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1 // Copyright Joyent, Inc. and other Node contributors.
2 //
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the
5 // "Software"), to deal in the Software without restriction, including
6 // without limitation the rights to use, copy, modify, merge, publish,
7 // distribute, sublicense, and/or sell copies of the Software, and to permit
8 // persons to whom the Software is furnished to do so, subject to the
9 // following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included
12 // in all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
17 // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
18 // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 // USE OR OTHER DEALINGS IN THE SOFTWARE.
21 
22 #ifndef SRC_NODE_OBJECT_WRAP_H_
23 #define SRC_NODE_OBJECT_WRAP_H_
24 
25 #include "v8.h"
26 #include <cassert>
27 
28 
29 namespace node {
30 
31 class ObjectWrap {
32  public:
ObjectWrap()33   ObjectWrap() {
34     refs_ = 0;
35   }
36 
37 
~ObjectWrap()38   virtual ~ObjectWrap() {
39     if (persistent().IsEmpty())
40       return;
41     persistent().ClearWeak();
42     persistent().Reset();
43   }
44 
45 
46   template <class T>
Unwrap(v8::Local<v8::Object> handle)47   static inline T* Unwrap(v8::Local<v8::Object> handle) {
48     assert(!handle.IsEmpty());
49     assert(handle->InternalFieldCount() > 0);
50     // Cast to ObjectWrap before casting to T.  A direct cast from void
51     // to T won't work right when T has more than one base class.
52     void* ptr = handle->GetAlignedPointerFromInternalField(0);
53     ObjectWrap* wrap = static_cast<ObjectWrap*>(ptr);
54     return static_cast<T*>(wrap);
55   }
56 
57 
handle()58   inline v8::Local<v8::Object> handle() {
59     return handle(v8::Isolate::GetCurrent());
60   }
61 
62 
handle(v8::Isolate * isolate)63   inline v8::Local<v8::Object> handle(v8::Isolate* isolate) {
64     return v8::Local<v8::Object>::New(isolate, persistent());
65   }
66 
67 
68   // NOLINTNEXTLINE(runtime/v8_persistent)
persistent()69   inline v8::Persistent<v8::Object>& persistent() {
70     return handle_;
71   }
72 
73 
74  protected:
Wrap(v8::Local<v8::Object> handle)75   inline void Wrap(v8::Local<v8::Object> handle) {
76     assert(persistent().IsEmpty());
77     assert(handle->InternalFieldCount() > 0);
78     handle->SetAlignedPointerInInternalField(0, this);
79     persistent().Reset(v8::Isolate::GetCurrent(), handle);
80     MakeWeak();
81   }
82 
83 
MakeWeak()84   inline void MakeWeak() {
85     persistent().SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter);
86   }
87 
88   /* Ref() marks the object as being attached to an event loop.
89    * Refed objects will not be garbage collected, even if
90    * all references are lost.
91    */
Ref()92   virtual void Ref() {
93     assert(!persistent().IsEmpty());
94     persistent().ClearWeak();
95     refs_++;
96   }
97 
98   /* Unref() marks an object as detached from the event loop.  This is its
99    * default state.  When an object with a "weak" reference changes from
100    * attached to detached state it will be freed. Be careful not to access
101    * the object after making this call as it might be gone!
102    * (A "weak reference" means an object that only has a
103    * persistent handle.)
104    *
105    * DO NOT CALL THIS FROM DESTRUCTOR
106    */
Unref()107   virtual void Unref() {
108     assert(!persistent().IsEmpty());
109     assert(!persistent().IsWeak());
110     assert(refs_ > 0);
111     if (--refs_ == 0)
112       MakeWeak();
113   }
114 
115   int refs_;  // ro
116 
117  private:
WeakCallback(const v8::WeakCallbackInfo<ObjectWrap> & data)118   static void WeakCallback(
119       const v8::WeakCallbackInfo<ObjectWrap>& data) {
120     ObjectWrap* wrap = data.GetParameter();
121     assert(wrap->refs_ == 0);
122     wrap->handle_.Reset();
123     delete wrap;
124   }
125 
126   // NOLINTNEXTLINE(runtime/v8_persistent)
127   v8::Persistent<v8::Object> handle_;
128 };
129 
130 }  // namespace node
131 
132 #endif  // SRC_NODE_OBJECT_WRAP_H_
133