Searched refs:BufferVector (Results 1 – 5 of 5) sorted by relevance
69 using BufferVector = std::vector<OffsetBindingPointer<Buffer>>; variable879 const BufferVector &getOffsetBindingPointerUniformBuffers() const { return mUniformBuffers; } in getOffsetBindingPointerUniformBuffers()881 const BufferVector &getOffsetBindingPointerAtomicCounterBuffers() const in getOffsetBindingPointerAtomicCounterBuffers()886 const BufferVector &getOffsetBindingPointerShaderStorageBuffers() const in getOffsetBindingPointerShaderStorageBuffers()1086 BufferVector mUniformBuffers;1087 BufferVector mAtomicCounterBuffers;1088 BufferVector mShaderStorageBuffers;
142 typedef TypedObjectVector<OBJECTTYPE_BUFFER> BufferVector; typedef
872 const BufferVector buffers (renderCtx, numInstances); in iterate()1099 const BufferVector buffers (renderCtx, m_numCounters); in iterate()
312 const gl::BufferVector &buffers, in AppendBufferVectorToDesc()4465 const gl::BufferVector &uniformBuffers = mState.getOffsetBindingPointerUniformBuffers(); in invalidateCurrentShaderResources()4470 const gl::BufferVector &shaderStorageBuffers = in invalidateCurrentShaderResources()4475 const gl::BufferVector &atomicCounterBuffers = in invalidateCurrentShaderResources()
2500 const gl::BufferVector &indexedBuffers, in CaptureIndexedBuffers()3215 const gl::BufferVector &uniformIndexedBuffers = in CaptureMidExecutionSetup()3217 const gl::BufferVector &atomicCounterIndexedBuffers = in CaptureMidExecutionSetup()3219 const gl::BufferVector &shaderStorageIndexedBuffers = in CaptureMidExecutionSetup()