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Searched refs:AppendVertexShaderPositionYCorrectionToMain (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorMetal.cpp51 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function
141 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translate()
DTranslatorMetalDirect.cpp438 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function
1030 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translateImpl()