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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 
27 #include "pipe/p_shader_tokens.h"
28 #include "tgsi/tgsi_dump.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 #include "util/u_pstipple.h"
33 
34 #include "svga_tgsi_emit.h"
35 #include "svga_context.h"
36 
37 
38 static boolean emit_vs_postamble( struct svga_shader_emitter *emit );
39 static boolean emit_ps_postamble( struct svga_shader_emitter *emit );
40 
41 
42 static SVGA3dShaderOpCodeType
translate_opcode(enum tgsi_opcode opcode)43 translate_opcode(enum tgsi_opcode opcode)
44 {
45    switch (opcode) {
46    case TGSI_OPCODE_ADD:        return SVGA3DOP_ADD;
47    case TGSI_OPCODE_DP3:        return SVGA3DOP_DP3;
48    case TGSI_OPCODE_DP4:        return SVGA3DOP_DP4;
49    case TGSI_OPCODE_FRC:        return SVGA3DOP_FRC;
50    case TGSI_OPCODE_MAD:        return SVGA3DOP_MAD;
51    case TGSI_OPCODE_MAX:        return SVGA3DOP_MAX;
52    case TGSI_OPCODE_MIN:        return SVGA3DOP_MIN;
53    case TGSI_OPCODE_MOV:        return SVGA3DOP_MOV;
54    case TGSI_OPCODE_MUL:        return SVGA3DOP_MUL;
55    case TGSI_OPCODE_NOP:        return SVGA3DOP_NOP;
56    default:
57       assert(!"svga: unexpected opcode in translate_opcode()");
58       return SVGA3DOP_LAST_INST;
59    }
60 }
61 
62 
63 static SVGA3dShaderRegType
translate_file(enum tgsi_file_type file)64 translate_file(enum tgsi_file_type file)
65 {
66    switch (file) {
67    case TGSI_FILE_TEMPORARY: return SVGA3DREG_TEMP;
68    case TGSI_FILE_INPUT:     return SVGA3DREG_INPUT;
69    case TGSI_FILE_OUTPUT:    return SVGA3DREG_OUTPUT; /* VS3.0+ only */
70    case TGSI_FILE_IMMEDIATE: return SVGA3DREG_CONST;
71    case TGSI_FILE_CONSTANT:  return SVGA3DREG_CONST;
72    case TGSI_FILE_SAMPLER:   return SVGA3DREG_SAMPLER;
73    case TGSI_FILE_ADDRESS:   return SVGA3DREG_ADDR;
74    default:
75       assert(!"svga: unexpected register file in translate_file()");
76       return SVGA3DREG_TEMP;
77    }
78 }
79 
80 
81 /**
82  * Translate a TGSI destination register to an SVGA3DShaderDestToken.
83  * \param insn  the TGSI instruction
84  * \param idx  which TGSI dest register to translate (usually (always?) zero)
85  */
86 static SVGA3dShaderDestToken
translate_dst_register(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,unsigned idx)87 translate_dst_register( struct svga_shader_emitter *emit,
88                         const struct tgsi_full_instruction *insn,
89                         unsigned idx )
90 {
91    const struct tgsi_full_dst_register *reg = &insn->Dst[idx];
92    SVGA3dShaderDestToken dest;
93 
94    switch (reg->Register.File) {
95    case TGSI_FILE_OUTPUT:
96       /* Output registers encode semantic information in their name.
97        * Need to lookup a table built at decl time:
98        */
99       dest = emit->output_map[reg->Register.Index];
100       emit->num_output_writes++;
101       break;
102 
103    default:
104       {
105          unsigned index = reg->Register.Index;
106          assert(index < SVGA3D_TEMPREG_MAX);
107          index = MIN2(index, SVGA3D_TEMPREG_MAX - 1);
108          dest = dst_register(translate_file(reg->Register.File), index);
109       }
110       break;
111    }
112 
113    if (reg->Register.Indirect) {
114       debug_warning("Indirect indexing of dest registers is not supported!\n");
115    }
116 
117    dest.mask = reg->Register.WriteMask;
118    assert(dest.mask);
119 
120    if (insn->Instruction.Saturate)
121       dest.dstMod = SVGA3DDSTMOD_SATURATE;
122 
123    return dest;
124 }
125 
126 
127 /**
128  * Apply a swizzle to a src_register, returning a new src_register
129  * Ex: swizzle(SRC.ZZYY, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y)
130  * would return SRC.YYZZ
131  */
132 static struct src_register
swizzle(struct src_register src,unsigned x,unsigned y,unsigned z,unsigned w)133 swizzle(struct src_register src,
134         unsigned x, unsigned y, unsigned z, unsigned w)
135 {
136    assert(x < 4);
137    assert(y < 4);
138    assert(z < 4);
139    assert(w < 4);
140    x = (src.base.swizzle >> (x * 2)) & 0x3;
141    y = (src.base.swizzle >> (y * 2)) & 0x3;
142    z = (src.base.swizzle >> (z * 2)) & 0x3;
143    w = (src.base.swizzle >> (w * 2)) & 0x3;
144 
145    src.base.swizzle = TRANSLATE_SWIZZLE(x, y, z, w);
146 
147    return src;
148 }
149 
150 
151 /**
152  * Apply a "scalar" swizzle to a src_register returning a new
153  * src_register where all the swizzle terms are the same.
154  * Ex: scalar(SRC.WZYX, SWIZZLE_Y) would return SRC.ZZZZ
155  */
156 static struct src_register
scalar(struct src_register src,unsigned comp)157 scalar(struct src_register src, unsigned comp)
158 {
159    assert(comp < 4);
160    return swizzle( src, comp, comp, comp, comp );
161 }
162 
163 
164 static boolean
svga_arl_needs_adjustment(const struct svga_shader_emitter * emit)165 svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
166 {
167    unsigned i;
168 
169    for (i = 0; i < emit->num_arl_consts; ++i) {
170       if (emit->arl_consts[i].arl_num == emit->current_arl)
171          return TRUE;
172    }
173    return FALSE;
174 }
175 
176 
177 static int
svga_arl_adjustment(const struct svga_shader_emitter * emit)178 svga_arl_adjustment( const struct svga_shader_emitter *emit )
179 {
180    unsigned i;
181 
182    for (i = 0; i < emit->num_arl_consts; ++i) {
183       if (emit->arl_consts[i].arl_num == emit->current_arl)
184          return emit->arl_consts[i].number;
185    }
186    return 0;
187 }
188 
189 
190 /**
191  * Translate a TGSI src register to a src_register.
192  */
193 static struct src_register
translate_src_register(const struct svga_shader_emitter * emit,const struct tgsi_full_src_register * reg)194 translate_src_register( const struct svga_shader_emitter *emit,
195                         const struct tgsi_full_src_register *reg )
196 {
197    struct src_register src;
198 
199    switch (reg->Register.File) {
200    case TGSI_FILE_INPUT:
201       /* Input registers are referred to by their semantic name rather
202        * than by index.  Use the mapping build up from the decls:
203        */
204       src = emit->input_map[reg->Register.Index];
205       break;
206 
207    case TGSI_FILE_IMMEDIATE:
208       /* Immediates are appended after TGSI constants in the D3D
209        * constant buffer.
210        */
211       src = src_register( translate_file( reg->Register.File ),
212                           reg->Register.Index + emit->imm_start );
213       break;
214 
215    default:
216       src = src_register( translate_file( reg->Register.File ),
217                           reg->Register.Index );
218       break;
219    }
220 
221    /* Indirect addressing.
222     */
223    if (reg->Register.Indirect) {
224       if (emit->unit == PIPE_SHADER_FRAGMENT) {
225          /* Pixel shaders have only loop registers for relative
226           * addressing into inputs. Ignore the redundant address
227           * register, the contents of aL should be in sync with it.
228           */
229          if (reg->Register.File == TGSI_FILE_INPUT) {
230             src.base.relAddr = 1;
231             src.indirect = src_token(SVGA3DREG_LOOP, 0);
232          }
233       }
234       else {
235          /* Constant buffers only.
236           */
237          if (reg->Register.File == TGSI_FILE_CONSTANT) {
238             /* we shift the offset towards the minimum */
239             if (svga_arl_needs_adjustment( emit )) {
240                src.base.num -= svga_arl_adjustment( emit );
241             }
242             src.base.relAddr = 1;
243 
244             /* Not really sure what should go in the second token:
245              */
246             src.indirect = src_token( SVGA3DREG_ADDR,
247                                       reg->Indirect.Index );
248 
249             src.indirect.swizzle = SWIZZLE_XXXX;
250          }
251       }
252    }
253 
254    src = swizzle( src,
255                   reg->Register.SwizzleX,
256                   reg->Register.SwizzleY,
257                   reg->Register.SwizzleZ,
258                   reg->Register.SwizzleW );
259 
260    /* src.mod isn't a bitfield, unfortunately */
261    if (reg->Register.Absolute) {
262       if (reg->Register.Negate)
263          src.base.srcMod = SVGA3DSRCMOD_ABSNEG;
264       else
265          src.base.srcMod = SVGA3DSRCMOD_ABS;
266    }
267    else {
268       if (reg->Register.Negate)
269          src.base.srcMod = SVGA3DSRCMOD_NEG;
270       else
271          src.base.srcMod = SVGA3DSRCMOD_NONE;
272    }
273 
274    return src;
275 }
276 
277 
278 /*
279  * Get a temporary register.
280  * Note: if we exceed the temporary register limit we just use
281  * register SVGA3D_TEMPREG_MAX - 1.
282  */
283 static SVGA3dShaderDestToken
get_temp(struct svga_shader_emitter * emit)284 get_temp( struct svga_shader_emitter *emit )
285 {
286    int i = emit->nr_hw_temp + emit->internal_temp_count++;
287    if (i >= SVGA3D_TEMPREG_MAX) {
288       debug_warn_once("svga: Too many temporary registers used in shader\n");
289       i = SVGA3D_TEMPREG_MAX - 1;
290    }
291    return dst_register( SVGA3DREG_TEMP, i );
292 }
293 
294 
295 /**
296  * Release a single temp.  Currently only effective if it was the last
297  * allocated temp, otherwise release will be delayed until the next
298  * call to reset_temp_regs().
299  */
300 static void
release_temp(struct svga_shader_emitter * emit,SVGA3dShaderDestToken temp)301 release_temp( struct svga_shader_emitter *emit,
302               SVGA3dShaderDestToken temp )
303 {
304    if (temp.num == emit->internal_temp_count - 1)
305       emit->internal_temp_count--;
306 }
307 
308 
309 /**
310  * Release all temps.
311  */
312 static void
reset_temp_regs(struct svga_shader_emitter * emit)313 reset_temp_regs(struct svga_shader_emitter *emit)
314 {
315    emit->internal_temp_count = 0;
316 }
317 
318 
319 /** Emit bytecode for a src_register */
320 static boolean
emit_src(struct svga_shader_emitter * emit,const struct src_register src)321 emit_src(struct svga_shader_emitter *emit, const struct src_register src)
322 {
323    if (src.base.relAddr) {
324       assert(src.base.reserved0);
325       assert(src.indirect.reserved0);
326       return (svga_shader_emit_dword( emit, src.base.value ) &&
327               svga_shader_emit_dword( emit, src.indirect.value ));
328    }
329    else {
330       assert(src.base.reserved0);
331       return svga_shader_emit_dword( emit, src.base.value );
332    }
333 }
334 
335 
336 /** Emit bytecode for a dst_register */
337 static boolean
emit_dst(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dest)338 emit_dst(struct svga_shader_emitter *emit, SVGA3dShaderDestToken dest)
339 {
340    assert(dest.reserved0);
341    assert(dest.mask);
342    return svga_shader_emit_dword( emit, dest.value );
343 }
344 
345 
346 /** Emit bytecode for a 1-operand instruction */
347 static boolean
emit_op1(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0)348 emit_op1(struct svga_shader_emitter *emit,
349          SVGA3dShaderInstToken inst,
350          SVGA3dShaderDestToken dest,
351          struct src_register src0)
352 {
353    return (emit_instruction(emit, inst) &&
354            emit_dst(emit, dest) &&
355            emit_src(emit, src0));
356 }
357 
358 
359 /** Emit bytecode for a 2-operand instruction */
360 static boolean
emit_op2(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1)361 emit_op2(struct svga_shader_emitter *emit,
362          SVGA3dShaderInstToken inst,
363          SVGA3dShaderDestToken dest,
364          struct src_register src0,
365          struct src_register src1)
366 {
367    return (emit_instruction(emit, inst) &&
368            emit_dst(emit, dest) &&
369            emit_src(emit, src0) &&
370            emit_src(emit, src1));
371 }
372 
373 
374 /** Emit bytecode for a 3-operand instruction */
375 static boolean
emit_op3(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2)376 emit_op3(struct svga_shader_emitter *emit,
377          SVGA3dShaderInstToken inst,
378          SVGA3dShaderDestToken dest,
379          struct src_register src0,
380          struct src_register src1,
381          struct src_register src2)
382 {
383    return (emit_instruction(emit, inst) &&
384            emit_dst(emit, dest) &&
385            emit_src(emit, src0) &&
386            emit_src(emit, src1) &&
387            emit_src(emit, src2));
388 }
389 
390 
391 /** Emit bytecode for a 4-operand instruction */
392 static boolean
emit_op4(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2,struct src_register src3)393 emit_op4(struct svga_shader_emitter *emit,
394          SVGA3dShaderInstToken inst,
395          SVGA3dShaderDestToken dest,
396          struct src_register src0,
397          struct src_register src1,
398          struct src_register src2,
399          struct src_register src3)
400 {
401    return (emit_instruction(emit, inst) &&
402            emit_dst(emit, dest) &&
403            emit_src(emit, src0) &&
404            emit_src(emit, src1) &&
405            emit_src(emit, src2) &&
406            emit_src(emit, src3));
407 }
408 
409 
410 /**
411  * Apply the absolute value modifier to the given src_register, returning
412  * a new src_register.
413  */
414 static struct src_register
absolute(struct src_register src)415 absolute(struct src_register src)
416 {
417    src.base.srcMod = SVGA3DSRCMOD_ABS;
418    return src;
419 }
420 
421 
422 /**
423  * Apply the negation modifier to the given src_register, returning
424  * a new src_register.
425  */
426 static struct src_register
negate(struct src_register src)427 negate(struct src_register src)
428 {
429    switch (src.base.srcMod) {
430    case SVGA3DSRCMOD_ABS:
431       src.base.srcMod = SVGA3DSRCMOD_ABSNEG;
432       break;
433    case SVGA3DSRCMOD_ABSNEG:
434       src.base.srcMod = SVGA3DSRCMOD_ABS;
435       break;
436    case SVGA3DSRCMOD_NEG:
437       src.base.srcMod = SVGA3DSRCMOD_NONE;
438       break;
439    case SVGA3DSRCMOD_NONE:
440       src.base.srcMod = SVGA3DSRCMOD_NEG;
441       break;
442    }
443    return src;
444 }
445 
446 
447 
448 /* Replace the src with the temporary specified in the dst, but copying
449  * only the necessary channels, and preserving the original swizzle (which is
450  * important given that several opcodes have constraints in the allowed
451  * swizzles).
452  */
453 static boolean
emit_repl(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register * src0)454 emit_repl(struct svga_shader_emitter *emit,
455           SVGA3dShaderDestToken dst,
456           struct src_register *src0)
457 {
458    unsigned src0_swizzle;
459    unsigned chan;
460 
461    assert(SVGA3dShaderGetRegType(dst.value) == SVGA3DREG_TEMP);
462 
463    src0_swizzle = src0->base.swizzle;
464 
465    dst.mask = 0;
466    for (chan = 0; chan < 4; ++chan) {
467       unsigned swizzle = (src0_swizzle >> (chan *2)) & 0x3;
468       dst.mask |= 1 << swizzle;
469    }
470    assert(dst.mask);
471 
472    src0->base.swizzle = SVGA3DSWIZZLE_NONE;
473 
474    if (!emit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, *src0 ))
475       return FALSE;
476 
477    *src0 = src( dst );
478    src0->base.swizzle = src0_swizzle;
479 
480    return TRUE;
481 }
482 
483 
484 /**
485  * Submit/emit an instruction with zero operands.
486  */
487 static boolean
submit_op0(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest)488 submit_op0(struct svga_shader_emitter *emit,
489            SVGA3dShaderInstToken inst,
490            SVGA3dShaderDestToken dest)
491 {
492    return (emit_instruction( emit, inst ) &&
493            emit_dst( emit, dest ));
494 }
495 
496 
497 /**
498  * Submit/emit an instruction with one operand.
499  */
500 static boolean
submit_op1(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0)501 submit_op1(struct svga_shader_emitter *emit,
502            SVGA3dShaderInstToken inst,
503            SVGA3dShaderDestToken dest,
504            struct src_register src0)
505 {
506    return emit_op1( emit, inst, dest, src0 );
507 }
508 
509 
510 /**
511  * Submit/emit an instruction with two operands.
512  *
513  * SVGA shaders may not refer to >1 constant register in a single
514  * instruction.  This function checks for that usage and inserts a
515  * move to temporary if detected.
516  *
517  * The same applies to input registers -- at most a single input
518  * register may be read by any instruction.
519  */
520 static boolean
submit_op2(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1)521 submit_op2(struct svga_shader_emitter *emit,
522            SVGA3dShaderInstToken inst,
523            SVGA3dShaderDestToken dest,
524            struct src_register src0,
525            struct src_register src1)
526 {
527    SVGA3dShaderDestToken temp;
528    SVGA3dShaderRegType type0, type1;
529    boolean need_temp = FALSE;
530 
531    temp.value = 0;
532    type0 = SVGA3dShaderGetRegType( src0.base.value );
533    type1 = SVGA3dShaderGetRegType( src1.base.value );
534 
535    if (type0 == SVGA3DREG_CONST &&
536        type1 == SVGA3DREG_CONST &&
537        src0.base.num != src1.base.num)
538       need_temp = TRUE;
539 
540    if (type0 == SVGA3DREG_INPUT &&
541        type1 == SVGA3DREG_INPUT &&
542        src0.base.num != src1.base.num)
543       need_temp = TRUE;
544 
545    if (need_temp) {
546       temp = get_temp( emit );
547 
548       if (!emit_repl( emit, temp, &src0 ))
549          return FALSE;
550    }
551 
552    if (!emit_op2( emit, inst, dest, src0, src1 ))
553       return FALSE;
554 
555    if (need_temp)
556       release_temp( emit, temp );
557 
558    return TRUE;
559 }
560 
561 
562 /**
563  * Submit/emit an instruction with three operands.
564  *
565  * SVGA shaders may not refer to >1 constant register in a single
566  * instruction.  This function checks for that usage and inserts a
567  * move to temporary if detected.
568  */
569 static boolean
submit_op3(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2)570 submit_op3(struct svga_shader_emitter *emit,
571            SVGA3dShaderInstToken inst,
572            SVGA3dShaderDestToken dest,
573            struct src_register src0,
574            struct src_register src1,
575            struct src_register src2)
576 {
577    SVGA3dShaderDestToken temp0;
578    SVGA3dShaderDestToken temp1;
579    boolean need_temp0 = FALSE;
580    boolean need_temp1 = FALSE;
581    SVGA3dShaderRegType type0, type1, type2;
582 
583    temp0.value = 0;
584    temp1.value = 0;
585    type0 = SVGA3dShaderGetRegType( src0.base.value );
586    type1 = SVGA3dShaderGetRegType( src1.base.value );
587    type2 = SVGA3dShaderGetRegType( src2.base.value );
588 
589    if (inst.op != SVGA3DOP_SINCOS) {
590       if (type0 == SVGA3DREG_CONST &&
591           ((type1 == SVGA3DREG_CONST && src0.base.num != src1.base.num) ||
592            (type2 == SVGA3DREG_CONST && src0.base.num != src2.base.num)))
593          need_temp0 = TRUE;
594 
595       if (type1 == SVGA3DREG_CONST &&
596           (type2 == SVGA3DREG_CONST && src1.base.num != src2.base.num))
597          need_temp1 = TRUE;
598    }
599 
600    if (type0 == SVGA3DREG_INPUT &&
601        ((type1 == SVGA3DREG_INPUT && src0.base.num != src1.base.num) ||
602         (type2 == SVGA3DREG_INPUT && src0.base.num != src2.base.num)))
603       need_temp0 = TRUE;
604 
605    if (type1 == SVGA3DREG_INPUT &&
606        (type2 == SVGA3DREG_INPUT && src1.base.num != src2.base.num))
607       need_temp1 = TRUE;
608 
609    if (need_temp0) {
610       temp0 = get_temp( emit );
611 
612       if (!emit_repl( emit, temp0, &src0 ))
613          return FALSE;
614    }
615 
616    if (need_temp1) {
617       temp1 = get_temp( emit );
618 
619       if (!emit_repl( emit, temp1, &src1 ))
620          return FALSE;
621    }
622 
623    if (!emit_op3( emit, inst, dest, src0, src1, src2 ))
624       return FALSE;
625 
626    if (need_temp1)
627       release_temp( emit, temp1 );
628    if (need_temp0)
629       release_temp( emit, temp0 );
630    return TRUE;
631 }
632 
633 
634 /**
635  * Submit/emit an instruction with four operands.
636  *
637  * SVGA shaders may not refer to >1 constant register in a single
638  * instruction.  This function checks for that usage and inserts a
639  * move to temporary if detected.
640  */
641 static boolean
submit_op4(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2,struct src_register src3)642 submit_op4(struct svga_shader_emitter *emit,
643            SVGA3dShaderInstToken inst,
644            SVGA3dShaderDestToken dest,
645            struct src_register src0,
646            struct src_register src1,
647            struct src_register src2,
648            struct src_register src3)
649 {
650    SVGA3dShaderDestToken temp0;
651    SVGA3dShaderDestToken temp3;
652    boolean need_temp0 = FALSE;
653    boolean need_temp3 = FALSE;
654    SVGA3dShaderRegType type0, type1, type2, type3;
655 
656    temp0.value = 0;
657    temp3.value = 0;
658    type0 = SVGA3dShaderGetRegType( src0.base.value );
659    type1 = SVGA3dShaderGetRegType( src1.base.value );
660    type2 = SVGA3dShaderGetRegType( src2.base.value );
661    type3 = SVGA3dShaderGetRegType( src2.base.value );
662 
663    /* Make life a little easier - this is only used by the TXD
664     * instruction which is guaranteed not to have a constant/input reg
665     * in one slot at least:
666     */
667    assert(type1 == SVGA3DREG_SAMPLER);
668    (void) type1;
669 
670    if (type0 == SVGA3DREG_CONST &&
671        ((type3 == SVGA3DREG_CONST && src0.base.num != src3.base.num) ||
672         (type2 == SVGA3DREG_CONST && src0.base.num != src2.base.num)))
673       need_temp0 = TRUE;
674 
675    if (type3 == SVGA3DREG_CONST &&
676        (type2 == SVGA3DREG_CONST && src3.base.num != src2.base.num))
677       need_temp3 = TRUE;
678 
679    if (type0 == SVGA3DREG_INPUT &&
680        ((type3 == SVGA3DREG_INPUT && src0.base.num != src3.base.num) ||
681         (type2 == SVGA3DREG_INPUT && src0.base.num != src2.base.num)))
682       need_temp0 = TRUE;
683 
684    if (type3 == SVGA3DREG_INPUT &&
685        (type2 == SVGA3DREG_INPUT && src3.base.num != src2.base.num))
686       need_temp3 = TRUE;
687 
688    if (need_temp0) {
689       temp0 = get_temp( emit );
690 
691       if (!emit_repl( emit, temp0, &src0 ))
692          return FALSE;
693    }
694 
695    if (need_temp3) {
696       temp3 = get_temp( emit );
697 
698       if (!emit_repl( emit, temp3, &src3 ))
699          return FALSE;
700    }
701 
702    if (!emit_op4( emit, inst, dest, src0, src1, src2, src3 ))
703       return FALSE;
704 
705    if (need_temp3)
706       release_temp( emit, temp3 );
707    if (need_temp0)
708       release_temp( emit, temp0 );
709    return TRUE;
710 }
711 
712 
713 /**
714  * Do the src and dest registers refer to the same register?
715  */
716 static boolean
alias_src_dst(struct src_register src,SVGA3dShaderDestToken dst)717 alias_src_dst(struct src_register src,
718               SVGA3dShaderDestToken dst)
719 {
720    if (src.base.num != dst.num)
721       return FALSE;
722 
723    if (SVGA3dShaderGetRegType(dst.value) !=
724        SVGA3dShaderGetRegType(src.base.value))
725       return FALSE;
726 
727    return TRUE;
728 }
729 
730 
731 /**
732  * Helper for emitting SVGA immediate values using the SVGA3DOP_DEF[I]
733  * instructions.
734  */
735 static boolean
emit_def_const(struct svga_shader_emitter * emit,SVGA3dShaderConstType type,unsigned idx,float a,float b,float c,float d)736 emit_def_const(struct svga_shader_emitter *emit,
737                SVGA3dShaderConstType type,
738                unsigned idx, float a, float b, float c, float d)
739 {
740    SVGA3DOpDefArgs def;
741    SVGA3dShaderInstToken opcode;
742 
743    switch (type) {
744    case SVGA3D_CONST_TYPE_FLOAT:
745       opcode = inst_token( SVGA3DOP_DEF );
746       def.dst = dst_register( SVGA3DREG_CONST, idx );
747       def.constValues[0] = a;
748       def.constValues[1] = b;
749       def.constValues[2] = c;
750       def.constValues[3] = d;
751       break;
752    case SVGA3D_CONST_TYPE_INT:
753       opcode = inst_token( SVGA3DOP_DEFI );
754       def.dst = dst_register( SVGA3DREG_CONSTINT, idx );
755       def.constIValues[0] = (int)a;
756       def.constIValues[1] = (int)b;
757       def.constIValues[2] = (int)c;
758       def.constIValues[3] = (int)d;
759       break;
760    default:
761       assert(0);
762       opcode = inst_token( SVGA3DOP_NOP );
763       break;
764    }
765 
766    if (!emit_instruction(emit, opcode) ||
767        !svga_shader_emit_dwords( emit, def.values, ARRAY_SIZE(def.values)))
768       return FALSE;
769 
770    return TRUE;
771 }
772 
773 
774 static boolean
create_loop_const(struct svga_shader_emitter * emit)775 create_loop_const( struct svga_shader_emitter *emit )
776 {
777    unsigned idx = emit->nr_hw_int_const++;
778 
779    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_INT, idx,
780                         255, /* iteration count */
781                         0, /* initial value */
782                         1, /* step size */
783                         0 /* not used, must be 0 */))
784       return FALSE;
785 
786    emit->loop_const_idx = idx;
787    emit->created_loop_const = TRUE;
788 
789    return TRUE;
790 }
791 
792 static boolean
create_arl_consts(struct svga_shader_emitter * emit)793 create_arl_consts( struct svga_shader_emitter *emit )
794 {
795    int i;
796 
797    for (i = 0; i < emit->num_arl_consts; i += 4) {
798       int j;
799       unsigned idx = emit->nr_hw_float_const++;
800       float vals[4];
801       for (j = 0; j < 4 && (j + i) < emit->num_arl_consts; ++j) {
802          vals[j] = (float) emit->arl_consts[i + j].number;
803          emit->arl_consts[i + j].idx = idx;
804          switch (j) {
805          case 0:
806             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_X;
807             break;
808          case 1:
809             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_Y;
810             break;
811          case 2:
812             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_Z;
813             break;
814          case 3:
815             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_W;
816             break;
817          }
818       }
819       while (j < 4)
820          vals[j++] = 0;
821 
822       if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT, idx,
823                            vals[0], vals[1],
824                            vals[2], vals[3]))
825          return FALSE;
826    }
827 
828    return TRUE;
829 }
830 
831 
832 /**
833  * Return the register which holds the pixel shaders front/back-
834  * facing value.
835  */
836 static struct src_register
get_vface(struct svga_shader_emitter * emit)837 get_vface( struct svga_shader_emitter *emit )
838 {
839    assert(emit->emitted_vface);
840    return src_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE);
841 }
842 
843 
844 /**
845  * Create/emit a "common" constant with values {0, 0.5, -1, 1}.
846  * We can swizzle this to produce other useful constants such as
847  * {0, 0, 0, 0}, {1, 1, 1, 1}, etc.
848  */
849 static boolean
create_common_immediate(struct svga_shader_emitter * emit)850 create_common_immediate( struct svga_shader_emitter *emit )
851 {
852    unsigned idx = emit->nr_hw_float_const++;
853 
854    /* Emit the constant (0, 0.5, -1, 1) and use swizzling to generate
855     * other useful vectors.
856     */
857    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
858                         idx, 0.0f, 0.5f, -1.0f, 1.0f ))
859       return FALSE;
860    emit->common_immediate_idx[0] = idx;
861    idx++;
862 
863    /* Emit constant {2, 0, 0, 0} (only the 2 is used for now) */
864    if (emit->key.vs.adjust_attrib_range) {
865       if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
866                            idx, 2.0f, 0.0f, 0.0f, 0.0f ))
867          return FALSE;
868       emit->common_immediate_idx[1] = idx;
869    }
870    else {
871       emit->common_immediate_idx[1] = -1;
872    }
873 
874    emit->created_common_immediate = TRUE;
875 
876    return TRUE;
877 }
878 
879 
880 /**
881  * Return swizzle/position for the given value in the "common" immediate.
882  */
883 static inline unsigned
common_immediate_swizzle(float value)884 common_immediate_swizzle(float value)
885 {
886    if (value == 0.0f)
887       return TGSI_SWIZZLE_X;
888    else if (value == 0.5f)
889       return TGSI_SWIZZLE_Y;
890    else if (value == -1.0f)
891       return TGSI_SWIZZLE_Z;
892    else if (value == 1.0f)
893       return TGSI_SWIZZLE_W;
894    else {
895       assert(!"illegal value in common_immediate_swizzle");
896       return TGSI_SWIZZLE_X;
897    }
898 }
899 
900 
901 /**
902  * Returns an immediate reg where all the terms are either 0, 1, 2 or 0.5
903  */
904 static struct src_register
get_immediate(struct svga_shader_emitter * emit,float x,float y,float z,float w)905 get_immediate(struct svga_shader_emitter *emit,
906               float x, float y, float z, float w)
907 {
908    unsigned sx = common_immediate_swizzle(x);
909    unsigned sy = common_immediate_swizzle(y);
910    unsigned sz = common_immediate_swizzle(z);
911    unsigned sw = common_immediate_swizzle(w);
912    assert(emit->created_common_immediate);
913    assert(emit->common_immediate_idx[0] >= 0);
914    return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx[0]),
915                   sx, sy, sz, sw);
916 }
917 
918 
919 /**
920  * returns {0, 0, 0, 0} immediate
921  */
922 static struct src_register
get_zero_immediate(struct svga_shader_emitter * emit)923 get_zero_immediate( struct svga_shader_emitter *emit )
924 {
925    assert(emit->created_common_immediate);
926    assert(emit->common_immediate_idx[0] >= 0);
927    return swizzle(src_register( SVGA3DREG_CONST,
928                                 emit->common_immediate_idx[0]),
929                   0, 0, 0, 0);
930 }
931 
932 
933 /**
934  * returns {1, 1, 1, 1} immediate
935  */
936 static struct src_register
get_one_immediate(struct svga_shader_emitter * emit)937 get_one_immediate( struct svga_shader_emitter *emit )
938 {
939    assert(emit->created_common_immediate);
940    assert(emit->common_immediate_idx[0] >= 0);
941    return swizzle(src_register( SVGA3DREG_CONST,
942                                 emit->common_immediate_idx[0]),
943                   3, 3, 3, 3);
944 }
945 
946 
947 /**
948  * returns {0.5, 0.5, 0.5, 0.5} immediate
949  */
950 static struct src_register
get_half_immediate(struct svga_shader_emitter * emit)951 get_half_immediate( struct svga_shader_emitter *emit )
952 {
953    assert(emit->created_common_immediate);
954    assert(emit->common_immediate_idx[0] >= 0);
955    return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx[0]),
956                   1, 1, 1, 1);
957 }
958 
959 
960 /**
961  * returns {2, 2, 2, 2} immediate
962  */
963 static struct src_register
get_two_immediate(struct svga_shader_emitter * emit)964 get_two_immediate( struct svga_shader_emitter *emit )
965 {
966    /* Note we use the second common immediate here */
967    assert(emit->created_common_immediate);
968    assert(emit->common_immediate_idx[1] >= 0);
969    return swizzle(src_register( SVGA3DREG_CONST,
970                                 emit->common_immediate_idx[1]),
971                   0, 0, 0, 0);
972 }
973 
974 
975 /**
976  * returns the loop const
977  */
978 static struct src_register
get_loop_const(struct svga_shader_emitter * emit)979 get_loop_const( struct svga_shader_emitter *emit )
980 {
981    assert(emit->created_loop_const);
982    assert(emit->loop_const_idx >= 0);
983    return src_register( SVGA3DREG_CONSTINT,
984                         emit->loop_const_idx );
985 }
986 
987 
988 static struct src_register
get_fake_arl_const(struct svga_shader_emitter * emit)989 get_fake_arl_const( struct svga_shader_emitter *emit )
990 {
991    struct src_register reg;
992    int idx = 0, swizzle = 0, i;
993 
994    for (i = 0; i < emit->num_arl_consts; ++ i) {
995       if (emit->arl_consts[i].arl_num == emit->current_arl) {
996          idx = emit->arl_consts[i].idx;
997          swizzle = emit->arl_consts[i].swizzle;
998       }
999    }
1000 
1001    reg = src_register( SVGA3DREG_CONST, idx );
1002    return scalar(reg, swizzle);
1003 }
1004 
1005 
1006 /**
1007  * Return a register which holds the width and height of the texture
1008  * currently bound to the given sampler.
1009  */
1010 static struct src_register
get_tex_dimensions(struct svga_shader_emitter * emit,int sampler_num)1011 get_tex_dimensions( struct svga_shader_emitter *emit, int sampler_num )
1012 {
1013    int idx;
1014    struct src_register reg;
1015 
1016    /* the width/height indexes start right after constants */
1017    idx = emit->key.tex[sampler_num].width_height_idx +
1018          emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
1019 
1020    reg = src_register( SVGA3DREG_CONST, idx );
1021    return reg;
1022 }
1023 
1024 
1025 static boolean
emit_fake_arl(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1026 emit_fake_arl(struct svga_shader_emitter *emit,
1027               const struct tgsi_full_instruction *insn)
1028 {
1029    const struct src_register src0 =
1030       translate_src_register(emit, &insn->Src[0] );
1031    struct src_register src1 = get_fake_arl_const( emit );
1032    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1033    SVGA3dShaderDestToken tmp = get_temp( emit );
1034 
1035    if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), tmp, src0))
1036       return FALSE;
1037 
1038    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), tmp, src( tmp ),
1039                     src1))
1040       return FALSE;
1041 
1042    /* replicate the original swizzle */
1043    src1 = src(tmp);
1044    src1.base.swizzle = src0.base.swizzle;
1045 
1046    return submit_op1( emit, inst_token( SVGA3DOP_MOVA ),
1047                       dst, src1 );
1048 }
1049 
1050 
1051 static boolean
emit_if(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1052 emit_if(struct svga_shader_emitter *emit,
1053         const struct tgsi_full_instruction *insn)
1054 {
1055    struct src_register src0 =
1056       translate_src_register(emit, &insn->Src[0]);
1057    struct src_register zero = get_zero_immediate(emit);
1058    SVGA3dShaderInstToken if_token = inst_token( SVGA3DOP_IFC );
1059 
1060    if_token.control = SVGA3DOPCOMPC_NE;
1061 
1062    if (SVGA3dShaderGetRegType(src0.base.value) == SVGA3DREG_CONST) {
1063       /*
1064        * Max different constant registers readable per IFC instruction is 1.
1065        */
1066       SVGA3dShaderDestToken tmp = get_temp( emit );
1067 
1068       if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), tmp, src0))
1069          return FALSE;
1070 
1071       src0 = scalar(src( tmp ), TGSI_SWIZZLE_X);
1072    }
1073 
1074    emit->dynamic_branching_level++;
1075 
1076    return (emit_instruction( emit, if_token ) &&
1077            emit_src( emit, src0 ) &&
1078            emit_src( emit, zero ) );
1079 }
1080 
1081 
1082 static boolean
emit_else(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1083 emit_else(struct svga_shader_emitter *emit,
1084           const struct tgsi_full_instruction *insn)
1085 {
1086    return emit_instruction(emit, inst_token(SVGA3DOP_ELSE));
1087 }
1088 
1089 
1090 static boolean
emit_endif(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1091 emit_endif(struct svga_shader_emitter *emit,
1092            const struct tgsi_full_instruction *insn)
1093 {
1094    emit->dynamic_branching_level--;
1095 
1096    return emit_instruction(emit, inst_token(SVGA3DOP_ENDIF));
1097 }
1098 
1099 
1100 /**
1101  * Translate the following TGSI FLR instruction.
1102  *    FLR  DST, SRC
1103  * To the following SVGA3D instruction sequence.
1104  *    FRC  TMP, SRC
1105  *    SUB  DST, SRC, TMP
1106  */
1107 static boolean
emit_floor(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1108 emit_floor(struct svga_shader_emitter *emit,
1109            const struct tgsi_full_instruction *insn )
1110 {
1111    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1112    const struct src_register src0 =
1113       translate_src_register(emit, &insn->Src[0] );
1114    SVGA3dShaderDestToken temp = get_temp( emit );
1115 
1116    /* FRC  TMP, SRC */
1117    if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ), temp, src0 ))
1118       return FALSE;
1119 
1120    /* SUB  DST, SRC, TMP */
1121    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst, src0,
1122                     negate( src( temp ) ) ))
1123       return FALSE;
1124 
1125    return TRUE;
1126 }
1127 
1128 
1129 /**
1130  * Translate the following TGSI CEIL instruction.
1131  *    CEIL  DST, SRC
1132  * To the following SVGA3D instruction sequence.
1133  *    FRC  TMP, -SRC
1134  *    ADD  DST, SRC, TMP
1135  */
1136 static boolean
emit_ceil(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1137 emit_ceil(struct svga_shader_emitter *emit,
1138           const struct tgsi_full_instruction *insn)
1139 {
1140    SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
1141    const struct src_register src0 =
1142       translate_src_register(emit, &insn->Src[0]);
1143    SVGA3dShaderDestToken temp = get_temp(emit);
1144 
1145    /* FRC  TMP, -SRC */
1146    if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), temp, negate(src0)))
1147       return FALSE;
1148 
1149    /* ADD DST, SRC, TMP */
1150    if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), dst, src0, src(temp)))
1151       return FALSE;
1152 
1153    return TRUE;
1154 }
1155 
1156 
1157 /**
1158  * Translate the following TGSI DIV instruction.
1159  *    DIV  DST.xy, SRC0, SRC1
1160  * To the following SVGA3D instruction sequence.
1161  *    RCP  TMP.x, SRC1.xxxx
1162  *    RCP  TMP.y, SRC1.yyyy
1163  *    MUL  DST.xy, SRC0, TMP
1164  */
1165 static boolean
emit_div(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1166 emit_div(struct svga_shader_emitter *emit,
1167          const struct tgsi_full_instruction *insn )
1168 {
1169    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1170    const struct src_register src0 =
1171       translate_src_register(emit, &insn->Src[0] );
1172    const struct src_register src1 =
1173       translate_src_register(emit, &insn->Src[1] );
1174    SVGA3dShaderDestToken temp = get_temp( emit );
1175    unsigned i;
1176 
1177    /* For each enabled element, perform a RCP instruction.  Note that
1178     * RCP is scalar in SVGA3D:
1179     */
1180    for (i = 0; i < 4; i++) {
1181       unsigned channel = 1 << i;
1182       if (dst.mask & channel) {
1183          /* RCP  TMP.?, SRC1.???? */
1184          if (!submit_op1( emit, inst_token( SVGA3DOP_RCP ),
1185                           writemask(temp, channel),
1186                           scalar(src1, i) ))
1187             return FALSE;
1188       }
1189    }
1190 
1191    /* Vector mul:
1192     * MUL  DST, SRC0, TMP
1193     */
1194    if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ), dst, src0,
1195                     src( temp ) ))
1196       return FALSE;
1197 
1198    return TRUE;
1199 }
1200 
1201 
1202 /**
1203  * Translate the following TGSI DP2 instruction.
1204  *    DP2  DST, SRC1, SRC2
1205  * To the following SVGA3D instruction sequence.
1206  *    MUL  TMP, SRC1, SRC2
1207  *    ADD  DST, TMP.xxxx, TMP.yyyy
1208  */
1209 static boolean
emit_dp2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1210 emit_dp2(struct svga_shader_emitter *emit,
1211          const struct tgsi_full_instruction *insn )
1212 {
1213    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1214    const struct src_register src0 =
1215       translate_src_register(emit, &insn->Src[0]);
1216    const struct src_register src1 =
1217       translate_src_register(emit, &insn->Src[1]);
1218    SVGA3dShaderDestToken temp = get_temp( emit );
1219    struct src_register temp_src0, temp_src1;
1220 
1221    /* MUL  TMP, SRC1, SRC2 */
1222    if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ), temp, src0, src1 ))
1223       return FALSE;
1224 
1225    temp_src0 = scalar(src( temp ), TGSI_SWIZZLE_X);
1226    temp_src1 = scalar(src( temp ), TGSI_SWIZZLE_Y);
1227 
1228    /* ADD  DST, TMP.xxxx, TMP.yyyy */
1229    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst,
1230                     temp_src0, temp_src1 ))
1231       return FALSE;
1232 
1233    return TRUE;
1234 }
1235 
1236 
1237 /**
1238  * Sine / Cosine helper function.
1239  */
1240 static boolean
do_emit_sincos(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src0)1241 do_emit_sincos(struct svga_shader_emitter *emit,
1242                SVGA3dShaderDestToken dst,
1243                struct src_register src0)
1244 {
1245    src0 = scalar(src0, TGSI_SWIZZLE_X);
1246    return submit_op1(emit, inst_token(SVGA3DOP_SINCOS), dst, src0);
1247 }
1248 
1249 
1250 /**
1251  * Translate TGSI SIN instruction into:
1252  * SCS TMP SRC
1253  * MOV DST TMP.yyyy
1254  */
1255 static boolean
emit_sin(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1256 emit_sin(struct svga_shader_emitter *emit,
1257          const struct tgsi_full_instruction *insn )
1258 {
1259    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1260    struct src_register src0 =
1261       translate_src_register(emit, &insn->Src[0] );
1262    SVGA3dShaderDestToken temp = get_temp( emit );
1263 
1264    /* SCS TMP SRC */
1265    if (!do_emit_sincos(emit, writemask(temp, TGSI_WRITEMASK_Y), src0))
1266       return FALSE;
1267 
1268    src0 = scalar(src( temp ), TGSI_SWIZZLE_Y);
1269 
1270    /* MOV DST TMP.yyyy */
1271    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src0 ))
1272       return FALSE;
1273 
1274    return TRUE;
1275 }
1276 
1277 
1278 /*
1279  * Translate TGSI COS instruction into:
1280  * SCS TMP SRC
1281  * MOV DST TMP.xxxx
1282  */
1283 static boolean
emit_cos(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1284 emit_cos(struct svga_shader_emitter *emit,
1285          const struct tgsi_full_instruction *insn)
1286 {
1287    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1288    struct src_register src0 =
1289       translate_src_register(emit, &insn->Src[0] );
1290    SVGA3dShaderDestToken temp = get_temp( emit );
1291 
1292    /* SCS TMP SRC */
1293    if (!do_emit_sincos( emit, writemask(temp, TGSI_WRITEMASK_X), src0 ))
1294       return FALSE;
1295 
1296    src0 = scalar(src( temp ), TGSI_SWIZZLE_X);
1297 
1298    /* MOV DST TMP.xxxx */
1299    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src0 ))
1300       return FALSE;
1301 
1302    return TRUE;
1303 }
1304 
1305 
1306 /**
1307  * Translate/emit TGSI SSG (Set Sign: -1, 0, +1) instruction.
1308  */
1309 static boolean
emit_ssg(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1310 emit_ssg(struct svga_shader_emitter *emit,
1311          const struct tgsi_full_instruction *insn)
1312 {
1313    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1314    struct src_register src0 =
1315       translate_src_register(emit, &insn->Src[0] );
1316    SVGA3dShaderDestToken temp0 = get_temp( emit );
1317    SVGA3dShaderDestToken temp1 = get_temp( emit );
1318    struct src_register zero, one;
1319 
1320    if (emit->unit == PIPE_SHADER_VERTEX) {
1321       /* SGN  DST, SRC0, TMP0, TMP1 */
1322       return submit_op3( emit, inst_token( SVGA3DOP_SGN ), dst, src0,
1323                          src( temp0 ), src( temp1 ) );
1324    }
1325 
1326    one = get_one_immediate(emit);
1327    zero = get_zero_immediate(emit);
1328 
1329    /* CMP  TMP0, SRC0, one, zero */
1330    if (!submit_op3( emit, inst_token( SVGA3DOP_CMP ),
1331                     writemask( temp0, dst.mask ), src0, one, zero ))
1332       return FALSE;
1333 
1334    /* CMP  TMP1, negate(SRC0), negate(one), zero */
1335    if (!submit_op3( emit, inst_token( SVGA3DOP_CMP ),
1336                     writemask( temp1, dst.mask ), negate( src0 ), negate( one ),
1337                     zero ))
1338       return FALSE;
1339 
1340    /* ADD  DST, TMP0, TMP1 */
1341    return submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst, src( temp0 ),
1342                       src( temp1 ) );
1343 }
1344 
1345 
1346 /**
1347  * Translate/emit the conditional discard instruction (discard if
1348  * any of X,Y,Z,W are negative).
1349  */
1350 static boolean
emit_cond_discard(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1351 emit_cond_discard(struct svga_shader_emitter *emit,
1352                   const struct tgsi_full_instruction *insn)
1353 {
1354    const struct tgsi_full_src_register *reg = &insn->Src[0];
1355    struct src_register src0, srcIn;
1356    const boolean special = (reg->Register.Absolute ||
1357                             reg->Register.Negate ||
1358                             reg->Register.Indirect ||
1359                             reg->Register.SwizzleX != 0 ||
1360                             reg->Register.SwizzleY != 1 ||
1361                             reg->Register.SwizzleZ != 2 ||
1362                             reg->Register.File != TGSI_FILE_TEMPORARY);
1363    SVGA3dShaderDestToken temp;
1364 
1365    src0 = srcIn = translate_src_register( emit, reg );
1366 
1367    if (special) {
1368       /* need a temp reg */
1369       temp = get_temp( emit );
1370    }
1371 
1372    if (special) {
1373       /* move the source into a temp register */
1374       submit_op1(emit, inst_token(SVGA3DOP_MOV), temp, src0);
1375 
1376       src0 = src( temp );
1377    }
1378 
1379    /* Do the discard by checking if any of the XYZW components are < 0.
1380     * Note that ps_2_0 and later take XYZW in consideration, while ps_1_x
1381     * only used XYZ.  The MSDN documentation about this is incorrect.
1382     */
1383    if (!submit_op0( emit, inst_token( SVGA3DOP_TEXKILL ), dst(src0) ))
1384       return FALSE;
1385 
1386    return TRUE;
1387 }
1388 
1389 
1390 /**
1391  * Translate/emit the unconditional discard instruction (usually found inside
1392  * an IF/ELSE/ENDIF block).
1393  */
1394 static boolean
emit_discard(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1395 emit_discard(struct svga_shader_emitter *emit,
1396              const struct tgsi_full_instruction *insn)
1397 {
1398    SVGA3dShaderDestToken temp;
1399    struct src_register one = get_one_immediate(emit);
1400    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_TEXKILL );
1401 
1402    /* texkill doesn't allow negation on the operand so lets move
1403     * negation of {1} to a temp register */
1404    temp = get_temp( emit );
1405    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), temp,
1406                     negate( one ) ))
1407       return FALSE;
1408 
1409    return submit_op0( emit, inst, temp );
1410 }
1411 
1412 
1413 /**
1414  * Test if r1 and r2 are the same register.
1415  */
1416 static boolean
same_register(struct src_register r1,struct src_register r2)1417 same_register(struct src_register r1, struct src_register r2)
1418 {
1419    return (r1.base.num == r2.base.num &&
1420            r1.base.type_upper == r2.base.type_upper &&
1421            r1.base.type_lower == r2.base.type_lower);
1422 }
1423 
1424 
1425 
1426 /**
1427  * Implement conditionals by initializing destination reg to 'fail',
1428  * then set predicate reg with UFOP_SETP, then move 'pass' to dest
1429  * based on predicate reg.
1430  *
1431  * SETP src0, cmp, src1  -- do this first to avoid aliasing problems.
1432  * MOV dst, fail
1433  * MOV dst, pass, p0
1434  */
1435 static boolean
emit_conditional(struct svga_shader_emitter * emit,enum pipe_compare_func compare_func,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1,struct src_register pass,struct src_register fail)1436 emit_conditional(struct svga_shader_emitter *emit,
1437                  enum pipe_compare_func compare_func,
1438                  SVGA3dShaderDestToken dst,
1439                  struct src_register src0,
1440                  struct src_register src1,
1441                  struct src_register pass,
1442                  struct src_register fail)
1443 {
1444    SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
1445    SVGA3dShaderInstToken setp_token;
1446 
1447    switch (compare_func) {
1448    case PIPE_FUNC_NEVER:
1449       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1450                          dst, fail );
1451       break;
1452    case PIPE_FUNC_LESS:
1453       setp_token = inst_token_setp(SVGA3DOPCOMP_LT);
1454       break;
1455    case PIPE_FUNC_EQUAL:
1456       setp_token = inst_token_setp(SVGA3DOPCOMP_EQ);
1457       break;
1458    case PIPE_FUNC_LEQUAL:
1459       setp_token = inst_token_setp(SVGA3DOPCOMP_LE);
1460       break;
1461    case PIPE_FUNC_GREATER:
1462       setp_token = inst_token_setp(SVGA3DOPCOMP_GT);
1463       break;
1464    case PIPE_FUNC_NOTEQUAL:
1465       setp_token = inst_token_setp(SVGA3DOPCOMPC_NE);
1466       break;
1467    case PIPE_FUNC_GEQUAL:
1468       setp_token = inst_token_setp(SVGA3DOPCOMP_GE);
1469       break;
1470    case PIPE_FUNC_ALWAYS:
1471       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1472                          dst, pass );
1473       break;
1474    }
1475 
1476    if (same_register(src(dst), pass)) {
1477       /* We'll get bad results if the dst and pass registers are the same
1478        * so use a temp register containing pass.
1479        */
1480       SVGA3dShaderDestToken temp = get_temp(emit);
1481       if (!submit_op1(emit, inst_token(SVGA3DOP_MOV), temp, pass))
1482          return FALSE;
1483       pass = src(temp);
1484    }
1485 
1486    /* SETP src0, COMPOP, src1 */
1487    if (!submit_op2( emit, setp_token, pred_reg,
1488                     src0, src1 ))
1489       return FALSE;
1490 
1491    /* MOV dst, fail */
1492    if (!submit_op1(emit, inst_token(SVGA3DOP_MOV), dst, fail))
1493       return FALSE;
1494 
1495    /* MOV dst, pass (predicated)
1496     *
1497     * Note that the predicate reg (and possible modifiers) is passed
1498     * as the first source argument.
1499     */
1500    if (!submit_op2(emit,
1501                    inst_token_predicated(SVGA3DOP_MOV), dst,
1502                    src(pred_reg), pass))
1503       return FALSE;
1504 
1505    return TRUE;
1506 }
1507 
1508 
1509 /**
1510  * Helper for emiting 'selection' commands.  Basically:
1511  * if (src0 OP src1)
1512  *    dst = 1.0;
1513  * else
1514  *    dst = 0.0;
1515  */
1516 static boolean
emit_select(struct svga_shader_emitter * emit,enum pipe_compare_func compare_func,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1)1517 emit_select(struct svga_shader_emitter *emit,
1518             enum pipe_compare_func compare_func,
1519             SVGA3dShaderDestToken dst,
1520             struct src_register src0,
1521             struct src_register src1 )
1522 {
1523    /* There are some SVGA instructions which implement some selects
1524     * directly, but they are only available in the vertex shader.
1525     */
1526    if (emit->unit == PIPE_SHADER_VERTEX) {
1527       switch (compare_func) {
1528       case PIPE_FUNC_GEQUAL:
1529          return submit_op2( emit, inst_token( SVGA3DOP_SGE ), dst, src0, src1 );
1530       case PIPE_FUNC_LEQUAL:
1531          return submit_op2( emit, inst_token( SVGA3DOP_SGE ), dst, src1, src0 );
1532       case PIPE_FUNC_GREATER:
1533          return submit_op2( emit, inst_token( SVGA3DOP_SLT ), dst, src1, src0 );
1534       case PIPE_FUNC_LESS:
1535          return submit_op2( emit, inst_token( SVGA3DOP_SLT ), dst, src0, src1 );
1536       default:
1537          break;
1538       }
1539    }
1540 
1541    /* Otherwise, need to use the setp approach:
1542     */
1543    {
1544       struct src_register one, zero;
1545       /* zero immediate is 0,0,0,1 */
1546       zero = get_zero_immediate(emit);
1547       one = get_one_immediate(emit);
1548 
1549       return emit_conditional(emit, compare_func, dst, src0, src1, one, zero);
1550    }
1551 }
1552 
1553 
1554 /**
1555  * Translate/emit a TGSI SEQ, SNE, SLT, SGE, etc. instruction.
1556  */
1557 static boolean
emit_select_op(struct svga_shader_emitter * emit,unsigned compare,const struct tgsi_full_instruction * insn)1558 emit_select_op(struct svga_shader_emitter *emit,
1559                unsigned compare,
1560                const struct tgsi_full_instruction *insn)
1561 {
1562    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1563    struct src_register src0 = translate_src_register(
1564       emit, &insn->Src[0] );
1565    struct src_register src1 = translate_src_register(
1566       emit, &insn->Src[1] );
1567 
1568    return emit_select( emit, compare, dst, src0, src1 );
1569 }
1570 
1571 
1572 /**
1573  * Translate TGSI CMP instruction.  Component-wise:
1574  * dst = (src0 < 0.0) ? src1 : src2
1575  */
1576 static boolean
emit_cmp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1577 emit_cmp(struct svga_shader_emitter *emit,
1578          const struct tgsi_full_instruction *insn)
1579 {
1580    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1581    const struct src_register src0 =
1582       translate_src_register(emit, &insn->Src[0] );
1583    const struct src_register src1 =
1584       translate_src_register(emit, &insn->Src[1] );
1585    const struct src_register src2 =
1586       translate_src_register(emit, &insn->Src[2] );
1587 
1588    if (emit->unit == PIPE_SHADER_VERTEX) {
1589       struct src_register zero = get_zero_immediate(emit);
1590       /* We used to simulate CMP with SLT+LRP.  But that didn't work when
1591        * src1 or src2 was Inf/NaN.  In particular, GLSL sqrt(0) failed
1592        * because it involves a CMP to handle the 0 case.
1593        * Use a conditional expression instead.
1594        */
1595       return emit_conditional(emit, PIPE_FUNC_LESS, dst,
1596                               src0, zero, src1, src2);
1597    }
1598    else {
1599       assert(emit->unit == PIPE_SHADER_FRAGMENT);
1600 
1601       /* CMP  DST, SRC0, SRC2, SRC1 */
1602       return submit_op3( emit, inst_token( SVGA3DOP_CMP ), dst,
1603                          src0, src2, src1);
1604    }
1605 }
1606 
1607 
1608 /**
1609  * Translate/emit 2-operand (coord, sampler) texture instructions.
1610  */
1611 static boolean
emit_tex2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,SVGA3dShaderDestToken dst)1612 emit_tex2(struct svga_shader_emitter *emit,
1613           const struct tgsi_full_instruction *insn,
1614           SVGA3dShaderDestToken dst)
1615 {
1616    SVGA3dShaderInstToken inst;
1617    struct src_register texcoord;
1618    struct src_register sampler;
1619    SVGA3dShaderDestToken tmp;
1620 
1621    inst.value = 0;
1622 
1623    switch (insn->Instruction.Opcode) {
1624    case TGSI_OPCODE_TEX:
1625       inst.op = SVGA3DOP_TEX;
1626       break;
1627    case TGSI_OPCODE_TXP:
1628       inst.op = SVGA3DOP_TEX;
1629       inst.control = SVGA3DOPCONT_PROJECT;
1630       break;
1631    case TGSI_OPCODE_TXB:
1632       inst.op = SVGA3DOP_TEX;
1633       inst.control = SVGA3DOPCONT_BIAS;
1634       break;
1635    case TGSI_OPCODE_TXL:
1636       inst.op = SVGA3DOP_TEXLDL;
1637       break;
1638    default:
1639       assert(0);
1640       return FALSE;
1641    }
1642 
1643    texcoord = translate_src_register( emit, &insn->Src[0] );
1644    sampler = translate_src_register( emit, &insn->Src[1] );
1645 
1646    if (emit->key.tex[sampler.base.num].unnormalized ||
1647        emit->dynamic_branching_level > 0)
1648       tmp = get_temp( emit );
1649 
1650    /* Can't do mipmapping inside dynamic branch constructs.  Force LOD
1651     * zero in that case.
1652     */
1653    if (emit->dynamic_branching_level > 0 &&
1654        inst.op == SVGA3DOP_TEX &&
1655        SVGA3dShaderGetRegType(texcoord.base.value) == SVGA3DREG_TEMP) {
1656       struct src_register zero = get_zero_immediate(emit);
1657 
1658       /* MOV  tmp, texcoord */
1659       if (!submit_op1( emit,
1660                        inst_token( SVGA3DOP_MOV ),
1661                        tmp,
1662                        texcoord ))
1663          return FALSE;
1664 
1665       /* MOV  tmp.w, zero */
1666       if (!submit_op1( emit,
1667                        inst_token( SVGA3DOP_MOV ),
1668                        writemask( tmp, TGSI_WRITEMASK_W ),
1669                        zero ))
1670          return FALSE;
1671 
1672       texcoord = src( tmp );
1673       inst.op = SVGA3DOP_TEXLDL;
1674    }
1675 
1676    /* Explicit normalization of texcoords:
1677     */
1678    if (emit->key.tex[sampler.base.num].unnormalized) {
1679       struct src_register wh = get_tex_dimensions( emit, sampler.base.num );
1680 
1681       /* MUL  tmp, SRC0, WH */
1682       if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
1683                        tmp, texcoord, wh ))
1684          return FALSE;
1685 
1686       texcoord = src( tmp );
1687    }
1688 
1689    return submit_op2( emit, inst, dst, texcoord, sampler );
1690 }
1691 
1692 
1693 /**
1694  * Translate/emit 4-operand (coord, ddx, ddy, sampler) texture instructions.
1695  */
1696 static boolean
emit_tex4(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,SVGA3dShaderDestToken dst)1697 emit_tex4(struct svga_shader_emitter *emit,
1698           const struct tgsi_full_instruction *insn,
1699           SVGA3dShaderDestToken dst )
1700 {
1701    SVGA3dShaderInstToken inst;
1702    struct src_register texcoord;
1703    struct src_register ddx;
1704    struct src_register ddy;
1705    struct src_register sampler;
1706 
1707    texcoord = translate_src_register( emit, &insn->Src[0] );
1708    ddx      = translate_src_register( emit, &insn->Src[1] );
1709    ddy      = translate_src_register( emit, &insn->Src[2] );
1710    sampler  = translate_src_register( emit, &insn->Src[3] );
1711 
1712    inst.value = 0;
1713 
1714    switch (insn->Instruction.Opcode) {
1715    case TGSI_OPCODE_TXD:
1716       inst.op = SVGA3DOP_TEXLDD; /* 4 args! */
1717       break;
1718    default:
1719       assert(0);
1720       return FALSE;
1721    }
1722 
1723    return submit_op4( emit, inst, dst, texcoord, sampler, ddx, ddy );
1724 }
1725 
1726 
1727 /**
1728  * Emit texture swizzle code.  We do this here since SVGA samplers don't
1729  * directly support swizzles.
1730  */
1731 static boolean
emit_tex_swizzle(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src,unsigned swizzle_x,unsigned swizzle_y,unsigned swizzle_z,unsigned swizzle_w)1732 emit_tex_swizzle(struct svga_shader_emitter *emit,
1733                  SVGA3dShaderDestToken dst,
1734                  struct src_register src,
1735                  unsigned swizzle_x,
1736                  unsigned swizzle_y,
1737                  unsigned swizzle_z,
1738                  unsigned swizzle_w)
1739 {
1740    const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
1741    unsigned srcSwizzle[4];
1742    unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
1743    unsigned i;
1744 
1745    /* build writemasks and srcSwizzle terms */
1746    for (i = 0; i < 4; i++) {
1747       if (swizzleIn[i] == PIPE_SWIZZLE_0) {
1748          srcSwizzle[i] = TGSI_SWIZZLE_X + i;
1749          zeroWritemask |= (1 << i);
1750       }
1751       else if (swizzleIn[i] == PIPE_SWIZZLE_1) {
1752          srcSwizzle[i] = TGSI_SWIZZLE_X + i;
1753          oneWritemask |= (1 << i);
1754       }
1755       else {
1756          srcSwizzle[i] = swizzleIn[i];
1757          srcWritemask |= (1 << i);
1758       }
1759    }
1760 
1761    /* write x/y/z/w comps */
1762    if (dst.mask & srcWritemask) {
1763       if (!submit_op1(emit,
1764                       inst_token(SVGA3DOP_MOV),
1765                       writemask(dst, srcWritemask),
1766                       swizzle(src,
1767                               srcSwizzle[0],
1768                               srcSwizzle[1],
1769                               srcSwizzle[2],
1770                               srcSwizzle[3])))
1771          return FALSE;
1772    }
1773 
1774    /* write 0 comps */
1775    if (dst.mask & zeroWritemask) {
1776       if (!submit_op1(emit,
1777                       inst_token(SVGA3DOP_MOV),
1778                       writemask(dst, zeroWritemask),
1779                       get_zero_immediate(emit)))
1780          return FALSE;
1781    }
1782 
1783    /* write 1 comps */
1784    if (dst.mask & oneWritemask) {
1785       if (!submit_op1(emit,
1786                       inst_token(SVGA3DOP_MOV),
1787                       writemask(dst, oneWritemask),
1788                       get_one_immediate(emit)))
1789          return FALSE;
1790    }
1791 
1792    return TRUE;
1793 }
1794 
1795 
1796 /**
1797  * Translate/emit a TGSI texture sample instruction.
1798  */
1799 static boolean
emit_tex(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1800 emit_tex(struct svga_shader_emitter *emit,
1801          const struct tgsi_full_instruction *insn)
1802 {
1803    SVGA3dShaderDestToken dst =
1804       translate_dst_register( emit, insn, 0 );
1805    struct src_register src0 =
1806       translate_src_register( emit, &insn->Src[0] );
1807    struct src_register src1 =
1808       translate_src_register( emit, &insn->Src[1] );
1809 
1810    SVGA3dShaderDestToken tex_result;
1811    const unsigned unit = src1.base.num;
1812 
1813    /* check for shadow samplers */
1814    boolean compare = (emit->key.tex[unit].compare_mode ==
1815                       PIPE_TEX_COMPARE_R_TO_TEXTURE);
1816 
1817    /* texture swizzle */
1818    boolean swizzle = (emit->key.tex[unit].swizzle_r != PIPE_SWIZZLE_X ||
1819                       emit->key.tex[unit].swizzle_g != PIPE_SWIZZLE_Y ||
1820                       emit->key.tex[unit].swizzle_b != PIPE_SWIZZLE_Z ||
1821                       emit->key.tex[unit].swizzle_a != PIPE_SWIZZLE_W);
1822 
1823    boolean saturate = insn->Instruction.Saturate;
1824 
1825    /* If doing compare processing or tex swizzle or saturation, we need to put
1826     * the fetched color into a temporary so it can be used as a source later on.
1827     */
1828    if (compare || swizzle || saturate) {
1829       tex_result = get_temp( emit );
1830    }
1831    else {
1832       tex_result = dst;
1833    }
1834 
1835    switch(insn->Instruction.Opcode) {
1836    case TGSI_OPCODE_TEX:
1837    case TGSI_OPCODE_TXB:
1838    case TGSI_OPCODE_TXP:
1839    case TGSI_OPCODE_TXL:
1840       if (!emit_tex2( emit, insn, tex_result ))
1841          return FALSE;
1842       break;
1843    case TGSI_OPCODE_TXD:
1844       if (!emit_tex4( emit, insn, tex_result ))
1845          return FALSE;
1846       break;
1847    default:
1848       assert(0);
1849    }
1850 
1851    if (compare) {
1852       SVGA3dShaderDestToken dst2;
1853 
1854       if (swizzle || saturate)
1855          dst2 = tex_result;
1856       else
1857          dst2 = dst;
1858 
1859       if (dst.mask & TGSI_WRITEMASK_XYZ) {
1860          SVGA3dShaderDestToken src0_zdivw = get_temp( emit );
1861          /* When sampling a depth texture, the result of the comparison is in
1862           * the Y component.
1863           */
1864          struct src_register tex_src_x = scalar(src(tex_result), TGSI_SWIZZLE_Y);
1865          struct src_register r_coord;
1866 
1867          if (insn->Instruction.Opcode == TGSI_OPCODE_TXP) {
1868             /* Divide texcoord R by Q */
1869             if (!submit_op1( emit, inst_token( SVGA3DOP_RCP ),
1870                              writemask(src0_zdivw, TGSI_WRITEMASK_X),
1871                              scalar(src0, TGSI_SWIZZLE_W) ))
1872                return FALSE;
1873 
1874             if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
1875                              writemask(src0_zdivw, TGSI_WRITEMASK_X),
1876                              scalar(src0, TGSI_SWIZZLE_Z),
1877                              scalar(src(src0_zdivw), TGSI_SWIZZLE_X) ))
1878                return FALSE;
1879 
1880             r_coord = scalar(src(src0_zdivw), TGSI_SWIZZLE_X);
1881          }
1882          else {
1883             r_coord = scalar(src0, TGSI_SWIZZLE_Z);
1884          }
1885 
1886          /* Compare texture sample value against R component of texcoord */
1887          if (!emit_select(emit,
1888                           emit->key.tex[unit].compare_func,
1889                           writemask( dst2, TGSI_WRITEMASK_XYZ ),
1890                           r_coord,
1891                           tex_src_x))
1892             return FALSE;
1893       }
1894 
1895       if (dst.mask & TGSI_WRITEMASK_W) {
1896          struct src_register one = get_one_immediate(emit);
1897 
1898         if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1899                          writemask( dst2, TGSI_WRITEMASK_W ),
1900                          one ))
1901            return FALSE;
1902       }
1903    }
1904 
1905    if (saturate && !swizzle) {
1906       /* MOV_SAT real_dst, dst */
1907       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src(tex_result) ))
1908          return FALSE;
1909    }
1910    else if (swizzle) {
1911       /* swizzle from tex_result to dst (handles saturation too, if any) */
1912       emit_tex_swizzle(emit,
1913                        dst, src(tex_result),
1914                        emit->key.tex[unit].swizzle_r,
1915                        emit->key.tex[unit].swizzle_g,
1916                        emit->key.tex[unit].swizzle_b,
1917                        emit->key.tex[unit].swizzle_a);
1918    }
1919 
1920    return TRUE;
1921 }
1922 
1923 
1924 static boolean
emit_bgnloop(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1925 emit_bgnloop(struct svga_shader_emitter *emit,
1926              const struct tgsi_full_instruction *insn)
1927 {
1928    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_LOOP );
1929    struct src_register loop_reg = src_register( SVGA3DREG_LOOP, 0 );
1930    struct src_register const_int = get_loop_const( emit );
1931 
1932    emit->dynamic_branching_level++;
1933 
1934    return (emit_instruction( emit, inst ) &&
1935            emit_src( emit, loop_reg ) &&
1936            emit_src( emit, const_int ) );
1937 }
1938 
1939 
1940 static boolean
emit_endloop(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1941 emit_endloop(struct svga_shader_emitter *emit,
1942              const struct tgsi_full_instruction *insn)
1943 {
1944    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_ENDLOOP );
1945 
1946    emit->dynamic_branching_level--;
1947 
1948    return emit_instruction( emit, inst );
1949 }
1950 
1951 
1952 /**
1953  * Translate/emit TGSI BREAK (out of loop) instruction.
1954  */
1955 static boolean
emit_brk(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1956 emit_brk(struct svga_shader_emitter *emit,
1957          const struct tgsi_full_instruction *insn)
1958 {
1959    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_BREAK );
1960    return emit_instruction( emit, inst );
1961 }
1962 
1963 
1964 /**
1965  * Emit simple instruction which operates on one scalar value (not
1966  * a vector).  Ex: LG2, RCP, RSQ.
1967  */
1968 static boolean
emit_scalar_op1(struct svga_shader_emitter * emit,SVGA3dShaderOpCodeType opcode,const struct tgsi_full_instruction * insn)1969 emit_scalar_op1(struct svga_shader_emitter *emit,
1970                 SVGA3dShaderOpCodeType opcode,
1971                 const struct tgsi_full_instruction *insn)
1972 {
1973    SVGA3dShaderInstToken inst;
1974    SVGA3dShaderDestToken dst;
1975    struct src_register src;
1976 
1977    inst = inst_token( opcode );
1978    dst = translate_dst_register( emit, insn, 0 );
1979    src = translate_src_register( emit, &insn->Src[0] );
1980    src = scalar( src, TGSI_SWIZZLE_X );
1981 
1982    return submit_op1( emit, inst, dst, src );
1983 }
1984 
1985 
1986 /**
1987  * Translate/emit a simple instruction (one which has no special-case
1988  * code) such as ADD, MUL, MIN, MAX.
1989  */
1990 static boolean
emit_simple_instruction(struct svga_shader_emitter * emit,SVGA3dShaderOpCodeType opcode,const struct tgsi_full_instruction * insn)1991 emit_simple_instruction(struct svga_shader_emitter *emit,
1992                         SVGA3dShaderOpCodeType opcode,
1993                         const struct tgsi_full_instruction *insn)
1994 {
1995    const struct tgsi_full_src_register *src = insn->Src;
1996    SVGA3dShaderInstToken inst;
1997    SVGA3dShaderDestToken dst;
1998 
1999    inst = inst_token( opcode );
2000    dst = translate_dst_register( emit, insn, 0 );
2001 
2002    switch (insn->Instruction.NumSrcRegs) {
2003    case 0:
2004       return submit_op0( emit, inst, dst );
2005    case 1:
2006       return submit_op1( emit, inst, dst,
2007                          translate_src_register( emit, &src[0] ));
2008    case 2:
2009       return submit_op2( emit, inst, dst,
2010                          translate_src_register( emit, &src[0] ),
2011                          translate_src_register( emit, &src[1] ) );
2012    case 3:
2013       return submit_op3( emit, inst, dst,
2014                          translate_src_register( emit, &src[0] ),
2015                          translate_src_register( emit, &src[1] ),
2016                          translate_src_register( emit, &src[2] ) );
2017    default:
2018       assert(0);
2019       return FALSE;
2020    }
2021 }
2022 
2023 
2024 /**
2025  * TGSI_OPCODE_MOVE is only special-cased here to detect the
2026  * svga_fragment_shader::constant_color_output case.
2027  */
2028 static boolean
emit_mov(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2029 emit_mov(struct svga_shader_emitter *emit,
2030          const struct tgsi_full_instruction *insn)
2031 {
2032    const struct tgsi_full_src_register *src = &insn->Src[0];
2033    const struct tgsi_full_dst_register *dst = &insn->Dst[0];
2034 
2035    if (emit->unit == PIPE_SHADER_FRAGMENT &&
2036        dst->Register.File == TGSI_FILE_OUTPUT &&
2037        dst->Register.Index == 0 &&
2038        src->Register.File == TGSI_FILE_CONSTANT &&
2039        !src->Register.Indirect) {
2040       emit->constant_color_output = TRUE;
2041    }
2042 
2043    return emit_simple_instruction(emit, SVGA3DOP_MOV, insn);
2044 }
2045 
2046 
2047 /**
2048  * Translate TGSI SQRT instruction
2049  * if src1 == 0
2050  *    mov dst, src1
2051  * else
2052  *    rsq temp, src1
2053  *    rcp dst, temp
2054  * endif
2055  */
2056 static boolean
emit_sqrt(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2057 emit_sqrt(struct svga_shader_emitter *emit,
2058          const struct tgsi_full_instruction *insn)
2059 {
2060    const struct src_register src1 = translate_src_register(emit, &insn->Src[0]);
2061    const struct src_register zero = get_zero_immediate(emit);
2062    SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
2063    SVGA3dShaderDestToken temp = get_temp(emit);
2064    SVGA3dShaderInstToken if_token = inst_token(SVGA3DOP_IFC);
2065    boolean ret = TRUE;
2066 
2067    if_token.control = SVGA3DOPCOMP_EQ;
2068 
2069    if (!(emit_instruction(emit, if_token) &&
2070          emit_src(emit, src1) &&
2071          emit_src(emit, zero))) {
2072       ret = FALSE;
2073       goto cleanup;
2074    }
2075 
2076    if (!submit_op1(emit,
2077               inst_token(SVGA3DOP_MOV),
2078               dst, src1)) {
2079       ret = FALSE;
2080       goto cleanup;
2081    }
2082 
2083    if (!emit_instruction(emit, inst_token(SVGA3DOP_ELSE))) {
2084       ret = FALSE;
2085       goto cleanup;
2086    }
2087 
2088    if (!submit_op1(emit,
2089               inst_token(SVGA3DOP_RSQ),
2090               temp, src1)) {
2091       ret = FALSE;
2092       goto cleanup;
2093    }
2094 
2095    if (!submit_op1(emit,
2096               inst_token(SVGA3DOP_RCP),
2097               dst, src(temp))) {
2098       ret = FALSE;
2099       goto cleanup;
2100    }
2101 
2102    if (!emit_instruction(emit, inst_token(SVGA3DOP_ENDIF))) {
2103       ret = FALSE;
2104       goto cleanup;
2105    }
2106 
2107 cleanup:
2108    release_temp(emit, temp);
2109 
2110    return ret;
2111 }
2112 
2113 
2114 /**
2115  * Translate/emit TGSI DDX, DDY instructions.
2116  */
2117 static boolean
emit_deriv(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2118 emit_deriv(struct svga_shader_emitter *emit,
2119            const struct tgsi_full_instruction *insn )
2120 {
2121    if (emit->dynamic_branching_level > 0 &&
2122        insn->Src[0].Register.File == TGSI_FILE_TEMPORARY)
2123    {
2124       SVGA3dShaderDestToken dst =
2125          translate_dst_register( emit, insn, 0 );
2126 
2127       /* Deriv opcodes not valid inside dynamic branching, workaround
2128        * by zeroing out the destination.
2129        */
2130       if (!submit_op1(emit,
2131                       inst_token( SVGA3DOP_MOV ),
2132                       dst,
2133                       get_zero_immediate(emit)))
2134          return FALSE;
2135 
2136       return TRUE;
2137    }
2138    else {
2139       SVGA3dShaderOpCodeType opcode;
2140       const struct tgsi_full_src_register *reg = &insn->Src[0];
2141       SVGA3dShaderInstToken inst;
2142       SVGA3dShaderDestToken dst;
2143       struct src_register src0;
2144 
2145       switch (insn->Instruction.Opcode) {
2146       case TGSI_OPCODE_DDX:
2147          opcode = SVGA3DOP_DSX;
2148          break;
2149       case TGSI_OPCODE_DDY:
2150          opcode = SVGA3DOP_DSY;
2151          break;
2152       default:
2153          return FALSE;
2154       }
2155 
2156       inst = inst_token( opcode );
2157       dst = translate_dst_register( emit, insn, 0 );
2158       src0 = translate_src_register( emit, reg );
2159 
2160       /* We cannot use negate or abs on source to dsx/dsy instruction.
2161        */
2162       if (reg->Register.Absolute ||
2163           reg->Register.Negate) {
2164          SVGA3dShaderDestToken temp = get_temp( emit );
2165 
2166          if (!emit_repl( emit, temp, &src0 ))
2167             return FALSE;
2168       }
2169 
2170       return submit_op1( emit, inst, dst, src0 );
2171    }
2172 }
2173 
2174 
2175 /**
2176  * Translate/emit ARL (Address Register Load) instruction.  Used to
2177  * move a value into the special 'address' register.  Used to implement
2178  * indirect/variable indexing into arrays.
2179  */
2180 static boolean
emit_arl(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2181 emit_arl(struct svga_shader_emitter *emit,
2182          const struct tgsi_full_instruction *insn)
2183 {
2184    ++emit->current_arl;
2185    if (emit->unit == PIPE_SHADER_FRAGMENT) {
2186       /* MOVA not present in pixel shader instruction set.
2187        * Ignore this instruction altogether since it is
2188        * only used for loop counters -- and for that
2189        * we reference aL directly.
2190        */
2191       return TRUE;
2192    }
2193    if (svga_arl_needs_adjustment( emit )) {
2194       return emit_fake_arl( emit, insn );
2195    } else {
2196       /* no need to adjust, just emit straight arl */
2197       return emit_simple_instruction(emit, SVGA3DOP_MOVA, insn);
2198    }
2199 }
2200 
2201 
2202 static boolean
emit_pow(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2203 emit_pow(struct svga_shader_emitter *emit,
2204          const struct tgsi_full_instruction *insn)
2205 {
2206    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2207    struct src_register src0 = translate_src_register(
2208       emit, &insn->Src[0] );
2209    struct src_register src1 = translate_src_register(
2210       emit, &insn->Src[1] );
2211    boolean need_tmp = FALSE;
2212 
2213    /* POW can only output to a temporary */
2214    if (insn->Dst[0].Register.File != TGSI_FILE_TEMPORARY)
2215       need_tmp = TRUE;
2216 
2217    /* POW src1 must not be the same register as dst */
2218    if (alias_src_dst( src1, dst ))
2219       need_tmp = TRUE;
2220 
2221    /* it's a scalar op */
2222    src0 = scalar( src0, TGSI_SWIZZLE_X );
2223    src1 = scalar( src1, TGSI_SWIZZLE_X );
2224 
2225    if (need_tmp) {
2226       SVGA3dShaderDestToken tmp =
2227          writemask(get_temp( emit ), TGSI_WRITEMASK_X );
2228 
2229       if (!submit_op2(emit, inst_token( SVGA3DOP_POW ), tmp, src0, src1))
2230          return FALSE;
2231 
2232       return submit_op1(emit, inst_token( SVGA3DOP_MOV ),
2233                         dst, scalar(src(tmp), 0) );
2234    }
2235    else {
2236       return submit_op2(emit, inst_token( SVGA3DOP_POW ), dst, src0, src1);
2237    }
2238 }
2239 
2240 
2241 /**
2242  * Emit a LRP (linear interpolation) instruction.
2243  */
2244 static boolean
submit_lrp(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1,struct src_register src2)2245 submit_lrp(struct svga_shader_emitter *emit,
2246            SVGA3dShaderDestToken dst,
2247            struct src_register src0,
2248            struct src_register src1,
2249            struct src_register src2)
2250 {
2251    SVGA3dShaderDestToken tmp;
2252    boolean need_dst_tmp = FALSE;
2253 
2254    /* The dst reg must be a temporary, and not be the same as src0 or src2 */
2255    if (SVGA3dShaderGetRegType(dst.value) != SVGA3DREG_TEMP ||
2256        alias_src_dst(src0, dst) ||
2257        alias_src_dst(src2, dst))
2258       need_dst_tmp = TRUE;
2259 
2260    if (need_dst_tmp) {
2261       tmp = get_temp( emit );
2262       tmp.mask = dst.mask;
2263    }
2264    else {
2265       tmp = dst;
2266    }
2267 
2268    if (!submit_op3(emit, inst_token( SVGA3DOP_LRP ), tmp, src0, src1, src2))
2269       return FALSE;
2270 
2271    if (need_dst_tmp) {
2272       if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), dst, src( tmp )))
2273          return FALSE;
2274    }
2275 
2276    return TRUE;
2277 }
2278 
2279 
2280 /**
2281  * Translate/emit LRP (Linear Interpolation) instruction.
2282  */
2283 static boolean
emit_lrp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2284 emit_lrp(struct svga_shader_emitter *emit,
2285          const struct tgsi_full_instruction *insn)
2286 {
2287    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2288    const struct src_register src0 = translate_src_register(
2289       emit, &insn->Src[0] );
2290    const struct src_register src1 = translate_src_register(
2291       emit, &insn->Src[1] );
2292    const struct src_register src2 = translate_src_register(
2293       emit, &insn->Src[2] );
2294 
2295    return submit_lrp(emit, dst, src0, src1, src2);
2296 }
2297 
2298 /**
2299  * Translate/emit DST (Distance function) instruction.
2300  */
2301 static boolean
emit_dst_insn(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2302 emit_dst_insn(struct svga_shader_emitter *emit,
2303               const struct tgsi_full_instruction *insn)
2304 {
2305    if (emit->unit == PIPE_SHADER_VERTEX) {
2306       /* SVGA/DX9 has a DST instruction, but only for vertex shaders:
2307        */
2308       return emit_simple_instruction(emit, SVGA3DOP_DST, insn);
2309    }
2310    else {
2311       /* result[0] = 1    * 1;
2312        * result[1] = a[1] * b[1];
2313        * result[2] = a[2] * 1;
2314        * result[3] = 1    * b[3];
2315        */
2316       SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2317       SVGA3dShaderDestToken tmp;
2318       const struct src_register src0 = translate_src_register(
2319          emit, &insn->Src[0] );
2320       const struct src_register src1 = translate_src_register(
2321          emit, &insn->Src[1] );
2322       boolean need_tmp = FALSE;
2323 
2324       if (SVGA3dShaderGetRegType(dst.value) != SVGA3DREG_TEMP ||
2325           alias_src_dst(src0, dst) ||
2326           alias_src_dst(src1, dst))
2327          need_tmp = TRUE;
2328 
2329       if (need_tmp) {
2330          tmp = get_temp( emit );
2331       }
2332       else {
2333          tmp = dst;
2334       }
2335 
2336       /* tmp.xw = 1.0
2337        */
2338       if (tmp.mask & TGSI_WRITEMASK_XW) {
2339          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2340                           writemask(tmp, TGSI_WRITEMASK_XW ),
2341                           get_one_immediate(emit)))
2342             return FALSE;
2343       }
2344 
2345       /* tmp.yz = src0
2346        */
2347       if (tmp.mask & TGSI_WRITEMASK_YZ) {
2348          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2349                           writemask(tmp, TGSI_WRITEMASK_YZ ),
2350                           src0))
2351             return FALSE;
2352       }
2353 
2354       /* tmp.yw = tmp * src1
2355        */
2356       if (tmp.mask & TGSI_WRITEMASK_YW) {
2357          if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
2358                           writemask(tmp, TGSI_WRITEMASK_YW ),
2359                           src(tmp),
2360                           src1))
2361             return FALSE;
2362       }
2363 
2364       /* dst = tmp
2365        */
2366       if (need_tmp) {
2367          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2368                           dst,
2369                           src(tmp)))
2370             return FALSE;
2371       }
2372    }
2373 
2374    return TRUE;
2375 }
2376 
2377 
2378 static boolean
emit_exp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2379 emit_exp(struct svga_shader_emitter *emit,
2380          const struct tgsi_full_instruction *insn)
2381 {
2382    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2383    struct src_register src0 =
2384       translate_src_register( emit, &insn->Src[0] );
2385    SVGA3dShaderDestToken fraction;
2386 
2387    if (dst.mask & TGSI_WRITEMASK_Y)
2388       fraction = dst;
2389    else if (dst.mask & TGSI_WRITEMASK_X)
2390       fraction = get_temp( emit );
2391    else
2392       fraction.value = 0;
2393 
2394    /* If y is being written, fill it with src0 - floor(src0).
2395     */
2396    if (dst.mask & TGSI_WRITEMASK_XY) {
2397       if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ),
2398                        writemask( fraction, TGSI_WRITEMASK_Y ),
2399                        src0 ))
2400          return FALSE;
2401    }
2402 
2403    /* If x is being written, fill it with 2 ^ floor(src0).
2404     */
2405    if (dst.mask & TGSI_WRITEMASK_X) {
2406       if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ),
2407                        writemask( dst, TGSI_WRITEMASK_X ),
2408                        src0,
2409                        scalar( negate( src( fraction ) ), TGSI_SWIZZLE_Y ) ) )
2410          return FALSE;
2411 
2412       if (!submit_op1( emit, inst_token( SVGA3DOP_EXP ),
2413                        writemask( dst, TGSI_WRITEMASK_X ),
2414                        scalar( src( dst ), TGSI_SWIZZLE_X ) ) )
2415          return FALSE;
2416 
2417       if (!(dst.mask & TGSI_WRITEMASK_Y))
2418          release_temp( emit, fraction );
2419    }
2420 
2421    /* If z is being written, fill it with 2 ^ src0 (partial precision).
2422     */
2423    if (dst.mask & TGSI_WRITEMASK_Z) {
2424       if (!submit_op1( emit, inst_token( SVGA3DOP_EXPP ),
2425                        writemask( dst, TGSI_WRITEMASK_Z ),
2426                        src0 ) )
2427          return FALSE;
2428    }
2429 
2430    /* If w is being written, fill it with one.
2431     */
2432    if (dst.mask & TGSI_WRITEMASK_W) {
2433       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2434                        writemask(dst, TGSI_WRITEMASK_W),
2435                        get_one_immediate(emit)))
2436          return FALSE;
2437    }
2438 
2439    return TRUE;
2440 }
2441 
2442 
2443 /**
2444  * Translate/emit LIT (Lighting helper) instruction.
2445  */
2446 static boolean
emit_lit(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2447 emit_lit(struct svga_shader_emitter *emit,
2448          const struct tgsi_full_instruction *insn)
2449 {
2450    if (emit->unit == PIPE_SHADER_VERTEX) {
2451       /* SVGA/DX9 has a LIT instruction, but only for vertex shaders:
2452        */
2453       return emit_simple_instruction(emit, SVGA3DOP_LIT, insn);
2454    }
2455    else {
2456       /* D3D vs. GL semantics can be fairly easily accommodated by
2457        * variations on this sequence.
2458        *
2459        * GL:
2460        *   tmp.y = src.x
2461        *   tmp.z = pow(src.y,src.w)
2462        *   p0 = src0.xxxx > 0
2463        *   result = zero.wxxw
2464        *   (p0) result.yz = tmp
2465        *
2466        * D3D:
2467        *   tmp.y = src.x
2468        *   tmp.z = pow(src.y,src.w)
2469        *   p0 = src0.xxyy > 0
2470        *   result = zero.wxxw
2471        *   (p0) result.yz = tmp
2472        *
2473        * Will implement the GL version for now.
2474        */
2475       SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2476       SVGA3dShaderDestToken tmp = get_temp( emit );
2477       const struct src_register src0 = translate_src_register(
2478          emit, &insn->Src[0] );
2479 
2480       /* tmp = pow(src.y, src.w)
2481        */
2482       if (dst.mask & TGSI_WRITEMASK_Z) {
2483          if (!submit_op2(emit, inst_token( SVGA3DOP_POW ),
2484                          tmp,
2485                          scalar(src0, 1),
2486                          scalar(src0, 3)))
2487             return FALSE;
2488       }
2489 
2490       /* tmp.y = src.x
2491        */
2492       if (dst.mask & TGSI_WRITEMASK_Y) {
2493          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2494                           writemask(tmp, TGSI_WRITEMASK_Y ),
2495                           scalar(src0, 0)))
2496             return FALSE;
2497       }
2498 
2499       /* Can't quite do this with emit conditional due to the extra
2500        * writemask on the predicated mov:
2501        */
2502       {
2503          SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
2504          struct src_register predsrc;
2505 
2506          /* D3D vs GL semantics:
2507           */
2508          if (0)
2509             predsrc = swizzle(src0, 0, 0, 1, 1); /* D3D */
2510          else
2511             predsrc = swizzle(src0, 0, 0, 0, 0); /* GL */
2512 
2513          /* SETP src0.xxyy, GT, {0}.x */
2514          if (!submit_op2( emit,
2515                           inst_token_setp(SVGA3DOPCOMP_GT),
2516                           pred_reg,
2517                           predsrc,
2518                           get_zero_immediate(emit)))
2519             return FALSE;
2520 
2521          /* MOV dst, fail */
2522          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst,
2523                           get_immediate(emit, 1.0f, 0.0f, 0.0f, 1.0f)))
2524              return FALSE;
2525 
2526          /* MOV dst.yz, tmp (predicated)
2527           *
2528           * Note that the predicate reg (and possible modifiers) is passed
2529           * as the first source argument.
2530           */
2531          if (dst.mask & TGSI_WRITEMASK_YZ) {
2532             if (!submit_op2( emit,
2533                              inst_token_predicated(SVGA3DOP_MOV),
2534                              writemask(dst, TGSI_WRITEMASK_YZ),
2535                              src( pred_reg ), src( tmp ) ))
2536                return FALSE;
2537          }
2538       }
2539    }
2540 
2541    return TRUE;
2542 }
2543 
2544 
2545 static boolean
emit_ex2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2546 emit_ex2(struct svga_shader_emitter *emit,
2547          const struct tgsi_full_instruction *insn)
2548 {
2549    SVGA3dShaderInstToken inst;
2550    SVGA3dShaderDestToken dst;
2551    struct src_register src0;
2552 
2553    inst = inst_token( SVGA3DOP_EXP );
2554    dst = translate_dst_register( emit, insn, 0 );
2555    src0 = translate_src_register( emit, &insn->Src[0] );
2556    src0 = scalar( src0, TGSI_SWIZZLE_X );
2557 
2558    if (dst.mask != TGSI_WRITEMASK_XYZW) {
2559       SVGA3dShaderDestToken tmp = get_temp( emit );
2560 
2561       if (!submit_op1( emit, inst, tmp, src0 ))
2562          return FALSE;
2563 
2564       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2565                          dst,
2566                          scalar( src( tmp ), TGSI_SWIZZLE_X ) );
2567    }
2568 
2569    return submit_op1( emit, inst, dst, src0 );
2570 }
2571 
2572 
2573 static boolean
emit_log(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2574 emit_log(struct svga_shader_emitter *emit,
2575          const struct tgsi_full_instruction *insn)
2576 {
2577    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2578    struct src_register src0 =
2579       translate_src_register( emit, &insn->Src[0] );
2580    SVGA3dShaderDestToken abs_tmp;
2581    struct src_register abs_src0;
2582    SVGA3dShaderDestToken log2_abs;
2583 
2584    abs_tmp.value = 0;
2585 
2586    if (dst.mask & TGSI_WRITEMASK_Z)
2587       log2_abs = dst;
2588    else if (dst.mask & TGSI_WRITEMASK_XY)
2589       log2_abs = get_temp( emit );
2590    else
2591       log2_abs.value = 0;
2592 
2593    /* If z is being written, fill it with log2( abs( src0 ) ).
2594     */
2595    if (dst.mask & TGSI_WRITEMASK_XYZ) {
2596       if (!src0.base.srcMod || src0.base.srcMod == SVGA3DSRCMOD_ABS)
2597          abs_src0 = src0;
2598       else {
2599          abs_tmp = get_temp( emit );
2600 
2601          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2602                           abs_tmp,
2603                           src0 ) )
2604             return FALSE;
2605 
2606          abs_src0 = src( abs_tmp );
2607       }
2608 
2609       abs_src0 = absolute( scalar( abs_src0, TGSI_SWIZZLE_X ) );
2610 
2611       if (!submit_op1( emit, inst_token( SVGA3DOP_LOG ),
2612                        writemask( log2_abs, TGSI_WRITEMASK_Z ),
2613                        abs_src0 ) )
2614          return FALSE;
2615    }
2616 
2617    if (dst.mask & TGSI_WRITEMASK_XY) {
2618       SVGA3dShaderDestToken floor_log2;
2619 
2620       if (dst.mask & TGSI_WRITEMASK_X)
2621          floor_log2 = dst;
2622       else
2623          floor_log2 = get_temp( emit );
2624 
2625       /* If x is being written, fill it with floor( log2( abs( src0 ) ) ).
2626        */
2627       if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ),
2628                        writemask( floor_log2, TGSI_WRITEMASK_X ),
2629                        scalar( src( log2_abs ), TGSI_SWIZZLE_Z ) ) )
2630          return FALSE;
2631 
2632       if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ),
2633                        writemask( floor_log2, TGSI_WRITEMASK_X ),
2634                        scalar( src( log2_abs ), TGSI_SWIZZLE_Z ),
2635                        negate( src( floor_log2 ) ) ) )
2636          return FALSE;
2637 
2638       /* If y is being written, fill it with
2639        * abs ( src0 ) / ( 2 ^ floor( log2( abs( src0 ) ) ) ).
2640        */
2641       if (dst.mask & TGSI_WRITEMASK_Y) {
2642          if (!submit_op1( emit, inst_token( SVGA3DOP_EXP ),
2643                           writemask( dst, TGSI_WRITEMASK_Y ),
2644                           negate( scalar( src( floor_log2 ),
2645                                           TGSI_SWIZZLE_X ) ) ) )
2646             return FALSE;
2647 
2648          if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
2649                           writemask( dst, TGSI_WRITEMASK_Y ),
2650                           src( dst ),
2651                           abs_src0 ) )
2652             return FALSE;
2653       }
2654 
2655       if (!(dst.mask & TGSI_WRITEMASK_X))
2656          release_temp( emit, floor_log2 );
2657 
2658       if (!(dst.mask & TGSI_WRITEMASK_Z))
2659          release_temp( emit, log2_abs );
2660    }
2661 
2662    if (dst.mask & TGSI_WRITEMASK_XYZ && src0.base.srcMod &&
2663        src0.base.srcMod != SVGA3DSRCMOD_ABS)
2664       release_temp( emit, abs_tmp );
2665 
2666    /* If w is being written, fill it with one.
2667     */
2668    if (dst.mask & TGSI_WRITEMASK_W) {
2669       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2670                        writemask(dst, TGSI_WRITEMASK_W),
2671                        get_one_immediate(emit)))
2672          return FALSE;
2673    }
2674 
2675    return TRUE;
2676 }
2677 
2678 
2679 /**
2680  * Translate TGSI TRUNC or ROUND instruction.
2681  * We need to truncate toward zero. Ex: trunc(-1.9) = -1
2682  * Different approaches are needed for VS versus PS.
2683  */
2684 static boolean
emit_trunc_round(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,boolean round)2685 emit_trunc_round(struct svga_shader_emitter *emit,
2686                  const struct tgsi_full_instruction *insn,
2687                  boolean round)
2688 {
2689    SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
2690    const struct src_register src0 =
2691       translate_src_register(emit, &insn->Src[0] );
2692    SVGA3dShaderDestToken t1 = get_temp(emit);
2693 
2694    if (round) {
2695       SVGA3dShaderDestToken t0 = get_temp(emit);
2696       struct src_register half = get_half_immediate(emit);
2697 
2698       /* t0 = abs(src0) + 0.5 */
2699       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t0,
2700                       absolute(src0), half))
2701          return FALSE;
2702 
2703       /* t1 = fract(t0) */
2704       if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), t1, src(t0)))
2705          return FALSE;
2706 
2707       /* t1 = t0 - t1 */
2708       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t1, src(t0),
2709                       negate(src(t1))))
2710          return FALSE;
2711    }
2712    else {
2713       /* trunc */
2714 
2715       /* t1 = fract(abs(src0)) */
2716       if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), t1, absolute(src0)))
2717          return FALSE;
2718 
2719       /* t1 = abs(src0) - t1 */
2720       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t1, absolute(src0),
2721                       negate(src(t1))))
2722          return FALSE;
2723    }
2724 
2725    /*
2726     * Now we need to multiply t1 by the sign of the original value.
2727    */
2728    if (emit->unit == PIPE_SHADER_VERTEX) {
2729       /* For VS: use SGN instruction */
2730       /* Need two extra/dummy registers: */
2731       SVGA3dShaderDestToken t2 = get_temp(emit), t3 = get_temp(emit),
2732          t4 = get_temp(emit);
2733 
2734       /* t2 = sign(src0) */
2735       if (!submit_op3(emit, inst_token(SVGA3DOP_SGN), t2, src0,
2736                       src(t3), src(t4)))
2737          return FALSE;
2738 
2739       /* dst = t1 * t2 */
2740       if (!submit_op2(emit, inst_token(SVGA3DOP_MUL), dst, src(t1), src(t2)))
2741          return FALSE;
2742    }
2743    else {
2744       /* For FS: Use CMP instruction */
2745       return submit_op3(emit, inst_token( SVGA3DOP_CMP ), dst,
2746                         src0, src(t1), negate(src(t1)));
2747    }
2748 
2749    return TRUE;
2750 }
2751 
2752 
2753 /**
2754  * Translate/emit "begin subroutine" instruction/marker/label.
2755  */
2756 static boolean
emit_bgnsub(struct svga_shader_emitter * emit,unsigned position,const struct tgsi_full_instruction * insn)2757 emit_bgnsub(struct svga_shader_emitter *emit,
2758             unsigned position,
2759             const struct tgsi_full_instruction *insn)
2760 {
2761    unsigned i;
2762 
2763    /* Note that we've finished the main function and are now emitting
2764     * subroutines.  This affects how we terminate the generated
2765     * shader.
2766     */
2767    emit->in_main_func = FALSE;
2768 
2769    for (i = 0; i < emit->nr_labels; i++) {
2770       if (emit->label[i] == position) {
2771          return (emit_instruction( emit, inst_token( SVGA3DOP_RET ) ) &&
2772                  emit_instruction( emit, inst_token( SVGA3DOP_LABEL ) ) &&
2773                  emit_src( emit, src_register( SVGA3DREG_LABEL, i )));
2774       }
2775    }
2776 
2777    assert(0);
2778    return TRUE;
2779 }
2780 
2781 
2782 /**
2783  * Translate/emit subroutine call instruction.
2784  */
2785 static boolean
emit_call(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2786 emit_call(struct svga_shader_emitter *emit,
2787           const struct tgsi_full_instruction *insn)
2788 {
2789    unsigned position = insn->Label.Label;
2790    unsigned i;
2791 
2792    for (i = 0; i < emit->nr_labels; i++) {
2793       if (emit->label[i] == position)
2794          break;
2795    }
2796 
2797    if (emit->nr_labels == ARRAY_SIZE(emit->label))
2798       return FALSE;
2799 
2800    if (i == emit->nr_labels) {
2801       emit->label[i] = position;
2802       emit->nr_labels++;
2803    }
2804 
2805    return (emit_instruction( emit, inst_token( SVGA3DOP_CALL ) ) &&
2806            emit_src( emit, src_register( SVGA3DREG_LABEL, i )));
2807 }
2808 
2809 
2810 /**
2811  * Called at the end of the shader.  Actually, emit special "fix-up"
2812  * code for the vertex/fragment shader.
2813  */
2814 static boolean
emit_end(struct svga_shader_emitter * emit)2815 emit_end(struct svga_shader_emitter *emit)
2816 {
2817    if (emit->unit == PIPE_SHADER_VERTEX) {
2818       return emit_vs_postamble( emit );
2819    }
2820    else {
2821       return emit_ps_postamble( emit );
2822    }
2823 }
2824 
2825 
2826 /**
2827  * Translate any TGSI instruction to SVGA.
2828  */
2829 static boolean
svga_emit_instruction(struct svga_shader_emitter * emit,unsigned position,const struct tgsi_full_instruction * insn)2830 svga_emit_instruction(struct svga_shader_emitter *emit,
2831                       unsigned position,
2832                       const struct tgsi_full_instruction *insn)
2833 {
2834    switch (insn->Instruction.Opcode) {
2835 
2836    case TGSI_OPCODE_ARL:
2837       return emit_arl( emit, insn );
2838 
2839    case TGSI_OPCODE_TEX:
2840    case TGSI_OPCODE_TXB:
2841    case TGSI_OPCODE_TXP:
2842    case TGSI_OPCODE_TXL:
2843    case TGSI_OPCODE_TXD:
2844       return emit_tex( emit, insn );
2845 
2846    case TGSI_OPCODE_DDX:
2847    case TGSI_OPCODE_DDY:
2848       return emit_deriv( emit, insn );
2849 
2850    case TGSI_OPCODE_BGNSUB:
2851       return emit_bgnsub( emit, position, insn );
2852 
2853    case TGSI_OPCODE_ENDSUB:
2854       return TRUE;
2855 
2856    case TGSI_OPCODE_CAL:
2857       return emit_call( emit, insn );
2858 
2859    case TGSI_OPCODE_FLR:
2860       return emit_floor( emit, insn );
2861 
2862    case TGSI_OPCODE_TRUNC:
2863       return emit_trunc_round( emit, insn, FALSE );
2864 
2865    case TGSI_OPCODE_ROUND:
2866       return emit_trunc_round( emit, insn, TRUE );
2867 
2868    case TGSI_OPCODE_CEIL:
2869       return emit_ceil( emit, insn );
2870 
2871    case TGSI_OPCODE_CMP:
2872       return emit_cmp( emit, insn );
2873 
2874    case TGSI_OPCODE_DIV:
2875       return emit_div( emit, insn );
2876 
2877    case TGSI_OPCODE_DP2:
2878       return emit_dp2( emit, insn );
2879 
2880    case TGSI_OPCODE_COS:
2881       return emit_cos( emit, insn );
2882 
2883    case TGSI_OPCODE_SIN:
2884       return emit_sin( emit, insn );
2885 
2886    case TGSI_OPCODE_END:
2887       /* TGSI always finishes the main func with an END */
2888       return emit_end( emit );
2889 
2890    case TGSI_OPCODE_KILL_IF:
2891       return emit_cond_discard( emit, insn );
2892 
2893       /* Selection opcodes.  The underlying language is fairly
2894        * non-orthogonal about these.
2895        */
2896    case TGSI_OPCODE_SEQ:
2897       return emit_select_op( emit, PIPE_FUNC_EQUAL, insn );
2898 
2899    case TGSI_OPCODE_SNE:
2900       return emit_select_op( emit, PIPE_FUNC_NOTEQUAL, insn );
2901 
2902    case TGSI_OPCODE_SGT:
2903       return emit_select_op( emit, PIPE_FUNC_GREATER, insn );
2904 
2905    case TGSI_OPCODE_SGE:
2906       return emit_select_op( emit, PIPE_FUNC_GEQUAL, insn );
2907 
2908    case TGSI_OPCODE_SLT:
2909       return emit_select_op( emit, PIPE_FUNC_LESS, insn );
2910 
2911    case TGSI_OPCODE_SLE:
2912       return emit_select_op( emit, PIPE_FUNC_LEQUAL, insn );
2913 
2914    case TGSI_OPCODE_POW:
2915       return emit_pow( emit, insn );
2916 
2917    case TGSI_OPCODE_EX2:
2918       return emit_ex2( emit, insn );
2919 
2920    case TGSI_OPCODE_EXP:
2921       return emit_exp( emit, insn );
2922 
2923    case TGSI_OPCODE_LOG:
2924       return emit_log( emit, insn );
2925 
2926    case TGSI_OPCODE_LG2:
2927       return emit_scalar_op1( emit, SVGA3DOP_LOG, insn );
2928 
2929    case TGSI_OPCODE_RSQ:
2930       return emit_scalar_op1( emit, SVGA3DOP_RSQ, insn );
2931 
2932    case TGSI_OPCODE_RCP:
2933       return emit_scalar_op1( emit, SVGA3DOP_RCP, insn );
2934 
2935    case TGSI_OPCODE_CONT:
2936       /* not expected (we return PIPE_SHADER_CAP_CONT_SUPPORTED = 0) */
2937       return FALSE;
2938 
2939    case TGSI_OPCODE_RET:
2940       /* This is a noop -- we tell mesa that we can't support RET
2941        * within a function (early return), so this will always be
2942        * followed by an ENDSUB.
2943        */
2944       return TRUE;
2945 
2946       /* These aren't actually used by any of the frontends we care
2947        * about:
2948        */
2949    case TGSI_OPCODE_AND:
2950    case TGSI_OPCODE_OR:
2951    case TGSI_OPCODE_I2F:
2952    case TGSI_OPCODE_NOT:
2953    case TGSI_OPCODE_SHL:
2954    case TGSI_OPCODE_ISHR:
2955    case TGSI_OPCODE_XOR:
2956       return FALSE;
2957 
2958    case TGSI_OPCODE_IF:
2959       return emit_if( emit, insn );
2960    case TGSI_OPCODE_ELSE:
2961       return emit_else( emit, insn );
2962    case TGSI_OPCODE_ENDIF:
2963       return emit_endif( emit, insn );
2964 
2965    case TGSI_OPCODE_BGNLOOP:
2966       return emit_bgnloop( emit, insn );
2967    case TGSI_OPCODE_ENDLOOP:
2968       return emit_endloop( emit, insn );
2969    case TGSI_OPCODE_BRK:
2970       return emit_brk( emit, insn );
2971 
2972    case TGSI_OPCODE_KILL:
2973       return emit_discard( emit, insn );
2974 
2975    case TGSI_OPCODE_DST:
2976       return emit_dst_insn( emit, insn );
2977 
2978    case TGSI_OPCODE_LIT:
2979       return emit_lit( emit, insn );
2980 
2981    case TGSI_OPCODE_LRP:
2982       return emit_lrp( emit, insn );
2983 
2984    case TGSI_OPCODE_SSG:
2985       return emit_ssg( emit, insn );
2986 
2987    case TGSI_OPCODE_MOV:
2988       return emit_mov( emit, insn );
2989 
2990    case TGSI_OPCODE_SQRT:
2991       return emit_sqrt( emit, insn );
2992 
2993    default:
2994       {
2995          SVGA3dShaderOpCodeType opcode =
2996             translate_opcode(insn->Instruction.Opcode);
2997 
2998          if (opcode == SVGA3DOP_LAST_INST)
2999             return FALSE;
3000 
3001          if (!emit_simple_instruction( emit, opcode, insn ))
3002             return FALSE;
3003       }
3004    }
3005 
3006    return TRUE;
3007 }
3008 
3009 
3010 /**
3011  * Translate/emit a TGSI IMMEDIATE declaration.
3012  * An immediate vector is a constant that's hard-coded into the shader.
3013  */
3014 static boolean
svga_emit_immediate(struct svga_shader_emitter * emit,const struct tgsi_full_immediate * imm)3015 svga_emit_immediate(struct svga_shader_emitter *emit,
3016                     const struct tgsi_full_immediate *imm)
3017 {
3018    static const float id[4] = {0,0,0,1};
3019    float value[4];
3020    unsigned i;
3021 
3022    assert(1 <= imm->Immediate.NrTokens && imm->Immediate.NrTokens <= 5);
3023    for (i = 0; i < 4 && i < imm->Immediate.NrTokens - 1; i++) {
3024       float f = imm->u[i].Float;
3025       value[i] = util_is_inf_or_nan(f) ? 0.0f : f;
3026    }
3027 
3028    /* If the immediate has less than four values, fill in the remaining
3029     * positions from id={0,0,0,1}.
3030     */
3031    for ( ; i < 4; i++ )
3032       value[i] = id[i];
3033 
3034    return emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
3035                           emit->imm_start + emit->internal_imm_count++,
3036                           value[0], value[1], value[2], value[3]);
3037 }
3038 
3039 
3040 static boolean
make_immediate(struct svga_shader_emitter * emit,float a,float b,float c,float d,struct src_register * out)3041 make_immediate(struct svga_shader_emitter *emit,
3042                float a, float b, float c, float d,
3043                struct src_register *out )
3044 {
3045    unsigned idx = emit->nr_hw_float_const++;
3046 
3047    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
3048                         idx, a, b, c, d ))
3049       return FALSE;
3050 
3051    *out = src_register( SVGA3DREG_CONST, idx );
3052 
3053    return TRUE;
3054 }
3055 
3056 
3057 /**
3058  * Emit special VS instructions at top of shader.
3059  */
3060 static boolean
emit_vs_preamble(struct svga_shader_emitter * emit)3061 emit_vs_preamble(struct svga_shader_emitter *emit)
3062 {
3063    if (!emit->key.vs.need_prescale) {
3064       if (!make_immediate( emit, 0, 0, .5, .5,
3065                            &emit->imm_0055))
3066          return FALSE;
3067    }
3068 
3069    return TRUE;
3070 }
3071 
3072 
3073 /**
3074  * Emit special PS instructions at top of shader.
3075  */
3076 static boolean
emit_ps_preamble(struct svga_shader_emitter * emit)3077 emit_ps_preamble(struct svga_shader_emitter *emit)
3078 {
3079    if (emit->ps_reads_pos && emit->info.reads_z) {
3080       /*
3081        * Assemble the position from various bits of inputs. Depth and W are
3082        * passed in a texcoord this is due to D3D's vPos not hold Z or W.
3083        * Also fixup the perspective interpolation.
3084        *
3085        * temp_pos.xy = vPos.xy
3086        * temp_pos.w = rcp(texcoord1.w);
3087        * temp_pos.z = texcoord1.z * temp_pos.w;
3088        */
3089       if (!submit_op1( emit,
3090                        inst_token(SVGA3DOP_MOV),
3091                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_XY ),
3092                        emit->ps_true_pos ))
3093          return FALSE;
3094 
3095       if (!submit_op1( emit,
3096                        inst_token(SVGA3DOP_RCP),
3097                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_W ),
3098                        scalar( emit->ps_depth_pos, TGSI_SWIZZLE_W ) ))
3099          return FALSE;
3100 
3101       if (!submit_op2( emit,
3102                        inst_token(SVGA3DOP_MUL),
3103                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_Z ),
3104                        scalar( emit->ps_depth_pos, TGSI_SWIZZLE_Z ),
3105                        scalar( src(emit->ps_temp_pos), TGSI_SWIZZLE_W ) ))
3106          return FALSE;
3107    }
3108 
3109    return TRUE;
3110 }
3111 
3112 
3113 /**
3114  * Emit special PS instructions at end of shader.
3115  */
3116 static boolean
emit_ps_postamble(struct svga_shader_emitter * emit)3117 emit_ps_postamble(struct svga_shader_emitter *emit)
3118 {
3119    unsigned i;
3120 
3121    /* PS oDepth is incredibly fragile and it's very hard to catch the
3122     * types of usage that break it during shader emit.  Easier just to
3123     * redirect the main program to a temporary and then only touch
3124     * oDepth with a hand-crafted MOV below.
3125     */
3126    if (SVGA3dShaderGetRegType(emit->true_pos.value) != 0) {
3127       if (!submit_op1( emit,
3128                        inst_token(SVGA3DOP_MOV),
3129                        emit->true_pos,
3130                        scalar(src(emit->temp_pos), TGSI_SWIZZLE_Z) ))
3131          return FALSE;
3132    }
3133 
3134    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
3135       if (SVGA3dShaderGetRegType(emit->true_color_output[i].value) != 0) {
3136          /* Potentially override output colors with white for XOR
3137           * logicop workaround.
3138           */
3139          if (emit->unit == PIPE_SHADER_FRAGMENT &&
3140              emit->key.fs.white_fragments) {
3141             struct src_register one = get_one_immediate(emit);
3142 
3143             if (!submit_op1( emit,
3144                              inst_token(SVGA3DOP_MOV),
3145                              emit->true_color_output[i],
3146                              one ))
3147                return FALSE;
3148          }
3149          else if (emit->unit == PIPE_SHADER_FRAGMENT &&
3150                   i < emit->key.fs.write_color0_to_n_cbufs) {
3151             /* Write temp color output [0] to true output [i] */
3152             if (!submit_op1(emit, inst_token(SVGA3DOP_MOV),
3153                             emit->true_color_output[i],
3154                             src(emit->temp_color_output[0]))) {
3155                return FALSE;
3156             }
3157          }
3158          else {
3159             if (!submit_op1( emit,
3160                              inst_token(SVGA3DOP_MOV),
3161                              emit->true_color_output[i],
3162                              src(emit->temp_color_output[i]) ))
3163                return FALSE;
3164          }
3165       }
3166    }
3167 
3168    return TRUE;
3169 }
3170 
3171 
3172 /**
3173  * Emit special VS instructions at end of shader.
3174  */
3175 static boolean
emit_vs_postamble(struct svga_shader_emitter * emit)3176 emit_vs_postamble(struct svga_shader_emitter *emit)
3177 {
3178    /* PSIZ output is incredibly fragile and it's very hard to catch
3179     * the types of usage that break it during shader emit.  Easier
3180     * just to redirect the main program to a temporary and then only
3181     * touch PSIZ with a hand-crafted MOV below.
3182     */
3183    if (SVGA3dShaderGetRegType(emit->true_psiz.value) != 0) {
3184       if (!submit_op1( emit,
3185                        inst_token(SVGA3DOP_MOV),
3186                        emit->true_psiz,
3187                        scalar(src(emit->temp_psiz), TGSI_SWIZZLE_X) ))
3188          return FALSE;
3189    }
3190 
3191    /* Need to perform various manipulations on vertex position to cope
3192     * with the different GL and D3D clip spaces.
3193     */
3194    if (emit->key.vs.need_prescale) {
3195       SVGA3dShaderDestToken temp_pos = emit->temp_pos;
3196       SVGA3dShaderDestToken depth = emit->depth_pos;
3197       SVGA3dShaderDestToken pos = emit->true_pos;
3198       unsigned offset = emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
3199       struct src_register prescale_scale = src_register( SVGA3DREG_CONST,
3200                                                          offset + 0 );
3201       struct src_register prescale_trans = src_register( SVGA3DREG_CONST,
3202                                                          offset + 1 );
3203 
3204       if (!submit_op1( emit,
3205                        inst_token(SVGA3DOP_MOV),
3206                        writemask(depth, TGSI_WRITEMASK_W),
3207                        scalar(src(temp_pos), TGSI_SWIZZLE_W) ))
3208          return FALSE;
3209 
3210       /* MUL temp_pos.xyz,    temp_pos,      prescale.scale
3211        * MAD result.position, temp_pos.wwww, prescale.trans, temp_pos
3212        *   --> Note that prescale.trans.w == 0
3213        */
3214       if (!submit_op2( emit,
3215                        inst_token(SVGA3DOP_MUL),
3216                        writemask(temp_pos, TGSI_WRITEMASK_XYZ),
3217                        src(temp_pos),
3218                        prescale_scale ))
3219          return FALSE;
3220 
3221       if (!submit_op3( emit,
3222                        inst_token(SVGA3DOP_MAD),
3223                        pos,
3224                        swizzle(src(temp_pos), 3, 3, 3, 3),
3225                        prescale_trans,
3226                        src(temp_pos)))
3227          return FALSE;
3228 
3229       /* Also write to depth value */
3230       if (!submit_op3( emit,
3231                        inst_token(SVGA3DOP_MAD),
3232                        writemask(depth, TGSI_WRITEMASK_Z),
3233                        swizzle(src(temp_pos), 3, 3, 3, 3),
3234                        prescale_trans,
3235                        src(temp_pos) ))
3236          return FALSE;
3237    }
3238    else {
3239       SVGA3dShaderDestToken temp_pos = emit->temp_pos;
3240       SVGA3dShaderDestToken depth = emit->depth_pos;
3241       SVGA3dShaderDestToken pos = emit->true_pos;
3242       struct src_register imm_0055 = emit->imm_0055;
3243 
3244       /* Adjust GL clipping coordinate space to hardware (D3D-style):
3245        *
3246        * DP4 temp_pos.z, {0,0,.5,.5}, temp_pos
3247        * MOV result.position, temp_pos
3248        */
3249       if (!submit_op2( emit,
3250                        inst_token(SVGA3DOP_DP4),
3251                        writemask(temp_pos, TGSI_WRITEMASK_Z),
3252                        imm_0055,
3253                        src(temp_pos) ))
3254          return FALSE;
3255 
3256       if (!submit_op1( emit,
3257                        inst_token(SVGA3DOP_MOV),
3258                        pos,
3259                        src(temp_pos) ))
3260          return FALSE;
3261 
3262       /* Move the manipulated depth into the extra texcoord reg */
3263       if (!submit_op1( emit,
3264                        inst_token(SVGA3DOP_MOV),
3265                        writemask(depth, TGSI_WRITEMASK_ZW),
3266                        src(temp_pos) ))
3267          return FALSE;
3268    }
3269 
3270    return TRUE;
3271 }
3272 
3273 
3274 /**
3275  * For the pixel shader: emit the code which chooses the front
3276  * or back face color depending on triangle orientation.
3277  * This happens at the top of the fragment shader.
3278  *
3279  *  0: IF VFACE :4
3280  *  1:   COLOR = FrontColor;
3281  *  2: ELSE
3282  *  3:   COLOR = BackColor;
3283  *  4: ENDIF
3284  */
3285 static boolean
emit_light_twoside(struct svga_shader_emitter * emit)3286 emit_light_twoside(struct svga_shader_emitter *emit)
3287 {
3288    struct src_register vface, zero;
3289    struct src_register front[2];
3290    struct src_register back[2];
3291    SVGA3dShaderDestToken color[2];
3292    int count = emit->internal_color_count;
3293    unsigned i;
3294    SVGA3dShaderInstToken if_token;
3295 
3296    if (count == 0)
3297       return TRUE;
3298 
3299    vface = get_vface( emit );
3300    zero = get_zero_immediate(emit);
3301 
3302    /* Can't use get_temp() to allocate the color reg as such
3303     * temporaries will be reclaimed after each instruction by the call
3304     * to reset_temp_regs().
3305     */
3306    for (i = 0; i < count; i++) {
3307       color[i] = dst_register( SVGA3DREG_TEMP, emit->nr_hw_temp++ );
3308       front[i] = emit->input_map[emit->internal_color_idx[i]];
3309 
3310       /* Back is always the next input:
3311        */
3312       back[i] = front[i];
3313       back[i].base.num = front[i].base.num + 1;
3314 
3315       /* Reassign the input_map to the actual front-face color:
3316        */
3317       emit->input_map[emit->internal_color_idx[i]] = src(color[i]);
3318    }
3319 
3320    if_token = inst_token( SVGA3DOP_IFC );
3321 
3322    if (emit->key.fs.front_ccw)
3323       if_token.control = SVGA3DOPCOMP_LT;
3324    else
3325       if_token.control = SVGA3DOPCOMP_GT;
3326 
3327    if (!(emit_instruction( emit, if_token ) &&
3328          emit_src( emit, vface ) &&
3329          emit_src( emit, zero ) ))
3330       return FALSE;
3331 
3332    for (i = 0; i < count; i++) {
3333       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), color[i], front[i] ))
3334          return FALSE;
3335    }
3336 
3337    if (!(emit_instruction( emit, inst_token( SVGA3DOP_ELSE))))
3338       return FALSE;
3339 
3340    for (i = 0; i < count; i++) {
3341       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), color[i], back[i] ))
3342          return FALSE;
3343    }
3344 
3345    if (!emit_instruction( emit, inst_token( SVGA3DOP_ENDIF ) ))
3346       return FALSE;
3347 
3348    return TRUE;
3349 }
3350 
3351 
3352 /**
3353  * Emit special setup code for the front/back face register in the FS.
3354  *  0: SETP_GT TEMP, VFACE, 0
3355  *  where TEMP is a fake frontface register
3356  */
3357 static boolean
emit_frontface(struct svga_shader_emitter * emit)3358 emit_frontface(struct svga_shader_emitter *emit)
3359 {
3360    struct src_register vface;
3361    SVGA3dShaderDestToken temp;
3362    struct src_register pass, fail;
3363 
3364    vface = get_vface( emit );
3365 
3366    /* Can't use get_temp() to allocate the fake frontface reg as such
3367     * temporaries will be reclaimed after each instruction by the call
3368     * to reset_temp_regs().
3369     */
3370    temp = dst_register( SVGA3DREG_TEMP,
3371                         emit->nr_hw_temp++ );
3372 
3373    if (emit->key.fs.front_ccw) {
3374       pass = get_zero_immediate(emit);
3375       fail = get_one_immediate(emit);
3376    } else {
3377       pass = get_one_immediate(emit);
3378       fail = get_zero_immediate(emit);
3379    }
3380 
3381    if (!emit_conditional(emit, PIPE_FUNC_GREATER,
3382                          temp, vface, get_zero_immediate(emit),
3383                          pass, fail))
3384       return FALSE;
3385 
3386    /* Reassign the input_map to the actual front-face color:
3387     */
3388    emit->input_map[emit->internal_frontface_idx] = src(temp);
3389 
3390    return TRUE;
3391 }
3392 
3393 
3394 /**
3395  * Emit code to invert the T component of the incoming texture coordinate.
3396  * This is used for drawing point sprites when
3397  * pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
3398  */
3399 static boolean
emit_inverted_texcoords(struct svga_shader_emitter * emit)3400 emit_inverted_texcoords(struct svga_shader_emitter *emit)
3401 {
3402    unsigned inverted_texcoords = emit->inverted_texcoords;
3403 
3404    while (inverted_texcoords) {
3405       const unsigned unit = ffs(inverted_texcoords) - 1;
3406 
3407       assert(emit->inverted_texcoords & (1 << unit));
3408 
3409       assert(unit < ARRAY_SIZE(emit->ps_true_texcoord));
3410 
3411       assert(unit < ARRAY_SIZE(emit->ps_inverted_texcoord_input));
3412 
3413       assert(emit->ps_inverted_texcoord_input[unit]
3414              < ARRAY_SIZE(emit->input_map));
3415 
3416       /* inverted = coord * (1, -1, 1, 1) + (0, 1, 0, 0) */
3417       if (!submit_op3(emit,
3418                       inst_token(SVGA3DOP_MAD),
3419                       dst(emit->ps_inverted_texcoord[unit]),
3420                       emit->ps_true_texcoord[unit],
3421                       get_immediate(emit, 1.0f, -1.0f, 1.0f, 1.0f),
3422                       get_immediate(emit, 0.0f, 1.0f, 0.0f, 0.0f)))
3423          return FALSE;
3424 
3425       /* Reassign the input_map entry to the new texcoord register */
3426       emit->input_map[emit->ps_inverted_texcoord_input[unit]] =
3427          emit->ps_inverted_texcoord[unit];
3428 
3429       inverted_texcoords &= ~(1 << unit);
3430    }
3431 
3432    return TRUE;
3433 }
3434 
3435 
3436 /**
3437  * Emit code to adjust vertex shader inputs/attributes:
3438  * - Change range from [0,1] to [-1,1] (for normalized byte/short attribs).
3439  * - Set attrib W component = 1.
3440  */
3441 static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter * emit)3442 emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
3443 {
3444    unsigned adjust_mask = (emit->key.vs.adjust_attrib_range |
3445                            emit->key.vs.adjust_attrib_w_1);
3446 
3447    while (adjust_mask) {
3448       /* Adjust vertex attrib range and/or set W component = 1 */
3449       const unsigned index = u_bit_scan(&adjust_mask);
3450       struct src_register tmp;
3451 
3452       /* allocate a temp reg */
3453       tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
3454       emit->nr_hw_temp++;
3455 
3456       if (emit->key.vs.adjust_attrib_range & (1 << index)) {
3457          /* The vertex input/attribute is supposed to be a signed value in
3458           * the range [-1,1] but we actually fetched/converted it to the
3459           * range [0,1].  This most likely happens when the app specifies a
3460           * signed byte attribute but we interpreted it as unsigned bytes.
3461           * See also svga_translate_vertex_format().
3462           *
3463           * Here, we emit some extra instructions to adjust
3464           * the attribute values from [0,1] to [-1,1].
3465           *
3466           * The adjustment we implement is:
3467           *   new_attrib = attrib * 2.0;
3468           *   if (attrib >= 0.5)
3469           *      new_attrib = new_attrib - 2.0;
3470           * This isn't exactly right (it's off by a bit or so) but close enough.
3471           */
3472          SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
3473 
3474          /* tmp = attrib * 2.0 */
3475          if (!submit_op2(emit,
3476                          inst_token(SVGA3DOP_MUL),
3477                          dst(tmp),
3478                          emit->input_map[index],
3479                          get_two_immediate(emit)))
3480             return FALSE;
3481 
3482          /* pred = (attrib >= 0.5) */
3483          if (!submit_op2(emit,
3484                          inst_token_setp(SVGA3DOPCOMP_GE),
3485                          pred_reg,
3486                          emit->input_map[index],  /* vert attrib */
3487                          get_half_immediate(emit)))  /* 0.5 */
3488             return FALSE;
3489 
3490          /* sub(pred) tmp, tmp, 2.0 */
3491          if (!submit_op3(emit,
3492                          inst_token_predicated(SVGA3DOP_SUB),
3493                          dst(tmp),
3494                          src(pred_reg),
3495                          tmp,
3496                          get_two_immediate(emit)))
3497             return FALSE;
3498       }
3499       else {
3500          /* just copy the vertex input attrib to the temp register */
3501          if (!submit_op1(emit,
3502                          inst_token(SVGA3DOP_MOV),
3503                          dst(tmp),
3504                          emit->input_map[index]))
3505             return FALSE;
3506       }
3507 
3508       if (emit->key.vs.adjust_attrib_w_1 & (1 << index)) {
3509          /* move 1 into W position of tmp */
3510          if (!submit_op1(emit,
3511                          inst_token(SVGA3DOP_MOV),
3512                          writemask(dst(tmp), TGSI_WRITEMASK_W),
3513                          get_one_immediate(emit)))
3514             return FALSE;
3515       }
3516 
3517       /* Reassign the input_map entry to the new tmp register */
3518       emit->input_map[index] = tmp;
3519    }
3520 
3521    return TRUE;
3522 }
3523 
3524 
3525 /**
3526  * Determine if we need to create the "common" immediate value which is
3527  * used for generating useful vector constants such as {0,0,0,0} and
3528  * {1,1,1,1}.
3529  * We could just do this all the time except that we want to conserve
3530  * registers whenever possible.
3531  */
3532 static boolean
needs_to_create_common_immediate(const struct svga_shader_emitter * emit)3533 needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
3534 {
3535    unsigned i;
3536 
3537    if (emit->unit == PIPE_SHADER_FRAGMENT) {
3538       if (emit->key.fs.light_twoside)
3539          return TRUE;
3540 
3541       if (emit->key.fs.white_fragments)
3542          return TRUE;
3543 
3544       if (emit->emit_frontface)
3545          return TRUE;
3546 
3547       if (emit->info.opcode_count[TGSI_OPCODE_DST] >= 1 ||
3548           emit->info.opcode_count[TGSI_OPCODE_SSG] >= 1 ||
3549           emit->info.opcode_count[TGSI_OPCODE_LIT] >= 1)
3550          return TRUE;
3551 
3552       if (emit->inverted_texcoords)
3553          return TRUE;
3554 
3555       /* look for any PIPE_SWIZZLE_0/ONE terms */
3556       for (i = 0; i < emit->key.num_textures; i++) {
3557          if (emit->key.tex[i].swizzle_r > PIPE_SWIZZLE_W ||
3558              emit->key.tex[i].swizzle_g > PIPE_SWIZZLE_W ||
3559              emit->key.tex[i].swizzle_b > PIPE_SWIZZLE_W ||
3560              emit->key.tex[i].swizzle_a > PIPE_SWIZZLE_W)
3561             return TRUE;
3562       }
3563 
3564       for (i = 0; i < emit->key.num_textures; i++) {
3565          if (emit->key.tex[i].compare_mode
3566              == PIPE_TEX_COMPARE_R_TO_TEXTURE)
3567             return TRUE;
3568       }
3569    }
3570    else if (emit->unit == PIPE_SHADER_VERTEX) {
3571       if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
3572          return TRUE;
3573       if (emit->key.vs.adjust_attrib_range ||
3574           emit->key.vs.adjust_attrib_w_1)
3575          return TRUE;
3576    }
3577 
3578    if (emit->info.opcode_count[TGSI_OPCODE_IF] >= 1 ||
3579        emit->info.opcode_count[TGSI_OPCODE_BGNLOOP] >= 1 ||
3580        emit->info.opcode_count[TGSI_OPCODE_DDX] >= 1 ||
3581        emit->info.opcode_count[TGSI_OPCODE_DDY] >= 1 ||
3582        emit->info.opcode_count[TGSI_OPCODE_ROUND] >= 1 ||
3583        emit->info.opcode_count[TGSI_OPCODE_SGE] >= 1 ||
3584        emit->info.opcode_count[TGSI_OPCODE_SGT] >= 1 ||
3585        emit->info.opcode_count[TGSI_OPCODE_SLE] >= 1 ||
3586        emit->info.opcode_count[TGSI_OPCODE_SLT] >= 1 ||
3587        emit->info.opcode_count[TGSI_OPCODE_SNE] >= 1 ||
3588        emit->info.opcode_count[TGSI_OPCODE_SEQ] >= 1 ||
3589        emit->info.opcode_count[TGSI_OPCODE_EXP] >= 1 ||
3590        emit->info.opcode_count[TGSI_OPCODE_LOG] >= 1 ||
3591        emit->info.opcode_count[TGSI_OPCODE_KILL] >= 1 ||
3592        emit->info.opcode_count[TGSI_OPCODE_SQRT] >= 1)
3593       return TRUE;
3594 
3595    return FALSE;
3596 }
3597 
3598 
3599 /**
3600  * Do we need to create a looping constant?
3601  */
3602 static boolean
needs_to_create_loop_const(const struct svga_shader_emitter * emit)3603 needs_to_create_loop_const(const struct svga_shader_emitter *emit)
3604 {
3605    return (emit->info.opcode_count[TGSI_OPCODE_BGNLOOP] >= 1);
3606 }
3607 
3608 
3609 static boolean
needs_to_create_arl_consts(const struct svga_shader_emitter * emit)3610 needs_to_create_arl_consts(const struct svga_shader_emitter *emit)
3611 {
3612    return (emit->num_arl_consts > 0);
3613 }
3614 
3615 
3616 static boolean
pre_parse_add_indirect(struct svga_shader_emitter * emit,int num,int current_arl)3617 pre_parse_add_indirect( struct svga_shader_emitter *emit,
3618                         int num, int current_arl)
3619 {
3620    unsigned i;
3621    assert(num < 0);
3622 
3623    for (i = 0; i < emit->num_arl_consts; ++i) {
3624       if (emit->arl_consts[i].arl_num == current_arl)
3625          break;
3626    }
3627    /* new entry */
3628    if (emit->num_arl_consts == i) {
3629       ++emit->num_arl_consts;
3630    }
3631    emit->arl_consts[i].number = (emit->arl_consts[i].number > num) ?
3632                                 num :
3633                                 emit->arl_consts[i].number;
3634    emit->arl_consts[i].arl_num = current_arl;
3635    return TRUE;
3636 }
3637 
3638 
3639 static boolean
pre_parse_instruction(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,int current_arl)3640 pre_parse_instruction( struct svga_shader_emitter *emit,
3641                        const struct tgsi_full_instruction *insn,
3642                        int current_arl)
3643 {
3644    if (insn->Src[0].Register.Indirect &&
3645        insn->Src[0].Indirect.File == TGSI_FILE_ADDRESS) {
3646       const struct tgsi_full_src_register *reg = &insn->Src[0];
3647       if (reg->Register.Index < 0) {
3648          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3649       }
3650    }
3651 
3652    if (insn->Src[1].Register.Indirect &&
3653        insn->Src[1].Indirect.File == TGSI_FILE_ADDRESS) {
3654       const struct tgsi_full_src_register *reg = &insn->Src[1];
3655       if (reg->Register.Index < 0) {
3656          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3657       }
3658    }
3659 
3660    if (insn->Src[2].Register.Indirect &&
3661        insn->Src[2].Indirect.File == TGSI_FILE_ADDRESS) {
3662       const struct tgsi_full_src_register *reg = &insn->Src[2];
3663       if (reg->Register.Index < 0) {
3664          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3665       }
3666    }
3667 
3668    return TRUE;
3669 }
3670 
3671 
3672 static boolean
pre_parse_tokens(struct svga_shader_emitter * emit,const struct tgsi_token * tokens)3673 pre_parse_tokens( struct svga_shader_emitter *emit,
3674                   const struct tgsi_token *tokens )
3675 {
3676    struct tgsi_parse_context parse;
3677    int current_arl = 0;
3678 
3679    tgsi_parse_init( &parse, tokens );
3680 
3681    while (!tgsi_parse_end_of_tokens( &parse )) {
3682       tgsi_parse_token( &parse );
3683       switch (parse.FullToken.Token.Type) {
3684       case TGSI_TOKEN_TYPE_IMMEDIATE:
3685       case TGSI_TOKEN_TYPE_DECLARATION:
3686          break;
3687       case TGSI_TOKEN_TYPE_INSTRUCTION:
3688          if (parse.FullToken.FullInstruction.Instruction.Opcode ==
3689              TGSI_OPCODE_ARL) {
3690             ++current_arl;
3691          }
3692          if (!pre_parse_instruction( emit, &parse.FullToken.FullInstruction,
3693                                      current_arl ))
3694             return FALSE;
3695          break;
3696       default:
3697          break;
3698       }
3699 
3700    }
3701    return TRUE;
3702 }
3703 
3704 
3705 static boolean
svga_shader_emit_helpers(struct svga_shader_emitter * emit)3706 svga_shader_emit_helpers(struct svga_shader_emitter *emit)
3707 {
3708    if (needs_to_create_common_immediate( emit )) {
3709       create_common_immediate( emit );
3710    }
3711    if (needs_to_create_loop_const( emit )) {
3712       create_loop_const( emit );
3713    }
3714    if (needs_to_create_arl_consts( emit )) {
3715       create_arl_consts( emit );
3716    }
3717 
3718    if (emit->unit == PIPE_SHADER_FRAGMENT) {
3719       if (!svga_shader_emit_samplers_decl( emit ))
3720          return FALSE;
3721 
3722       if (!emit_ps_preamble( emit ))
3723          return FALSE;
3724 
3725       if (emit->key.fs.light_twoside) {
3726          if (!emit_light_twoside( emit ))
3727             return FALSE;
3728       }
3729       if (emit->emit_frontface) {
3730          if (!emit_frontface( emit ))
3731             return FALSE;
3732       }
3733       if (emit->inverted_texcoords) {
3734          if (!emit_inverted_texcoords( emit ))
3735             return FALSE;
3736       }
3737    }
3738    else {
3739       assert(emit->unit == PIPE_SHADER_VERTEX);
3740       if (emit->key.vs.adjust_attrib_range) {
3741          if (!emit_adjusted_vertex_attribs(emit) ||
3742              emit->key.vs.adjust_attrib_w_1) {
3743             return FALSE;
3744          }
3745       }
3746    }
3747 
3748    return TRUE;
3749 }
3750 
3751 
3752 /**
3753  * This is the main entrypoint into the TGSI instruction translater.
3754  * Translate TGSI shader tokens into an SVGA shader.
3755  */
3756 boolean
svga_shader_emit_instructions(struct svga_shader_emitter * emit,const struct tgsi_token * tokens)3757 svga_shader_emit_instructions(struct svga_shader_emitter *emit,
3758                               const struct tgsi_token *tokens)
3759 {
3760    struct tgsi_parse_context parse;
3761    const struct tgsi_token *new_tokens = NULL;
3762    boolean ret = TRUE;
3763    boolean helpers_emitted = FALSE;
3764    unsigned line_nr = 0;
3765 
3766    if (emit->unit == PIPE_SHADER_FRAGMENT && emit->key.fs.pstipple) {
3767       unsigned unit;
3768 
3769       new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0,
3770                                                         TGSI_FILE_INPUT);
3771 
3772       if (new_tokens) {
3773          /* Setup texture state for stipple */
3774          emit->sampler_target[unit] = TGSI_TEXTURE_2D;
3775          emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
3776          emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
3777          emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
3778          emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
3779 
3780          emit->pstipple_sampler_unit = unit;
3781 
3782          tokens = new_tokens;
3783       }
3784    }
3785 
3786    tgsi_parse_init( &parse, tokens );
3787    emit->internal_imm_count = 0;
3788 
3789    if (emit->unit == PIPE_SHADER_VERTEX) {
3790       ret = emit_vs_preamble( emit );
3791       if (!ret)
3792          goto done;
3793    }
3794 
3795    pre_parse_tokens(emit, tokens);
3796 
3797    while (!tgsi_parse_end_of_tokens( &parse )) {
3798       tgsi_parse_token( &parse );
3799 
3800       switch (parse.FullToken.Token.Type) {
3801       case TGSI_TOKEN_TYPE_IMMEDIATE:
3802          ret = svga_emit_immediate( emit, &parse.FullToken.FullImmediate );
3803          if (!ret)
3804             goto done;
3805          break;
3806 
3807       case TGSI_TOKEN_TYPE_DECLARATION:
3808          ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration );
3809          if (!ret)
3810             goto done;
3811          break;
3812 
3813       case TGSI_TOKEN_TYPE_INSTRUCTION:
3814          if (!helpers_emitted) {
3815             if (!svga_shader_emit_helpers( emit ))
3816                goto done;
3817             helpers_emitted = TRUE;
3818          }
3819          ret = svga_emit_instruction( emit,
3820                                       line_nr++,
3821                                       &parse.FullToken.FullInstruction );
3822          if (!ret)
3823             goto done;
3824          break;
3825       default:
3826          break;
3827       }
3828 
3829       reset_temp_regs( emit );
3830    }
3831 
3832    /* Need to terminate the current subroutine.  Note that the
3833     * hardware doesn't tolerate shaders without sub-routines
3834     * terminating with RET+END.
3835     */
3836    if (!emit->in_main_func) {
3837       ret = emit_instruction( emit, inst_token( SVGA3DOP_RET ) );
3838       if (!ret)
3839          goto done;
3840    }
3841 
3842    assert(emit->dynamic_branching_level == 0);
3843 
3844    /* Need to terminate the whole shader:
3845     */
3846    ret = emit_instruction( emit, inst_token( SVGA3DOP_END ) );
3847    if (!ret)
3848       goto done;
3849 
3850 done:
3851    tgsi_parse_free( &parse );
3852    if (new_tokens) {
3853       tgsi_free_tokens(new_tokens);
3854    }
3855 
3856    return ret;
3857 }
3858