Searched refs:minX (Results 1 – 4 of 4) sorted by relevance
60 let minX = Math.min(rectA.x, rectB.x);62 return maxX - minX < rectB.width + rectA.width && maxY - minY <= rectA.height + rectB.height;105 let minX = this.x <= rectObj.x ? this.x : rectObj.x;107 return maxX - minX <= rectObj.width + this.width && maxY - minY <= this.height + rectObj.height;
509 let minX = r1.x < rect.x ? r1.x : rect.x; variable511 cross = maxX - minX < rect.w + r1.w && maxY - minY < r1.h + rect.h;512 crossW = Math.abs(maxX - minX - (rect.w + r1.w));
232 let minX = this.xAxis.getAxisMinimum() > 0 ? 0 : this.xAxis.getAxisMinimum();235 this.xScale = (rect.right - rect.left) / (this.xAxis.getAxisMaximum() - minX);
465 let minX = r1.x <= rect.x ? r1.x : rect.x;469 return maxX - minX <= rect.width + r1.width && maxY - minY <= r1.height + rect.height;500 let minX = this.x <= rect.x ? this.x : rect.x;504 return maxX - minX <= rect.width + this.width && maxY - minY <= this.height + rect.height;