Searched refs:AppendVertexShaderPositionYCorrectionToMain (Results 1 – 2 of 2) sorted by relevance
51 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function141 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translate()
438 ANGLE_NO_DISCARD bool AppendVertexShaderPositionYCorrectionToMain(TCompiler *compiler, in AppendVertexShaderPositionYCorrectionToMain() function1030 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translateImpl()