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Searched refs:BufferObjectFormat (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderimage.c485 tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat); in _mesa_is_image_unit_valid()
742 tex_format = texObj->BufferObjectFormat; in bind_image_textures()
Dmtypes.h956 GLenum16 BufferObjectFormat; member
Dtexobj.c360 obj->BufferObjectFormat = ctx->API == API_OPENGL_COMPAT ? GL_LUMINANCE8 : GL_R8; in _mesa_initialize_texture_object()
Dtexparam.c1914 GLenum internalFormat = texObj->BufferObjectFormat; in get_tex_level_parameter_buffer()
Dget.c1174 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; in find_custom_value()
Dteximage.c6349 texObj->BufferObjectFormat = internalFormat; in texture_buffer_range()
/third_party/mesa3d/src/gallium/frontends/dri/
Ddri2.c2118 out->internal_format = obj->BufferObjectFormat; in dri2_interop_export_object()