Searched refs:AttachmentState (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | AttachmentState.cpp | 128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState() function in dawn_native::AttachmentState 132 AttachmentState::~AttachmentState() { in ~AttachmentState() 136 size_t AttachmentState::ComputeContentHash() { in ComputeContentHash() 142 AttachmentState::GetColorAttachmentsMask() const { in GetColorAttachmentsMask() 146 wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat( in GetColorAttachmentFormat() 152 bool AttachmentState::HasDepthStencilAttachment() const { in HasDepthStencilAttachment() 156 wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const { in GetDepthStencilFormat() 161 uint32_t AttachmentState::GetSampleCount() const { in GetSampleCount()
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D | RenderEncoderBase.h | 32 Ref<AttachmentState> attachmentState, 62 const AttachmentState* GetAttachmentState() const; 65 Ref<AttachmentState> AcquireAttachmentState(); 78 Ref<AttachmentState> mAttachmentState;
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D | RenderBundle.h | 40 Ref<AttachmentState> attachmentState, 52 const AttachmentState* GetAttachmentState() const; 65 Ref<AttachmentState> mAttachmentState;
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D | AttachmentState.h | 63 class AttachmentState final : public AttachmentStateBlueprint, 67 AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint); 78 ~AttachmentState() override;
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D | Device.h | 43 class AttachmentState; variable 188 Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint); 189 Ref<AttachmentState> GetOrCreateAttachmentState( 191 Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPipelineDescriptor* descriptor); 192 Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPassDescriptor* descriptor); 193 void UncacheAttachmentState(AttachmentState* obj);
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D | RenderBundle.cpp | 27 Ref<AttachmentState> attachmentState, in RenderBundleBase() 67 const AttachmentState* RenderBundleBase::GetAttachmentState() const { in GetAttachmentState()
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D | RenderPipeline.h | 101 const AttachmentState* GetAttachmentState() const; 129 Ref<AttachmentState> mAttachmentState;
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D | RenderEncoderBase.cpp | 35 Ref<AttachmentState> attachmentState, in RenderEncoderBase() 62 const AttachmentState* RenderEncoderBase::GetAttachmentState() const { in GetAttachmentState() 78 Ref<AttachmentState> RenderEncoderBase::AcquireAttachmentState() { in AcquireAttachmentState()
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D | Device.cpp | 872 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState() 876 return static_cast<AttachmentState*>(*iter); in GetOrCreateAttachmentState() 879 Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint)); in GetOrCreateAttachmentState() 886 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState() 892 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState() 898 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState() 904 void DeviceBase::UncacheAttachmentState(AttachmentState* obj) { in UncacheAttachmentState()
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D | RenderPassEncoder.h | 33 Ref<AttachmentState> attachmentState,
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D | RenderPassEncoder.cpp | 56 Ref<AttachmentState> attachmentState, in RenderPassEncoder() 246 const AttachmentState* attachmentState = GetAttachmentState(); in APIExecuteBundles()
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D | Commands.h | 99 Ref<AttachmentState> attachmentState;
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D | CMakeLists.txt | 36 "AttachmentState.cpp" 37 "AttachmentState.h"
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D | BUILD.gn | 191 "AttachmentState.cpp", 192 "AttachmentState.h",
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D | CommandEncoder.cpp | 550 Ref<AttachmentState> attachmentState; in APIBeginRenderPass()
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D | RenderPipeline.cpp | 863 const AttachmentState* RenderPipelineBase::GetAttachmentState() const { in GetAttachmentState()
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