Searched refs:BYTE_MASK (Results 1 – 7 of 7) sorted by relevance
90 const unsigned long BYTE_MASK = 0xBF; in ConvertUTF32ToUTF8() local112 *output = (char)((input | BYTE_MARK) & BYTE_MASK); in ConvertUTF32ToUTF8()116 *output = (char)((input | BYTE_MARK) & BYTE_MASK); in ConvertUTF32ToUTF8()120 *output = (char)((input | BYTE_MARK) & BYTE_MASK); in ConvertUTF32ToUTF8()
176 static const int BYTE_MASK = 0xFF; variable
1262 scb.color_values[0][pixel << 1] = scb.constant_color[pixel] & BYTE_MASK; // low byte in compress_block()1263 … scb.color_values[0][(pixel << 1) + 1] = (scb.constant_color[pixel] >> 8) & BYTE_MASK; // high byte in compress_block()
167 BYTE_MASK, enumerator
303 def z_byte_mask : SDNode<"SystemZISD::BYTE_MASK", SDT_ZReplicate>;
1148 assert((VCI.Opcode == SystemZISD::BYTE_MASK || in loadVectorConstant()
719 Opcode = SystemZISD::BYTE_MASK; in isVectorConstantLegal()5348 OPCODE(BYTE_MASK); in getTargetNodeName()