1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrVkTexture_DEFINED 9 #define GrVkTexture_DEFINED 10 11 #include "include/gpu/vk/GrVkTypes.h" 12 #include "src/core/SkLRUCache.h" 13 #include "src/gpu/GrSamplerState.h" 14 #include "src/gpu/GrTexture.h" 15 #include "src/gpu/vk/GrVkImage.h" 16 17 class GrVkDescriptorSet; 18 class GrVkGpu; 19 class GrVkImageView; 20 struct GrVkImageInfo; 21 22 class SK_API GrVkTexture : public GrTexture { 23 public: 24 static sk_sp<GrVkTexture> MakeNewTexture(GrVkGpu*, 25 SkBudgeted budgeted, 26 SkISize dimensions, 27 VkFormat format, 28 uint32_t mipLevels, 29 GrProtected, 30 GrMipmapStatus); 31 32 static sk_sp<GrVkTexture> MakeWrappedTexture(GrVkGpu*, 33 SkISize dimensions, 34 GrWrapOwnership, 35 GrWrapCacheable, 36 GrIOType, 37 const GrVkImageInfo&, 38 sk_sp<GrBackendSurfaceMutableStateImpl>); 39 40 ~GrVkTexture() override; 41 42 GrBackendTexture getBackendTexture() const override; 43 backendFormat()44 GrBackendFormat backendFormat() const override { return fTexture->backendFormat(); } 45 textureParamsModified()46 void textureParamsModified() override {} 47 textureImage()48 GrVkImage* textureImage() const { return fTexture.get(); } 49 const GrVkImageView* textureView(); 50 51 // For each GrVkTexture, there is a cache of GrVkDescriptorSets which only contain a single 52 // texture/sampler descriptor. If there is a cached descriptor set that matches the passed in 53 // GrSamplerState, then a pointer to it is returned. The ref count is not incremented on the 54 // returned pointer, thus the caller must call ref it if they wish to keep ownership of the 55 // GrVkDescriptorSet. 56 const GrVkDescriptorSet* cachedSingleDescSet(GrSamplerState); 57 58 void addDescriptorSetToCache(const GrVkDescriptorSet*, GrSamplerState); 59 60 void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; 61 62 protected: 63 GrVkTexture(GrVkGpu*, 64 SkISize dimensions, 65 sk_sp<GrVkImage> texture, 66 GrMipmapStatus); 67 68 GrVkGpu* getVkGpu() const; 69 70 void onAbandon() override; 71 void onRelease() override; 72 onStealBackendTexture(GrBackendTexture *,SkImage::BackendTextureReleaseProc *)73 bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override { 74 return false; 75 } 76 77 // In Vulkan we call the release proc after we are finished with the underlying 78 // GrVkImage::Resource object (which occurs after the GPU has finished all work on it). onSetRelease(sk_sp<GrRefCntedCallback> releaseHelper)79 void onSetRelease(sk_sp<GrRefCntedCallback> releaseHelper) override { 80 // Forward the release proc onto the fTexture's GrVkImage 81 fTexture->setResourceRelease(std::move(releaseHelper)); 82 } 83 84 private: 85 GrVkTexture(GrVkGpu*, SkBudgeted, SkISize, sk_sp<GrVkImage> texture, GrMipmapStatus); 86 GrVkTexture(GrVkGpu*, SkISize, sk_sp<GrVkImage> texture, GrMipmapStatus, 87 GrWrapCacheable, GrIOType, bool isExternal); 88 89 sk_sp<GrVkImage> fTexture; 90 91 struct SamplerHash { operatorSamplerHash92 uint32_t operator()(GrSamplerState state) const { return state.asIndex(); } 93 }; 94 struct DescriptorCacheEntry; 95 SkLRUCache<const GrSamplerState, std::unique_ptr<DescriptorCacheEntry>, SamplerHash> 96 fDescSetCache; 97 static constexpr int kMaxCachedDescSets = 8; 98 }; 99 100 #endif 101