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Searched refs:BranchDepth (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_vert_fc.c34 unsigned BranchDepth; member
120 if (fc_state->LoopDepth == 0 && fc_state->BranchDepth == 0) { in lower_bgnloop()
205 if (fc_state->BranchDepth == 0 && fc_state->LoopDepth == 0) { in lower_if()
247 if (fc_state.BranchDepth != 0 in rc_vert_fc()
257 fc_state.BranchDepth++; in rc_vert_fc()
274 fc_state.BranchDepth--; in rc_vert_fc()
278 if (fc_state.BranchDepth || fc_state.LoopDepth) { in rc_vert_fc()
Dr500_fragprog_emit.c68 int BranchDepth; member
473 loop->BranchDepth = s->CurrentBranchDepth; in emit_flowcontrol()
491 s->CurrentBranchDepth - loop->BranchDepth) in emit_flowcontrol()
505 s->CurrentBranchDepth - loop->BranchDepth) in emit_flowcontrol()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DEarlyIfConversion.cpp834 unsigned BranchDepth = in shouldConvertIf() local
836 LLVM_DEBUG(dbgs() << "Branch depth: " << BranchDepth << '\n'); in shouldConvertIf()
848 unsigned CondDepth = adjCycles(BranchDepth, PI.CondCycles); in shouldConvertIf()