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1; stdcall calling convention have @number suffix on 32 bits architecture for gcc
2eglBindAPI@4
3eglBindTexImage@12
4eglChooseConfig@20
5eglClientWaitSync@20
6eglCopyBuffers@12
7eglCreateContext@16
8eglCreateImage@20
9eglCreatePbufferFromClientBuffer@20
10eglCreatePbufferSurface@12
11eglCreatePixmapSurface@16
12eglCreatePlatformPixmapSurface@16
13eglCreatePlatformWindowSurface@16
14eglCreateSync@12
15eglCreateWindowSurface@16
16eglDestroyContext@8
17eglDestroyImage@8
18eglDestroySurface@8
19eglDestroySync@8
20eglGetConfigAttrib@16
21eglGetConfigs@16
22eglGetCurrentContext@0
23eglGetCurrentDisplay@0
24eglGetCurrentSurface@4
25eglGetDisplay@4
26eglGetError@0
27eglGetPlatformDisplay@12
28eglGetProcAddress@4
29eglGetSyncAttrib@16
30eglInitialize@12
31eglMakeCurrent@16
32eglQueryAPI@0
33eglQueryContext@16
34eglQueryString@8
35eglQuerySurface@16
36eglReleaseTexImage@12
37eglReleaseThread@0
38eglSurfaceAttrib@16
39eglSwapBuffers@8
40eglSwapInterval@8
41eglTerminate@4
42eglWaitClient@0
43eglWaitGL@0
44eglWaitNative@4
45eglWaitSync@12
46
47; __cdecl calling convention have no @number suffix
48MesaGLInteropEGLQueryDeviceInfo
49MesaGLInteropEGLExportObject
50