/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/ui/floatwindow/ |
D | FloatWindowFun.ts | 64 globalThis.MoveFloatingWindow = (offsetX: number, offsetY: number): void => { 66 this.floatingWindowOffsetX + offsetX * 2 < 0 68 : this.floatingWindowOffsetX + offsetX * 2 > this.windowWidth - 200 70 : this.floatingWindowOffsetX + offsetX * 2; 84 offsetX: number, 88 this.floatingWindowOffsetX + offsetX * 2 < 0 90 : this.floatingWindowOffsetX + offsetX * 2 > this.windowWidth - 200 92 : this.floatingWindowOffsetX + offsetX * 2; 142 globalThis.MoveTitleWindow = (offsetX: number, offsetY: number): void => { 144 this.titleWindowOffsetX + offsetX * 2 < 0 [all …]
|
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/ |
D | FloatWindowComponent.ets | 36 offsetX: number = -1 //悬浮框移动触摸点 X 39 MoveWindow(offsetX: number, offsetY: number) { 40 moveFloatWindow(this.title, offsetX, offsetY) 43 SetWindowPosition(offsetX: number, offsetY: number) { 44 setFloatWindow(offsetX, offsetY) 86 this.offsetX = event.offsetX 91 this.MoveWindow(this.offsetX, this.offsetY) 92 this.SetWindowPosition(this.offsetX, this.offsetY)
|
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/pages/ |
D | FloatBall.ets | 34 offsetX: number = -1 137 MoveWindow(offsetX: number, offsetY: number) { 138 globalThis.MoveFloatingWindow(offsetX, offsetY) 141 SetWindowPosition(offsetX: number, offsetY: number) { 142 globalThis.SetFloatingWindowPosition(offsetX, offsetY) 184 this.offsetX = event.offsetX 188 this.MoveWindow(this.offsetX, this.offsetY) 189 this.SetWindowPosition(this.offsetX, this.offsetY) 258 this.offsetX = event.offsetX 262 this.MoveWindow(this.offsetX, this.offsetY) [all …]
|
D | TitleWindowPage.ets | 50 offsetX: number = -1 102 MoveWindow(offsetX: number, offsetY: number) { 103 globalThis.MoveTitleWindow(offsetX, offsetY) 106 SetWindowPosition(offsetX: number, offsetY: number) { 107 globalThis.SetTitleWindowPosition(offsetX, offsetY) 256 this.offsetX = event.offsetX 260 this.MoveWindow(this.offsetX, this.offsetY) 261 this.SetWindowPosition(this.offsetX, this.offsetY)
|
D | Question.ets | 55 .shadow({ radius: 10, color: Color.Gray, offsetX: 10, offsetY: 5 })
|
D | CurrentNowLineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | GPULineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | CPU0LineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | RAMLineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | FpsLineChartPage.ets | 25 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | CPU2LineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | CPU1LineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | DDRLineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
D | ShellBackTempLineChartPage.ets | 26 offsetX: number = -1 //悬浮框移动触摸点 X
|
/developtools/smartperf_host/ide/test/trace/component/trace/base/ |
D | RangeSelect.test.ts | 87 offsetX: 1, 115 offsetX: 1, 151 offsetX: 1, 179 offsetX: 1, 197 offsetX: 1, 220 offsetX: 3, 238 offsetX: 1,
|
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/ui/floatwindow/utils/ |
D | FloatWindowUtils.ets | 206 export function moveFloatWindow(floatName: string, offsetX: number, offsetY: number) { 208 floatingWindowOffsetX + offsetX * 2 < 0 210 : floatingWindowOffsetX + offsetX * 2 > windowWidth - 200 212 : floatingWindowOffsetX + offsetX * 2; 224 export function setFloatWindow(offsetX: number, offsetY: number) { 226 floatingWindowOffsetX + offsetX * 2 < 0 228 : floatingWindowOffsetX + offsetX * 2 > windowWidth - 200 230 : floatingWindowOffsetX + offsetX * 2;
|
/developtools/smartperf_host/ide/test/trace/component/trace/timer-shaft/ |
D | SportRuler.test.ts | 119 offsetX: 20, 184 expect(sportRuler.mouseUp({ offsetX: 20 })).toBeUndefined(); 191 offsetX: 10005, 311 expect(sportRuler.mouseUp({ offsetX: 20 })).toBeUndefined();
|
/developtools/smartperf_host/ide/src/trace/component/ |
D | SpSystemTrace.event.ts | 534 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) { 631 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) { 632 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft; 653 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) { 654 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft; 887 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft;
|
/developtools/smartperf_host/ide/test/trace/database/ui-worker/ |
D | ProcedureWorkerTimeline.test.ts | 92 rangeRuler.mouseDown({ offsetX: 1, offsetY: 1 });
|
/developtools/smartperf_host/ide/src/trace/component/setting/ |
D | SpWebHdcShell.ts | 588 startX = event.offsetX; 599 endX = event.offsetX;
|
/developtools/smartperf_host/ide/src/trace/component/trace/timer-shaft/ |
D | SportRuler.ts | 753 let x = ev.offsetX - (this.canvas?.offsetLeft || 0); // 鼠标点击的x轴坐标 782 let x = ev.offsetX - (this.canvas?.offsetLeft || 0); 815 let x = ev.offsetX - (this.canvas?.offsetLeft || 0);
|
D | RangeRuler.ts | 328 let mouseDownX = mouseEventDown.offsetX - (this.canvas?.offsetLeft || 0); 363 let moveX = ev.offsetX - (this.canvas?.offsetLeft || 0);
|
/developtools/smartperf_host/ide/src/trace/database/ui-worker/ |
D | ProcedureWorkerCommon.ts | 109 const offsetX = 5; property in Render 121 …x >= frame.x - offsetX && x <= frame.x + frame.width + offsetX && y >= frame.y && y <= frame.y + f… 128 return x >= frame.x - offsetX && x <= frame.x + frame.width + offsetX;
|
/developtools/smartperf_host/ide/src/base-ui/chart/scatter/ |
D | LitChartScatter.ts | 447 x: event.offsetX,
|
/developtools/smartperf_host/ide/src/trace/component/trace/ |
D | TimerShaftElement.ts | 470 let x = ev.offsetX - (this.canvas?.offsetLeft || 0); // 鼠标的x轴坐标
|