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Searched refs:ALLOCATION_FLAG_COMMITTED (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DTests.cpp249 allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestFrameIndexAndJson()
307 allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestCommittedResourcesAndJson()
540 allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestOtherComInterface()
661 D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestCustomPools()
907 allocDesc.Flags |= D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestStats()
1141 allocDescDefault.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED; in TestZeroInitialized()
DD3D12MemAlloc.h734 ALLOCATION_FLAG_COMMITTED = 0x1, enumerator
DD3D12MemAlloc.cpp4225 if((finalAllocDesc.Flags & ALLOCATION_FLAG_COMMITTED) != 0) in CreateResource()
4272 finalAllocDesc.Flags |= ALLOCATION_FLAG_COMMITTED; in CreateResource()
4275 if((finalAllocDesc.Flags & ALLOCATION_FLAG_COMMITTED) != 0) in CreateResource()
4362 finalAllocDesc.Flags |= ALLOCATION_FLAG_COMMITTED; in AllocateMemory()
4365 if((finalAllocDesc.Flags & ALLOCATION_FLAG_COMMITTED) != 0) in AllocateMemory()