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Searched refs:Color0 (Results 1 – 7 of 7) sorted by relevance

/third_party/openGLES/extensions/3DFX/
D3DFX_texture_compression_FXT1.txt242 Color0 (red) = {[110:106], [110:108]}
243 Color0 (green) = {[105:101], [105:103]}
244 Color0 (blue) = {[100:96], [100:98]}
301 in the CC_HI format via bit replication. Color3 to Color0 are used
399 Color0(red) = {[78:74], [78:76]}
400 Color0(green) = (alpha[0]=1) ? {[73:69, [73:71]}
402 Color0(blue) = {[68:64], [68:66]}
551 Color0(alpha) = {[113:109], [113:111]}
552 Color0(red) = {[78:74], [78:76]}
553 Color0(green) = {[73:69], [73:71]}
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/
D3DFX_texture_compression_FXT1.txt242 Color0 (red) = {[110:106], [110:108]}
243 Color0 (green) = {[105:101], [105:103]}
244 Color0 (blue) = {[100:96], [100:98]}
301 in the CC_HI format via bit replication. Color3 to Color0 are used
399 Color0(red) = {[78:74], [78:76]}
400 Color0(green) = (alpha[0]=1) ? {[73:69, [73:71]}
402 Color0(blue) = {[68:64], [68:66]}
551 Color0(alpha) = {[113:109], [113:111]}
552 Color0(red) = {[78:74], [78:76]}
553 Color0(green) = {[73:69], [73:71]}
[all …]
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.cpp672 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexDiffuseMaterialSourceActive()
689 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexSpecularMaterialSourceActive()
706 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexAmbientMaterialSourceActive()
723 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexEmissiveMaterialSourceActive()
1272 vertexDiffuse = input[Color0] || lightingEnable; in diffuseActive()
1276 vertexDiffuse = input[Color0]; in diffuseActive()
DContext.hpp43 Color0 = 5, enumerator
DVertexProcessor.cpp1034 if(context->diffuseActive() && (context->lightingEnable || context->input[Color0])) in update()
1068 if(context->input[Color0 + i]) in update()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp195 if(state.diffuseActive && state.input[Color0]) in pipeline()
197 Vector4f diffuse = v[Color0]; in pipeline()
314 diff = v[Color0]; in pipeline()
365 spec = v[Color0]; in pipeline()
412 Vector4f materialDiffuse = v[Color0]; in pipeline()
443 Vector4f materialSpecular = v[Color0]; in pipeline()
466 Vector4f alpha = v[Color0]; in pipeline()
485 Vector4f alpha = v[Color0]; in pipeline()
DVertexProgram.cpp670 o[C0 + i].x = v[Color0 + i].x; in passThrough()
671 o[C0 + i].y = v[Color0 + i].y; in passThrough()
672 o[C0 + i].z = v[Color0 + i].z; in passThrough()
673 o[C0 + i].w = v[Color0 + i].w; in passThrough()