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Searched refs:offsetX (Results 1 – 25 of 27) sorted by relevance

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/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/ui/floatwindow/
DFloatWindowFun.ts64 globalThis.MoveFloatingWindow = (offsetX: number, offsetY: number): void => {
66 this.floatingWindowOffsetX + offsetX * 2 < 0
68 : this.floatingWindowOffsetX + offsetX * 2 > this.windowWidth - 200
70 : this.floatingWindowOffsetX + offsetX * 2;
84 offsetX: number,
88 this.floatingWindowOffsetX + offsetX * 2 < 0
90 : this.floatingWindowOffsetX + offsetX * 2 > this.windowWidth - 200
92 : this.floatingWindowOffsetX + offsetX * 2;
142 globalThis.MoveTitleWindow = (offsetX: number, offsetY: number): void => {
144 this.titleWindowOffsetX + offsetX * 2 < 0
[all …]
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/
DFloatWindowComponent.ets36 offsetX: number = -1 //悬浮框移动触摸点 X
39 MoveWindow(offsetX: number, offsetY: number) {
40 moveFloatWindow(this.title, offsetX, offsetY)
43 SetWindowPosition(offsetX: number, offsetY: number) {
44 setFloatWindow(offsetX, offsetY)
86 this.offsetX = event.offsetX
91 this.MoveWindow(this.offsetX, this.offsetY)
92 this.SetWindowPosition(this.offsetX, this.offsetY)
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/pages/
DFloatBall.ets34 offsetX: number = -1
137 MoveWindow(offsetX: number, offsetY: number) {
138 globalThis.MoveFloatingWindow(offsetX, offsetY)
141 SetWindowPosition(offsetX: number, offsetY: number) {
142 globalThis.SetFloatingWindowPosition(offsetX, offsetY)
184 this.offsetX = event.offsetX
188 this.MoveWindow(this.offsetX, this.offsetY)
189 this.SetWindowPosition(this.offsetX, this.offsetY)
258 this.offsetX = event.offsetX
262 this.MoveWindow(this.offsetX, this.offsetY)
[all …]
DTitleWindowPage.ets50 offsetX: number = -1
102 MoveWindow(offsetX: number, offsetY: number) {
103 globalThis.MoveTitleWindow(offsetX, offsetY)
106 SetWindowPosition(offsetX: number, offsetY: number) {
107 globalThis.SetTitleWindowPosition(offsetX, offsetY)
256 this.offsetX = event.offsetX
260 this.MoveWindow(this.offsetX, this.offsetY)
261 this.SetWindowPosition(this.offsetX, this.offsetY)
DQuestion.ets55 .shadow({ radius: 10, color: Color.Gray, offsetX: 10, offsetY: 5 })
DCurrentNowLineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DGPULineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DCPU0LineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DRAMLineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DFpsLineChartPage.ets25 offsetX: number = -1 //悬浮框移动触摸点 X
DCPU2LineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DCPU1LineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DDDRLineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
DShellBackTempLineChartPage.ets26 offsetX: number = -1 //悬浮框移动触摸点 X
/developtools/smartperf_host/ide/test/trace/component/trace/base/
DRangeSelect.test.ts87 offsetX: 1,
115 offsetX: 1,
151 offsetX: 1,
179 offsetX: 1,
197 offsetX: 1,
220 offsetX: 3,
238 offsetX: 1,
/developtools/profiler/host/smartperf/client/client_ui/entry/src/main/ets/common/ui/floatwindow/utils/
DFloatWindowUtils.ets206 export function moveFloatWindow(floatName: string, offsetX: number, offsetY: number) {
208 floatingWindowOffsetX + offsetX * 2 < 0
210 : floatingWindowOffsetX + offsetX * 2 > windowWidth - 200
212 : floatingWindowOffsetX + offsetX * 2;
224 export function setFloatWindow(offsetX: number, offsetY: number) {
226 floatingWindowOffsetX + offsetX * 2 < 0
228 : floatingWindowOffsetX + offsetX * 2 > windowWidth - 200
230 : floatingWindowOffsetX + offsetX * 2;
/developtools/smartperf_host/ide/test/trace/component/trace/timer-shaft/
DSportRuler.test.ts119 offsetX: 20,
184 expect(sportRuler.mouseUp({ offsetX: 20 })).toBeUndefined();
191 offsetX: 10005,
311 expect(sportRuler.mouseUp({ offsetX: 20 })).toBeUndefined();
/developtools/smartperf_host/ide/src/trace/component/
DSpSystemTrace.event.ts534 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) {
631 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) {
632 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft;
653 if (ev.offsetX > sp.timerShaftEL!.canvas!.offsetLeft) {
654 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft;
887 let x = ev.offsetX - sp.timerShaftEL!.canvas!.offsetLeft;
/developtools/smartperf_host/ide/test/trace/database/ui-worker/
DProcedureWorkerTimeline.test.ts92 rangeRuler.mouseDown({ offsetX: 1, offsetY: 1 });
/developtools/smartperf_host/ide/src/trace/component/setting/
DSpWebHdcShell.ts588 startX = event.offsetX;
599 endX = event.offsetX;
/developtools/smartperf_host/ide/src/trace/component/trace/timer-shaft/
DSportRuler.ts753 let x = ev.offsetX - (this.canvas?.offsetLeft || 0); // 鼠标点击的x轴坐标
782 let x = ev.offsetX - (this.canvas?.offsetLeft || 0);
815 let x = ev.offsetX - (this.canvas?.offsetLeft || 0);
DRangeRuler.ts328 let mouseDownX = mouseEventDown.offsetX - (this.canvas?.offsetLeft || 0);
363 let moveX = ev.offsetX - (this.canvas?.offsetLeft || 0);
/developtools/smartperf_host/ide/src/trace/database/ui-worker/
DProcedureWorkerCommon.ts109 const offsetX = 5; property in Render
121 …x >= frame.x - offsetX && x <= frame.x + frame.width + offsetX && y >= frame.y && y <= frame.y + f…
128 return x >= frame.x - offsetX && x <= frame.x + frame.width + offsetX;
/developtools/smartperf_host/ide/src/base-ui/chart/scatter/
DLitChartScatter.ts447 x: event.offsetX,
/developtools/smartperf_host/ide/src/trace/component/trace/
DTimerShaftElement.ts470 let x = ev.offsetX - (this.canvas?.offsetLeft || 0); // 鼠标的x轴坐标

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