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Searched refs:AttachmentState (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DAttachmentState.cpp128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState() function in dawn_native::AttachmentState
132 AttachmentState::~AttachmentState() { in ~AttachmentState()
136 size_t AttachmentState::ComputeContentHash() { in ComputeContentHash()
142 AttachmentState::GetColorAttachmentsMask() const { in GetColorAttachmentsMask()
146 wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat( in GetColorAttachmentFormat()
152 bool AttachmentState::HasDepthStencilAttachment() const { in HasDepthStencilAttachment()
156 wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const { in GetDepthStencilFormat()
161 uint32_t AttachmentState::GetSampleCount() const { in GetSampleCount()
DRenderEncoderBase.h32 Ref<AttachmentState> attachmentState,
62 const AttachmentState* GetAttachmentState() const;
65 Ref<AttachmentState> AcquireAttachmentState();
78 Ref<AttachmentState> mAttachmentState;
DRenderBundle.h40 Ref<AttachmentState> attachmentState,
52 const AttachmentState* GetAttachmentState() const;
65 Ref<AttachmentState> mAttachmentState;
DAttachmentState.h63 class AttachmentState final : public AttachmentStateBlueprint,
67 AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
78 ~AttachmentState() override;
DDevice.h43 class AttachmentState; variable
188 Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint);
189 Ref<AttachmentState> GetOrCreateAttachmentState(
191 Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPipelineDescriptor* descriptor);
192 Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPassDescriptor* descriptor);
193 void UncacheAttachmentState(AttachmentState* obj);
DRenderBundle.cpp27 Ref<AttachmentState> attachmentState, in RenderBundleBase()
67 const AttachmentState* RenderBundleBase::GetAttachmentState() const { in GetAttachmentState()
DRenderPipeline.h101 const AttachmentState* GetAttachmentState() const;
129 Ref<AttachmentState> mAttachmentState;
DRenderEncoderBase.cpp35 Ref<AttachmentState> attachmentState, in RenderEncoderBase()
62 const AttachmentState* RenderEncoderBase::GetAttachmentState() const { in GetAttachmentState()
78 Ref<AttachmentState> RenderEncoderBase::AcquireAttachmentState() { in AcquireAttachmentState()
DDevice.cpp872 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState()
876 return static_cast<AttachmentState*>(*iter); in GetOrCreateAttachmentState()
879 Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint)); in GetOrCreateAttachmentState()
886 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState()
892 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState()
898 Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( in GetOrCreateAttachmentState()
904 void DeviceBase::UncacheAttachmentState(AttachmentState* obj) { in UncacheAttachmentState()
DRenderPassEncoder.h33 Ref<AttachmentState> attachmentState,
DRenderPassEncoder.cpp56 Ref<AttachmentState> attachmentState, in RenderPassEncoder()
246 const AttachmentState* attachmentState = GetAttachmentState(); in APIExecuteBundles()
DCommands.h99 Ref<AttachmentState> attachmentState;
DCMakeLists.txt36 "AttachmentState.cpp"
37 "AttachmentState.h"
DBUILD.gn191 "AttachmentState.cpp",
192 "AttachmentState.h",
DCommandEncoder.cpp550 Ref<AttachmentState> attachmentState; in APIBeginRenderPass()
DRenderPipeline.cpp863 const AttachmentState* RenderPipelineBase::GetAttachmentState() const { in GetAttachmentState()