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1 /*
2  * Copyright 2021 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "si_pipe.h"
25 #include "nir.h"
26 #include "nir_builder.h"
27 #include "nir_worklist.h"
28 
29 
30 static bool
add_src_instr_to_worklist(nir_src * src,void * wl)31 add_src_instr_to_worklist(nir_src *src, void *wl)
32 {
33    if (!src->is_ssa)
34       return false;
35 
36    nir_instr_worklist_push_tail(wl, src->ssa->parent_instr);
37    return true;
38 }
39 
40 static int
get_tex_unit(nir_tex_instr * tex)41 get_tex_unit(nir_tex_instr *tex)
42 {
43    int tex_index = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
44    if (tex_index >= 0) {
45       nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_index].src);
46       nir_variable *var = nir_deref_instr_get_variable(deref);
47       return var ? var->data.binding : 0;
48    }
49    return -1;
50 }
51 
52 static int
check_instr_depends_on_tex(nir_intrinsic_instr * store)53 check_instr_depends_on_tex(nir_intrinsic_instr *store)
54 {
55    int texunit = -1;
56    struct set *instrs = _mesa_set_create(NULL, _mesa_hash_pointer,
57                                          _mesa_key_pointer_equal);
58    nir_instr_worklist *work = nir_instr_worklist_create();
59 
60    _mesa_set_add(instrs, &store->instr);
61    add_src_instr_to_worklist(&store->src[0], work);
62 
63    nir_foreach_instr_in_worklist(instr, work) {
64       /* Don't process an instruction twice */
65       if (_mesa_set_search(instrs, instr))
66          continue;
67 
68       _mesa_set_add(instrs, instr);
69 
70       if (instr->type == nir_instr_type_alu ||
71           instr->type == nir_instr_type_load_const) {
72          /* TODO: ubo, etc */
73          if (!nir_foreach_src(instr, add_src_instr_to_worklist, work))
74             break;
75          continue;
76       } else if (instr->type == nir_instr_type_tex) {
77          if (texunit != -1) {
78             /* We can only depend on a single tex */
79             texunit = -1;
80             break;
81          } else {
82             texunit = get_tex_unit(nir_instr_as_tex(instr));
83             continue;
84          }
85       } else {
86          break;
87       }
88    }
89 
90    nir_instr_worklist_destroy(work);
91    _mesa_set_destroy(instrs, NULL);
92    return texunit;
93 }
94 
95 static bool
get_output_as_const_value(nir_shader * shader,float values[4])96 get_output_as_const_value(nir_shader *shader, float values[4])
97 {
98    nir_foreach_function(function, shader) {
99       nir_foreach_block_reverse(block, function->impl) {
100          nir_foreach_instr_reverse_safe(instr, block) {
101             switch (instr->type) {
102                case nir_instr_type_intrinsic: {
103                   nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
104                   if (intrin->intrinsic == nir_intrinsic_store_output) {
105                      nir_const_value *c = nir_src_as_const_value(intrin->src[0]);
106                      if (c) {
107                         nir_const_value_to_array(values, c, 4, f32);
108                         return true;
109                      }
110                      return false;
111                   }
112                   FALLTHROUGH;
113                }
114                default:
115                   continue;
116             }
117          }
118       }
119    }
120    return false;
121 }
122 
123 struct replace_param {
124    float value[4];
125    int *texunit;
126 };
127 
128 static bool
store_instr_depends_on_tex(nir_builder * b,nir_instr * instr,void * state)129 store_instr_depends_on_tex(nir_builder *b, nir_instr *instr, void *state)
130 {
131    if (instr->type != nir_instr_type_intrinsic)
132       return false;
133 
134    nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
135    if (intrin->intrinsic != nir_intrinsic_store_output)
136       return false;
137 
138    struct replace_param *p = (struct replace_param*) state;
139    *(p->texunit) = check_instr_depends_on_tex(intrin);
140 
141    return *(p->texunit) != -1;
142 }
143 
144 
145 static bool
replace_tex_by_imm(nir_builder * b,nir_instr * instr,void * state)146 replace_tex_by_imm(nir_builder *b, nir_instr *instr, void *state)
147 {
148    if (instr->type != nir_instr_type_tex)
149       return false;
150 
151    nir_tex_instr *tex = nir_instr_as_tex(instr);
152    struct replace_param *p = (struct replace_param*) state;
153 
154    if (get_tex_unit(tex) != *(p->texunit))
155       return false;
156 
157    b->cursor = nir_instr_remove(&tex->instr);
158    nir_ssa_def *imm = nir_imm_vec4(b, p->value[0], p->value[1], p->value[2], p->value[3]);
159    nir_ssa_def_rewrite_uses(&tex->dest.ssa, imm);
160    return true;
161 }
162 
163 
164 /* This function returns true if a shader' sole output becomes constant when
165  * a given texunit is replaced by a constant value.
166  * The input constant value is passed as 'in' and the determined constant
167  * value is stored in 'out'. The texunit is also remembered.
168  */
169 bool
si_nir_is_output_const_if_tex_is_const(nir_shader * shader,float * in,float * out,int * texunit)170 si_nir_is_output_const_if_tex_is_const(nir_shader *shader, float *in, float *out, int *texunit)
171 {
172    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
173 
174    if (BITSET_COUNT(shader->info.textures_used) == 0 ||
175        util_bitcount64(shader->info.outputs_written) != 1)
176       return false;
177 
178    struct replace_param p;
179    memcpy(p.value, in, 4 * sizeof(float));
180    p.texunit = texunit;
181 
182    /* Test if the single store_output only depends on constants and a single texture op */
183    if (nir_shader_instructions_pass(shader, store_instr_depends_on_tex, nir_metadata_all, &p)) {
184       assert(*p.texunit != -1);
185 
186       /* Replace nir_tex_instr using texunit by vec4(v) */
187       nir_shader_instructions_pass(shader, replace_tex_by_imm,
188                                    nir_metadata_block_index |
189                                    nir_metadata_dominance, &p);
190 
191       /* Optimize the cloned shader */
192       bool progress;
193       do {
194          progress = false;
195          NIR_PASS(progress, shader, nir_copy_prop);
196          NIR_PASS(progress, shader, nir_opt_remove_phis);
197          NIR_PASS(progress, shader, nir_opt_dce);
198          NIR_PASS(progress, shader, nir_opt_dead_cf);
199          NIR_PASS(progress, shader, nir_opt_algebraic);
200          NIR_PASS(progress, shader, nir_opt_constant_folding);
201       } while (progress);
202 
203       /* Is the output a constant value? */
204       if (get_output_as_const_value(shader, out))
205          return true;
206    }
207 
208    return false;
209 }
210