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Searched refs:BYTE_TO_FLOAT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dapi_arrayelt.c99 CALL_VertexAttrib1fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
111 CALL_VertexAttrib2fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
123 CALL_VertexAttrib3fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
124 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvNV()
125 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvNV()
137 CALL_VertexAttrib4fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
138 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvNV()
139 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvNV()
140 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvNV()
604 CALL_VertexAttrib1fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
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Dmacros.h56 #define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) macro
63 #define BYTE_TO_FLOATZ(B) ((B) == 0 ? 0.0F : BYTE_TO_FLOAT(B))
Dtexcompress_rgtc.c360 texel[BCOMP] = BYTE_TO_FLOAT(red); in fetch_signed_l_latc1()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_attrib_tmp.h1673 ATTR4F(0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); in TAG()
1675 …ATTR4F(VBO_ATTRIB_GENERIC0 + index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]),… in TAG()
2461 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red), in TAG()
2462 BYTE_TO_FLOAT(green), in TAG()
2463 BYTE_TO_FLOAT(blue), in TAG()
2519 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), in TAG()
2520 BYTE_TO_FLOAT(v[2]), 1.0); in TAG()
2576 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), in TAG()
2577 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha)); in TAG()
2643 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), in TAG()
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