1 /* 2 * Copyright © 2018 Intel Corporation 3 * Copyright (c) 2021 Lima Project 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sub license, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the 13 * next paragraph) shall be included in all copies or substantial portions 14 * of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26 #ifndef H_LIMA_DISK_CACHE 27 #define H_LIMA_DISK_CACHE 28 29 struct disk_cache; 30 struct lima_screen; 31 struct lima_vs_key; 32 struct lima_fs_key; 33 struct lima_vs_compiled_shader; 34 struct lima_fs_compiled_shader; 35 36 void 37 lima_disk_cache_init(struct lima_screen *screen); 38 39 struct lima_vs_compiled_shader * 40 lima_vs_disk_cache_retrieve(struct disk_cache *cache, 41 struct lima_vs_key *key); 42 43 struct lima_fs_compiled_shader * 44 lima_fs_disk_cache_retrieve(struct disk_cache *cache, 45 struct lima_fs_key *key); 46 47 void 48 lima_vs_disk_cache_store(struct disk_cache *cache, 49 const struct lima_vs_key *key, 50 const struct lima_vs_compiled_shader *shader); 51 52 void 53 lima_fs_disk_cache_store(struct disk_cache *cache, 54 const struct lima_fs_key *key, 55 const struct lima_fs_compiled_shader *shader); 56 57 #endif 58