *) p >> shift) & 1;
2246       break;
2247    }
2248 }
2249 
2250 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)2251 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2252 {
2253    const struct value_desc *d;
2254    union value v;
2255    GLmatrix *m;
2256    int shift, i;
2257    void *p;
2258 
2259    d = find_value("glGetDoublev", pname, &p, &v);
2260    switch (d->type) {
2261    case TYPE_INVALID:
2262       break;
2263    case TYPE_CONST:
2264       params[0] = d->offset;
2265       break;
2266 
2267    case TYPE_FLOAT_8:
2268       params[7] = ((GLfloat *) p)[7];
2269       params[6] = ((GLfloat *) p)[6];
2270       params[5] = ((GLfloat *) p)[5];
2271       params[4] = ((GLfloat *) p)[4];
2272       FALLTHROUGH;
2273    case TYPE_FLOAT_4:
2274    case TYPE_FLOATN_4:
2275       params[3] = ((GLfloat *) p)[3];
2276       FALLTHROUGH;
2277    case TYPE_FLOAT_3:
2278    case TYPE_FLOATN_3:
2279       params[2] = ((GLfloat *) p)[2];
2280       FALLTHROUGH;
2281    case TYPE_FLOAT_2:
2282    case TYPE_FLOATN_2:
2283       params[1] = ((GLfloat *) p)[1];
2284       FALLTHROUGH;
2285    case TYPE_FLOAT:
2286    case TYPE_FLOATN:
2287       params[0] = ((GLfloat *) p)[0];
2288       break;
2289 
2290    case TYPE_DOUBLEN_2:
2291       params[1] = ((GLdouble *) p)[1];
2292       FALLTHROUGH;
2293    case TYPE_DOUBLEN:
2294       params[0] = ((GLdouble *) p)[0];
2295       break;
2296 
2297    case TYPE_INT_4:
2298       params[3] = ((GLint *) p)[3];
2299       FALLTHROUGH;
2300    case TYPE_INT_3:
2301       params[2] = ((GLint *) p)[2];
2302       FALLTHROUGH;
2303    case TYPE_INT_2:
2304    case TYPE_ENUM_2:
2305       params[1] = ((GLint *) p)[1];
2306       FALLTHROUGH;
2307    case TYPE_INT:
2308    case TYPE_ENUM:
2309       params[0] = ((GLint *) p)[0];
2310       break;
2311 
2312    case TYPE_ENUM16:
2313       params[0] = ((GLenum16 *) p)[0];
2314       break;
2315 
2316    case TYPE_INT_N:
2317       for (i = 0; i < v.value_int_n.n; i++)
2318          params[i] = v.value_int_n.ints[i];
2319       break;
2320 
2321    case TYPE_UINT_4:
2322       params[3] = ((GLuint *) p)[3];
2323       FALLTHROUGH;
2324    case TYPE_UINT_3:
2325       params[2] = ((GLuint *) p)[2];
2326       FALLTHROUGH;
2327    case TYPE_UINT_2:
2328       params[1] = ((GLuint *) p)[1];
2329       FALLTHROUGH;
2330    case TYPE_UINT:
2331       params[0] = ((GLuint *) p)[0];
2332       break;
2333 
2334    case TYPE_INT64:
2335       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2336       break;
2337 
2338    case TYPE_BOOLEAN:
2339       params[0] = *(GLboolean*) p;
2340       break;
2341 
2342    case TYPE_UBYTE:
2343       params[0] = ((GLubyte *) p)[0];
2344       break;
2345 
2346    case TYPE_SHORT:
2347       params[0] = ((GLshort *) p)[0];
2348       break;
2349 
2350    case TYPE_MATRIX:
2351       m = *(GLmatrix **) p;
2352       for (i = 0; i < 16; i++)
2353          params[i] = m->m[i];
2354       break;
2355 
2356    case TYPE_MATRIX_T:
2357       m = *(GLmatrix **) p;
2358       for (i = 0; i < 16; i++)
2359          params[i] = m->m[transpose[i]];
2360       break;
2361 
2362    case TYPE_BIT_0:
2363    case TYPE_BIT_1:
2364    case TYPE_BIT_2:
2365    case TYPE_BIT_3:
2366    case TYPE_BIT_4:
2367    case TYPE_BIT_5:
2368    case TYPE_BIT_6:
2369    case TYPE_BIT_7:
2370       shift = d->type - TYPE_BIT_0;
2371       params[0] = (*(GLbitfield *) p >> shift) & 1;
2372       break;
2373    }
2374 }
2375 
2376 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2377 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2378 {
2379    const struct value_desc *d;
2380    union value v;
2381    int shift;
2382    void *p = NULL;
2383    GLsizei size;
2384    const char *func = "glGetUnsignedBytevEXT";
2385 
2386    GET_CURRENT_CONTEXT(ctx);
2387 
2388    if (!ctx->Extensions.EXT_memory_object) {
2389       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2390       return;
2391    }
2392 
2393    d = find_value(func, pname, &p, &v);
2394    size = get_value_size(d->type, &v);
2395 
2396    switch (d->type) {
2397    case TYPE_BIT_0:
2398    case TYPE_BIT_1:
2399    case TYPE_BIT_2:
2400    case TYPE_BIT_3:
2401    case TYPE_BIT_4:
2402    case TYPE_BIT_5:
2403    case TYPE_BIT_6:
2404    case TYPE_BIT_7:
2405       shift = d->type - TYPE_BIT_0;
2406       data[0] = (*(GLbitfield *) p >> shift) & 1;
2407       break;
2408    case TYPE_CONST:
2409       memcpy(data, &d->offset, size);
2410       break;
2411    case TYPE_INT_N:
2412       memcpy(data, &v.value_int_n.ints, size);
2413       break;
2414    case TYPE_UINT:
2415    case TYPE_INT:
2416    case TYPE_INT_2:
2417    case TYPE_UINT_2:
2418    case TYPE_INT_3:
2419    case TYPE_UINT_3:
2420    case TYPE_INT_4:
2421    case TYPE_UINT_4:
2422    case TYPE_INT64:
2423    case TYPE_ENUM:
2424    case TYPE_ENUM_2:
2425    case TYPE_BOOLEAN:
2426    case TYPE_UBYTE:
2427    case TYPE_SHORT:
2428    case TYPE_FLOAT:
2429    case TYPE_FLOATN:
2430    case TYPE_FLOAT_2:
2431    case TYPE_FLOATN_2:
2432    case TYPE_FLOAT_3:
2433    case TYPE_FLOATN_3:
2434    case TYPE_FLOAT_4:
2435    case TYPE_FLOATN_4:
2436    case TYPE_FLOAT_8:
2437    case TYPE_DOUBLEN:
2438    case TYPE_DOUBLEN_2:
2439    case TYPE_MATRIX:
2440    case TYPE_MATRIX_T:
2441       memcpy(data, p, size);
2442       break;
2443    case TYPE_ENUM16: {
2444       GLenum e = *(GLenum16 *)p;
2445       memcpy(data, &e, sizeof(e));
2446       break;
2447    }
2448    default:
2449       break; /* nothing - GL error was recorded */
2450    }
2451 }
2452 
2453 /**
2454  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2455  * into the corresponding Mesa texture target index.
2456  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2457  */
2458 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2459 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2460 {
2461    switch (binding) {
2462    case GL_TEXTURE_BINDING_1D:
2463       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2464    case GL_TEXTURE_BINDING_2D:
2465       return TEXTURE_2D_INDEX;
2466    case GL_TEXTURE_BINDING_3D:
2467       return (ctx->API != API_OPENGLES &&
2468               !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D))
2469          ? TEXTURE_3D_INDEX : -1;
2470    case GL_TEXTURE_BINDING_CUBE_MAP:
2471       return TEXTURE_CUBE_INDEX;
2472    case GL_TEXTURE_BINDING_RECTANGLE:
2473       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2474          ? TEXTURE_RECT_INDEX : -1;
2475    case GL_TEXTURE_BINDING_1D_ARRAY:
2476       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2477          ? TEXTURE_1D_ARRAY_INDEX : -1;
2478    case GL_TEXTURE_BINDING_2D_ARRAY:
2479       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2480          || _mesa_is_gles3(ctx)
2481          ? TEXTURE_2D_ARRAY_INDEX : -1;
2482    case GL_TEXTURE_BINDING_BUFFER:
2483       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2484               _mesa_has_OES_texture_buffer(ctx)) ?
2485              TEXTURE_BUFFER_INDEX : -1;
2486    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2487       return _mesa_has_texture_cube_map_array(ctx)
2488          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2489    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2490       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2491          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2492    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2493       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2494          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2495    default:
2496       return -1;
2497    }
2498 }
2499 
2500 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2501 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2502 {
2503    GET_CURRENT_CONTEXT(ctx);
2504    struct gl_buffer_object *buf;
2505 
2506    switch (pname) {
2507 
2508    case GL_BLEND:
2509       if (index >= ctx->Const.MaxDrawBuffers)
2510          goto invalid_value;
2511       if (!ctx->Extensions.EXT_draw_buffers2)
2512          goto invalid_enum;
2513       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2514       return TYPE_INT;
2515 
2516    case GL_BLEND_SRC:
2517       FALLTHROUGH;
2518    case GL_BLEND_SRC_RGB:
2519       if (index >= ctx->Const.MaxDrawBuffers)
2520          goto invalid_value;
2521       if (!ctx->Extensions.ARB_draw_buffers_blend)
2522          goto invalid_enum;
2523       v->value_int = ctx->Color.Blend[index].SrcRGB;
2524       return TYPE_INT;
2525    case GL_BLEND_SRC_ALPHA:
2526       if (index >= ctx->Const.MaxDrawBuffers)
2527          goto invalid_value;
2528       if (!ctx->Extensions.ARB_draw_buffers_blend)
2529          goto invalid_enum;
2530       v->value_int = ctx->Color.Blend[index].SrcA;
2531       return TYPE_INT;
2532    case GL_BLEND_DST:
2533       FALLTHROUGH;
2534    case GL_BLEND_DST_RGB:
2535       if (index >= ctx->Const.MaxDrawBuffers)
2536          goto invalid_value;
2537       if (!ctx->Extensions.ARB_draw_buffers_blend)
2538          goto invalid_enum;
2539       v->value_int = ctx->Color.Blend[index].DstRGB;
2540       return TYPE_INT;
2541    case GL_BLEND_DST_ALPHA:
2542       if (index >= ctx->Const.MaxDrawBuffers)
2543          goto invalid_value;
2544       if (!ctx->Extensions.ARB_draw_buffers_blend)
2545          goto invalid_enum;
2546       v->value_int = ctx->Color.Blend[index].DstA;
2547       return TYPE_INT;
2548    case GL_BLEND_EQUATION_RGB:
2549       if (index >= ctx->Const.MaxDrawBuffers)
2550          goto invalid_value;
2551       if (!ctx->Extensions.ARB_draw_buffers_blend)
2552          goto invalid_enum;
2553       v->value_int = ctx->Color.Blend[index].EquationRGB;
2554       return TYPE_INT;
2555    case GL_BLEND_EQUATION_ALPHA:
2556       if (index >= ctx->Const.MaxDrawBuffers)
2557          goto invalid_value;
2558       if (!ctx->Extensions.ARB_draw_buffers_blend)
2559          goto invalid_enum;
2560       v->value_int = ctx->Color.Blend[index].EquationA;
2561       return TYPE_INT;
2562 
2563    case GL_COLOR_WRITEMASK:
2564       if (index >= ctx->Const.MaxDrawBuffers)
2565          goto invalid_value;
2566       if (!ctx->Extensions.EXT_draw_buffers2)
2567          goto invalid_enum;
2568       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2569       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2570       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2571       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2572       return TYPE_INT_4;
2573 
2574    case GL_SCISSOR_BOX:
2575       if (index >= ctx->Const.MaxViewports)
2576          goto invalid_value;
2577       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2578       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2579       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2580       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2581       return TYPE_INT_4;
2582 
2583    case GL_WINDOW_RECTANGLE_EXT:
2584       if (!ctx->Extensions.EXT_window_rectangles)
2585          goto invalid_enum;
2586       if (index >= ctx->Const.MaxWindowRectangles)
2587          goto invalid_value;
2588       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2589       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2590       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2591       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2592       return TYPE_INT_4;
2593 
2594    case GL_VIEWPORT:
2595       if (index >= ctx->Const.MaxViewports)
2596          goto invalid_value;
2597       v->value_float_4[0] = ctx->ViewportArray[index].X;
2598       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2599       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2600       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2601       return TYPE_FLOAT_4;
2602 
2603    case GL_DEPTH_RANGE:
2604       if (index >= ctx->Const.MaxViewports)
2605          goto invalid_value;
2606       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2607       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2608       return TYPE_DOUBLEN_2;
2609 
2610    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2611       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2612          goto invalid_value;
2613       if (!ctx->Extensions.EXT_transform_feedback)
2614          goto invalid_enum;
2615       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2616       return TYPE_INT64;
2617 
2618    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2619       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2620          goto invalid_value;
2621       if (!ctx->Extensions.EXT_transform_feedback)
2622          goto invalid_enum;
2623       v->value_int64
2624          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2625       return TYPE_INT64;
2626 
2627    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2628       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2629          goto invalid_value;
2630       if (!ctx->Extensions.EXT_transform_feedback)
2631          goto invalid_enum;
2632       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2633       return TYPE_INT;
2634 
2635    case GL_UNIFORM_BUFFER_BINDING:
2636       if (index >= ctx->Const.MaxUniformBufferBindings)
2637          goto invalid_value;
2638       if (!ctx->Extensions.ARB_uniform_buffer_object)
2639          goto invalid_enum;
2640       buf = ctx->UniformBufferBindings[index].BufferObject;
2641       v->value_int = buf ? buf->Name : 0;
2642       return TYPE_INT;
2643 
2644    case GL_UNIFORM_BUFFER_START:
2645       if (index >= ctx->Const.MaxUniformBufferBindings)
2646          goto invalid_value;
2647       if (!ctx->Extensions.ARB_uniform_buffer_object)
2648          goto invalid_enum;
2649       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2650                      ctx->UniformBufferBindings[index].Offset;
2651       return TYPE_INT;
2652 
2653    case GL_UNIFORM_BUFFER_SIZE:
2654       if (index >= ctx->Const.MaxUniformBufferBindings)
2655          goto invalid_value;
2656       if (!ctx->Extensions.ARB_uniform_buffer_object)
2657          goto invalid_enum;
2658       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2659                      ctx->UniformBufferBindings[index].Size;
2660       return TYPE_INT;
2661 
2662    /* ARB_shader_storage_buffer_object */
2663    case GL_SHADER_STORAGE_BUFFER_BINDING:
2664       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2665          goto invalid_enum;
2666       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2667          goto invalid_value;
2668       buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2669       v->value_int = buf ? buf->Name : 0;
2670       return TYPE_INT;
2671 
2672    case GL_SHADER_STORAGE_BUFFER_START:
2673       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2674          goto invalid_enum;
2675       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2676          goto invalid_value;
2677       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2678                      ctx->ShaderStorageBufferBindings[index].Offset;
2679       return TYPE_INT;
2680 
2681    case GL_SHADER_STORAGE_BUFFER_SIZE:
2682       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2683          goto invalid_enum;
2684       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2685          goto invalid_value;
2686       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2687                      ctx->ShaderStorageBufferBindings[index].Size;
2688       return TYPE_INT;
2689 
2690    /* ARB_texture_multisample / GL3.2 */
2691    case GL_SAMPLE_MASK_VALUE:
2692       if (index != 0)
2693          goto invalid_value;
2694       if (!ctx->Extensions.ARB_texture_multisample)
2695          goto invalid_enum;
2696       v->value_int = ctx->Multisample.SampleMaskValue;
2697       return TYPE_INT;
2698 
2699    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2700       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2701          goto invalid_enum;
2702       if (index >= ctx->Const.MaxAtomicBufferBindings)
2703          goto invalid_value;
2704       buf = ctx->AtomicBufferBindings[index].BufferObject;
2705       v->value_int = buf ? buf->Name : 0;
2706       return TYPE_INT;
2707 
2708    case GL_ATOMIC_COUNTER_BUFFER_START:
2709       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2710          goto invalid_enum;
2711       if (index >= ctx->Const.MaxAtomicBufferBindings)
2712          goto invalid_value;
2713       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2714                        ctx->AtomicBufferBindings[index].Offset;
2715       return TYPE_INT64;
2716 
2717    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2718       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2719          goto invalid_enum;
2720       if (index >= ctx->Const.MaxAtomicBufferBindings)
2721          goto invalid_value;
2722       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2723                        ctx->AtomicBufferBindings[index].Size;
2724       return TYPE_INT64;
2725 
2726    case GL_VERTEX_BINDING_DIVISOR:
2727       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2728           !_mesa_is_gles31(ctx))
2729           goto invalid_enum;
2730       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2731           goto invalid_value;
2732       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2733       return TYPE_INT;
2734 
2735    case GL_VERTEX_BINDING_OFFSET:
2736       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2737           goto invalid_enum;
2738       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2739           goto invalid_value;
2740       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2741       return TYPE_INT;
2742 
2743    case GL_VERTEX_BINDING_STRIDE:
2744       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2745           goto invalid_enum;
2746       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2747           goto invalid_value;
2748       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2749       return TYPE_INT;
2750 
2751    case GL_VERTEX_BINDING_BUFFER:
2752       if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2753          goto invalid_enum;
2754       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2755          goto invalid_value;
2756       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2757       v->value_int = buf ? buf->Name : 0;
2758       return TYPE_INT;
2759 
2760    /* ARB_shader_image_load_store */
2761    case GL_IMAGE_BINDING_NAME: {
2762       struct gl_texture_object *t;
2763 
2764       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2765          goto invalid_enum;
2766       if (index >= ctx->Const.MaxImageUnits)
2767          goto invalid_value;
2768 
2769       t = ctx->ImageUnits[index].TexObj;
2770       v->value_int = (t ? t->Name : 0);
2771       return TYPE_INT;
2772    }
2773 
2774    case GL_IMAGE_BINDING_LEVEL:
2775       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2776          goto invalid_enum;
2777       if (index >= ctx->Const.MaxImageUnits)
2778          goto invalid_value;
2779 
2780       v->value_int = ctx->ImageUnits[index].Level;
2781       return TYPE_INT;
2782 
2783    case GL_IMAGE_BINDING_LAYERED:
2784       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2785          goto invalid_enum;
2786       if (index >= ctx->Const.MaxImageUnits)
2787          goto invalid_value;
2788 
2789       v->value_int = ctx->ImageUnits[index].Layered;
2790       return TYPE_INT;
2791 
2792    case GL_IMAGE_BINDING_LAYER:
2793       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2794          goto invalid_enum;
2795       if (index >= ctx->Const.MaxImageUnits)
2796          goto invalid_value;
2797 
2798       v->value_int = ctx->ImageUnits[index].Layer;
2799       return TYPE_INT;
2800 
2801    case GL_IMAGE_BINDING_ACCESS:
2802       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2803          goto invalid_enum;
2804       if (index >= ctx->Const.MaxImageUnits)
2805          goto invalid_value;
2806 
2807       v->value_int = ctx->ImageUnits[index].Access;
2808       return TYPE_INT;
2809 
2810    case GL_IMAGE_BINDING_FORMAT:
2811       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2812          goto invalid_enum;
2813       if (index >= ctx->Const.MaxImageUnits)
2814          goto invalid_value;
2815 
2816       v->value_int = ctx->ImageUnits[index].Format;
2817       return TYPE_INT;
2818 
2819    /* ARB_direct_state_access */
2820    case GL_TEXTURE_BINDING_1D:
2821    case GL_TEXTURE_BINDING_1D_ARRAY:
2822    case GL_TEXTURE_BINDING_2D:
2823    case GL_TEXTURE_BINDING_2D_ARRAY:
2824    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2825    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2826    case GL_TEXTURE_BINDING_3D:
2827    case GL_TEXTURE_BINDING_BUFFER:
2828    case GL_TEXTURE_BINDING_CUBE_MAP:
2829    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2830    case GL_TEXTURE_BINDING_RECTANGLE: {
2831       int target;
2832 
2833       target = tex_binding_to_index(ctx, pname);
2834       if (target < 0)
2835          goto invalid_enum;
2836       if (index >= _mesa_max_tex_unit(ctx))
2837          goto invalid_value;
2838 
2839       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2840       return TYPE_INT;
2841    }
2842 
2843    case GL_SAMPLER_BINDING: {
2844       struct gl_sampler_object *samp;
2845 
2846       if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2847          goto invalid_enum;
2848       if (index >= _mesa_max_tex_unit(ctx))
2849          goto invalid_value;
2850 
2851       samp = ctx->Texture.Unit[index].Sampler;
2852       v->value_int = samp ? samp->Name : 0;
2853       return TYPE_INT;
2854    }
2855 
2856    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2857       if (!_mesa_has_compute_shaders(ctx))
2858          goto invalid_enum;
2859       if (index >= 3)
2860          goto invalid_value;
2861       v->value_uint = ctx->Const.MaxComputeWorkGroupCount[index];
2862       return TYPE_UINT;
2863 
2864    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2865       if (!_mesa_has_compute_shaders(ctx))
2866          goto invalid_enum;
2867       if (index >= 3)
2868          goto invalid_value;
2869       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2870       return TYPE_INT;
2871 
2872    /* ARB_compute_variable_group_size */
2873    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2874       if (!ctx->Extensions.ARB_compute_variable_group_size)
2875          goto invalid_enum;
2876       if (index >= 3)
2877          goto invalid_value;
2878       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2879       return TYPE_INT;
2880 
2881    /* GL_EXT_external_objects */
2882    case GL_NUM_DEVICE_UUIDS_EXT:
2883       v->value_int = 1;
2884       return TYPE_INT;
2885    case GL_DRIVER_UUID_EXT:
2886       if (index >= 1)
2887          goto invalid_value;
2888       _mesa_get_driver_uuid(ctx, v->value_int_4);
2889       return TYPE_INT_4;
2890    case GL_DEVICE_UUID_EXT:
2891       if (index >= 1)
2892          goto invalid_value;
2893       _mesa_get_device_uuid(ctx, v->value_int_4);
2894       return TYPE_INT_4;
2895    /* GL_EXT_memory_object_win32 */
2896    case GL_DEVICE_LUID_EXT:
2897       if (index >= 1)
2898          goto invalid_value;
2899       _mesa_get_device_luid(ctx, v->value_int_2);
2900       return TYPE_INT_2;
2901    case GL_DEVICE_NODE_MASK_EXT:
2902       if (index >= 1)
2903          goto invalid_value;
2904       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
2905       return TYPE_INT;
2906    /* GL_EXT_direct_state_access */
2907    case GL_TEXTURE_1D:
2908    case GL_TEXTURE_2D:
2909    case GL_TEXTURE_3D:
2910    case GL_TEXTURE_CUBE_MAP:
2911    case GL_TEXTURE_GEN_S:
2912    case GL_TEXTURE_GEN_T:
2913    case GL_TEXTURE_GEN_R:
2914    case GL_TEXTURE_GEN_Q:
2915    case GL_TEXTURE_RECTANGLE_ARB: {
2916       GLuint curTexUnitSave;
2917       if (index >= _mesa_max_tex_unit(ctx))
2918          goto invalid_enum;
2919       curTexUnitSave = ctx->Texture.CurrentUnit;
2920       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2921       v->value_int = _mesa_IsEnabled(pname);
2922       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2923       return TYPE_INT;
2924    }
2925    case GL_TEXTURE_COORD_ARRAY: {
2926       GLuint curTexUnitSave;
2927       if (index >= ctx->Const.MaxTextureCoordUnits)
2928          goto invalid_enum;
2929       curTexUnitSave = ctx->Array.ActiveTexture;
2930       _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2931       v->value_int = _mesa_IsEnabled(pname);
2932       _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2933       return TYPE_INT;
2934    }
2935    case GL_TEXTURE_MATRIX:
2936       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2937          goto invalid_enum;
2938       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2939       return TYPE_MATRIX;
2940    case GL_TRANSPOSE_TEXTURE_MATRIX:
2941       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2942          goto invalid_enum;
2943       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2944       return TYPE_MATRIX_T;
2945    /* GL_NV_viewport_swizzle */
2946    case GL_VIEWPORT_SWIZZLE_X_NV:
2947       if (!ctx->Extensions.NV_viewport_swizzle)
2948          goto invalid_enum;
2949       if (index >= ctx->Const.MaxViewports)
2950          goto invalid_value;
2951       v->value_int = ctx->ViewportArray[index].SwizzleX;
2952       return TYPE_INT;
2953    case GL_VIEWPORT_SWIZZLE_Y_NV:
2954       if (!ctx->Extensions.NV_viewport_swizzle)
2955          goto invalid_enum;
2956       if (index >= ctx->Const.MaxViewports)
2957          goto invalid_value;
2958       v->value_int = ctx->ViewportArray[index].SwizzleY;
2959       return TYPE_INT;
2960    case GL_VIEWPORT_SWIZZLE_Z_NV:
2961       if (!ctx->Extensions.NV_viewport_swizzle)
2962          goto invalid_enum;
2963       if (index >= ctx->Const.MaxViewports)
2964          goto invalid_value;
2965       v->value_int = ctx->ViewportArray[index].SwizzleZ;
2966       return TYPE_INT;
2967    case GL_VIEWPORT_SWIZZLE_W_NV:
2968       if (!ctx->Extensions.NV_viewport_swizzle)
2969          goto invalid_enum;
2970       if (index >= ctx->Const.MaxViewports)
2971          goto invalid_value;
2972       v->value_int = ctx->ViewportArray[index].SwizzleW;
2973       return TYPE_INT;
2974    }
2975 
2976  invalid_enum:
2977    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2978                _mesa_enum_to_string(pname));
2979    return TYPE_INVALID;
2980  invalid_value:
2981    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2982                _mesa_enum_to_string(pname));
2983    return TYPE_INVALID;
2984 }
2985 
2986 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)2987 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2988 {
2989    union value v;
2990    enum value_type type =
2991       find_value_indexed("glGetBooleani_v", pname, index, &v);
2992 
2993    switch (type) {
2994    case TYPE_INT:
2995    case TYPE_UINT:
2996       params[0] = INT_TO_BOOLEAN(v.value_int);
2997       break;
2998    case TYPE_INT_4:
2999    case TYPE_UINT_4:
3000       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
3001       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
3002       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
3003       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
3004       break;
3005    case TYPE_INT64:
3006       params[0] = INT64_TO_BOOLEAN(v.value_int64);
3007       break;
3008    default:
3009       ; /* nothing - GL error was recorded */
3010    }
3011 }
3012 
3013 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)3014 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
3015 {
3016    union value v;
3017    enum value_type type =
3018       find_value_indexed("glGetIntegeri_v", pname, index, &v);
3019 
3020    switch (type) {
3021    case TYPE_FLOAT_4:
3022    case TYPE_FLOATN_4:
3023       params[3] = lroundf(v.value_float_4[3]);
3024       FALLTHROUGH;
3025    case TYPE_FLOAT_3:
3026    case TYPE_FLOATN_3:
3027       params[2] = lroundf(v.value_float_4[2]);
3028       FALLTHROUGH;
3029    case TYPE_FLOAT_2:
3030    case TYPE_FLOATN_2:
3031       params[1] = lroundf(v.value_float_4[1]);
3032       FALLTHROUGH;
3033    case TYPE_FLOAT:
3034    case TYPE_FLOATN:
3035       params[0] = lroundf(v.value_float_4[0]);
3036       break;
3037 
3038    case TYPE_DOUBLEN_2:
3039       params[1] = lroundf(v.value_double_2[1]);
3040       FALLTHROUGH;
3041    case TYPE_DOUBLEN:
3042       params[0] = lroundf(v.value_double_2[0]);
3043       break;
3044 
3045    case TYPE_INT:
3046       params[0] = v.value_int;
3047       break;
3048    case TYPE_UINT:
3049       params[0] = MIN2(v.value_uint, INT_MAX);
3050       break;
3051    case TYPE_INT_4:
3052       params[0] = v.value_int_4[0];
3053       params[1] = v.value_int_4[1];
3054       params[2] = v.value_int_4[2];
3055       params[3] = v.value_int_4[3];
3056       break;
3057    case TYPE_UINT_4:
3058       params[0] = MIN2((GLuint)v.value_int_4[0], INT_MAX);
3059       params[1] = MIN2((GLuint)v.value_int_4[1], INT_MAX);
3060       params[2] = MIN2((GLuint)v.value_int_4[2], INT_MAX);
3061       params[3] = MIN2((GLuint)v.value_int_4[3], INT_MAX);
3062       break;
3063    case TYPE_INT64:
3064       params[0] = INT64_TO_INT(v.value_int64);
3065       break;
3066    default:
3067       ; /* nothing - GL error was recorded */
3068    }
3069 }
3070 
3071 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)3072 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
3073 {
3074    union value v;
3075    enum value_type type =
3076       find_value_indexed("glGetInteger64i_v", pname, index, &v);
3077 
3078    switch (type) {
3079    case TYPE_INT:
3080       params[0] = v.value_int;
3081       break;
3082    case TYPE_INT_4:
3083       params[0] = v.value_int_4[0];
3084       params[1] = v.value_int_4[1];
3085       params[2] = v.value_int_4[2];
3086       params[3] = v.value_int_4[3];
3087       break;
3088    case TYPE_UINT:
3089       params[0] = v.value_uint;
3090       break;
3091    case TYPE_UINT_4:
3092       params[0] = (GLuint) v.value_int_4[0];
3093       params[1] = (GLuint) v.value_int_4[1];
3094       params[2] = (GLuint) v.value_int_4[2];
3095       params[3] = (GLuint) v.value_int_4[3];
3096       break;
3097    case TYPE_INT64:
3098       params[0] = v.value_int64;
3099       break;
3100    default:
3101       ; /* nothing - GL error was recorded */
3102    }
3103 }
3104 
3105 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)3106 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
3107 {
3108    int i;
3109    GLmatrix *m;
3110    union value v;
3111    enum value_type type =
3112       find_value_indexed("glGetFloati_v", pname, index, &v);
3113 
3114    switch (type) {
3115    case TYPE_FLOAT_4:
3116    case TYPE_FLOATN_4:
3117       params[3] = v.value_float_4[3];
3118       FALLTHROUGH;
3119    case TYPE_FLOAT_3:
3120    case TYPE_FLOATN_3:
3121       params[2] = v.value_float_4[2];
3122       FALLTHROUGH;
3123    case TYPE_FLOAT_2:
3124    case TYPE_FLOATN_2:
3125       params[1] = v.value_float_4[1];
3126       FALLTHROUGH;
3127    case TYPE_FLOAT:
3128    case TYPE_FLOATN:
3129       params[0] = v.value_float_4[0];
3130       break;
3131 
3132    case TYPE_DOUBLEN_2:
3133       params[1] = (GLfloat) v.value_double_2[1];
3134       FALLTHROUGH;
3135    case TYPE_DOUBLEN:
3136       params[0] = (GLfloat) v.value_double_2[0];
3137       break;
3138 
3139    case TYPE_INT_4:
3140       params[3] = (GLfloat) v.value_int_4[3];
3141       FALLTHROUGH;
3142    case TYPE_INT_3:
3143       params[2] = (GLfloat) v.value_int_4[2];
3144       FALLTHROUGH;
3145    case TYPE_INT_2:
3146    case TYPE_ENUM_2:
3147       params[1] = (GLfloat) v.value_int_4[1];
3148       FALLTHROUGH;
3149    case TYPE_INT:
3150    case TYPE_ENUM:
3151    case TYPE_ENUM16:
3152       params[0] = (GLfloat) v.value_int_4[0];
3153       break;
3154 
3155    case TYPE_INT_N:
3156       for (i = 0; i < v.value_int_n.n; i++)
3157          params[i] = (GLfloat) v.value_int_n.ints[i];
3158       break;
3159 
3160    case TYPE_UINT_4:
3161       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
3162       FALLTHROUGH;
3163    case TYPE_UINT_3:
3164       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3165       FALLTHROUGH;
3166    case TYPE_UINT_2:
3167       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3168       FALLTHROUGH;
3169    case TYPE_UINT:
3170       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3171       break;
3172 
3173    case TYPE_INT64:
3174       params[0] = (GLfloat) v.value_int64;
3175       break;
3176 
3177    case TYPE_BOOLEAN:
3178       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3179       break;
3180 
3181    case TYPE_UBYTE:
3182       params[0] = (GLfloat) v.value_ubyte;
3183       break;
3184 
3185    case TYPE_SHORT:
3186       params[0] = (GLfloat) v.value_short;
3187       break;
3188 
3189    case TYPE_MATRIX:
3190       m = *(GLmatrix **) &v;
3191       for (i = 0; i < 16; i++)
3192          params[i] = m->m[i];
3193       break;
3194 
3195    case TYPE_MATRIX_T:
3196       m = *(GLmatrix **) &v;
3197       for (i = 0; i < 16; i++)
3198          params[i] = m->m[transpose[i]];
3199       break;
3200 
3201    default:
3202       ;
3203    }
3204 }
3205 
3206 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)3207 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3208 {
3209    int i;
3210    GLmatrix *m;
3211    union value v;
3212    enum value_type type =
3213       find_value_indexed("glGetDoublei_v", pname, index, &v);
3214 
3215    switch (type) {
3216    case TYPE_FLOAT_4:
3217    case TYPE_FLOATN_4:
3218       params[3] = (GLdouble) v.value_float_4[3];
3219       FALLTHROUGH;
3220    case TYPE_FLOAT_3:
3221    case TYPE_FLOATN_3:
3222       params[2] = (GLdouble) v.value_float_4[2];
3223       FALLTHROUGH;
3224    case TYPE_FLOAT_2:
3225    case TYPE_FLOATN_2:
3226       params[1] = (GLdouble) v.value_float_4[1];
3227       FALLTHROUGH;
3228    case TYPE_FLOAT:
3229    case TYPE_FLOATN:
3230       params[0] = (GLdouble) v.value_float_4[0];
3231       break;
3232 
3233    case TYPE_DOUBLEN_2:
3234       params[1] = v.value_double_2[1];
3235       FALLTHROUGH;
3236    case TYPE_DOUBLEN:
3237       params[0] = v.value_double_2[0];
3238       break;
3239 
3240    case TYPE_INT_4:
3241       params[3] = (GLdouble) v.value_int_4[3];
3242       FALLTHROUGH;
3243    case TYPE_INT_3:
3244       params[2] = (GLdouble) v.value_int_4[2];
3245       FALLTHROUGH;
3246    case TYPE_INT_2:
3247    case TYPE_ENUM_2:
3248       params[1] = (GLdouble) v.value_int_4[1];
3249       FALLTHROUGH;
3250    case TYPE_INT:
3251    case TYPE_ENUM:
3252    case TYPE_ENUM16:
3253       params[0] = (GLdouble) v.value_int_4[0];
3254       break;
3255 
3256    case TYPE_INT_N:
3257       for (i = 0; i < v.value_int_n.n; i++)
3258          params[i] = (GLdouble) v.value_int_n.ints[i];
3259       break;
3260 
3261    case TYPE_UINT_4:
3262       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3263       FALLTHROUGH;
3264    case TYPE_UINT_3:
3265       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3266       FALLTHROUGH;
3267    case TYPE_UINT_2:
3268       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3269       FALLTHROUGH;
3270    case TYPE_UINT:
3271       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3272       break;
3273 
3274    case TYPE_INT64:
3275       params[0] = (GLdouble) v.value_int64;
3276       break;
3277 
3278    case TYPE_BOOLEAN:
3279       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3280       break;
3281 
3282    case TYPE_UBYTE:
3283       params[0] = (GLdouble) v.value_ubyte;
3284       break;
3285 
3286    case TYPE_SHORT:
3287       params[0] = (GLdouble) v.value_short;
3288       break;
3289 
3290    case TYPE_MATRIX:
3291       m = *(GLmatrix **) &v;
3292       for (i = 0; i < 16; i++)
3293          params[i] = (GLdouble) m->m[i];
3294       break;
3295 
3296    case TYPE_MATRIX_T:
3297       m = *(GLmatrix **) &v;
3298       for (i = 0; i < 16; i++)
3299          params[i] = (GLdouble) m->m[transpose[i]];
3300       break;
3301 
3302    default:
3303       ;
3304    }
3305 }
3306 
3307 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)3308 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3309 {
3310    GLsizei size;
3311    union value v;
3312    enum value_type type;
3313    const char *func = "glGetUnsignedBytei_vEXT";
3314 
3315    GET_CURRENT_CONTEXT(ctx);
3316 
3317    if (!ctx->Extensions.EXT_memory_object) {
3318       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3319       return;
3320    }
3321 
3322    type = find_value_indexed(func, target, index, &v);
3323    size = get_value_size(type, &v);
3324 
3325    switch (type) {
3326    case TYPE_UINT:
3327    case TYPE_INT:
3328    case TYPE_INT_2:
3329    case TYPE_UINT_2:
3330    case TYPE_INT_3:
3331    case TYPE_UINT_3:
3332    case TYPE_INT_4:
3333    case TYPE_UINT_4:
3334    case TYPE_INT64:
3335    case TYPE_ENUM16:
3336    case TYPE_ENUM:
3337    case TYPE_ENUM_2:
3338    case TYPE_BOOLEAN:
3339    case TYPE_UBYTE:
3340    case TYPE_SHORT:
3341    case TYPE_FLOAT:
3342    case TYPE_FLOATN:
3343    case TYPE_FLOAT_2:
3344    case TYPE_FLOATN_2:
3345    case TYPE_FLOAT_3:
3346    case TYPE_FLOATN_3:
3347    case TYPE_FLOAT_4:
3348    case TYPE_FLOATN_4:
3349    case TYPE_FLOAT_8:
3350    case TYPE_DOUBLEN:
3351    case TYPE_DOUBLEN_2:
3352    case TYPE_MATRIX:
3353    case TYPE_MATRIX_T:
3354       memcpy(data, &v.value_int, size);
3355       break;
3356    case TYPE_INT_N:
3357       memcpy(data, &v.value_int_n.ints, size);
3358       break;
3359    default:
3360       break; /* nothing - GL error was recorded */
3361    }
3362 }
3363 
3364 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)3365 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3366 {
3367    const struct value_desc *d;
3368    union value v;
3369    GLmatrix *m;
3370    int shift, i;
3371    void *p;
3372 
3373    d = find_value("glGetDoublev", pname, &p, &v);
3374    switch (d->type) {
3375    case TYPE_INVALID:
3376       break;
3377    case TYPE_CONST:
3378       params[0] = INT_TO_FIXED(d->offset);
3379       break;
3380 
3381    case TYPE_FLOAT_4:
3382    case TYPE_FLOATN_4:
3383       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3384       FALLTHROUGH;
3385    case TYPE_FLOAT_3:
3386    case TYPE_FLOATN_3:
3387       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3388       FALLTHROUGH;
3389    case TYPE_FLOAT_2:
3390    case TYPE_FLOATN_2:
3391       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3392       FALLTHROUGH;
3393    case TYPE_FLOAT:
3394    case TYPE_FLOATN:
3395       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3396       break;
3397 
3398    case TYPE_DOUBLEN_2:
3399       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3400       FALLTHROUGH;
3401    case TYPE_DOUBLEN:
3402       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3403       break;
3404 
3405    case TYPE_INT_4:
3406       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3407       FALLTHROUGH;
3408    case TYPE_INT_3:
3409       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3410       FALLTHROUGH;
3411    case TYPE_INT_2:
3412    case TYPE_ENUM_2:
3413       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3414       FALLTHROUGH;
3415    case TYPE_INT:
3416    case TYPE_ENUM:
3417       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3418       break;
3419 
3420    case TYPE_UINT_4:
3421       params[3] = INT_TO_FIXED(((GLuint *) p)[3]);
3422       FALLTHROUGH;
3423    case TYPE_UINT_3:
3424       params[2] = INT_TO_FIXED(((GLuint *) p)[2]);
3425       FALLTHROUGH;
3426    case TYPE_UINT_2:
3427       params[1] = INT_TO_FIXED(((GLuint *) p)[1]);
3428       FALLTHROUGH;
3429    case TYPE_UINT:
3430       params[0] = INT_TO_FIXED(((GLuint *) p)[0]);
3431       break;
3432 
3433    case TYPE_ENUM16:
3434       params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3435       break;
3436 
3437    case TYPE_INT_N:
3438       for (i = 0; i < v.value_int_n.n; i++)
3439          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3440       break;
3441 
3442    case TYPE_INT64:
3443       params[0] = ((GLint64 *) p)[0];
3444       break;
3445 
3446    case TYPE_BOOLEAN:
3447       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3448       break;
3449 
3450    case TYPE_UBYTE:
3451       params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3452       break;
3453 
3454    case TYPE_SHORT:
3455       params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3456       break;
3457 
3458    case TYPE_MATRIX:
3459       m = *(GLmatrix **) p;
3460       for (i = 0; i < 16; i++)
3461          params[i] = FLOAT_TO_FIXED(m->m[i]);
3462       break;
3463 
3464    case TYPE_MATRIX_T:
3465       m = *(GLmatrix **) p;
3466       for (i = 0; i < 16; i++)
3467          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3468       break;
3469 
3470    case TYPE_BIT_0:
3471    case TYPE_BIT_1:
3472    case TYPE_BIT_2:
3473    case TYPE_BIT_3:
3474    case TYPE_BIT_4:
3475    case TYPE_BIT_5:
3476    case TYPE_BIT_6:
3477    case TYPE_BIT_7:
3478       shift = d->type - TYPE_BIT_0;
3479       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3480       break;
3481    }
3482 }
3483