1; stdcall calling convention have @number suffix on 32 bits architecture for gcc 2eglBindAPI@4 3eglBindTexImage@12 4eglChooseConfig@20 5eglClientWaitSync@20 6eglCopyBuffers@12 7eglCreateContext@16 8eglCreateImage@20 9eglCreatePbufferFromClientBuffer@20 10eglCreatePbufferSurface@12 11eglCreatePixmapSurface@16 12eglCreatePlatformPixmapSurface@16 13eglCreatePlatformWindowSurface@16 14eglCreateSync@12 15eglCreateWindowSurface@16 16eglDestroyContext@8 17eglDestroyImage@8 18eglDestroySurface@8 19eglDestroySync@8 20eglGetConfigAttrib@16 21eglGetConfigs@16 22eglGetCurrentContext@0 23eglGetCurrentDisplay@0 24eglGetCurrentSurface@4 25eglGetDisplay@4 26eglGetError@0 27eglGetPlatformDisplay@12 28eglGetProcAddress@4 29eglGetSyncAttrib@16 30eglInitialize@12 31eglMakeCurrent@16 32eglQueryAPI@0 33eglQueryContext@16 34eglQueryString@8 35eglQuerySurface@16 36eglReleaseTexImage@12 37eglReleaseThread@0 38eglSurfaceAttrib@16 39eglSwapBuffers@8 40eglSwapInterval@8 41eglTerminate@4 42eglWaitClient@0 43eglWaitGL@0 44eglWaitNative@4 45eglWaitSync@12 46 47; __cdecl calling convention have no @number suffix 48MesaGLInteropEGLQueryDeviceInfo 49MesaGLInteropEGLExportObject 50