/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11Helper_autogen.inc | 925 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 930 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 935 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 940 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 945 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 950 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 955 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 960 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 965 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, 970 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D, [all …]
|
D | TextureStorage11.cpp | 224 ANGLE_TRY(resolveTexture(context)); in getSRVForSampler() 245 ANGLE_TRY(useLevelZeroWorkaroundTexture(context, mipLevels == 1)); in getSRVForSampler() 270 ANGLE_TRY(ensureDropStencilTexture(context, &result)); in getSRVForSampler() 281 ANGLE_TRY(getCachedOrCreateSRVForSampler(context, key, outSRV)); in getSRVForSampler() 305 ANGLE_TRY(getSwizzleTexture(context, &texture)); in getCachedOrCreateSRVForSampler() 316 ANGLE_TRY(getResource(context, &texture)); in getCachedOrCreateSRVForSampler() 322 ANGLE_TRY(createSRVForSampler(context, key.baseLevel, key.mipLevels, format, *texture, &srv)); in getCachedOrCreateSRVForSampler() 337 ANGLE_TRY(resolveTexture(context)); in getSRVLevel() 351 ANGLE_TRY(getResource(context, &resource)); in getSRVLevel() 355 ANGLE_TRY(createSRVForSampler(context, mipLevel, 1, resourceFormat, *resource, in getSRVLevel() [all …]
|
D | Buffer11.cpp | 397 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &systemMemoryStorage)); in getData() 430 ANGLE_TRY(getLatestBufferStorage(context, &latestStorage)); in setSubData() 433 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_STRUCTURED, &writeBuffer)); in setSubData() 437 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &writeBuffer)); in setSubData() 442 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer)); in setSubData() 447 ANGLE_TRY(getStagingStorage(context, &writeBuffer)); in setSubData() 451 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer)); in setSubData() 461 ANGLE_TRY(writeBuffer->resize(context, requiredSize, preserveData)); in setSubData() 464 ANGLE_TRY(writeBuffer->setData(context, static_cast<const uint8_t *>(data), offset, size)); in setSubData() 484 ANGLE_TRY(getLatestBufferStorage(context, ©Dest)); in copySubData() [all …]
|
D | Framebuffer11.cpp | 44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty() 74 ANGLE_TRY(MarkAttachmentsDirty(context, &colorAttachment)); in markAttachmentsDirty() 80 ANGLE_TRY(MarkAttachmentsDirty(context, dsAttachment)); in markAttachmentsDirty() 103 ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); in clearImpl() 107 ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); in clearImpl() 110 ANGLE_TRY(markAttachmentsDirty(context)); in clearImpl() 175 ANGLE_TRY(invalidateAttachment(context, colorAttachment)); in invalidateBase() 210 ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment())); in invalidateBase() 215 ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment())); in invalidateBase() 238 ANGLE_TRY(attachment->getRenderTarget(context, 0, &renderTarget)); in invalidateAttachment() [all …]
|
D | Blit11.cpp | 598 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources() 616 ANGLE_TRY(mRenderer->allocateResource(context11, pointSamplerDesc, &mPointSampler)); in initResources() 634 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources() 650 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorEnabledRasterizerState)); in initResources() 654 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorDisabledRasterizerState)); in initResources() 673 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mDepthStencilState)); in initResources() 684 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources() 767 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport() 768 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in getShaderSupport() 778 ANGLE_TRY(mQuad3DIL.resolve(context11, mRenderer)); in getShaderSupport() [all …]
|
D | Image11.cpp | 56 ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); in GenerateMipmap() 60 ANGLE_TRY(src->map(context, D3D11_MAP_READ, &srcMapped)); in GenerateMipmap() 89 ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); in CopyImage() 93 ANGLE_TRY(source->map(context, D3D11_MAP_READ, &srcMapped)); in CopyImage() 160 ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this)); in copyToStorage() 165 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &stagingSubresourceIndex)); in copyToStorage() 166 ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex, in copyToStorage() 191 ANGLE_TRY(createStagingTexture(context)); in recoverFromAssociatedStorage() 197 ANGLE_TRY(mAssociatedStorage->copySubresourceLevel( in recoverFromAssociatedStorage() 298 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); in loadData() [all …]
|
D | Clear11.cpp | 150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout() 151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout() 161 ANGLE_TRY(renderer->allocateResource(context11, ilDescArray, &vertexShader, &mIl9)); in getShadersAndLayout() 173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout() 180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout() 198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() [all …]
|
D | Context11.cpp | 109 ANGLE_TRY(storage->getData(context, &bufferData)); in ReadbackIndirectBuffer() 268 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArrays() 280 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstanced() 294 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstancedBaseInstance() 316 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl() 319 ANGLE_TRY(ComputeStartVertex(GetImplAs<Context11>(context), indexRange, baseVertex, in drawElementsImpl() 321 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawElementsImpl() 329 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, 0, indexCount, indexType, in drawElementsImpl() 421 ANGLE_TRY(ReadbackIndirectBuffer(context, indirect, &cmd)); in drawArraysIndirect() 423 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArraysIndirect() [all …]
|
D | StateManager11.cpp | 658 ANGLE_TRY(renderer->mapResource(context, driverConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, in updateBuffer() 898 ANGLE_TRY(generateSwizzlesForShader(context, gl::ShaderType::Compute)); in updateStateForCompute() 917 ANGLE_TRY(syncTexturesForCompute(context)); in updateStateForCompute() 920 ANGLE_TRY(syncTexturesForCompute(context)); in updateStateForCompute() 924 ANGLE_TRY(applyComputeUniforms(context, mProgramD3D)); in updateStateForCompute() 927 ANGLE_TRY(syncUniformBuffers(context)); in updateStateForCompute() 930 ANGLE_TRY(syncAtomicCounterBuffers(context)); in updateStateForCompute() 933 ANGLE_TRY(syncShaderStorageBuffers(context)); in updateStateForCompute() 936 ANGLE_TRY(syncProgramForCompute(context)); in updateStateForCompute() 1267 ANGLE_TRY(mRenderer->getBlendState(context, key, &dxBlendState)); in syncBlendState() [all …]
|
D | PixelTransfer11.cpp | 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 111 ANGLE_TRY(buildShaderMap(context)); in loadResources() 162 ANGLE_TRY(loadResources(context)); in copyBufferToTexture() 187 ANGLE_TRY(bufferStorage11->getSRV(context, srvFormat, &bufferSRV)); in copyBufferToTexture() 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() [all …]
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 55 ANGLE_TRY(bufferD3D->getData(context, &bufferData)); in GetUnpackPointer() 96 ANGLE_TRY(initializeStorage(context, false)); in getNativeTexture() 100 ANGLE_TRY(updateStorage(context)); in getNativeTexture() 116 ANGLE_TRY(image->copyFromTexStorage(context, index, mTexStorage)); in getImageAndSyncFromStorage() 249 ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData)); in setImageImpl() 255 ANGLE_TRY( in setImageImpl() 262 ANGLE_TRY(image->loadData(context, fullImageArea, unpack, type, pixelData, in setImageImpl() 284 ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData)); in subImage() 296 ANGLE_TRY(image->loadData(context, area, unpack, type, pixelData, index.usesTex3D())); in subImage() 297 ANGLE_TRY(commitRegion(context, index, area)); in subImage() [all …]
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | OverlayVk.cpp | 68 ANGLE_TRY(createFont(contextVk)); in init() 72 ANGLE_TRY(contextVk->flushImpl(nullptr, RenderPassClosureReason::OverlayFontCreation)); in init() 103 ANGLE_TRY(fontDataBuffer.get().init(contextVk, bufferCreateInfo, in createFont() 107 ANGLE_TRY(fontDataBuffer.get().map(contextVk, &fontData)); in createFont() 111 ANGLE_TRY(fontDataBuffer.get().flush(renderer, 0, fontDataBuffer.get().getSize())); in createFont() 118 ANGLE_TRY( in createFont() 124 ANGLE_TRY(mFontImage.initMemory(contextVk, false, renderer->getMemoryProperties(), in createFont() 126 ANGLE_TRY(mFontImage.initImageView(contextVk, gl::TextureType::_2DArray, in createFont() 136 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(access, &fontDataUpload)); in createFont() 172 ANGLE_TRY(enabledWidgetsBuffer.get().init(contextVk, bufferCreateInfo, in cullWidgets() [all …]
|
D | QueryVk.cpp | 210 ANGLE_TRY(allocateQuery(contextVk)); in onRenderPassStart() 234 ANGLE_TRY(query.get().getUint64Result(contextVk, &v)); in accumulateStashedQueryResult() 276 ANGLE_TRY(shareQuery->allocateQuery(contextVk)); in setupBegin() 295 ANGLE_TRY(allocateQuery(contextVk)); in setupBegin() 316 ANGLE_TRY(setupBegin(contextVk)); in begin() 324 ANGLE_TRY(contextVk->beginRenderPassQuery(this)); in begin() 327 ANGLE_TRY(mQueryHelper.get().beginQuery(contextVk)); in begin() 335 ANGLE_TRY(contextVk->getQueryPool(mType)->allocateQuery( in begin() 339 ANGLE_TRY(mQueryHelperTimeElapsedBegin.flushAndWriteTimestamp(contextVk)); in begin() 382 ANGLE_TRY(contextVk->endRenderPassQuery(this)); in end() [all …]
|
D | BufferVk.cpp | 271 ANGLE_TRY(mShadowBuffer.allocate(size)); in initializeShadowBuffer() 338 ANGLE_TRY(buffer->initExternal(contextVk, memoryPropertyFlags, createInfo, clientBuffer)); in setExternalBufferData() 378 ANGLE_TRY(setExternalBufferData(context, target, clientBuffer, size, memoryPropertyFlags)); in setDataWithUsageFlags() 460 ANGLE_TRY(acquireBufferHelper(contextVk, size, BufferUpdateType::StorageRedefined)); in setDataWithMemoryType() 468 ANGLE_TRY(initializeShadowBuffer(contextVk, target, size)); in setDataWithMemoryType() 478 ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, 0, updateType)); in setDataWithMemoryType() 493 ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, offset, in setSubData() 520 ANGLE_TRY(sourceVk->mapRangeImpl(contextVk, sourceOffset, size, GL_MAP_READ_BIT, &mapPtr)); in copySubData() 526 ANGLE_TRY(sourceVk->unmapImpl(contextVk)); in copySubData() 542 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(access, &commandBuffer)); in copySubData() [all …]
|
D | VertexArrayVk.cpp | 83 ANGLE_TRY(dynamicBuffer->allocate(contextVk, bytesToAllocate, &dst, nullptr, bufferOffsetOut, in StreamVertexData() 107 ANGLE_TRY(dynamicBuffer->flush(contextVk)); in StreamVertexData() 187 ANGLE_TRY(mTranslatedByteIndexData.allocate(contextVk, sizeof(GLushort) * srcDataSize, nullptr, in convertIndexBufferGPU() 226 ANGLE_TRY(mTranslatedByteIndexData.allocate(contextVk, sizeof(GLushort) * srcDataSize, nullptr, in convertIndexBufferIndirectGPU() 230 ANGLE_TRY(mTranslatedByteIndirectData.allocate(contextVk, sizeof(VkDrawIndexedIndirectCommand), in convertIndexBufferIndirectGPU() 263 ANGLE_TRY(mLineLoopHelper.streamIndicesIndirect( in handleLineLoopIndexIndirect() 298 ANGLE_TRY(mLineLoopHelper.streamArrayIndirect(contextVk, maxVertexCount + 1, indirectBufferVk, in handleLineLoopIndirectDraw() 319 ANGLE_TRY(mDynamicIndexData.allocate(contextVk, amount, &dst, nullptr, in convertIndexBufferCPU() 395 ANGLE_TRY(conversion->data.allocate(contextVk, numVertices * dstFormatSize, nullptr, nullptr, in convertVertexBufferGPU() 412 ANGLE_TRY(contextVk->getUtils().convertVertexBuffer( in convertVertexBufferGPU() [all …]
|
D | ContextVk.cpp | 778 ANGLE_TRY(mQueryPools[gl::QueryType::AnySamples].init(this, VK_QUERY_TYPE_OCCLUSION, in initialize() 780 ANGLE_TRY(mQueryPools[gl::QueryType::AnySamplesConservative].init( in initialize() 786 ANGLE_TRY(mQueryPools[gl::QueryType::Timestamp].init(this, VK_QUERY_TYPE_TIMESTAMP, in initialize() 788 ANGLE_TRY(mQueryPools[gl::QueryType::TimeElapsed].init(this, VK_QUERY_TYPE_TIMESTAMP, in initialize() 794 ANGLE_TRY(mQueryPools[gl::QueryType::TransformFeedbackPrimitivesWritten].init( in initialize() 804 ANGLE_TRY(mQueryPools[gl::QueryType::PrimitivesGenerated].init( in initialize() 817 ANGLE_TRY(getDescriptorSetLayoutCache().getDescriptorSetLayout( in initialize() 838 ANGLE_TRY(mDriverUniformsDescriptorPools[pipeline].init( in initialize() 868 ANGLE_TRY(vk::CommandBuffer::InitializeCommandPool( in initialize() 870 ANGLE_TRY( in initialize() [all …]
|
D | SemaphoreVk.cpp | 71 ANGLE_TRY(contextVk->syncExternalMemory()); in wait() 86 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer({}, &commandBuffer)); in wait() 106 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer({}, &commandBuffer)); in wait() 140 ANGLE_TRY(contextVk->onBufferReleaseToExternal(bufferHelper)); in signal() 142 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer({}, &commandBuffer)); in signal() 168 ANGLE_TRY(textureVk->ensureImageInitialized(contextVk, ImageMipLevels::EnabledLevels)); in signal() 170 ANGLE_TRY(contextVk->onImageReleaseToExternal(image)); in signal() 172 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer({}, &commandBuffer)); in signal() 183 ANGLE_TRY(contextVk->syncExternalMemory()); in signal() 186 ANGLE_TRY(contextVk->flushImpl(&mSemaphore, RenderPassClosureReason::ExternalSemaphoreSignal)); in signal()
|
D | UtilsVk.cpp | 1126 ANGLE_TRY(contextVk->getDescriptorSetLayoutCache().getDescriptorSetLayout( in ensureResourcesInitialized() 1148 ANGLE_TRY(mDescriptorPools[function].init( in ensureResourcesInitialized() 1166 ANGLE_TRY(contextVk->getPipelineLayoutCache().getPipelineLayout(contextVk, pipelineLayoutDesc, in ensureResourcesInitialized() 1298 ANGLE_TRY(ensureResourcesInitialized(contextVk, Function::BlitResolve, setSizes, in ensureBlitResolveResourcesInitialized() 1315 ANGLE_TRY(ensureResourcesInitialized(contextVk, Function::BlitResolveStencilNoExport, in ensureBlitResolveStencilNoExportResourcesInitialized() 1349 ANGLE_TRY(ensureResourcesInitialized(contextVk, Function::OverlayDraw, setSizes, in ensureOverlayDrawResourcesInitialized() 1458 ANGLE_TRY(program->getComputePipeline(contextVk, pipelineLayout.get(), &pipeline)); in setupProgram() 1476 ANGLE_TRY(renderer->getPipelineCache(&pipelineCache)); in setupProgram() 1477 ANGLE_TRY(program->getGraphicsPipeline(contextVk, &contextVk->getRenderPassCache(), in setupProgram() 1516 ANGLE_TRY(ensureConvertIndexResourcesInitialized(contextVk)); in convertIndexBuffer() [all …]
|
D | TextureVk.cpp | 399 ANGLE_TRY(redefineLevel(context, index, vkFormat, size)); in setImageImpl() 497 ANGLE_TRY(mImage->CalculateBufferInfo( in setSubImageImpl() 526 ANGLE_TRY(copyBufferDataToImage(contextVk, &bufferHelper, index, rowLengthPixels, in setSubImageImpl() 538 ANGLE_TRY(unpackBufferVk->mapImpl(contextVk, GL_MAP_READ_BIT, &mapPtr)); in setSubImageImpl() 543 ANGLE_TRY(mImage->stageSubresourceUpdateImpl( in setSubImageImpl() 550 ANGLE_TRY(unpackBufferVk->unmapImpl(contextVk)); in setSubImageImpl() 555 ANGLE_TRY(mImage->stageSubresourceUpdate( in setSubImageImpl() 564 ANGLE_TRY(ensureImageInitialized(contextVk, ImageMipLevels::EnabledLevels)); in setSubImageImpl() 583 ANGLE_TRY(redefineLevel(context, index, vkFormat, newImageSize)); in copyImage() 619 ANGLE_TRY(redefineLevel(context, index, dstVkFormat, srcImageDesc.size)); in copyTexture() [all …]
|
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | ResultPerf.cpp | 43 ANGLE_TRY(ExternalCall()); in CallReturningResult() 44 ANGLE_TRY(ExternalCall()); in CallReturningResult() 45 ANGLE_TRY(ExternalCall()); in CallReturningResult() 46 ANGLE_TRY(ExternalCall()); in CallReturningResult() 47 ANGLE_TRY(ExternalCall()); in CallReturningResult() 48 ANGLE_TRY(ExternalCall()); in CallReturningResult() 49 ANGLE_TRY(ExternalCall()); in CallReturningResult() 50 ANGLE_TRY(ExternalCall()); in CallReturningResult() 51 ANGLE_TRY(ExternalCall()); in CallReturningResult()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 197 ANGLE_TRY(SetClearState(stateManager, bindColor, bindDepth, bindStencil, outClearMask)); in PrepareForClear() 284 ANGLE_TRY(mStateManager->setPixelUnpackState(context, unpack)); in copyImageToLUMAWorkaroundTexture() 285 ANGLE_TRY(mStateManager->setPixelUnpackBuffer( in copyImageToLUMAWorkaroundTexture() 306 ANGLE_TRY(initializeResources(context)); in copySubImageToLUMAWorkaroundTexture() 309 ANGLE_TRY(getBlitProgram(context, gl::TextureType::_2D, GL_FLOAT, GL_FLOAT, &blitProgram)); in copySubImageToLUMAWorkaroundTexture() 353 ANGLE_TRY(scopedState.enter(context, gl::Rectangle(0, 0, sourceArea.width, sourceArea.height))); in copySubImageToLUMAWorkaroundTexture() 356 ANGLE_TRY(setScratchTextureParameter(context, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); in copySubImageToLUMAWorkaroundTexture() 357 ANGLE_TRY(setScratchTextureParameter(context, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); in copySubImageToLUMAWorkaroundTexture() 369 ANGLE_TRY(setVAOState(context)); in copySubImageToLUMAWorkaroundTexture() 391 ANGLE_TRY(orphanScratchTextures(context)); in copySubImageToLUMAWorkaroundTexture() [all …]
|
D | VertexArrayGL.cpp | 206 ANGLE_TRY(syncIndexData(context, count, type, indices, primitiveRestartEnabled, in syncDrawState() 237 ANGLE_TRY(recoverForcedStreamingAttributesForDrawArraysInstanced( in syncDrawState() 244 ANGLE_TRY(streamAttributes(context, updatedStreamingAttribsMask, instanceCount, in syncDrawState() 253 ANGLE_TRY( in syncDrawState() 281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData() 530 ANGLE_TRY(callVertexAttribPointer(context, static_cast<GLuint>(idx), attrib, in streamAttributes() 590 ANGLE_TRY(callVertexAttribPointer(context, static_cast<GLuint>(idx), attrib, in recoverForcedStreamingAttributesForDrawArraysInstanced() 692 ANGLE_TRY(callVertexAttribPointer(context, static_cast<GLuint>(attribIndex), attrib, in updateAttribPointer() 876 ANGLE_TRY(updateAttribEnabled(context, attribIndex)); in syncDirtyAttrib() 881 ANGLE_TRY(updateAttribPointer(context, attribIndex)); in syncDirtyAttrib() [all …]
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader() 191 ANGLE_TRY(initialize(context9)); in boxFilter() 194 ANGLE_TRY(copySurfaceToTexture(context9, source, getSurfaceRect(source), &texture)); in boxFilter() 203 ANGLE_TRY(setVertexShader(context9, SHADER_VS_STANDARD)); in boxFilter() 204 ANGLE_TRY(setPixelShader(context9, SHADER_PS_PASSTHROUGH)); in boxFilter() 230 ANGLE_TRY(initialize(context9)); in copy2D() 236 ANGLE_TRY(colorbuffer->getRenderTarget(context, 0, &renderTarget9)); in copy2D() 244 ANGLE_TRY( in copy2D() 248 ANGLE_TRY(copy(context9, source.Get(), nullptr, sourceRect, destFormat, destOffset, in copy2D() 264 ANGLE_TRY(initialize(context9)); in copyCube() [all …]
|
D | TextureStorage9.cpp | 171 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel() 209 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget() 212 ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, index.getLevelIndex(), false, in getRenderTarget() 235 ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, sourceIndex.getLevelIndex(), false, in generateMipmap() 239 ANGLE_TRY( in generateMipmap() 278 ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, i, false, &srcSurf)); in copyToStorage() 281 ANGLE_TRY(dest9->getSurfaceLevel(context, gl::TextureTarget::_2D, i, true, &dstSurf)); in copyToStorage() 283 ANGLE_TRY( in copyToStorage() 317 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getSurfaceLevel() 352 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getBaseTexture() [all …]
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Texture.cpp | 1015 ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); in setBaseLevel() 1209 ANGLE_TRY(releaseTexImageInternal(context)); in setImage() 1212 ANGLE_TRY(orphanImages(context, &releaseImage)); in setImage() 1216 ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, format, type, unpackState, in setImage() 1222 ANGLE_TRY(handleMipmapGenerationHint(context, level)); in setImage() 1242 ANGLE_TRY(ensureSubImageInitialized(context, index, area)); in setSubImage() 1244 ANGLE_TRY(mTexture->setSubImage(context, index, area, format, type, unpackState, unpackBuffer, in setSubImage() 1247 ANGLE_TRY(handleMipmapGenerationHint(context, level)); in setSubImage() 1266 ANGLE_TRY(releaseTexImageInternal(context)); in setCompressedImage() 1269 ANGLE_TRY(orphanImages(context, &releaseImage)); in setCompressedImage() [all …]
|