Searched refs:ANGLE_PERF_WARNING (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Debug.h | 172 #define ANGLE_PERF_WARNING(debug, severity, message) \ macro
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D | Context.cpp | 4209 ANGLE_PERF_WARNING(mState.getDebug(), GL_DEBUG_SEVERITY_LOW, in blitFramebuffer() 4279 ANGLE_PERF_WARNING(mState.getDebug(), GL_DEBUG_SEVERITY_LOW, in clear()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ContextVk.h | 1283 ANGLE_PERF_WARNING(contextVk->getDebug(), severity, ANGLE_MESSAGE); \
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D | RendererVk.cpp | 764 ANGLE_PERF_WARNING(contextVk->getDebug(), GL_DEBUG_SEVERITY_LOW, in CompressAndStorePipelineCacheVk() 3003 ANGLE_PERF_WARNING(contextVk->getDebug(), GL_DEBUG_SEVERITY_LOW, in syncPipelineCacheVk()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 427 ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, in setSubImageRowByRowWorkaround()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2099 ANGLE_PERF_WARNING(context->getState().getDebug(), GL_DEBUG_SEVERITY_MEDIUM, in link()
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