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1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkShadowUtils_DEFINED
9 #define SkShadowUtils_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkPoint3.h"
13 #include "include/core/SkScalar.h"
14 #include "include/private/SkShadowFlags.h"
15 
16 class SkCanvas;
17 class SkMatrix;
18 class SkPath;
19 class SkResourceCache;
20 
21 class SK_API SkShadowUtils {
22 public:
23     /**
24      * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
25      * light. The shadow may be cached, depending on the path type and canvas matrix. If the
26      * matrix is perspective or the path is volatile, it will not be cached.
27      *
28      * @param canvas  The canvas on which to draw the shadows.
29      * @param path  The occluder used to generate the shadows.
30      * @param zPlaneParams  Values for the plane function which returns the Z offset of the
31      *  occluder from the canvas based on local x and y values (the current matrix is not applied).
32      * @param lightPos  Generally, the 3D position of the light relative to the canvas plane.
33      *                  If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing
34      *                  towards the light.
35      * @param lightRadius  Generally, the radius of the disc light.
36      *                     If DirectionalLight_ShadowFlag is set, this specifies the amount of
37      *                     blur when the occluder is at Z offset == 1. The blur will grow linearly
38      *                     as the Z value increases.
39      * @param ambientColor  The color of the ambient shadow.
40      * @param spotColor  The color of the spot shadow.
41      * @param flags  Options controlling opaque occluder optimizations, shadow appearance,
42      *               and light position. See SkShadowFlags.
43      * @param isLimitElevation  Indicates whether to limit the shadow range of the elevation mode.
44      *                          The default value is FALSE.
45      */
46     static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams,
47                            const SkPoint3& lightPos, SkScalar lightRadius,
48                            SkColor ambientColor, SkColor spotColor,
49                            uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
50 
51     static void DrawShadowStyle(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams,
52                                 const SkPoint3& lightPos, SkScalar lightRadius,
53                                 SkColor ambientColor, SkColor spotColor,
54                                 uint32_t flags = SkShadowFlags::kNone_ShadowFlag,
55                                 bool isLimitElevation = false);
56 
57     /**
58      * Generate bounding box for shadows relative to path. Includes both the ambient and spot
59      * shadow bounds.
60      *
61      * @param ctm  Current transformation matrix to device space.
62      * @param path  The occluder used to generate the shadows.
63      * @param zPlaneParams  Values for the plane function which returns the Z offset of the
64      *  occluder from the canvas based on local x and y values (the current matrix is not applied).
65      * @param lightPos  Generally, the 3D position of the light relative to the canvas plane.
66      *                  If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing
67      *                  towards the light.
68      * @param lightRadius  Generally, the radius of the disc light.
69      *                     If DirectionalLight_ShadowFlag is set, this specifies the amount of
70      *                     blur when the occluder is at Z offset == 1. The blur will grow linearly
71      *                     as the Z value increases.
72      * @param flags  Options controlling opaque occluder optimizations, shadow appearance,
73      *               and light position. See SkShadowFlags.
74      * @param bounds Return value for shadow bounding box.
75      * @return Returns true if successful, false otherwise.
76      */
77     static bool GetLocalBounds(const SkMatrix& ctm, const SkPath& path,
78                                const SkPoint3& zPlaneParams, const SkPoint3& lightPos,
79                                SkScalar lightRadius, uint32_t flags, SkRect* bounds);
80 
81     /**
82      * Helper routine to compute color values for one-pass tonal alpha.
83      *
84      * @param inAmbientColor  Original ambient color
85      * @param inSpotColor  Original spot color
86      * @param outAmbientColor  Modified ambient color
87      * @param outSpotColor  Modified spot color
88      */
89     static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor,
90                                    SkColor* outAmbientColor, SkColor* outSpotColor);
91 };
92 
93 #endif
94