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Searched refs:ActiveTextureTypeArray (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.h874 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; variable
DState.cpp3532 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange()
3571 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange()
DFramebuffer.cpp2145 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp5292 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures()
6638 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings()