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1#version 430
2
3layout (std140) uniform ColorBlock
4{
5	vec4 color1;
6	vec4 color2;
7};
8
9layout (std140) uniform Block
10{
11	mat4 uProj;
12	mat4 uWorld;
13};
14
15out Vertex
16{
17	vec4 v1;
18	vec4 v2;
19};
20
21
22in vec4 P;
23
24vec4 getColor2()
25{
26	return color2;
27}
28
29vec4 getWorld()
30{
31	return uWorld * P;
32	v2 = vec4(1);
33}
34
35