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1 /*
2  * Copyright © 2013 Marek Olšák <maraeo@gmail.com>
3  * Copyright © 2022 Valve Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * This eliminates the built-in shader outputs which are either not written
27  * at all or not used by the next stage. It also eliminates unused elements
28  * of gl_TexCoord inputs, which reduces the overall varying usage.
29  * The varyings handled here are the primary and secondary color, the fog,
30  * and the texture coordinates (gl_TexCoord).
31  *
32  * This pass is necessary, because the Mesa GLSL linker cannot eliminate
33  * built-in varyings like it eliminates user-defined varyings, because
34  * the built-in varyings have pre-assigned locations. Also, the elimination
35  * of unused gl_TexCoord elements requires its own lowering pass anyway.
36  *
37  * It's implemented by replacing all occurrences of dead varyings with
38  * temporary variables, which creates dead code. It is recommended to run
39  * a dead-code elimination pass after this.
40  *
41  * If any texture coordinate slots can be eliminated, the gl_TexCoord array is
42  * broken down into separate vec4 variables with locations equal to
43  * VARYING_SLOT_TEX0 + i.
44  */
45 
46 #include "gl_nir_link_varyings.h"
47 #include "gl_nir_linker.h"
48 #include "nir_builder.h"
49 #include "nir_gl_types.h"
50 #include "nir_types.h"
51 
52 #include "compiler/glsl_types.h"
53 #include "main/consts_exts.h"
54 #include "main/shader_types.h"
55 #include "util/u_string.h"
56 
57 struct varying_info {
58    bool lower_texcoord_array;
59    nir_variable *texcoord_array;
60    unsigned texcoord_usage; /* bitmask */
61 
62    bool find_frag_outputs; /* false if it's looking for varyings */
63 
64    nir_variable *color[2];
65    nir_variable *backcolor[2];
66    unsigned color_usage; /* bitmask */
67    unsigned tfeedback_color_usage; /* bitmask */
68 
69    nir_variable *fog;
70    bool has_fog;
71    bool tfeedback_has_fog;
72 
73    nir_variable_mode mode;
74 };
75 
76 static void
initialise_varying_info(struct varying_info * info,nir_variable_mode mode,bool find_frag_outputs)77 initialise_varying_info(struct varying_info *info, nir_variable_mode mode,
78                         bool find_frag_outputs)
79 {
80    info->find_frag_outputs = find_frag_outputs;
81    info->lower_texcoord_array = true;
82    info->texcoord_array = NULL;
83    info->texcoord_usage = 0;
84    info->color_usage = 0;
85    info->tfeedback_color_usage = 0;
86    info->fog = NULL;
87    info->has_fog = false;
88    info->tfeedback_has_fog = false;
89    info->mode = mode;
90 
91    memset(info->color, 0, sizeof(info->color));
92    memset(info->backcolor, 0, sizeof(info->backcolor));
93 }
94 
95 /**
96  * Built-in / reserved GL variables names start with "gl_"
97  */
98 static bool
is_gl_identifier(const char * s)99 is_gl_identifier(const char *s)
100 {
101    return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
102 }
103 
104 static void
gather_info_on_varying_deref(struct varying_info * info,nir_deref_instr * deref)105 gather_info_on_varying_deref(struct varying_info *info, nir_deref_instr *deref)
106 {
107    nir_variable *var = nir_deref_instr_get_variable(deref);
108 
109    if (!glsl_type_is_array(var->type) || !is_gl_identifier(var->name))
110       return;
111 
112    if (!info->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
113       info->texcoord_array = var;
114 
115       assert(deref->deref_type == nir_deref_type_array);
116       if (nir_src_is_const(deref->arr.index)) {
117          info->texcoord_usage |= 1 << nir_src_as_uint(deref->arr.index);
118       } else {
119          /* There is variable indexing, we can't lower the texcoord array. */
120          info->texcoord_usage |= (1 << glsl_array_size(var->type)) - 1;
121          info->lower_texcoord_array = false;
122       }
123 
124       return;
125    }
126 }
127 
128 /**
129  * This obtains detailed information about built-in varyings from shader code.
130  */
131 static void
get_varying_info(struct varying_info * info,nir_shader * shader,unsigned num_tfeedback_decls,struct xfb_decl * tfeedback_decls)132 get_varying_info(struct varying_info *info, nir_shader *shader,
133                  unsigned num_tfeedback_decls, struct xfb_decl *tfeedback_decls)
134 {
135    /* Handle the transform feedback varyings. */
136    for (unsigned i = 0; i < num_tfeedback_decls; i++) {
137       if (!xfb_decl_is_varying(&tfeedback_decls[i]))
138          continue;
139 
140       unsigned location = tfeedback_decls[i].location;
141 
142       switch (location) {
143       case VARYING_SLOT_COL0:
144       case VARYING_SLOT_BFC0:
145          info->tfeedback_color_usage |= 1;
146          break;
147       case VARYING_SLOT_COL1:
148       case VARYING_SLOT_BFC1:
149          info->tfeedback_color_usage |= 2;
150          break;
151       case VARYING_SLOT_FOGC:
152          info->tfeedback_has_fog = true;
153          break;
154       default:
155          if (location >= VARYING_SLOT_TEX0 &&
156              location <= VARYING_SLOT_TEX7) {
157             info->lower_texcoord_array = false;
158          }
159       }
160    }
161 
162    /* Process frag shader vars */
163     nir_foreach_variable_with_modes(var, shader, info->mode) {
164       /* Nothing to do here for fragment outputs. */
165       if (info->find_frag_outputs)
166          break;
167 
168       /* Handle colors and fog. */
169       switch (var->data.location) {
170       case VARYING_SLOT_COL0:
171          info->color[0] = var;
172          info->color_usage |= 1;
173          break;
174       case VARYING_SLOT_COL1:
175          info->color[1] = var;
176          info->color_usage |= 2;
177          break;
178       case VARYING_SLOT_BFC0:
179          info->backcolor[0] = var;
180          info->color_usage |= 1;
181          break;
182       case VARYING_SLOT_BFC1:
183          info->backcolor[1] = var;
184          info->color_usage |= 2;
185          break;
186       case VARYING_SLOT_FOGC:
187          info->fog = var;
188          info->has_fog = true;
189          break;
190       }
191    }
192 
193    /* Process the shader. */
194    assert(shader->info.stage != MESA_SHADER_COMPUTE);
195    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
196 
197    /* assert that functions have been inlined before packing is called */
198    nir_foreach_function(f, shader) {
199       assert(f->impl == impl);
200    }
201 
202    nir_foreach_block(block, impl) {
203       nir_foreach_instr(instr, block) {
204          if (instr->type != nir_instr_type_intrinsic)
205             continue;
206 
207          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
208 
209          /* Copies should have been lowered by nir_split_var_copies() before
210           * calling this pass.
211           */
212          assert(intrin->intrinsic != nir_intrinsic_copy_deref);
213 
214          if (intrin->intrinsic != nir_intrinsic_load_deref &&
215              intrin->intrinsic != nir_intrinsic_store_deref)
216             continue;
217 
218          nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
219          if (!nir_deref_mode_is(deref, info->mode))
220             continue;
221 
222          gather_info_on_varying_deref(info, deref);
223       }
224    }
225 
226    if (!info->texcoord_array) {
227       info->lower_texcoord_array = false;
228    }
229 }
230 
231 struct replace_varyings_data {
232    const struct gl_constants *consts;
233 
234    struct gl_shader_program *prog;
235    struct gl_linked_shader *shader;
236    const struct varying_info *info;
237 
238    nir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
239    nir_variable *new_color[2];
240    nir_variable *new_backcolor[2];
241    nir_variable *new_fog;
242 };
243 
244 static nir_variable *
create_new_var(nir_shader * shader,char * name,nir_variable_mode mode,const struct glsl_type * type)245 create_new_var(nir_shader *shader, char *name, nir_variable_mode mode,
246                const struct glsl_type *type)
247 {
248    nir_variable *var = rzalloc(shader, nir_variable);
249    var->name = ralloc_strdup(var, name);
250    var->data.mode = mode;
251    var->type = type;
252 
253    nir_shader_add_variable(shader, var);
254    return var;
255 }
256 
257 static void
replace_varying(struct replace_varyings_data * rv_data,nir_variable * var)258 replace_varying(struct replace_varyings_data *rv_data, nir_variable *var)
259 {
260    /* Remove the gl_TexCoord array. */
261    if (rv_data->info->lower_texcoord_array &&
262        var == rv_data->info->texcoord_array) {
263       var->data.mode = nir_var_shader_temp;
264    }
265 
266    /* Lower set-but-unused color and fog outputs to shader temps. */
267    for (int i = 0; i < 2; i++) {
268       if (var == rv_data->info->color[i] && rv_data->new_color[i]) {
269          var->data.mode = nir_var_shader_temp;
270       }
271 
272       if (var == rv_data->info->backcolor[i] && rv_data->new_backcolor[i]) {
273          var->data.mode = nir_var_shader_temp;
274       }
275    }
276 
277    if (var == rv_data->info->fog && rv_data->new_fog) {
278       var->data.mode = nir_var_shader_temp;
279    }
280 }
281 
282 static void
rewrite_varying_deref(nir_builder * b,struct replace_varyings_data * rv_data,nir_deref_instr * deref)283 rewrite_varying_deref(nir_builder *b, struct replace_varyings_data *rv_data,
284                       nir_deref_instr *deref)
285 {
286    if (deref->deref_type != nir_deref_type_array)
287       return;
288 
289    nir_variable *var = nir_deref_instr_get_variable(deref);
290    const struct varying_info *info = rv_data->info;
291    b->cursor = nir_before_instr(&deref->instr);
292 
293    /* Replace an array dereference gl_TexCoord[i] with a single
294     * variable dereference representing gl_TexCoord[i].
295     */
296    if (info->lower_texcoord_array && info->texcoord_array == var) {
297       /* gl_TexCoord[i] occurrence */
298       unsigned i = nir_src_as_uint(deref->arr.index);
299       nir_deref_instr *new_deref =
300          nir_build_deref_var(b, rv_data->new_texcoord[i]);
301       nir_ssa_def_rewrite_uses(&deref->dest.ssa, &new_deref->dest.ssa);
302       return;
303    }
304 }
305 
306 static void
prepare_array(struct replace_varyings_data * rv_data,nir_shader * shader,nir_variable ** new_var,int max_elements,unsigned start_location,const char * var_name,const char * mode_str,unsigned usage,unsigned external_usage)307 prepare_array(struct replace_varyings_data *rv_data,
308               nir_shader *shader, nir_variable **new_var,
309               int max_elements, unsigned start_location,
310               const char *var_name, const char *mode_str,
311               unsigned usage, unsigned external_usage)
312 {
313    for (int i = max_elements - 1; i >= 0; i--) {
314       if (usage & (1 << i)) {
315          char name[32];
316 
317          if (!(external_usage & (1 << i))) {
318             /* This varying is unused in the next stage. Declare
319              * a temporary instead of an output. */
320             snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i);
321             new_var[i] = create_new_var(shader, name, nir_var_shader_temp,
322                                         glsl_vec4_type());
323          } else {
324             snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
325             new_var[i] = create_new_var(shader, name, rv_data->info->mode,
326                                         glsl_vec4_type());
327             new_var[i]->data.location = start_location + i;
328             new_var[i]->data.explicit_location = true;
329          }
330       }
331    }
332 }
333 
334 /**
335  * This replaces unused varyings with temporary variables.
336  *
337  * If "ir" is the producer, the "external" usage should come from
338  * the consumer. It also works the other way around. If either one is
339  * missing, set the "external" usage to a full mask.
340  */
341 static void
replace_varyings(const struct gl_constants * consts,struct gl_linked_shader * shader,struct gl_shader_program * prog,const struct varying_info * info,unsigned external_texcoord_usage,unsigned external_color_usage,bool external_has_fog)342 replace_varyings(const struct gl_constants *consts,
343                  struct gl_linked_shader *shader,
344                  struct gl_shader_program *prog,
345                  const struct varying_info *info,
346                  unsigned external_texcoord_usage,
347                  unsigned external_color_usage, bool external_has_fog)
348 {
349    struct replace_varyings_data rv_data;
350    rv_data.shader = shader;
351    rv_data.info = info;
352    rv_data.consts = consts;
353    rv_data.prog = prog;
354 
355    memset(rv_data.new_texcoord, 0, sizeof(rv_data.new_texcoord));
356    memset(rv_data.new_color, 0, sizeof(rv_data.new_color));
357    memset(rv_data.new_backcolor, 0, sizeof(rv_data.new_backcolor));
358    rv_data.new_fog = NULL;
359 
360    const char *mode_str = info->mode == nir_var_shader_in ? "in" : "out";
361 
362    /* Handle texcoord outputs.
363     *
364     * We're going to break down the gl_TexCoord array into separate
365     * variables. First, add declarations of the new variables all
366     * occurrences of gl_TexCoord will be replaced with.
367     */
368    if (info->lower_texcoord_array) {
369       prepare_array(&rv_data, shader->Program->nir, rv_data.new_texcoord,
370                     ARRAY_SIZE(rv_data.new_texcoord),
371                     VARYING_SLOT_TEX0, "TexCoord", mode_str,
372                     info->texcoord_usage, external_texcoord_usage);
373    }
374 
375    /* Create dummy variables which will replace set-but-unused color and
376     * fog outputs.
377     */
378    external_color_usage |= info->tfeedback_color_usage;
379 
380    for (int i = 0; i < 2; i++) {
381       char name[32];
382 
383       if (!(external_color_usage & (1 << i))) {
384          if (info->color[i]) {
385             snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
386             rv_data.new_color[i] =
387                create_new_var(shader->Program->nir, name, nir_var_shader_temp,
388                               glsl_vec4_type());
389          }
390 
391          if (info->backcolor[i]) {
392             snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
393             rv_data.new_backcolor[i] =
394                create_new_var(shader->Program->nir, name, nir_var_shader_temp,
395                               glsl_vec4_type());
396          }
397       }
398    }
399 
400    if (!external_has_fog && !info->tfeedback_has_fog && info->fog) {
401       char name[32];
402 
403       snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
404       rv_data.new_fog =
405          create_new_var(shader->Program->nir, name, nir_var_shader_temp,
406                         glsl_float_type());
407    }
408 
409    /* Now do the replacing. */
410    nir_foreach_variable_with_modes_safe(var, shader->Program->nir, info->mode) {
411       replace_varying(&rv_data, var);
412    }
413 
414    nir_function_impl *impl = nir_shader_get_entrypoint(shader->Program->nir);
415    nir_builder b;
416    nir_builder_init(&b, impl);
417 
418    /* assert that functions have been inlined before packing is called */
419    nir_foreach_function(f, shader->Program->nir) {
420       assert(f->impl == impl);
421    }
422 
423    /* Rewrite the derefs to use the new vars */
424    nir_foreach_block(block, impl) {
425       nir_foreach_instr(instr, block) {
426          if (instr->type != nir_instr_type_intrinsic)
427             continue;
428 
429          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
430 
431          /* Copies should have been lowered by nir_split_var_copies() before
432           * calling this pass.
433           */
434          assert(intrin->intrinsic != nir_intrinsic_copy_deref);
435 
436          if (intrin->intrinsic != nir_intrinsic_load_deref &&
437              intrin->intrinsic != nir_intrinsic_store_deref)
438             continue;
439 
440          nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
441          if (!nir_deref_mode_is(deref, info->mode))
442             continue;
443 
444          rewrite_varying_deref(&b, &rv_data, deref);
445       }
446    }
447 }
448 
449 static void
lower_texcoord_array(const struct gl_constants * consts,struct gl_linked_shader * shader,struct gl_shader_program * prog,const struct varying_info * info)450 lower_texcoord_array(const struct gl_constants *consts,
451                      struct gl_linked_shader *shader,
452                      struct gl_shader_program *prog,
453                      const struct varying_info *info)
454 {
455    replace_varyings(consts, shader, prog, info,
456                     (1 << MAX_TEXTURE_COORD_UNITS) - 1, 1 | 2, true);
457 }
458 
459 void
gl_nir_opt_dead_builtin_varyings(const struct gl_constants * consts,gl_api api,struct gl_shader_program * prog,struct gl_linked_shader * producer,struct gl_linked_shader * consumer,unsigned num_tfeedback_decls,struct xfb_decl * tfeedback_decls)460 gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts, gl_api api,
461                                  struct gl_shader_program *prog,
462                                  struct gl_linked_shader *producer,
463                                  struct gl_linked_shader *consumer,
464                                  unsigned num_tfeedback_decls,
465                                  struct xfb_decl *tfeedback_decls)
466 {
467    /* Lowering of built-in varyings has no effect with the core context and
468     * GLES2, because they are not available there.
469     */
470    if (api == API_OPENGL_CORE ||
471        api == API_OPENGLES2) {
472       goto done;
473    }
474 
475    /* Information about built-in varyings. */
476    struct varying_info producer_info;
477    struct varying_info consumer_info;
478    initialise_varying_info(&producer_info, nir_var_shader_out, false);
479    initialise_varying_info(&consumer_info, nir_var_shader_in, false);
480 
481    if (producer) {
482       get_varying_info(&producer_info, producer->Program->nir,
483                        num_tfeedback_decls, tfeedback_decls);
484 
485       if (producer->Stage == MESA_SHADER_TESS_CTRL)
486          producer_info.lower_texcoord_array = false;
487 
488       if (!consumer) {
489          /* At least eliminate unused gl_TexCoord elements. */
490          if (producer_info.lower_texcoord_array) {
491             lower_texcoord_array(consts, producer, prog, &producer_info);
492          }
493          goto done;
494       }
495    }
496 
497    if (consumer) {
498       get_varying_info(&consumer_info, consumer->Program->nir,
499                        num_tfeedback_decls, tfeedback_decls);
500 
501       if (consumer->Stage != MESA_SHADER_FRAGMENT)
502          consumer_info.lower_texcoord_array = false;
503 
504       if (!producer) {
505          /* At least eliminate unused gl_TexCoord elements. */
506          if (consumer_info.lower_texcoord_array) {
507             lower_texcoord_array(consts, consumer, prog, &consumer_info);
508          }
509          goto done;
510       }
511    }
512 
513    /* Eliminate the outputs unused by the consumer. */
514    if (producer_info.lower_texcoord_array ||
515        producer_info.color_usage ||
516        producer_info.has_fog) {
517       replace_varyings(consts, producer, prog, &producer_info,
518                        consumer_info.texcoord_usage,
519                        consumer_info.color_usage,
520                        consumer_info.has_fog);
521    }
522 
523    /* The gl_TexCoord fragment shader inputs can be initialized
524     * by GL_COORD_REPLACE, so we can't eliminate them.
525     *
526     * This doesn't prevent elimination of the gl_TexCoord elements which
527     * are not read by the fragment shader. We want to eliminate those anyway.
528     */
529    if (consumer->Stage == MESA_SHADER_FRAGMENT) {
530       producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
531    }
532 
533    /* Eliminate the inputs uninitialized by the producer. */
534    if (consumer_info.lower_texcoord_array ||
535        consumer_info.color_usage ||
536        consumer_info.has_fog) {
537       replace_varyings(consts, consumer, prog, &consumer_info,
538                        producer_info.texcoord_usage,
539                        producer_info.color_usage,
540                        producer_info.has_fog);
541    }
542 
543 done:
544    if (producer)
545       nir_fixup_deref_modes(producer->Program->nir);
546 
547    if (consumer)
548       nir_fixup_deref_modes(consumer->Program->nir);
549 }
550