Searched refs:AC_PC_BLOCK_SHADER_WINDOWED (Results 1 – 3 of 3) sorted by relevance
399 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_INSTANCE_GROUPS | AC_PC_BLOCK_SHADER_WINDOWED,422 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_INSTANCE_GROUPS | AC_PC_BLOCK_SHADER_WINDOWED,500 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_INSTANCE_GROUPS | AC_PC_BLOCK_SHADER_WINDOWED,726 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER_WINDOWED,751 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER_WINDOWED,933 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_INSTANCE_GROUPS | AC_PC_BLOCK_SHADER_WINDOWED,953 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER_WINDOWED,
55 AC_PC_BLOCK_SHADER_WINDOWED = (1 << 4), enumerator
489 if (block->b->b->flags & AC_PC_BLOCK_SHADER_WINDOWED && !query->shaders) { in get_group_state()