/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | CommandBufferValidationTests.cpp | 39 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 47 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 57 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 107 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 115 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 153 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 178 wgpu::RenderPassEncoder renderPass1 = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 179 wgpu::RenderPassEncoder renderPass2 = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 189 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 239 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() [all …]
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D | VertexBufferValidationTests.cpp | 104 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 114 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 141 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 149 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 160 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 168 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 185 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 194 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 227 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 243 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() [all …]
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D | QueryValidationTests.cpp | 91 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 104 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassWithoutOcclusion); in TEST_F() 118 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 131 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 151 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 161 wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass); in TEST_F() 166 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass); in TEST_F() 176 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 195 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 206 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() [all …]
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D | RenderBundleValidationTests.cpp | 138 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 160 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 171 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 194 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 270 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 289 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 308 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 327 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 355 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() 374 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); in TEST_F() [all …]
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D | ResourceUsageTrackingTests.cpp | 90 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 134 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 199 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 240 wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 245 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 301 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 329 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 396 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 459 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() 502 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); in TEST_F() [all …]
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D | IndexBufferValidationTests.cpp | 55 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 70 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 87 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 103 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 112 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 239 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 247 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 279 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 291 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 299 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F()
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D | DynamicStateCommandValidationTests.cpp | 33 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); in TestViewportCall() 146 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); in TestScissorCall() 214 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 228 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 244 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 257 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F()
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D | DebugMarkerValidationTests.cpp | 28 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 46 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 63 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 232 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 249 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F()
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D | TextureSubresourceTests.cpp | 64 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); in TestRenderPass() 77 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); in TestRenderPass() 94 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPassDesc); in TestRenderPass() 98 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); in TestRenderPass()
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D | ExternalTextureTests.cpp | 188 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 203 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 240 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F() 255 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_F()
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D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 224 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TestRenderPassDraw() 252 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TestRenderPassDrawIndexed() 672 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TEST_F() 691 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TEST_F() 710 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TEST_F() 729 encoder.BeginRenderPass(GetBasicRenderPassDescriptor()); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | IndexFormatTests.cpp | 83 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 110 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 141 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 170 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 200 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 215 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 277 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 312 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 348 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 402 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() [all …]
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D | ScissorTests.cpp | 57 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 84 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 109 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 133 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 139 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | DepthStencilLoadOpTests.cpp | 166 encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); in TEST_P() 184 encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); in TEST_P() 202 encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); in TEST_P() 203 encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); in TEST_P() 222 encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); in TEST_P() 223 encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); in TEST_P()
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D | VertexOnlyRenderPipelineTests.cpp | 155 auto pass = encoder.BeginRenderPass(&clearPass); in ClearAttachment() 190 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass); in TEST_P() 227 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass); in TEST_P() 268 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescNoColor); in TEST_P() 279 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescNoColor); in TEST_P() 290 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescWithColor); in TEST_P()
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D | DrawIndexedIndirectTests.cpp | 86 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in EncodeDrawCommands() 284 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 306 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 328 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 346 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 492 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 532 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 553 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 635 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | RenderPassTests.cpp | 89 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_P() 101 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_P() 130 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TEST_P()
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D | GpuMemorySynchronizationTests.cpp | 138 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 170 wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 215 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 319 wgpu::RenderPassEncoder pass1 = encoder0.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 358 wgpu::RenderPassEncoder pass1 = encoder1.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 398 wgpu::RenderPassEncoder pass1 = encoder1.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 535 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 653 wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | RenderPassLoadOpTests.cpp | 117 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TestIntegerClearColor() 154 auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero); in TEST_P() 161 auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen); in TEST_P() 177 auto pass = encoder.BeginRenderPass(&renderPassLoad); in TEST_P()
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D | ViewportTests.cpp | 68 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); in TestViewportQuad() 123 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rpDesc); in TestViewportDepth() 193 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | RenderBundleTests.cpp | 109 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 150 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 178 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | DepthStencilSamplingTests.cpp | 258 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in UpdateInputDepth() 268 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in UpdateInputStencil() 313 commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); in DoSamplingTestImpl() 517 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in DoDepthCompareRefTest() 667 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in TEST_P() 675 commandEncoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 717 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in TEST_P()
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D | QueryTests.cpp | 161 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); in TestOcclusionQueryWithDepthStencilTest() 190 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TestOcclusionQueryWithScissorTest() 281 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 287 wgpu::RenderPassEncoder rewritePass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 328 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 401 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 601 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 623 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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D | TextureZeroInitTests.cpp | 210 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 254 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 492 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 534 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 573 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 615 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 645 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 690 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 720 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() 775 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/white_box/ |
D | D3D12DescriptorHeapTests.cpp | 148 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 204 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 487 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 537 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 575 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 631 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 696 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 719 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P() 766 auto pass = encoder.BeginRenderPass(&renderPassDesc); in TEST_P() 868 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); in TEST_P()
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